Kooma Panda: Difference between revisions

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  |DDDdispdb=head or back and tail
  |DDDdispdb=head or back and tail
  |DDDdispdc=belly and arms
  |DDDdispdc=belly and arms
|DDDreac=*
|DDDNLVL1=3
|DDDNLVL1=3
|DDDNLVL2=6
|DDDNLVL2=6
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After performing enough of its attacks, the Panda tends to become stunned from fatigue. When this happens, or even just between its attacks, you are free to attack it yourself. It is also highly susceptible to ranged attacks or status effects, which can prevent it from ever attacking the player.
After performing enough of its attacks, the Panda tends to become stunned from fatigue. When this happens, or even just between its attacks, you are free to attack it yourself. It is also highly susceptible to ranged attacks or status effects, which can prevent it from ever attacking the player.
{{Atk-o|nm}}
{{Atk-nm|{{nihongo|'''[[Panda Punch]]'''|尾パンダパンチ|<br>Panda Panchi}}
|1
|{{AT|att}} Physical
|—
|0.5<ref>Increases to 0.75 at Level 19 and 1.0 at Level 34.</ref>
|?
|—
|The damage and charging distance increases at Level 19 and Level 34.
}}
{{Atk-nm|{{nihongo|'''[[Tea Table Flip]]'''|ちゃぶ台返し|<br>Chibudai-gaeshi|lit. "Table Flip"}}
|1
|{{AT|att}} Physical
|Stun (100%/2s)
|1.0 x2
|?
}}
{{Atk-nm-m|{{nihongo|'''[[Rear-ender]]'''|ヒップダイヴ|<br>Hippu Daivu|lit. "Hip Dive"}}
|Main body
|1
|{{AT|att}} Physical
|—
|1.5
|?
|—
|The range of the shock wave increases at Level 12 and Level 30.
|Shockwave
|1
|{{AT|att}} Physical
|—
|0.75
|?
}}
{{Atk-c}}


==Abilities==
==Abilities==
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|success6=60%
|success6=60%
|chance6=Iceguin Ace
|chance6=Iceguin Ace
|recipe2=*
}}
}}


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</gallery>
</gallery>


==Notes and references==
{{Reflist}}
{{DreamEaterDirectory}}
{{DreamEaterDirectory}}
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