Simba: Difference between revisions

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He returned to Pride Rock to find that Scar's hatred had turned Scar into a [[Heartless]]. After a battle on the top of Pride Rock, Scar was defeated, and driving the [[Shenzi, Banzai, and Ed|hyenas]] out, Simba took his rightful place as king.
He returned to Pride Rock to find that Scar's hatred had turned Scar into a [[Heartless]]. After a battle on the top of Pride Rock, Scar was defeated, and driving the [[Shenzi, Banzai, and Ed|hyenas]] out, Simba took his rightful place as king.


[[File:Ending 11 KHII.png|thumb|200px|right|Simba, Nala, and Rafiki present the newborn cub to the animal kingdom.]]
[[File:Ending 11 KHII.png|thumb|200px|Simba, Nala, and Rafiki present the newborn cub to the animal kingdom.]]
However, the appearance of [[The Ghost of Scar|Scar's ghost]] caused Simba to have doubts, which made the other lions question his abilities as king. The apparition of these ghosts made Simba wonder if he could be a king just like his father was. Sora convinced Simba to follow his own path, and not his father's. With Sora's help, he was able to overcome these fears, defeat The Ghost of Scar, and become the king he was meant to be.
However, the appearance of [[The Ghost of Scar|Scar's ghost]] caused Simba to have doubts, which made the other lions question his abilities as king. The apparition of these ghosts made Simba wonder if he could be a king just like his father was. Sora convinced Simba to follow his own path, and not his father's. With Sora's help, he was able to overcome these fears, defeat The Ghost of Scar, and become the king he was meant to be.


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==Abilities==
==Abilities==
===''Kingdom Hearts''===
===''Kingdom Hearts''===
[[File:Simba (Summon) KH.gif|thumb|right|200px|Simba being summoned by Sora.]] Simba, when summoned, replaces the bottom command with Proud Roar, which can be charged. When charging, a ring grows around Simba. Any Heartless in the ring will be damaged when the attack is release, each time lessening the summon gauge. When the summon gauge runs out, Simba will be dismissed and the party members will return.
[[File:Simba (Summon) KH.gif|thumb|200px|Simba being summoned by Sora.]] Simba, when summoned, replaces the bottom command with Proud Roar, which can be charged. When charging, a ring grows around Simba. Any Heartless in the ring will be damaged when the attack is release, each time lessening the summon gauge. When the summon gauge runs out, Simba will be dismissed and the party members will return.


===''Kingdom Hearts Chain of Memories''===
===''Kingdom Hearts Chain of Memories''===
[[File:Simba (card).png|left|thumb|100px|Simba's Summon Card in ''Kingdom Hearts Re: Chain of Memories''.]]
[[File:Simba (card).png|left]]
Simba appears as a [[summon card]] after clearing Traverse Town's [[Room of Beginnings]]. When his card is used, Simba appears in battle and roars to deal damage to enemies in front of him. Stocking multiple Simba cards create the [[Proud Roar Lv2]] and [[Proud Roar Lv3]] sleights, which stuns and increases the damage dealt to enemies.
Simba appears as a [[summon card]] after clearing Traverse Town's [[Room of Beginnings]]. When his card is used, Simba appears in battle and roars to deal damage to enemies in front of him. Stocking multiple Simba cards create the [[Proud Roar Lv2]] and [[Proud Roar Lv3]] sleights, which stuns and increases the damage dealt to enemies.


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He has a varied range of action abilities with [[Fierce Claw]] and {{c|Groundshaker|ability}} being vicious attacks, and the restorative [[Healing Herb]] spell. His limit, [[King's Pride]], is a savage offensive that triggers shock waves and high speed attacks, culminating in an aggressive roar.
He has a varied range of action abilities with [[Fierce Claw]] and {{c|Groundshaker|ability}} being vicious attacks, and the restorative [[Healing Herb]] spell. His limit, [[King's Pride]], is a savage offensive that triggers shock waves and high speed attacks, culminating in an aggressive roar.


Simba's support abilities include [[MP Rage]], [[Defender]], [[Auto Limit]], [[Hyper Healing]], and [[Auto Healing]].
Simba's support abilities include [[MP Rage]], [[Defender]], {{c|Auto Limit|support ability}}, [[Hyper Healing]], and [[Auto Healing]].


Simba starts with 60 [[HP]] and 100 [[MP]]. He has 0 [[armor]] slots, 2 [[accessory]] slots, and 3 [[item]] slots, two of which start equipped with [[Potion]]s and the other with an [[Ether]]. Simba can obtain an additional 30 HP from defeating Scar, 5 HP from defeating Shenzi, Banzai, and Ed, and 5 HP from defeating the [[Groundshaker]].
Simba starts with 60 [[HP]] and 100 [[MP]]. He has 0 [[armor]] slots, 2 [[accessory]] slots, and 3 [[item]] slots, two of which start equipped with [[Potion]]s and the other with an [[Ether]]. Simba can obtain an additional 30 HP from defeating Scar, 5 HP from defeating Shenzi, Banzai, and Ed, and 5 HP from defeating the [[Groundshaker]].
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|Increases defense by 3 in a pinch. Equip more to increase the effect.
|Increases defense by 3 in a pinch. Equip more to increase the effect.
|-
|-
|'''[[Auto Limit]]'''
|'''{{c|Auto Limit|support ability}}'''
|1
|1
|Automatically sets the Reaction Command to Limit, if Limit is usable.
|Automatically sets the Reaction Command to Limit, if Limit is usable.
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