Spirit: Difference between revisions

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{{Game|DDD|DHD}}
{{Game|DDD|DHD}}
{{Youmay|the variety of Dream Eaters|[[Spirit (item)|the synthesis material]]}}
{{Youmay|the variety of Dream Eaters|[[Spirit (item)|the synthesis material]] or [[Soul|the plot element in the ''Kingdom Hearts'' series]]}}
The {{nihongo|'''Spirit'''|}} system is a game mechanic in ''[[Kingdom Hearts 3D: Dream Drop Distance]]''. It involves the creation and training of Spirit [[Dream Eater]] companions that act as [[Party member#Kingdom Hearts 3D: Dream Drop Distance|party members]] to [[Sora]] and [[Riku]].
The {{nihongo|'''Spirit'''|}} system is a game mechanic in ''[[Kingdom Hearts 3D: Dream Drop Distance]]''. It involves the creation and training of Spirit [[Dream Eater]] companions that act as [[Party member#Kingdom Hearts 3D: Dream Drop Distance|party members]] to [[Sora]] and [[Riku]].


==Ability Link==
==Ability Link==
[[File:Ability Link Screen KH3D.png|thumb|200px|The Meow Wow's Ability Link Screen in ''Kingdom Hearts 3D: Dream Drop Distance''.]]
[[File:Ability Link Screen KH3D.png|thumb|200px|The Meow Wow's Ability Link Screen in ''Kingdom Hearts 3D: Dream Drop Distance''.]]
The {{nihongo|'''Ability Link'''|アビリティリンク|Abiriti Rinku}} is a board where the player can acquire new [[Deck Command (KH3D)|Commands]] and {{c|Abilities|KH3D}}. Each Spirit-type [[Dream Eater]] has a different Ability Link which includes different commands and abilities, which can be redeemed with {{nihongo|'''Link Points'''|リンクポイント|Rinku Pointo}} '''(LP)''' by the player. New commands must be installed from the [[Command Deck]] menu, while  new abilities are automatically installed. Stat Abilities only stay active while the Spirit from which they were acquired remains in the party.
The {{nihongo|'''Ability Link'''|アビリティリンク|Abiriti Rinku}} is a board where the player can acquire new [[Deck Command (KH3D)|Commands]] and {{c|Abilities|KH3D}}. Each Spirit-type [[Dream Eater]] has a different Ability Link which includes different commands and abilities, which can be redeemed with {{nihongo|'''Link Points'''|リンクポイント|Rinku Pointo}} '''(LP)''' by the player. New commands must be installed from the [[Command Deck]] menu, while  new abilities are automatically installed. Stat Abilities only stay active while the Spirit from which they were acquired remains in the party and cannot be disabled unless the Spirit is removed from the party.


An Ability Link is composed of various icons connected by colored paths, each one being a bonus, with the needed LP to acquire them on their bottom right. The Keyhole icon shows where the Ability Link starts, which is initially connected to a single bonus. After purchasing a bonus, adjacent bonuses will break out of their crystal shields and a pink line will extend to the icon, indicating that it is now available for purchase as well. Some paths are unlocked only if the Spirit is in a certain [[Disposition]], indicated by colored arrows. There are also door-like icons that block the path to other bonuses until a certain quota is met. These can require the player to have a certain amount of a certain item, [[level]] up the Spirit to at least a certain level, or even [[Link System|Link]] with the Spirit a certain number of times.
An Ability Link is composed of various icons connected by colored paths, each one being a bonus, with the needed LP to acquire them on their bottom right. The Keyhole icon shows where the Ability Link starts, which is initially connected to a single bonus. After purchasing a bonus, adjacent bonuses will break out of their crystal shields and a pink line will extend to the icon, indicating that it is now available for purchase as well. Some paths are unlocked only if the Spirit is in a certain [[Disposition]], indicated by colored arrows. There are also door-like icons that block the path to other bonuses until a certain quota is met. These can require the player to have a certain amount of a certain item, [[level]] up the Spirit to at least a certain level, or even [[Link System|Link]] with the Spirit a certain number of times.
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==Disposition==
==Disposition==
The personality of a Dream Eater is determined by its {{nihongo|'''{{a|disposition}}'''|性格|seikaku}}. Each Spirit has one of four dispositions, assigned semi-randomly during Spirit creation. {{h|Changing disposition}} can be done by petting or poking the Spirit in certain areas or giving them certain types of [[Treats]]. Dispositions can only be changed once while in the Dream Eaters menu, and in order to change it again, one should go back to the main menu then back to the Dream Eaters menu.
The personality of a Dream Eater is determined by its {{nihongo|'''{{a|disposition}}'''|性格|seikaku}}. Each Spirit has one of four dispositions, assigned semi-randomly during Spirit creation. {{h|Changing disposition}} can be done by petting or poking the Spirit in certain areas or giving them certain types of [[Treats]]. Dispositions can only be changed once while in the Dream Eaters menu, and in order to change it again, one should go back to the main menu then back to the Dream Eaters menu.
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===Changing disposition===
===Changing disposition===
The disposition of a Spirit can be changed by petting it in certain areas or giving it specific [[Treats]]. After the disposition of a Spirit is changed, it may not be changed again until the Spirit menu is closed and re-opened. During a Risky Day Forecast, the probability of all disposition changes is doubled.
The disposition of a Spirit can be changed by petting it in certain areas or giving it specific [[Treats]]. After the disposition of a Spirit is changed, it may not be changed again until the Spirit menu is closed and re-opened. During a Risky Winds Forecast, the probability of all disposition changes is doubled.


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