Game:Terra-Xehanort: Difference between revisions

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{{tab|o-info|385px}}
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{{tab|Terra-Xehanort}}
{{Character
{{Character
  |name=Terra-Xehanort
  |name=Terra-Xehanort
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  |BBSmagn=x0
  |BBSmagn=x0
  |BBSwarp=x0
  |BBSwarp=x0
  |BBSrewardT=[[Xehanort's Report 11]]
  |BBSrewardT=[[Xehanort's Report#Xehanort's Report XI|Xehanort's Report 11]]
  |BBSworldT=Keyblade Graveyard
  |BBSworldT=Keyblade Graveyard
  |BBSloc1A=Radiant Garden
  |BBSloc1A=Radiant Garden
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  |BBSbattlename=Rage Awakened -The Origin-
  |BBSbattlename=Rage Awakened -The Origin-
  |BBSbattlefile=Rage Awakened -The Origin- KHBBS.ogg
  |BBSbattlefile=Rage Awakened -The Origin- KHBBS.ogg
|BBSbattlename2=Dismiss
|BBSbattlefile2=Dismiss KHBBS.ogg
  }}
  }}
{{tab|c}}{{tab|With Dark Figure}}
{{tab|c}}{{tab|With Dark Figure}}
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  |game1=Kingdom Hearts Birth by Sleep
  |game1=Kingdom Hearts Birth by Sleep
  |game2=Kingdom Hearts III
  |game2=Kingdom Hearts III
  |tab1=KHBbS
  |tab1=KHBBS
  |tab2=KHIII
  |tab2=KHIII
  |type=Entelechy
  |type=Entelechy
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'''Terra-Xehanort''' is a boss in ''[[Kingdom Hearts Birth by Sleep]]'', serving as the final boss for [[Terra]], who fights in the form of the [[Lingering Will]], and then for [[Aqua]] in the game's [[Final Episode]].
'''Terra-Xehanort''' is a boss in ''[[Kingdom Hearts Birth by Sleep]]'', serving as the final boss for [[Terra]], who fights in the form of the [[Lingering Will]], and for [[Aqua]] in the game's [[Final Episode]].


In ''[[Kingdom Hearts III]]'', Terra-Xehanort appears alongside [[Vanitas]] as a boss battle in the [[Keyblade Graveyard]]. He appears as a solo boss in ''[[Kingdom Hearts III Re Mind]]''. A data replica of him is also a optional boss in ''Kingdom Hearts III Re Mind''.
In ''[[Kingdom Hearts III]]'', Terra-Xehanort appears alongside [[Vanitas]] as a boss battle in the [[Keyblade Graveyard]]. He appears as a solo boss in ''[[Kingdom Hearts III Re Mind]]''. A data replica of him is also a optional boss in ''Kingdom Hearts III Re Mind''.
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For the final boss fight of [[Terra]]'s scenario, the player takes control of the [[Lingering Will]] in order to battle Terra-Xehanort. It will have access to any abilities Terra had equipped before the battle, with its Keyblade replaced with the [[Ends of the Earth]]. No [[Dimension Link]]s can be used during this battle, and the D-Link Gauge is empty and cannot be filled, but [[Command Style]]s and [[Shotlock]]s are still available.
For the final boss fight of [[Terra]]'s scenario, the player takes control of the [[Lingering Will]] in order to battle Terra-Xehanort. It will have access to any abilities Terra had equipped before the battle, with its Keyblade replaced with the [[Ends of the Earth]]. No [[Dimension Link]]s can be used during this battle, and the D-Link Gauge is empty and cannot be filled, but [[Command Style]]s and [[Shotlock]]s are still available.


Normally in the early stages, Terra-Xehanort will be the same as [[Game:Master Xehanort|Master Xehanort]], being very patient in accordance to the player's moves; however his offense is arguably more punishing with increased mobility due to Dark Haze, dashing around the battlefield, surrounded in darkness and invulnerable to damage. This normally is used whenever the player tries to attack him recklessly or when traps (e.g. Mine Square) are laid in front of him, and would often cause confusion due to his varying dashing patterns.
Normally in the early stages, Terra-Xehanort will be the same as [[Game:Master Xehanort|Master Xehanort]], being very patient in accordance to the player's moves; however his offense is arguably more punishing with increased mobility due his Sonic, dashing around the battlefield, surrounded in darkness and invulnerable to damage. This normally is used whenever the player tries to attack him recklessly or when traps (e.g. Mine Square) are laid in front of him, and would often cause confusion due to his varying dashing patterns.


Often after two or three Dark Haze dashes, Terra-Xehanort often performs one of his attacks at random as a counter-finisher, otherwise, if a specific attack or damage-area is ongoing, then Terra-Xehanort will continue to dash-dodge in random directions for the whole duration. Terra-Xehanort also has access to the Block and Counter Hammer combo, thus he should be physically attacked mainly from behind to avoid retaliation whenever possible.
Often after two or three Sonic Impact dashes, Terra-Xehanort often performs one of his attacks at random as a counter-finisher, otherwise, if a specific attack or damage-area is ongoing, then Terra-Xehanort will continue to dash-dodge in random directions for the whole duration. Terra-Xehanort also has access to the Block and Counter Hammer combo, as Guard Impact, thus he should be physically attacked mainly from behind to avoid retaliation whenever possible.
 
