Kingdom Hearts Re:Chain of Memories

Impulse: Difference between revisions

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|comel=Neutral
|comel=Neutral
|compow=Part 1: x2.0<br>Part 2: x5.0<br>Shock wave: x4.0
|compow=Part 1: x2.0<br>Part 2: x5.0<br>Shock wave: x4.0
|comcard=3 cards
|comcard=Duel: 3 cards
|recomonly=*
}}
}}
'''Impulse''' is a technique that appears in ''[[Kingdom Hearts Re:Chain of Memories]]''. It allows [[Riku]] to knock foes into the air before slamming them down to the ground, damaging multiple enemies.
'''Impulse''' is a technique that appears in ''[[Kingdom Hearts Re:Chain of Memories]]''. It allows [[Riku]] to knock foes into the air before slamming them down to the ground, damaging multiple enemies.
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==Learning Impulse==
==Learning Impulse==
===''Kingdom Hearts Re:Chain of Memories''===
===''Kingdom Hearts Re:Chain of Memories''===
*[[Riku]] learns Impulse after defeating [[Ansem, Seeker of Darkness]] in the [[B12F Exit Hall]].
*[[Riku]] learns Impulse after the tutorial fight against [[Ansem, Seeker of Darkness]] in the [[B12F Exit Hall]].


==See also==
==See also==

Latest revision as of 17:47, 18 July 2024

Impulse
(インパルス Inparusu?)
Impulse KHRECOM.gif
Element Power Card Combination Enemy Card Boost
Neutral Part 1: x2.0
Part 2: x5.0
Shock wave: x4.0
Duel: 3 cards

Impulse is a technique that appears in Kingdom Hearts Re:Chain of Memories. It allows Riku to knock foes into the air before slamming them down to the ground, damaging multiple enemies.

MechanicsEdit

In Kingdom Hearts Re:Chain of Memories, Impulse is a Duel Sleight that is activated by winning a three-card duel against an enemy. The attack is initiated by shooting a ball of energy at the enemy, similar to Dark Firaga, knocking it into the air. The user then executes a high jump towards the enemy, followed by a powerful downward strike that slams the enemy to the ground and unleashes a shockwave that damages all nearby enemies upon impact.

Learning ImpulseEdit

Kingdom Hearts Re:Chain of MemoriesEdit

See alsoEdit