Kairi: Difference between revisions

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[[File:Strike Shift KHIIIRM.gif|thumb|left|With enough distance between her and an enemy, she can throw her Keyblade and teleport to it.]]
[[File:Strike Shift KHIIIRM.gif|thumb|left|With enough distance between her and an enemy, she can throw her Keyblade and teleport to it.]]
In battle, Kairi is effective at gap closing and keeping her enemies in the air. She can perform an attack called [[Strike Shift]] to toss her Keyblade in a [[Strike Raid]]-esque manner to close gaps between her and her opponent. She can perform two different finishers depending on the start of her combo. If she starts the combo from close range, she does one that involves spinning her Keyblade around her. If Kairi starts her combo with Strike Shift, her finisher is [[Spiral Bloom]], an attack that has her spin in a corkscrew-like manner. Her combos chain easily, and she can deal heavy damage in a short amount of time.
In battle, Kairi is effective at gap closing and keeping her enemies in the air. With her [[Strike Shift]] ability, she can throw her Keyblade akin to [[Strike Raid]] and teleport to it to close gaps between her and her opponent. Her combo finisher depends on how she starts the combo: it either has her spinning her Keyblade around her before performing a finishing slash if initiated in close range, or performing a spinning corkscrew called [[Spiral Bloom]] if initiated with Strike Shift. Her combos chain easily, and she can deal heavy damage in a short amount of time.
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