[[File:Versus Terra-Xehanort (Terra) KHBBS.png|thumb|right|Terra-Xehanort fighting against the Lingering Will in the Keyblade Graveyard.]]
Aside from this, Terra-Xehanort would normally choose to make the first move with his own version of Terra's Ars Solum or Dark Impluse abilities when enough time passes. Regardless, the best move to make against his dashing tactic and any of his normal combo attacks is to use Block and immediately follow with a Counter Hammer. This will do great amounts of damage to Terra-Xehanort, causing him to Dark Haze away from the player. However, it should be noted that Dark Haze (and Dark Impulse) will not be interrupted when blocked, and Terra-Xehanort may use an unexpected attack after a Dark Haze that can't be blocked normally. Unlike Dark Haze however, Terra-Xehanort can still be damaged during Dark Impulse but still cannot be interrupted from either direct damage or blocking.
Aside from this, Terra-Xehanort would normally choose to make the first move with his own version of Terra's Ars Solum or Dark Impluse abilities when enough time passes. Regardless, the best move to make against his dashing tactic and any of his normal combo attacks is to use Block and immediately follow with a Counter Hammer. This will do great amounts of damage to Terra-Xehanort, causing him to Sonic Impact away from the enemy. However, it should be noted that Sonic Impact will not be interrupted when blocked, and Terra-Xehanort may use an unexpected attack after a Sonic Impact that can't be blocked normally.


However, the boss can make use of the aforementioned Dark Impulse to instead warp away somewhere through a grounded-pool of darkness and when he reappears, he may attempt to unleash a surrounding surge of darkness that must be dodged; he may also attempt to followup with other combo attacks from Dark Impulse once more, inflicting massive damage. This should also be Blocked to open the boss to damage once more from Counter Hammer, while once again, he may not be flinched (requiring the timing of Counter Hammer's invincibility to avoid damage altogether).
However, the boss can make use of the aforementioned Dark Impulse to instead warp away somewhere through a grounded-pool of darkness and when he reappears, he may attempt to unleash a surrounding surge of darkness that must be dodged; he may also attempt to followup with other combo attacks from Dark Impulse once more, inflicting massive damage. This should also be Blocked to open the boss to damage once more from Counter Hammer, while once again, he may not be flinched (requiring the timing of Counter Hammer's invincibility to avoid damage altogether).
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He may also utilize the Dark Volley Shotlock, but the dark projectiles he fires can be deflected back at him with Block for damage.  
He may also utilize the Dark Volley Shotlock, but the dark projectiles he fires can be deflected back at him with Block for damage.  


As Terra-Xehanort's HP starts to dwindle, his true power is unleashed. He may use a variation of the Meteor spell, causing several large rocks to erupt from the ground and bombard the player. While this attack can potentially deal heavy damage, it can be defended against with a well-timed Block. Don't try to go for Terra-Xehanort at this time as he will escape by teleporting. He may also summon a large meteor if the player is at close range.  
As Terra-Xehanort's HP starts to dwindle, his true power is unleashed. He may use a variation of the Demolition finisher, Rock Storm, causing several large rocks to erupt from the ground and bombard the player. While this attack can potentially deal heavy damage, it can be defended against with a well-timed Block. Don't try to go for Terra-Xehanort at this time as he will escape by teleporting. He may also summon a large meteor if the player is at close range.  
Usually when the player is at close range, Terra-Xehanort may cause large pillars of rock to shoot out from the ground around him, in a similar fashion to the Quake spell.  
Usually when the player is at close range, Terra-Xehanort may cause large pillars of rock to shoot out from the ground around him, in a similar fashion to the Quake spell.  


He will continue to use the Darkness-based attacks from earlier stages of the battle, which can be defended against in the same ways mentioned above. Terra-Xehanort may also use the Dark Impulse Command Style, which involves him landing several hits with his Keyblade and then striking the player with an immense hand of dark energy (which can break through Block, so dodging is advisable).  
He will continue to use the Darkness-based attacks from earlier stages of the battle, which can be defended against in the same ways mentioned above. Terra-Xehanort may also use the Dark Impulse Command Style, which involves him landing several hits with his Keyblade and then striking the player with an immense hand of dark energy (which can break through Block, so dodging is advisable).  
Terra-Xehanort will then vanish into the ground, visible only as a pool of darkness on the ground. This pool will travel underneath the player, during which time the boss will attempt another dark hand attack.  
Terra-Xehanort will then vanish into the ground, visible only as a pool of darkness on the ground. This pool will travel underneath the player, during which time the boss will attempt another dark hand attack.  
This attack requires precise timing to dodge, the player needing to wait for the pool of darkness to travel beneath them and then using the Slide ability, which can also be used to avoid many of Terra-Xehanort's attacks or get the Lingering Will out of attack range. As Terra-Xehanort's HP lowers even further, he will chain the close-range rock pillar attack with the Meteor spell.  
This attack requires precise timing to dodge, the player needing to wait for the pool of darkness to travel beneath them and then using the Slide ability, which can also be used to avoid many of Terra-Xehanort's attacks or get the Lingering Will out of attack range. As Terra-Xehanort's HP lowers even further, he will chain the close-range Quake spell with the Rock Storm spell.  


He lastly will have access to the deadliest attack in his arsenal, Terra's Ultima Cannon Shotlock. Similar to when the Lingering Will is fought as a boss in ''[[Kingdom Hearts II Final Mix]]'', Terra-Xehanort will [[Formchange]] his [[No Name|Keyblade]] and charge its power, firing a single, large orb of energy to hit the Lingering Will. This attack will deal a great amount of damage, and cannot be defended against with Block like in ''Kingdom Hearts II Final Mix''. Instead, the player should use Aerial Slam to deflect it back at him so he takes the damage back, or else they must do whatever they can to stay as far away from the boss as possible or use a Shotlock to gain invincibility. Also, beware when Terra-Xehanort's HP is low as he starts teleporting more frequently.
He lastly will have access to the deadliest attack in his arsenal, Terra's Ultima Cannon Shotlock. Similar to when the Lingering Will is fought as a boss in ''[[Kingdom Hearts II Final Mix]]'', Terra-Xehanort will [[Formchange]] his Keyblade and charge power, firing a single, large orb of energy to hit the Lingering Will. This attack will deal a great amount of damage, and cannot be defended against with Block like in ''Kingdom Hearts II Final Mix''. Instead, the player should use Aerial Slam to deflect it back at him so he takes the damage back, or else they must do whatever they can to stay as far away from the boss as possible or use a Shotlock to gain invincibility. Also, beware when Terra-Xehanort's HP is low as he starts teleporting more frequently.


