Juggle Pup: Difference between revisions

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{{game|DDD}}
{{game|DDD|DHD}}
{{Expand|create=Improve Design section}}
{{cleanup|Improve Design section}}
{{Enemy
{{Character
  |name=Juggle Pup
  |name=Juggle Pup
  |katakana=アシカジャグラー
  |katakana=アシカジャグラー
  |romaji=Ashika Jagurā
  |romaji=Ashika Jagurā
  |japname=Ashika Juggler
  |jpname=Ashika Juggler
  |fr=Hoptarie
  |fr=Hoptarie
  |de=Jongheuler
  |de=Jongheuler
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  |DDDdisp1=Acrobat
  |DDDdisp1=Acrobat
  |DDDdesc1=Uses stronger moves
  |DDDdesc1=Uses stronger moves
  |DDDdispab=face
  |DDDdispab=head or belly and arms
  |DDDdispac=back
  |DDDdispac=back
  |DDDdispad=body
  |DDDdispad=back
  |DDDdisp2=Half-Pint
  |DDDdisp2=Half-Pint
  |DDDdesc2=Uses weaker moves
  |DDDdesc2=Uses weaker moves
  |DDDdispba=face
  |DDDdispba=head or back
  |DDDdispbc=body
  |DDDdispbc=belly and arms
  |DDDdispbd=body
  |DDDdispbd=belly and arms
  |DDDdisp3=Prestidigitator
  |DDDdisp3=Prestidigitator
  |DDDdesc3=Uses all beach ball attacks
  |DDDdesc3=Uses all beach ball attacks
  |DDDdispca=body
  |DDDdispca=belly and arms or back
  |DDDdispcb=body
  |DDDdispcb=belly and arms or back
  |DDDdispcd=face
  |DDDdispcd=head
  |DDDdisp4=Swindler
  |DDDdisp4=Swindler
  |DDDdesc4=Uses all dice attacks
  |DDDdesc4=Uses all dice attacks
  |DDDdispda=body
  |DDDdispda=belly and arms
  |DDDdispdb=body
  |DDDdispdb=belly and arms
  |DDDdispdc=face
  |DDDdispdc=head or back
|DDDNLVL1=18
|DDDNLVL1=18
|DDDNLVL2=20
|DDDNLVL2=20
|DDDNLVL3=20
|DDDNLVL3=20
|DDDNLVL4=24
|DDDNLVL4=24
|DDDNLVL5=34
|DDDNLVL6=36
|DDDNloc1=Prankster's Paradise
|DDDNloc1=Prankster's Paradise
|DDDNloc2=Traverse Town
|DDDNloc2=Traverse Town
|DDDNloc3=Symphony of Sorcery
|DDDRLVL1=18
|DDDRLVL1=18
|DDDRLVL2=20
|DDDRLVL2=20
|DDDRloc1=Prankster's Paradise
|DDDRloc1=Prankster's Paradise
|DDDRenc1=(Portal)
|DDDNHP=31.3
|DDDNHP=31.3
|DDDNSTR=10.5
|DDDNSTR=10.5
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|DDDNslow=x1.0
|DDDNslow=x1.0
|DDDNfree=x0
|DDDNfree=x0
|DDDNrewards=HP Ball x 2-3 (30%)<br> Munny x 5 (40%)<br>Droplet x 3 (30%)<br>Confetti Candy 2 (3%), ??? (1%)<br>Vibrant Fancy (12%), Vibrant Figment (6%)
|DDDNrewards=HP Orb x2 (30%), Munny x3 (40%), Droplet x2 (30%)<br>Confetti Candy 2 (3%), Treasure Goggles (1%)<br>Vibrant Fancy (12%), Vibrant Figment (6%)
|DDDRrewards=HP Ball x 3 (30%)<br> Munny x 5 (40%)<br>Droplet x 3 (30%)<br>Confetti Candy 2 (3%), ??? (1%)<br>Vibrant Fancy (16%), Vibrant Figment (8%), Vibrant Fantasy (8%)
|DDDRrewards=HP Orb x2 (30%), Munny x3 (40%), Droplet x2 (30%)<br>Confetti Candy 2 (3%), Treasure Goggles (1%)<br>Vibrant Fancy (16%), Vibrant Fantasy (8%)
|DDDNworlds=Prankster's Paradise, Traverse Town (Portals)
|DDDNworlds=Prankster's Paradise, Traverse Town, Symphony of Sorcery
|DDDRworlds=Prankster's Paradise (Special Portal)
|DDDRworlds=Prankster's Paradise (Special Portal)
}}
}}
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==Design==
==Design==
===Etymology===
The Dream Eater's Japanese name uses the Japanese word for {{nihongo|"sea lion"|海驢|Ashika}}.
