Game:Cloud: Difference between revisions

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Equip Dodge Roll as it is essential to this battle. There are two very basic ways to handle this fight. The first is counterattacking. When he uses basic swings to attack, time Sora's attack to match his, which will cause both characters to flinch. Sora should be somewhat faster than him, meaning that if he attacks immediately after countering, he will be able to land a combo. When Cloud starts using Sonic Blade, simply lock on to him, run in one direction, and dodge roll when he hits Sora. If this attack is blocked, twice Cloud will be knocked back and open to attacks. He will always do a set number of thrusts before either stopping completely and start pacing; start thrusting again; but more often executing Climhazzard and homing into Sora's current position, where he impales his sword and does minor area damage. When he leaps, stand still for a brief second. He will then home in on that position. Now simply run 1-2 steps and dodge roll to evade the attack. While his sword is impaled, strike with combos quickly. Simply repeat this process.
Equip Dodge Roll as it is essential to this battle. There are two very basic ways to handle this fight. The first is counterattacking. When he uses basic swings to attack, time Sora's attack to match his, which will cause both characters to flinch. Sora should be somewhat faster than him, meaning that if he attacks immediately after countering, he will be able to land a combo. When Cloud starts using Sonic Blade, simply lock on to him, run in one direction, and dodge roll when he hits Sora. If this attack is blocked, twice Cloud will be knocked back and open to attacks. He will always do a set number of thrusts before either stopping completely and start pacing; start thrusting again; but more often executing Climhazzard and homing into Sora's current position, where he impales his sword and does minor area damage. When he leaps, stand still for a brief second. He will then home in on that position. Now simply run 1-2 steps and dodge roll to evade the attack. While his sword is impaled, strike with combos quickly. Simply repeat this process.


Victory against Cloud is completely optional. Even if Sora loses, Cloud will refuse to finish him off, and Hades will still sic [[Cerberus]] on them.
Victory against Cloud is completely optional. The story will progress regardless of the outcome.


====Hercules Cup====
====Hercules Cup====
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===''Kingdom Hearts Chain of Memories''===
===''Kingdom Hearts Chain of Memories''===
Before fighting Cloud, it is recommended to have at least 3-4 healing cards and quick reload cards. Hopefully, there's enough CP left to stock a few 0 cards. In order to win, knowing where the 0 cards are kept is very important, therefore it is suggested to place them in the last row of the deck. Every card played by Cloud, including individual cards will be 2-3 hit combos, the first hit always stuns and damages Sora, while the second hit deals even more damage. When Cloud stocks two "Cloud" cards, pay attention to what he is going to do. Usually, he'll run behind Sora and execute the sleight Cross-Slash, let loose 0 cards to break this sleight. Eventually, he'll stock three Cloud cards to execute Omnislash, his strongest sleight. Only release 0 cards when Cloud starts yelling and flying, continue to break his cards and sleight, and eventually, he'll only have two cards left. At that point attack with as many cards as possible and he'll soon fall.
Another faster strategy would be to just store two Cure cards (normal, not Premium) and have half of Sora's deck comprise cards numbered 7. Sora can easily launch Stun Impact several times, giving him room to attack Cloud. Sora can use the 0 cards to break Omnislash or if he doesn't have any, just dodge him. Keep at a distance while curing and reloading cards, and Sora will be able to take him down in a flash.
;Deck
;Deck
{{CoMDeck
{{CoMDeck
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{{atk|{{nihongo|'''Hi-Potion'''|ハイポーション|<br>Hai Pōshon}}|—|—|—|{{sleight|Hi-Potion|com=*}}|Quickly reloads attack cards with no charge time required. Even normally unreloadable cards are restored.}}
{{atk|{{nihongo|'''Hi-Potion'''|ハイポーション|<br>Hai Pōshon}}|—|—|—|{{sleight|Hi-Potion|com=*}}|Quickly reloads attack cards with no charge time required. Even normally unreloadable cards are restored.}}
{{atk-c}}
{{atk-c}}
Before fighting Cloud, it is recommended to have at least 3-4 healing cards and quick reload cards. Hopefully, there's enough CP left to stock a few 0 cards. In order to win, knowing where the 0 cards are kept is very important, therefore it is suggested to place them in the last row of the deck. Every card played by Cloud, including individual cards will be 2-3 hit combos, the first hit always stuns and damages Sora, while the second hit deals even more damage. When Cloud stocks two "Cloud" cards, pay attention to what he is going to do. Usually, he'll run behind Sora and execute the sleight Cross-Slash, let loose 0 cards to break this sleight. Eventually, he'll stock three Cloud cards to execute Omnislash, his strongest sleight. Only release 0 cards when Cloud starts yelling and flying, continue to break his cards and sleight, and eventually, he'll only have two cards left. At that point attack with as many cards as possible and he'll soon fall.
Another faster strategy would be to just store two Cure cards (normal, not Premium) and have half of Sora's deck comprise cards numbered 7. Sora can easily launch Stun Impact several times, giving him room to attack Cloud. Sora can use the 0 cards to break Omnislash or if he doesn't have any, just dodge him. Keep at a distance while curing and reloading cards, and Sora will be able to take him down in a flash.


===''Kingdom Hearts Re:Chain of Memories''===
===''Kingdom Hearts Re:Chain of Memories''===
[[File:Versus Cloud KHRECOM.png|thumb|right|Cloud battles Sora in the facsimile of Olympus Coliseum.]]
;Deck
;Deck
{{CoMDeck
{{CoMDeck
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