In short, this battle against Terra-Xehanort is all about an equal balance of defense and offense. Defensive abilities should be used which then link to an offensive attack, such as the Block and Counter Hammer combo. This way, most damage is avoided while the player can still deal heavy damage to the boss. One should also be careful when executing the Curaga spell. Using Renewal Block to restore HP from successful blocking is an alternative to restoring HP and can help reduce dependency on Curaga. While this will fully restore the player's HP, Terra-Xehanort can heal as well, increasing the length of the battle. So long as the correct strategies are followed and the player uses patience, Terra-Xehanort will fall and Terra's scenario will have been completed.
In short, this battle against Terra-Xehanort is all about an equal balance of defense and offense. Defensive abilities should be used which then link to an offensive attack, such as the Block and Counter Hammer combo. This way, most damage is avoided while the player can still deal heavy damage to the boss. One should also be careful when executing the Curaga spell. Using Renewal Block to restore HP from successful blocking is an alternative to restoring HP and can help reduce dependency on Curaga. While this will fully restore the player's HP, Terra-Xehanort can heal as well, increasing the length of the battle. So long as the correct strategies are followed and the player uses patience, Terra-Xehanort will fall and Terra's scenario will have been completed.
===Final Episode===
====First Battle====
[[Aqua]] travels to [[Radiant Garden]] in search of Terra only to be faced with the possessed version of her old friend last faced in Terra's scenario at the [[Keyblade Graveyard]]. Terra-Xehanort will use a moveset very similar to that battle, but since Aqua's fighting style is different than Terra's, a slightly different strategy should be followed. Aqua has access to both D-Links and Command Styles, as well as Shotlocks. The player should make full use of these special abilities whenever possible.
It is recommended that the player Cartwheel away from the boss and use the Mine Square ability. Terra-Xehanort will most likely Sonic Impact in the player's direction surrounded in darkness as he did in his battle with the Lingering Will, but he will be damaged by the mines, his attack interrupted and opening him to more damage. However just like before, there is a chance he'll most likely dash around any attack that would be landed on him in the open, with trap-based attacks being no exception if Terra-Xehanort happens to dash somewhere else towards a possible blind-spot. Because of this, commands like the aforementioned Mine Square should be used more to limit and control his movement instead of outright trying to damage him. For Level 1 challenges, it is recommended to use Peter Pan's Swordbill D-Link Finish command whenever Terra-Xehanort prepares to use Ars Solum or Dark Impulse, as he will be locked in his combo, becoming unable to use Sonic Impact or Guard Impact, to end the fight early.
Once Terra-Xehanort is back on his feet, however, the player should follow a hit-and-run strategy, bombarding the boss with magic rather than physical attacks and either running or Cartwheeling away immediately afterwards. The player can also use Barrier to defend against Dark Volley, also using a Barrier and Counter Blast combo to prevent damage from most attacks and still deal damage. It is recommended to use Renewal Barrier as it can be a big help with restoring HP from successfully blocking attacks in case any Cure spell is unavailable and also make sure to pack at least two of them in your Command List to help make healing easier, preferably Cura or Curaga, but also be ready to move quickly after healing to avoid damage if possible if you are too close to Terra-Xehanort. Terra-Xehanort will summon rock pillars around him if the player is at close range, so use caution when attempting a combo that involves linking defense to a physical attack that only works at close range. As Terra-Xehanort's HP starts to dwindle, he will gain access to the Dark Impulse Command Style. He also may use Curaga to restore health, thus increasing the length of the battle.
In terms of fighting Terra-Xehanort as Aqua, the player should favor magic, as her physical attacks are relatively weak, but be careful as he can dodge your magic attacks. While it is quite possible to go through the entire battle without using a D-Link, Command Style, or Shotlock, they will certainly make the battle easier, mostly Shotlock attacks since they can be used at a distance. Also use counters if you need to fill up your Focus gauge (as long as he is not using Dark Volley), as close range attacks are too risky to use if this fight, and should not be used too often. So long as the player uses patience when fighting this boss, he should not be a challenge.
====Second Battle====
[[File:Versus Terra-Xehanort (Final Episode) 2 KHBBS.png|thumb|right|Terra-Xehanort fighting against Aqua for the final time.]]
Terra-Xehanort's great rage summons the [[Dark Figure]], which he uses to do much of the fighting during his second battle with Aqua for him. The Dark Figure will use many powerful attacks, and Terra-Xehanort can still use Ars Solum as with previous battles, so use caution. As with the last battle, Aqua can use Command Styles, Shotlocks, and D-Links, and having the Renewal Barrier to heal from successful blocking will also be a big help.
In early stages of the battle, the Dark Figure will vanish from behind Terra-Xehanort and begin to strike from underneath Aqua with Dark Aerial. This can be avoided with timed Cartwheels or parried using Barrier and Counter Blast; however, Aqua should time the Counter Blast correctly by using it after one strike has been blocked and done to take advantage of its invincibility frames to avoid the incoming next strike. If the Dark Figure's attack lands, it will grab Aqua and slam her into the ground to deal heavy damage. Blocking and countering this attack can fill the command gauge really quickly, and is a reliable way for Level 1 challengers to score a [[Swordbill]] with Peter Pan's D-Link and end the fight early. Once it returns to Terra-Xehanort, strike the boss with the most powerful attacks possible and continue with a hit-and-run strategy. Terra-Xehanort may avoid Magic or Shotlock attacks by going from side to side when he isn't attacking. The Dark Figure may sometimes attempt to shoot twin energy balls at Aqua. Use Barrier to block these projectiles, as they can blind Aqua. Cartwheel should be used to dodge when the Dark Figure sends dual waves of energy in Aqua's direction, as this attack is unblockable. If Terra-Xehanort ever attempts dashing towards Aqua, to use his Ars Solum combo, Block him and knock him away with a Barrier and Counter Blast combo. This combo can also be used if the Dark Figure ever attempts to punch Aqua with its mighty fist. The boss and his symbiote will repeat these attacks until much of their HP is depleted.