The Dream Eater's Japanese name uses the Japanese word for {{nihongo|"sea lion"|海驢|Ashika}}.
{{enemy-stub}}
{{sec-stub}}<!-- 'Suit' changes using Paint Guns -->


<!-- 'Suit' changes using Paint Guns -->
==Strategy==
The Juggle Pup is a gambler of a Dream Eater; It will throw two six-sided dice, (one to choose the target of a special, one to choose the special to use) and whatever the dice land on will depict what happens to whom. This penchant for gambling is reflected in its ability link board: It starts out mostly empty, with just two Secret nodes. One Secret does nothing, while the other unlocks the next path, which ends in more Secret nodes. The player must choose the correct Secret node, or risk wasting LP. Also, Juggle Pups may often fight with the beach ball depicted.


==Strategy==
{{sec-stub}}
{{sec-stub}}
{{Atk-o|nm}}
{{Atk-nm|{{nihongo|'''[[Bombardier]]'''|あびせ倒し|<br> Abise Taoshi|lit. "Pour Down"}}
|1
|{{AT|att}} Blizzard
|—
|1.0
|?
}}
{{Atk-nm|{{nihongo|'''[[Danger Slide]]'''|スライド|<br>Suraido|lit. "Slide"}}
|1
|{{AT|att}} Blizzard
|—
|1.0
|?
}}
{{Atk-nm|{{nihongo|'''[[Agile Bump]]'''|移動爆発投げ|<br>Idō Bakuhatsu Nage|lit. "Moving Explosive Throw"}}
|1
|{{AT|att}} Fire
|—<ref>If the ball is blue or yellow.</ref><br>Burn (100%/3s)<ref>If the ball is red.</ref>
|0<ref>If the ball is blue.</ref><br>1.0<ref>If the ball is yellow or red.</ref>
|?
|—
|The probability of a yellow or red ball appearing increases at Level 12 and Level 28.
}}
{{Atk-nm|{{nihongo|'''[[Icicle Dice]]'''|ツララダイス|<br>Tsurara Daisu}}
|1
|{{AT|mag}} Blizzard
|Freeze (20%/5s)
|0.5 x5<ref>Increases to x10 at Level 20 and x15 at Level 36.</ref>
|?
|Attack a random target, determined by a die roll.
