Game:Lingering Will: Difference between revisions

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Sora should have [[High Jump]], [[Quick Run]], [[Dodge Roll]], [[Aerial Dodge]], and [[Glide]] at Level 3, as well as some support abilities such as [[Once More]], and [[Second Chance]]. He should pack as much Ethers as he can, and have at least one [[Combo Plus]]. Sora should also have Decisive Pumpkin equipped for its [[Combo Boost]].
Sora should have [[High Jump]], [[Quick Run]], [[Dodge Roll]], [[Aerial Dodge]], and [[Glide]] at Level 3, as well as some support abilities such as [[Once More]], and [[Second Chance]]. He should pack as much Ethers as he can, and have at least one [[Combo Plus]]. Sora should also have Decisive Pumpkin equipped for its [[Combo Boost]].


Two very important notes are that one, the Will takes the longest to reach its retaliation point in comparison to other bosses, along with the boss taking more increased damage per combo landed on it (with or without Combo Boost or Air Combo Boost equipped). This encourages the aforementioned Combo Boost, Air Combo Boost and Combo Plus abilities to be equipped to one's fullest content, but despite this, this allows the player to be often too combo happy when striking away at the Lingering Will during its vulnerable moments (especially if too many finishers are landed on it, mainly around 5 basic finishers); this often discourages equipping [[Finishing Plus]] on the flipside.
Two very important notes are that one, the Will takes the longest to reach its retaliation point in comparison to other bosses, along with the boss taking more increased damage per combo landed on it (with or without Combo Boost or Air Combo Boost equipped). This encourages the aforementioned Combo Boost, Air Combo Boost and Combo Plus abilities to be equipped to one's fullest content, but despite this, this allows the player to be often too combo happy when striking away at the Lingering Will during its vulnerable moments (especially if too many finishers are landed on it, mainly around 5 basic finishers) which causes them to be punished very hard when reaching retaliation point; this often discourages equipping [[Finishing Plus]] on the flipside.


[[Ars Arcanum]] works wonders in the middle of combos (without the final Reaction Commands) to inflict as much damage as possible while delaying the retaliation point. As later explained below however, this can also prove to be vital to take in during its second phase where its retaliation point is more varied.
[[Ars Arcanum]] works wonders in the middle of combos (without the final Reaction Commands) to inflict as much damage as possible while delaying the retaliation point. As later explained below however, this can also prove to be vital to take in during its second phase where its retaliation point is more varied.