Once enough HP has been depleted from Terra-Xehanort, the Dark Figure will try to approach to grab Aqua. If it succeeds, immediately break away by mashing {{Button|X}}, while Terra-Xehanort slowly approaches her as well, and if he is close enough, he will use his Ars Solum combo on Aqua. Either way after that, Aqua will be transported to a realm of light, and Terra will stand in the middle of the area, stunned, while the Dark Figure continues to attack by firing twin energy spheres and dark punches. Cartwheel over to Terra's location, and enter the pool of light surrounding him by pressing {{Button|S}} to activate a special Deck Command called "Dual Limit". At the right moment, press {{Button|X}} to team up with Terra to strike the Dark Figure with light. This attack will deal three quarters of a bar of health if you get an "Excellent", and half if "Good". Aqua is then transported back to the main battlefield and the attack process beginning from square one.  For this reason, it may be beneficial to be grabbed by the Dark Figure to use this Dual Limit and deal some extra damage, instead of blocking it. It is important to know that if one strikes Terra rather than using the finishing command, then Aqua will be transported to the normal battlefield again, as well.
This incarnation of Terra-Xehanort is not difficult to defeat. So long as the player makes full use of the Cartwheel ability to dodge attacks, they should take very little damage. The player must remember to keep at a constant hit-and-run strategy, utilizing physical attacks rather than magic, and only using the Barrier and Counter Blast combo when a physical attack from the opponent must be defended against. The player should also try their best to activate the Dual-Limit command in the light realm. If this strategy is followed, then defeating Terra-Xehanort will be child's play. Terra-Xehanort's fall will also represent the completion of the Final Episode, unlocking more rewards in the game.
;Terra's scenario, Final Episode (First battle)
{{Atk-o|BBS}}
{{Atk-o|BBS}}
{{Atk-m|{{nihongo|'''Continuous Slash'''|連続斬り|<br>Renzoku Kiri}}
{{Atk-m|{{nihongo|'''Continuous Slash'''|連続斬り|<br>Renzoku Kiri}}
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|Physical
|Physical
|—
|—
|0.5 (3 times)
|0.5 (x3)
|O
|O
|A basic three-hit combo based on Terra's.
|A basic three-hit combo based on Terra's.
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|Physical
|Physical
|—
|—
|0.5 (2 times) + 1.25
|0.5 (x2) + 0.8
|O
|O
}}
}}
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|O
|O
|Raises his Keyblade to block. If hit, he will retaliate with a downward strike.
|Raises his Keyblade to block. If hit, he will retaliate with a downward strike.
|Terra-Xehanort is invincible during this attack, regardless of the block animation.
}}
}}
{{Atk|{{nihongo|'''[[Sonic Impact]]'''|ソニックインパクト|<br>Sonikku Inpakuto}}
{{Atk|{{nihongo|'''[[Sonic Impact]]'''|ソニックインパクト|<br>Sonikku Inpakuto}}
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|△
|△
|Rushes twice to avoid attacks and magic, while damaging anything on his way.
|Rushes twice to avoid attacks and magic, while damaging anything on his way.
|Always responds with this attack when the opponent uses projectile/magic attacks.
}}
}}
{{Atk|{{nihongo|'''[[Ars Solum]]'''|ソロアルカナム|<br>Soro Arukanamu|lit. "Solo Arcanum"}}
{{Atk|{{nihongo|'''[[Ars Solum]]'''|ソロアルカナム|<br>Soro Arukanamu|lit. "Solo Arcanum"}}
|Physical
|Physical
|Stun (final strike excluded)
|Stun<ref name="ars solum stun">The stun prevents the opponent from interrupting/avoiding it once it hits, except for the last hit. The stun can be seen on the opponent when they either accidentally avoid a hit or if they manage to hit and interrupt Terra-Xehanort at the same time as his first hit lands.</ref>
|0.5 (8 times) + 1.0
|0.5 (x8) + 1.0
|O (sometimes △)
|O (sometimes △)
|His standard attack; a ferocious multi-hit combo, topped with a three-hit finisher. Each hit stunning and preventing the Lingering Will from interrupting/avoiding it once it hits, except for the final one.
|A ferocious multi-hit combo, topped with a three-hit finisher.  
|
}}
}}
{{Atk|{{nihongo|'''[[Quake]]'''|クエイク|<br>Kueiku}}
{{Atk|{{nihongo|'''[[Quake]]'''|クエイク|<br>Kueiku}}
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|△
|△
|Summon boulders to burst from the ground around him.
|Summon boulders to burst from the ground around him.
|He may also summon the boulders twice in a row when below a certain amount of HP.
}}
}}
{{Atk|{{nihongo|'''[[Dark Volley]]'''|ダークボレー|<br>Dāku Borē}}
{{Atk|{{nihongo|'''[[Dark Volley]]'''|ダークボレー|<br>Dāku Borē}}
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|1.0 per hit
|1.0 per hit
|O
|O
|Launches multiple Dark Projectiles at the Lingering Will.
|Launches multiple dark projectiles straight at the opponent.
|While his HP is low, he may use a longer version of this ability.
|When his HP below 50% during Terra's scenario, and 75% during the Final Episode, he will start using a longer version of this ability, where he summons fewer projectiles around him with some aimed straight at the opponent, then finishes by launching several projectiles straight at the opponent.
}}
}}
{{Atk|{{nihongo|'''[[Curaga]]'''|ケアルガ|<br>Kearuga}}
{{Atk|{{nihongo|'''[[Curaga]]'''|ケアルガ|<br>Kearuga}}
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|—
|—
|Restores 100 HP.
|Restores 100 HP.
|While his HP is low, he may use this ability twice in a row.
|Only used when his HP drops below 50% during Terra's scenario, and 75% during the Final Episode. He may also use this ability twice in a row.
}}
}}
{{Atk-m|{{nihongo|'''Rock Storm'''|ロックストーム|<br>Rokku Sutōmu}}
{{Atk-m|{{nihongo|'''Rock Storm'''|ロックストーム|<br>Rokku Sutōmu}}
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|1.0
|1.0
|△
|△
|Summons a bunch of meteors that aim at the Lingering Will.
|Summons a bunch of meteors randomly from the ground of the arena that then aim and crash at the opponent.
|Only used at lower than half HP.
|Only used during Terra's scenario, when Terra-Xehanort's HP drops below 50%. He will warp each time the Lingering Will attempts to either land a hit or aim with a Shotlock.
|(Explosion)
|(Explosion)
|Physical
|Physical
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|—
|—
|1.0
|1.0
|O
|O (sometimes △)
|Based on Terra's [[Command Style]] - a swift combo that utilizes both Keyblade and hand-to-hand, and finishes it off with a dark uppercut erupting from below.
|Based on Terra's Command Style - a swift combo that utilizes both Keyblade and hand-to-hand, and finishes it off with a dark uppercut erupting from below.
|
|Only used when his HP drops below 75% during the Final Episode.
|(Upper)
|(Upper)
|Physical
|Physical
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|—
|—
|0.25
|0.25
|X
|X<ref name="deflect">Can be deflected with a physical command that gives invincibility frames. Terra-Xehanort can take the explosion damage, depending on the timing.</ref>
|Transforms his Keyblade into a large cannon which fires a single ball of energy. The exploding impact covers nearly 2/3rds of the arena.
|Transforms his Keyblade into a large cannon which fires a single ball of energy. The exploding impact covers nearly 2/3rds of the arena.
|Only used at lower than half HP.
|Only used when his HP drops below 50%.
|(Explosion)
|(Explosion)
|Neutral
|Neutral
|—
|—
|1.0 (7 times)
|1.0 (x7)
|X
|X<ref name="deflect"/>
}}
}}
{{Atk-m|{{nihongo|'''[[Meteor]]'''|メテオ|<br>Meteo}}
{{Atk-m|{{nihongo|'''[[Meteor]]'''|メテオ|<br>Meteo}}
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|△
|△
|Summons a meteor to fall on the battlefield and explode.
|Summons a meteor to fall on the battlefield and explode.
|Only used at lower than half HP.
|Only used when his HP drops below 25% during Terra's scenario, and 50% during the Final Episode. During the Final Episode, Terra-Xehanort may summon two meteors in a row. The meteor can also appear without him telegraphing it or at the same time as another attack.
|(Explosion)
|(Explosion)
|Fire
|Fire
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{{Atk-c}}
{{Atk-c}}