}}
{{Atk-c}}


==Abilities==
==Abilities==
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|A2background=Ability Link (Up+Down).svg
|A2background=Ability Link (Up+Down).svg
|A3link=Balloonra
|A3link=Balloonra
|A3name=Balloonra<ref name="A2">Becomes available after Secret: Green at A-2 has been unlocked.</ref>
|A3name=Balloonra<ref group=n name="A2">Becomes available after Secret: Green at A-2 has been unlocked.</ref>
|A3type=Magic Command
|A3type=Magic Command
|A3lp=10 LP
|A3lp=10 LP
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|A3background=Ability Link (Up+Right+Down).svg
|A3background=Ability Link (Up+Right+Down).svg
|A4link=
|A4link=
|A4name=Secret: Green<ref name="A2"/>
|A4name=Secret: Green<ref group=n name="A2"/>
|A4type=Secret
|A4type=Secret
|A4lp=10 LP
|A4lp=10 LP
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|B1background=Ability Link (Left).svg
|B1background=Ability Link (Left).svg
|B2link=Blizzard Boost
|B2link=Blizzard Boost
|B2name=Blizzard Boost<ref name="A2"/>
|B2name=Blizzard Boost<ref group=n name="A2"/>
|B2type=Stat Ability
|B2type=Stat Ability
|B2lp=30 LP
|B2lp=30 LP
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|B2background=Ability Link (Right+Down).svg
|B2background=Ability Link (Right+Down).svg
|B3link=
|B3link=
|B3name=Secret: Green<ref name="A2"/>
|B3name=Secret: Green<ref group=n name="A2"/>
|B3type=Secret
|B3type=Secret
|B3lp=10 LP
|B3lp=10 LP
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|B3background=Ability Link (Up+Left).svg
|B3background=Ability Link (Up+Left).svg
|B4link=Blizzaga
|B4link=Blizzaga
|B4name=Blizzaga<ref name="C2">Becomes available after Secret: Green at C-2 has been unlocked.</ref>
|B4name=Blizzaga<ref group=n name="C2">Becomes available after Secret: Green at C-2 has been unlocked.</ref>
|B4type=Magic Command
|B4type=Magic Command
|B4lp=150 LP
|B4lp=150 LP
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|B4background=Ability Link (Right+Down).svg
|B4background=Ability Link (Right+Down).svg
|B5link=
|B5link=
|B5name=Secret: Green<ref name="C2"/>
|B5name=Secret: Green<ref group=n name="C2"/>
|B5type=Secret
|B5type=Secret
|B5lp=10 LP
|B5lp=10 LP
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|B5background=Ability Link (Up).svg
|B5background=Ability Link (Up).svg
|C1link=Attack Boost
|C1link=Attack Boost
|C1name=Attack Boost<ref name="A2"/>
|C1name=Attack Boost<ref group=n name="A2"/>
|C1type=Stat Ability
|C1type=Stat Ability
|C1lp=100 LP
|C1lp=100 LP
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|C1background=Ability Link (Right+Down).svg
|C1background=Ability Link (Right+Down).svg
|C2link=
|C2link=
|C2name=Secret: Green<ref name="A2"/>
|C2name=Secret: Green<ref group=n name="A2"/>
|C2type=Secret
|C2type=Secret
|C2lp=10 LP
|C2lp=10 LP
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|C2background=Ability Link (Up+Left+Right).svg
|C2background=Ability Link (Up+Left+Right).svg
|C3link=Blizzard Screen
|C3link=Blizzard Screen
|C3name=Blizzard Screen<ref name="C2"/>
|C3name=Blizzard Screen<ref group=n name="C2"/>
|C3type=Stat Ability
|C3type=Stat Ability
|C3lp=20 LP
|C3lp=20 LP
