Red Nocturne: Difference between revisions

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  |COMAP1=3
  |COMAP1=3
  |COMEXP1=3
  |COMEXP1=3
  |COMHP2=39
  |COMHP2=38
  |COMAP2=4
  |COMAP2=4
  |COMEXP2=8
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  |COMHP3=42
  |COMHP3=41
  |COMAP3=5
  |COMAP3=5
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  |COMEXP3=12
  |COMHP4=46
  |COMHP4=45
  |COMAP4=7
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  |COMEXP4=17
  |COMEXP4=16
  |COMHP5=49
  |COMHP5=48
  |COMAP5=8
  |COMAP5=7
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  |COMEXP5=21
  |COMHP6=53
  |COMHP6=52
  |COMAP6=9
  |COMAP6=8
  |COMEXP6=26
  |COMEXP6=25
  |COM7=r
  |COM7=r
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  |COMAP7=10
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  |COM8=r
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  |COMEXP8=32
  |COM9=r
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  |COMHP9=62
  |COMAP9=13
  |COMAP9=12
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  |COMEXP9=36
  |COM12=r
  |COM12=r
  |COMHP12=112
  |COMHP12=111
  |COMAP12=13
  |COMAP12=12
  |COMEXP12=86
  |COMEXP12=80
  |COMHP13=119
  |COMHP13=118
  |COMAP13=14
  |COMAP13=13
  |COMEXP13=93
  |COMEXP13=91
  |COMphys=x1.0
  |COMphys=x1.0
  |COMfire=Absorb
  |COMfire=Absorb
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  |COMconf=x1.0
  |COMconf=x1.0
  |COMterr=x1.0
  |COMterr=x1.0
  |COMmagn=x1.0
  |ReCOM1=s
  |COMfree=x1.0
|ReCOMHP1=30
|ReCOMAP1=3
|ReCOMEXP1=3
|ReCOMHP2=33
|ReCOMAP2=4
|ReCOMEXP2=8
|ReCOMHP3=36
|ReCOMAP3=5
|ReCOMEXP3=12
|ReCOMHP4=40
|ReCOMAP4=6
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|ReCOMHP5=43
|ReCOMAP5=7
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|ReCOM7=r
|ReCOMHP7=50
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|ReCOM8=r
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|ReCOMEXP8=35
|ReCOM9=r
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|ReCOMAP9=12
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|ReCOM12=r
|ReCOMHP12=104
|ReCOMAP12=13
|ReCOMEXP12=80
|ReCOMHP13=111
|ReCOMAP13=14
|ReCOMEXP13=91
|ReCOMmagn=x1.0
  |ReCOMfree=x1.0
  |ability=Fire Boost
  |ability=Fire Boost
  |desc=Increase the strength of Fire abilities.
  |desc=Increase the strength of Fire abilities.
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Like other Heartless in its family, the Red Nocturne's name is comprised of a color—in this case, red—and a musical term—in this case, a nocturne, which is usually a musical composition that is inspired by, or evocative of, the night.
Like other Heartless in its family, the Red Nocturne's name is comprised of a color—in this case, red—and a musical term—in this case, a nocturne, which is usually a musical composition that is inspired by, or evocative of, the night.


==Battle==
==Strategy==
===Attacks===
===''Kingdom Hearts''===
*The Red Nocturne launches a fireball at its target.
*The Red Nocturne launches a fireball at its target.
*The Red Nocturne cloaks itself in flames and rushes at its target.
*The Red Nocturne cloaks itself in flames and rushes at its target.
===Strategy===
 
Red Nocturnes utilize [[Fire]] [[magic]] to damage opponents; they are weak to Blizzard Magic, and those who strike these Heartless with it earn [[Tech Points]]. Red Nocturnes absorb and are healed by Fire magic when it is cast on them by Sora and his friends.
Red Nocturnes utilize [[Fire]] [[magic]] to damage opponents; they are weak to Blizzard Magic, and those who strike these Heartless with it earn [[Tech Points]]. Red Nocturnes absorb and are healed by Fire magic when it is cast on them by Sora and his friends.


[[Sora]] earns Tech Points every time he blocks a Red Nocturne's attacks.<ref>In ''Kingdom Hearts'', before [[Kairi]]'s rescue, Sora earns one Tech Point every time he blocks a Red Nocturne's fireball attack. The number of Tech Points earned by doing this is increased to two in ''[[Kingdom Hearts Final Mix]]''.</ref><ref>Before Kairi's rescue, Sora earns two Tech Points every time he casts [[Blizzard]] or [[Gravity]] on a Red Nocturne.</ref><ref>After Kairi's rescue, 12 Tech Points are earned each time Sora successfully blocks a Red Nocturne's fireball attack.</ref><ref>In ''Kingdom Hearts'', after Kairi's rescue, Sora earns nine Tech Points every time he casts Blizzard or Gravity on a Red Nocturne.</ref>
[[Sora]] earns Tech Points every time he blocks a Red Nocturne's attacks.<ref>In ''Kingdom Hearts'', before [[Kairi]]'s rescue, Sora earns one Tech Point every time he blocks a Red Nocturne's fireball attack. The number of Tech Points earned by doing this is increased to two in ''[[Kingdom Hearts Final Mix]]''.</ref><ref>Before Kairi's rescue, Sora earns two Tech Points every time he casts [[Blizzard]] or [[Gravity]] on a Red Nocturne.</ref><ref>After Kairi's rescue, 12 Tech Points are earned each time Sora successfully blocks a Red Nocturne's fireball attack.</ref><ref>In ''Kingdom Hearts'', after Kairi's rescue, Sora earns nine Tech Points every time he casts Blizzard or Gravity on a Red Nocturne.</ref>
===''Kingdom Hearts Chain of Memories''===
;Deck
{{CoMDeck
|card1=Red Nocturne
|v11=O|v12=O|v14=O
|card2=Red Nocturne
|v21=O|v22=O|v24=O
|enemy=*
}}
;Attacks
{{atk-o|com}}
{{atk|{{nihongo|'''Fire'''|ファイア|<br>Faia}}|Fire|—|x2.0{{KHCoM}}<br>x2.5{{ReCoM}}|{{sleight|Red Nocturne|com=*}}{{sleight|Red Nocturne}}|A fireball is shot forward in a parabolic arc. Surprisingly powerful.}}
{{atk|{{nihongo|'''Fira'''|ファイラ|<br>Faira}}|Fire|—|x2.5{{KHCoM}}<br>x3.0{{ReCoM}}|{{sleight|Red Nocturne|com=*}}{{sleight|Red Nocturne}}|A fireball is shot forward in a parabolic arc. Th explosion upon hitting an opponent is larger than that of Fire.}}
{{atk-c|com}}


==Notes and references==
==Notes and references==