===[[Final Episode]]===
;Final Episode (Second battle)
====First Battle====
[[Aqua]] travels to [[Radiant Garden]] in search of Terra only to be faced with the possessed version of her old friend last faced in Terra's scenario at the [[Keyblade Graveyard]]. Terra-Xehanort will use a moveset very similar to that battle, but since Aqua's fighting style is different than Terra's, a slightly different strategy should be followed. Aqua has access to both D-Links and Command Styles, as well as Shotlocks. The player should make full use of these special abilities whenever possible.
 
It is recommended that the player Cartwheel away from the boss and use the Mine Square ability. Terra-Xehanort will most likely Dark Haze dash in the player's direction surrounded in darkness as he did in his battle with the Lingering Will, but he will be damaged by the mines, his attack interrupted and opening him to more damage. However just like before, there is a chance he'll most likely dash around any attack that would be landed on him in the open, with trap-based attacks being no exception if Terra-Xehanort happens to dash somewhere else towards a possible blind-spot. Because of this, commands like the aforementioned Mine Square should be used more to limit and control his movement instead of outright trying to damage him.
 
Once Terra-Xehanort is back on his feet, however, the player should follow a hit-and-run strategy, bombarding the boss with magic rather than physical attacks and either running or Cartwheeling away immediately afterwards. The player can also use Barrier to defend against Dark Volley, also using a Barrier and Counter Blast combo to prevent damage from most attacks and still deal damage. It is recommended to use Renewal Barrier as it can be a big help with restoring HP from successfully blocking attacks in case any Cure spell is unavailable and also make sure to pack at least two of them in your Command List to help make healing easier, preferably Cura or Curaga, but also be ready to move quickly after healing to avoid damage if possible if you are too close to Terra-Xehanort. Terra-Xehanort will summon rock pillars around him if the player is at close range, so use caution when attempting a combo that involves linking defense to a physical attack that only works at close range. As Terra-Xehanort's HP starts to dwindle, he will gain access to the Dark Impulse Command Style. He also may use Curaga to restore health, thus increasing the length of the battle.
 
In terms of fighting Terra-Xehanort as Aqua, the player should favor magic, as her physical attacks are relatively weak, but be careful as he can dodge your magic attacks. While it is quite possible to go through the entire battle without using a D-Link, Command Style, or Shotlock, they will certainly make the battle easier, mostly Shotlock attacks since they can be used at a distance. Also use counters if you need to fill up your Focus gage (as long as he is not using Dark Volley), as close range attacks are too risky to use if this fight, and should not be used too often. So long as the player uses patience when fighting this boss, he should not be a challenge.
 