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|C3background=Ability Link (Right+Down).svg
|C3background=Ability Link (Right+Down).svg
|C4link=
|C4link=
|C4name=Secret: Green<ref name="C2"/>
|C4name=Secret: Green<ref group=n name="C2"/>
|C4type=Secret
|C4type=Secret
|C4lp=10 LP
|C4lp=10 LP
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|C4background=Ability Link (Up+Left+Down).svg
|C4background=Ability Link (Up+Left+Down).svg
|C5link=Slot Edge
|C5link=Slot Edge
|C5name=Slot Edge<ref name="C4">Becomes available after Secret: Green at C-4 has been unlocked.</ref>
|C5name=Slot Edge<ref group=n name="C4">Becomes available after Secret: Green at C-4 has been unlocked.</ref>
|C5type=Attack Command
|C5type=Attack Command
|C5lp=200 LP
|C5lp=200 LP
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|C5background=Ability Link (Up+Right+Down).svg
|C5background=Ability Link (Up+Right+Down).svg
|C6link=
|C6link=
|C6name=Secret: Green<ref name="C4"/>
|C6name=Secret: Green<ref group=n name="C4"/>
|C6type=Secret
|C6type=Secret
|C6lp=10 LP
|C6lp=10 LP
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|C6background=Ability Link (Up).svg
|C6background=Ability Link (Up).svg
|D1link=
|D1link=
|D1name=Secret: Green<ref name="A2"/>
|D1name=Secret: Green<ref group=n name="A2"/>
|D1type=Secret
|D1type=Secret
|D1lp=10 LP
|D1lp=10 LP
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|D1background=Ability Link (Left).svg
|D1background=Ability Link (Left).svg
|D2link=Attack Haste
|D2link=Attack Haste
|D2name=Attack Haste<ref name="C2"/>
|D2name=Attack Haste<ref group=n name="C2"/>
|D2type=Stat Ability
|D2type=Stat Ability
|D2lp=30 LP
|D2lp=30 LP
Line 243: Line 279:
|D2background=Ability Link (Left+Right+Down).svg
|D2background=Ability Link (Left+Right+Down).svg
|D3link=
|D3link=
|D3name=Secret: Green<ref name="C2"/>
|D3name=Secret: Green<ref group=n name="C2"/>
|D3type=Secret
|D3type=Secret
|D3lp=10 LP
|D3lp=10 LP
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|D3background=Ability Link (Up+Left).svg
|D3background=Ability Link (Up+Left).svg
|D4link=Blizzard Screen
|D4link=Blizzard Screen
|D4name=Blizzard Screen<ref name="C4"/>
|D4name=Blizzard Screen<ref group=n name="C4"/>
|D4type=Stat Ability
|D4type=Stat Ability
|D4lp=40 LP
|D4lp=40 LP
Line 257: Line 293:
|D4background=Ability Link (Right+Down).svg
|D4background=Ability Link (Right+Down).svg
|D5link=
|D5link=
|D5name=Secret: Green<ref name="C4"/>
|D5name=Secret: Green<ref group=n name="C4"/>
|D5type=Secret
|D5type=Secret
|D5lp=10 LP
|D5lp=10 LP
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|D5background=Ability Link (Base).svg
|D5background=Ability Link (Base).svg
|D6link=Magic Haste
|D6link=Magic Haste
|D6name=Magic Haste<ref name="E4">Becomes available after Secret: Green at E-4 has been unlocked.</ref>
|D6name=Magic Haste<ref group=n name="E4">Becomes available after Secret: Green at E-4 has been unlocked.</ref>
|D6type=Stat Ability
|D6type=Stat Ability
|D6lp=30 LP
|D6lp=30 LP
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|D6background=Ability Link (Up+Right+Down).svg
|D6background=Ability Link (Up+Right+Down).svg
