Daybreak Town: Difference between revisions

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==Settings and Areas==
==Settings and Areas==
[[File:Daybreak Town (Normal) KHX.png|thumb|left|200px|Fountain Square]]
[[File:Daybreak Town (Normal) KHX.png|thumb|left|200px|Fountain Square]]
The center and main feature of Daybreak Town is the '''Fountain Square''', a large plaza and fountain that appears to be a hangout spot for Player. Inside of the northern door is the '''Moogle Shop''', and going up the stairs leads to the shop's '''Attic''', and the open window on the upper floor leads out into the town's '''Rooftops'''. Going down the stairs to the south leads into the '''1st District''', while going up the stairs to the north leads into the '''2nd District'''. Past the 2nd District is the '''Clock Tower Area''', a large bridge stretching in front of the '''Clock Tower'''. The '''7th District''' is connected to the Clock Tower Area.
At the central point of Daybreak Town lies the '''Fountain Square''', a large plaza and fountain that appears to be a hangout spot for Player. Additionally, Strelitzia is known to have preferred sitting alone with her Chirithy atop the highest roof overlooking the Fountain Square, leading into the '''Central Marketplace''' directly to the west. Adjacent to this, situated directly behind the fountain, is the '''Moogle's Shop''', which consists of two main levels and an attic level that can be used to access the '''Upper Fountain Square'''.  


Going out of the Fountain Plaza's northwest door leads to an open-air '''Market'''. In the center of the Market is the '''Warehouse'''. The Market's west exit leads to a straight '''Avenue''', which is connected to the '''Boardwalk'''. Going down the stairs and through the small park leads into the '''Waterfront Park''', while continuing along the Boardwalk connects to Waterfront Park's lighthouse. Inside of the lighthouse is an entrance to the '''Dock''', where a boat goes to the '''Beach'''.
By continuing west into the Central Market Place, one may either enter the '''Central Market Warehouse''', a dual level storehouse where Player encountered the Fluttering and followed it into Enchanted Dominion, or they may continue along the western path, leading to the northern '''Bridge to the Outskirts'''. Following this bridge brings an individual to the '''Boardwalk''', allowing access to '''Waterfront Park'''. The upper level of Waterfront Park is built around the Lighthouse and overlooks the horizon, while the lower level of Waterfront Park, opens into a larger area at the base of the '''Lighthouse''', being where Donald and Goofy crashed their Gummi Ship and where wielders may enter the Lighthouse in order to descend towards the '''Docks'''. Here, wielders may take a boat from the western shore leading south-east to the '''Beach'''. The Beach of this tiny island stretches far to the east, overlooked by a sister Lighthouse to the one found at the Docks, bearing the Lux sigil at its top. From the opposite shore, another bot can be taken, bringing wielders toward a '''Shipwreck''', wherein a large Corridor of Darkness lay in wait.


The sewer in the 2nd District, the area under the Moogle Shop, and down the stairs in the Waterfront Park's lighthouse all connect to the '''Underground Waterway''', which is connected to the interior of the Clock Tower. At the end of the tower's various '''Levels''' and its '''Elevator''' is the '''Foretellers' Chambers''', which is off-limits to the public. The [[foreteller]]s regularly meet here to discuss the Unions and about the upcoming [[Keyblade War]].
To the south-west of the Fountain Plaza, one can reach the '''1st District''', and to the north-east, '''2nd District''' - wherein the only known entrance to the Clock Tower can be found, via the '''Waterway''' There are five corridors of the Waterway which lead directly into the base of the Clock Tower, an area strictly prohibited for entry by any who are not Union leaders. From here, by ascending the '''Levels''' of the Clock Tower via the gears, one would find themselves at the '''Elevator''', which can be used to access the higher levels of the Clock Tower, such as the '''Foreteller's Chamber''', wherein the Foretellers and new Union leaders hold council around a large table, and where the Master of Masters not only created Ava's Chirithy, but provided Aced, Ava, Gula, Invi, and Luxu with their roles. The Elevator is also capable of bringing a wielder to the top of the Clock Tower, where access to the '''Control Room''' can only be granted by unlocking it with a Keyblade. Alternatively, in the basement of the Clock Tower lies a room where research was conducted in order to allow individuals to cross worldlines via a machine called the Lifeboat, though it was never completed.  


Hidden deep underneath the tower is a room housing the lifeboat, a device used to escape from the world. There are seven pods attached to the lifeboat.
By following the trail through the 2nd District, a wielder may eventually reach the '''7th District''', wherein lies the Storage Area, which Gula hid in after battling Aced and separating from Ava. It was also here that Strelitzia was struck down by Ventus and Darkness. By following the trail to the east, a wielder arrives at the '''Tower Outskirts''', an area due north of the Fountain Plaza and seated directly in front of the Clock Tower.
 
Additional areas in Daybreak Town include Player's Room, which is located in the south-west - as indicated by the distance from the Clock Tower - and Strelitzia's room, which is located in another residential area, however the exact location is undeterminable. Far south-east of the Clock Tower, the residential area of Daybreak Town ends, where a hillside covered in dandelions overlooks the town. This is where the Master of Master's gave Ira his role, where Ava gave Ephemer, Skuld, Brain, Lauriam, and Strelitzia their roles, and where Ava clashed with Luxu, thereby triggering the Keyblade War. Finally, there is a haunted house located in an unspecified area of Daybreak Town, bearing a large armillary sphere at its center, hourglass pillars holding up a second level, wherein Corridors of Darkness can be found behind each of its doors.
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