====Second Battle====
Terra-Xehanort's great rage summons the [[Dark Figure]], which he uses to do much of the fighting during his second battle with Aqua for him. The Dark Figure will use many powerful attacks, and Terra-Xehanort can still use Ars Solum as with previous battles, so use caution. As with the last battle, Aqua can use Command Styles, Shotlocks, and D-Links, and having the Renewal Barrier to heal from successful blocking will also be a big help.
 
In early stages of the battle, the Dark Figure will vanish from behind Terra-Xehanort and begin to strike from underneath Aqua. This can be avoided with timed Cartwheels or parried using Barrier and Counter Blast; however, Aqua should time the Counter Blast correctly by using it after one strike has been blocked and done to take advantage of its invincibility frames to avoid the incoming next strike. If the Dark Figure's attack lands, it will grab Aqua and slam her into the ground to deal heavy damage. Once it returns to Terra-Xehanort, strike the boss with the most powerful attacks possible and continue with a hit-and-run strategy. Terra-Xehanort may avoid Magic or Shotlock attacks by going from side to side when he isn't attacking. The Dark Figure may sometimes attempt to shoot twin energy balls at Aqua. Use Barrier to block these projectiles, as they can blind Aqua. Cartwheel should be used to dodge when the Dark Figure sends dual waves of energy in Aqua's direction, as this attack is unblockable. If Terra-Xehanort ever attempts dashing towards Aqua, to use his Ars Solum combo, Block him and knock him away with a Barrier and Counter Blast combo. This combo can also be used if the Dark Figure ever attempts to punch Aqua with its mighty fist. The boss and his symbiote will repeat these attacks until much of their HP is depleted.
 
Once enough HP has been depleted from Terra-Xehanort, the Dark Figure will try to approach to grab Aqua. If it succeeds, immediately break away by mashing {{Button|X}}, while Terra-Xehanort slowly approaches her as well, and if he is close enough, he will use his Ars Solum combo on Aqua. Either way after that, Aqua will be transported to a realm of light, and Terra will stand in the middle of the area, stunned, while the Dark Figure continues to attack by firing twin energy spheres and dark punches. Cartwheel over to Terra's location, and enter the pool of light surrounding him by pressing {{Button|S}} to activate a special Deck Command called "Dual Limit". At the right moment, press {{Button|X}} to team up with Terra to strike the Dark Figure with light. This attack will deal three quarters of a bar of health if you get an "Excellent", and half if "Good". Aqua is then transported back to the main battlefield and the attack process beginning from square one.  For this reason, it may be beneficial to be grabbed by the Dark Figure to use this Dual Limit and deal some extra damage, instead of blocking it. It is important to know that if one strikes Terra rather than using the finishing command, then Aqua will be transported to the normal battlefield again, as well.
 