|D7link=Magic Boost
|D7link=Magic Boost
|D7name=Magic Boost<ref name="E2">Becomes available after Secret: Green at E-2 has been unlocked.</ref>
|D7name=Magic Boost<ref group=n name="E2">Becomes available after Secret: Green at E-2 has been unlocked.</ref>
|D7type=Stat Ability
|D7type=Stat Ability
|D7lp=100 LP
|D7lp=100 LP
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|D7background=Ability Link (Up).svg
|D7background=Ability Link (Up).svg
|E2link=
|E2link=
|E2name=Secret: Green<ref name="C2"/>
|E2name=Secret: Green<ref group=n name="C2"/>
|E2type=Secret
|E2type=Secret
|E2lp=10 LP
|E2lp=10 LP
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|E2background=Ability Link (Left+Down).svg
|E2background=Ability Link (Left+Down).svg
|E3link=Item Boost
|E3link=Item Boost
|E3name=Item Boost<ref name="C4"/>
|E3name=Item Boost<ref group=n name="C4"/>
|E3type=Stat Ability
|E3type=Stat Ability
|E3lp=30 LP
|E3lp=30 LP
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|E3background=Ability Link (Up+Right+Down).svg
|E3background=Ability Link (Up+Right+Down).svg
|E4link=
|E4link=
|E4name=Secret: Green<ref name="C4"/>
|E4name=Secret: Green<ref group=n name="C4"/>
|E4type=Secret
|E4type=Secret
|E4lp=10 LP
|E4lp=10 LP
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|E4background=Ability Link (Base).svg
|E4background=Ability Link (Base).svg
|E5link=HP Boost
|E5link=HP Boost
|E5name=HP Boost<ref name="E4"/>
|E5name=HP Boost<ref group=n name="E4"/>
|E5type=Stat Ability
|E5type=Stat Ability
|E5lp=30 LP
|E5lp=30 LP
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|E5background=Ability Link (Up+Left+Down).svg
|E5background=Ability Link (Up+Left+Down).svg
|E6link=
|E6link=
|E6name=Checkpoint<ref name="B5">Becomes available after Secret: Green at B-5 has been unlocked.</ref>
|E6name=Checkpoint<ref group=n name="B5">Becomes available after Secret: Green at B-5 has been unlocked.</ref>
|E6type=Quota
|E6type=Quota
|E6lp=Level 20
|E6lp=Level 20
|E6color=#228B22
|E6color=#228B22
|E6image=Quota Icon 1 KH3D.png
|E6image=Quota Icon 1 KH3D.png
|E6x=5
|E6background=Ability Link (Up+Left+Right).svg
|E6background=Ability Link (Up+Left+Right).svg
|F3link=
|F3link=
|F3name=Secret: Green<ref name="C4"/>
|F3name=Secret: Green<ref group=n name="C4"/>
|F3type=Secret
|F3type=Secret
|F3lp=10 LP
|F3lp=10 LP
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|F3background=Ability Link (Left+Right).svg
|F3background=Ability Link (Left+Right).svg
|F4link=Item Boost
|F4link=Item Boost
|F4name=Item Boost<ref name="E4"/>
|F4name=Item Boost<ref group=n name="E4"/>
|F4type=Stat Ability
|F4type=Stat Ability
|F4lp=50 LP
|F4lp=50 LP
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|F4background=Ability Link (Left+Down).svg
|F4background=Ability Link (Left+Down).svg
|F5link=
|F5link=
|F5name=Secret: Green<ref name="F3">Becomes available after Secret: Green at F-3 has been unlocked.</ref>
|F5name=Secret: Green<ref group=n name="F3">Becomes available after Secret: Green at F-3 has been unlocked.</ref>
|F5type=Secret
|F5type=Secret
|F5lp=10 LP
|F5lp=10 LP
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|F5background=Ability Link (Up+Right).svg
