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In ''[[Kingdom Hearts 3D: Dream Drop Distance]]'' and ''[[Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-]]'', Critical Mode is only available after completing the main game first instead of right away like before. ''[[Kingdom Hearts III]]'' originally lacked Critical Mode, but it eventually became available in Version 1.04-1.05 update. | In ''[[Kingdom Hearts 3D: Dream Drop Distance]]'' and ''[[Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-]]'', Critical Mode is only available after completing the main game first instead of right away like before. ''[[Kingdom Hearts III]]'' originally lacked Critical Mode, but it eventually became available in Version 1.04-1.05 update. | ||
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==''Kingdom Hearts Melody of Memory''== | ==''Kingdom Hearts Melody of Memory''== | ||
In ''[[Kingdom Hearts Melody of Memory]]'', the difficulty is handled on a level-by-level basis, as opposed to choosing one setting for the whole game. The difficulty level affects the general charting of the tracks, such as the number of notes and the pattern in which they need to be hit. | |||
The intro version of "{{ns|game|Simple and Clean}}", "{{ns|game|Dive into the Heart -Destati-}}", "{{ns|game|Stranded Beyond}}", "{{ns|game|Kairi III}}", and "{{ns|game|March Caprice for "Melody of Memory"}}" are all locked in Beginner Mode, and thus have only one charting. | |||
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==Related trophies== | ==Related trophies== | ||
===Report trophies=== | ===Report trophies=== |