This incarnation of Terra-Xehanort is not difficult to defeat. So long as the player makes full use of the Cartwheel ability to dodge attacks, they should take very little damage. The player must remember to keep at a constant hit-and-run strategy, utilizing physical attacks rather than magic, and only using the Barrier and Counter Blast combo when a physical attack from the opponent must be defended against. The player should also try their best to activate the Dual-Limit command in the light realm. If this strategy is followed, then defeating Terra-Xehanort will be child's play. Terra-Xehanort's fall will also represent the completion of the Final Episode, unlocking more rewards in the game.
{{Atk-o|BBS}}
{{Atk-o|BBS}}
{{Atk-m|{{nihongo|'''Continuous Slash'''|連続斬り|<br>Renzoku Kiri}}
|(Ground)
|Physical
|—
|0.5 (3 times)
|O
|A basic three-hit combo based on Terra's.
|
|(Aerial)
|Physical
|—
|0.5 (2 times) + 0.8
|O
}}
{{Atk|{{nihongo|'''[[Finish]]'''|フィニッシュ|<br>Finisshu}}
|Physical
|—
|1.0 + 1.25
|△
|A powerful jumping attack based on Terra's version of Finish.
}}
{{Atk|{{nihongo|'''Guard Impact'''|ガードインパクト|<br>Gādo Inpakuto}}
|Physical
|—
|1.0
|O
|Raises his Keyblade to block. If hit, he will retaliate with a downward strike.
}}
{{Atk|{{nihongo|'''[[Sonic Impact]]'''|ソニックインパクト|<br>Sonikku Inpakuto}}
{{Atk|{{nihongo|'''[[Sonic Impact]]'''|ソニックインパクト|<br>Sonikku Inpakuto}}
|Physical
|Physical
|—
|—
|1.0<!--second battle: 1.5(?)-->
|1.5
|△
|△
|Rushes twice to avoid attacks and magic, while damaging anything on his way.
|Rushes twice to avoid attacks and magic, while damaging anything on his way.
|If he starts by rushing towards Aqua, he follows with Ars Solum right away.
}}
}}
{{Atk|{{nihongo|'''[[Ars Solum]]'''|ソロアルカナム|<br>Soro Arukanamu|lit. "Solo Arcanum"}}
{{Atk|{{nihongo|'''[[Ars Solum]]'''|ソロアルカナム|<br>Soro Arukanamu|lit. "Solo Arcanum"}}
|Physical
|Physical
|Stun (final strike excluded)
|Stun<ref name="ars solum stun"/>
|0.5 (8 times) + 1.0
|0.5 (x8) + 1.0
|O (sometimes △)
|O (sometimes △)
|His standard attack; a ferocious multi-hit combo, topped with a three-hit finisher. Each hit stunning and preventing Aqua from interrupting/avoiding it once it hits, except for the final one.
|A ferocious multi-hit combo, topped with a three-hit finisher.  
}}
|Terra-Xehanort doesn't ready himself when using the attack in this fight.
{{Atk|{{nihongo|'''[[Quake]]'''|クエイク|<br>Kueiku}}
|Physical
|—
|1.0
|△
|Summon boulders to burst from the ground around him.
}}
{{Atk|{{nihongo|'''[[Dark Volley]]'''|ダークボレー|<br>Dāku Borē}}
|Dark
|—
|1.0 per hit
|O
|Launches multiple Dark Projectiles at Aqua.
|While his HP is low, he may use a longer version of this ability.
}}
{{Atk|{{nihongo|'''[[Curaga]]'''|ケアルガ|<br>Kearuga}}
|—
|—
|(Restores HP)
|—
|Restores 100 HP.
|While his HP is low, he may use this ability twice in a row.
}}
{{Atk-m|{{nihongo|'''{{c|Dark Impulse|bbs}}'''|ダークインパルス|<br>Dāku Inparusu}}
|(Slashing)
|Physical
|—
|1.0
|O
|Based on Terra's [[Command Style]] - a swift combo that utilizes both Keyblade and hand-to-hand, and finishes it off with a dark uppercut erupting from below.
|
|(Upper)
|Physical
|—
|1.5
|△
|(Jump out)
|Neutral
|—
|0.5
|X
|(Hand of Darkness)
|Neutral
|—
|0.5 (Final: 1.5)
|X
}}
{{Atk-m|{{nihongo|'''[[Ultima Cannon]]'''|アルテマカノン|<br>Arutema Kanon}}
|(Projectile)
|Neutral
|—
|0.25
|X
|Transforms his Keyblade into a large cannon which fires a single ball of energy.  The exploding impact covers nearly 2/3rds of the arena.
|Only used at lower than half HP.
|(Explosion)
|Neutral
|—
|1.0 (7 times)
|X
}}
{{Atk-m|{{nihongo|'''[[Meteor]]'''|メテオ|<br>Meteo}}
|(Meteor)
|Fire
|—
|1.0
|△
|Summons a meteor to fall on the battlefield and explode.
|Only used at lower than half HP.
|(Explosion)
|Fire
|—
|1.5
|△
}}
}}
{{Atk|{{nihongo|'''Dark Blow'''|ダークブロウ|<br>Dāku Borou}}
{{Atk|{{nihongo|'''Dark Blow'''|ダークブロウ|<br>Dāku Borou}}
Line 470: Line 380:
|1.5
|1.5
|△
|△
|Only used during the second battle at short range. The Dark Figure quickly swipes at Aqua.
|The Dark Figure quickly swipes at Aqua.
|Also used during the phased triggered by Phantom Charge, at close range.
}}
}}
{{Atk|{{nihongo|'''Racing Shockwave'''|地走り衝撃波|<br>Jibashiri Shougekiha}}
{{Atk|{{nihongo|'''Racing Shockwave'''|地走り衝撃波|<br>Jibashiri Shougekiha}}
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|2.0
|2.0
|X
|X
|Only used during the second battle. The Dark Figure shoots a pair of vertical shockwaves towards Aqua.
|The Dark Figure shoots a pair of vertical shockwaves towards Aqua.
}}
}}
{{Atk|{{nihongo|'''Dark Soul'''|ダークソウル|<br>Dāku Souru}}
{{Atk|{{nihongo|'''Dark Soul'''|ダークソウル|<br>Dāku Souru}}
|Dark
|Dark
|Blind
|Blind
|1.0 (2 times)
|1.0 (x2)
|△
|△
|Only used during the second battle. The Dark Figure fires two orbs of darkness towards Aqua. If hit, she will be inflicted with Blind.
|The Dark Figure fires two orbs of darkness towards Aqua. If hit, she will be inflicted with Blind.
}}
}}
{{Atk-m|{{nihongo|'''Dark Aerial'''|ダークエリアル|<br>Dāku Eriaru}}
{{Atk-m|{{nihongo|'''Dark Aerial'''|ダークエリアル|<br>Dāku Eriaru}}
Line 492: Line 403:
|1.0
|1.0
|△
|△
|Only used during the second battle. The Dark Figure detaches itself from Terra-Xehanort to attack Aqua from below several times.  If hit, the Dark Figure will grab and then slam her down at the ground, creating a large shockwave.
|The Dark Figure detaches itself from Terra-Xehanort to attack Aqua from below several times.  If hit, the Dark Figure will grab, rush to the sky before crashing down and slamming her at the ground, creating a large shockwave.
|
|Resembles Ansem's Aura of Darkness/Dark Shadow, while the animation of the rushes resemble his Rush/Dark Rush.
|(Slam)
|(Slam)
|Dark
|Dark
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|0.5
|0.5
|△
|△
|Only used during the second battle. The Dark Figure detaches itself from Terra-Xehanort to grab Aqua. The player must quickly tap {{button|x}} ({{button|c}} in the JP version) to escape. If Aqua fails to escape, he will assault her with Ars Solum. After that, the player might potentially trigger an event where Aqua and Terra team up to deal massive damage to both the Dark Figure and Terra-Xehanort with '''[[Dual Limit]]'''.
|The Dark Figure detaches itself from Terra-Xehanort to grab Aqua, while he slowly approaches her. The player must quickly tap {{button|x}} ({{button|c}} in the JP version) to escape. If she fails to escape, he will assault her with Ars Solum.
|Only used at lower than half HP.
|Only used when his HP falls below 50%.
}}
}}
{{Atk|{{nihongo|'''Dark Blast'''|ダークブラスト|<br>Dāku Burasuto}}
{{Atk|{{nihongo|'''Dark Blast'''|ダークブラスト|<br>Dāku Burasuto}}
|Dark
|Dark
|—
|—
|1.0 (2 times)
|1.0 (x2)
|△
|△
|Only used during the second battle at long range. The Dark Figure fires two orbs towards Aqua to knock her away, in a similar way to Dark Soul.<!--異空間で使用。背後の怪物が弾を2個投げる-->
|The Dark Figure fires two orbs towards Aqua to knock her away, in a similar way to Dark Soul.
|Only used during the phase triggered by Phantom Charge.
|Only used during the phase triggered by Phantom Charge, at long range.
}}
}}
{{Atk-c}}
{{Atk-c|note=When not attacking, Terra-Xehanort responds to magic/projectile attacks by moving sideways, nullifying the attacks.}}
{{rc|o}}
{{rc|o|style=bbs}}
{{rc|'''Dual Limit'''|||Can be used during the phase triggered by Phantom Charge once having pressed {{button|square}} near Terra. Deals damage to Terra-Xehanort and his Dark Figure with a blinding light. The damage dealt depends on the timing on which the command has been used.}}
{{rc|{{nihongo|'''Dual Limit'''|デュアルリミット|<br>Dyuaru Rimitto}}|Neutral|10.0<ref>Damage inflicted is based on a combination of Aqua and Terra's strength, with Terra having a strength stat of 33.</ref>|Can be used during the phase triggered by Phantom Charge once having pressed {{button|square}} near Terra. Deals damage to Terra-Xehanort and his Dark Figure with a blinding light. The damage dealt depends on the timing on which the command has been used.}}
{{rc|c}}
{{rc|c}}


===''Kingdom Hearts III''===
===''Kingdom Hearts III''===
[[File:Versus Terra-Xehanort and Vanitas KHIII.png|thumb|right|Terra-Xehanort and Vanitas fighting against Sora, Aqua and Ventus.]]
Terra-Xehanort is one of the bosses at the [[Keyblade Graveyard]], fought alongside Vanitas. Sora has Aqua and Ventus as allies.
Terra-Xehanort is one of the bosses at the [[Keyblade Graveyard]], fought alongside Vanitas. Sora has Aqua and Ventus as allies.


Line 540: Line 452:
|Physical
|Physical
|1.0 per hit
|1.0 per hit
|△
|△ {{note|Deflects the direction of Terra-Xehanort's dash}}
|—
|—
|Tackles once or twice at high speed.
|Tackles once or twice at high speed.
Line 580: Line 492:
|—
|—
|While the Dark Figure draws the opponent to itself, it launches an attack that generates dark thunderbolts around itself one after another. The Dark Figure strikes a total of 7 times, and then erects a pillar of darkness.
|While the Dark Figure draws the opponent to itself, it launches an attack that generates dark thunderbolts around itself one after another. The Dark Figure strikes a total of 7 times, and then erects a pillar of darkness.
|
|Used at low HP, and at the outset of the fight if he is the last remaining target.
|(strike)
|(strike)
|Physical
|Physical
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====Data Rematch====
====Data Rematch====
[[File:Versus Terra-Xehanort's Recreated Data KHIIIRM.png|thumb|right|Terra-Xehanort's recreated data engaging in combat against Sora's data.]]
Terra-Xehanort is a boss in the Limitcut Episode, where his moveset has been upgraded and he has gained a few new attacks. Terra-Xehanort is relentless and he will follow an attack with another attack immediately if he is not interrupted. During his first phase, Terra-Xehanort has three moves:
Terra-Xehanort is a boss in the Limitcut Episode, where his moveset has been upgraded and he has gained a few new attacks. Terra-Xehanort is relentless and he will follow an attack with another attack immediately if he is not interrupted. During his first phase, Terra-Xehanort has three moves:
* Ars Solum: Terra-Xehanort teleports in front of Sora, with his Keyblade glowing red, and performs three sets of slashes. For any hit in this combo where his Keyblade is red, the hit will be unblockable. The combo will start with 1 red slash and 2 normal slashes, then 1 red slash and 2 normal slashes again, followed by 1 red slash and 6 normal slashes, and finishes with 1 red slash overhead. Terra-Xehanort is vulnerable right before the finishing overhead strike, so Sora can time a reprisal while blocking the 6 blockable slashes of the third set. A good visual cue is the spinning portion of the third set, which indicates hits 4 and 5 - triggering a reprisal here will usually have the right timing, with Counter Kick having the safest window of opportunity. Alternatively, steer clear of the inital barrages of attacks using Dodge Roll or Glide, and cast a [[Water]] spell right as he teleports for the overhead strike. The surrounding barrier will damage Terra-Xehanort, interrupt his attack, and leave him vulnerable. Even if mistimed, the barrier will prevent damage.
* Ars Solum: Terra-Xehanort teleports in front of Sora, with his Keyblade glowing red, and performs three sets of slashes. For any hit in this combo where his Keyblade is red, the hit will be unblockable. The combo will start with 1 red slash and 2 normal slashes, then 1 red slash and 2 normal slashes again, followed by 1 red slash and 6 normal slashes, and finishes with 1 red slash overhead. Terra-Xehanort is vulnerable right before the finishing overhead strike, so Sora can time a reprisal while blocking the 6 blockable slashes of the third set. A good visual cue is the spinning portion of the third set, which indicates hits 4 and 5 - triggering a reprisal here will usually have the right timing, with Counter Kick having the safest window of opportunity. Alternatively, steer clear of the inital barrages of attacks using Dodge Roll or Glide, and cast a [[Water]] spell right as he teleports for the overhead strike. The surrounding barrier will damage Terra-Xehanort, interrupt his attack, and leave him vulnerable. Even if mistimed, the barrier will prevent damage.
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