|F5background=Ability Link (Up+Right).svg
|F6link=Balloonga
|F6link=Balloonga
|F6name=Balloonga<ref name="B5"/>
|F6name=Balloonga<ref group=n name="B5"/>
|F6type=Magic Command
|F6type=Magic Command
|F6lp=150 LP
|F6lp=150 LP
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|F6background=Ability Link (Left).svg
|F6background=Ability Link (Left).svg
|G3link=Blizzard Screen
|G3link=Blizzard Screen
|G3name=Blizzard Screen<ref name="E4"/>
|G3name=Blizzard Screen<ref group=n name="E4"/>
|G3type=Stat Ability
|G3type=Stat Ability
|G3lp=60 LP
|G3lp=60 LP
Line 356: Line 393:


===Attacks===
===Attacks===
{|class="wikitable" style="text-align:center" width="90%"
{{DESO|A|H|P|S}}
|rowspan="2" style="background:#DE98FF" width="28%"|'''Attack'''
{{DESL|n=Bombardier|e=Blizzard|lv=1|d1=*|d2=*|d3=*|d4=*}}
|rowspan="2" style="background:#DE98FF" width="5%"|'''Element'''
{{DESL|n=Danger Slide|e=Blizzard|lv=1|d1=*|d2=*|d3=*|d4=*}}
|rowspan="2" style="background:#DE98FF" width="3%"|'''Level'''
{{DESL|n=Ball Bump|e=Fire|lv=1|d2=*|d3=*}}
|colspan="4" style="background:#DE98FF"|'''Dispositions'''
{{DESL|n=Agile Bump|e=Fire|lv=1|d1=*|d3=*}}
|-
{{DESL|n=Bomb Roll|e=Fire|lv=1|d3=*}}
|width="8%" style="background:#D8BFD8"|'''Acrobat'''
{{DESL|n=Danger Dice|t=m|e=Physical|lv=1|d2=*|d4=*}}
|width="8%" style="background:#D8BFD8"|'''Half-pint'''
{{DESL|n=Icicle Dice|t=m|e=Blizzard|lv=1|d1=*|d4=*}}
|width="8%" style="background:#D8BFD8"|'''Prestidigitator'''
{{DESM|n1=Balloon|n2=Balloonra|n3=Balloonga|e=Neutral|lv1=1|lv2=16|lv3=25|d3=*}}
|width="8%" style="background:#D8BFD8"|'''Swindler'''
{{DEST|A|H|P|S}}
|-
{{DESLF|n=Bombardier|e=Blizzard/Fire|lv=1|d1f=25%|d2f=35%|d3f=20%|d4f=25%}}
|{{Nihongo|'''[[Bombardier]]'''|あびせ倒し|Abise Taoshi|lit. "Downpour"}}
{{DESLF|n=Agile Bump|e=Fire|lv=1|d1f=35%|d2f=20%|d3f=20%|d4f=10%}}
|Blizzard
{{DESLF|n=Bomb Roll|e=Fire|lv=1|d1f=10%|d2f=10%|d3f=20%|d4f=10%}}
|1
{{DESLF|n=Danger Dice|t=m|e=Physical|lv=1|d1f=5%|d2f=25%|d3f=20%|d4f=30%}}
|✔
{{DESLF|n=Icicle Dice|t=m|e=Blizzard|lv=1|d1f=25%|d2f=10%|d4f=25%}}
|✔
{{DESMF|n1=Balloon|n2=Balloonra|n3=Balloonga|e=Neutral|lv1=1|lv2=16|lv3=25|d3f=20%}}
|✔
{{DESC|n=Ice Zone|e=Blizzard}}
|✔
|-
|{{Nihongo|'''[[Danger Slide]]'''|スライド|Suraido|lit. "Slide"}}
|Blizzard
|1
|
|
|
|
|-
|{{nihongo|'''[[Ball Bump]]'''|ヘディング|Hedingu|lit. "Heading"}}
|Fire
|1
|
|
|✔
|—
|-
|{{nihongo|'''[[Agile Bump]]'''|移動爆弾投げ|Idō Bakudan Nage|lit. "Throw Moving Bomb"}}
|Fire
|1
|
|
|✔
|—
|-
|{{nihongo|'''[[Bomb Roll]]'''|爆弾転がし|Bakudan Korogashi}}
|Fire
|1
|
|—
|✔
|—
|-
|{{nihongo|'''[[Danger Dice]]'''|プレスダイス|Puresu Daisu|lit. "Press Dice"}}
|Physical
|1
|
|
|—
|✔
|-
|{{nihongo|'''[[Icicle Dice]]'''|ツララダイス|Tsurara Daisu}}
|Blizzard
|1
|
|
|—
|✔
|-
|{{nihongo|'''[[Balloon]]'''|バルーン|Barūn}}
|rowspan="3"|—
|1
|rowspan="3"|—
|rowspan="3"|—
|rowspan="3"|✔
|rowspan="3"|—
|-
|{{Nihongo|'''[[Balloonra]]'''|バルーンラ|Barūnra}}
|16
|-
|{{Nihongo|'''[[Balloonga]]'''|バルーンガ|Barūnga}}
|25
|}
 
===Flick Rush===
{|class="wikitable" style="text-align:center" width="90%"
|style="background:#DE98FF" width="8%"|'''Attack'''
|style="background:#DE98FF" width="8%"|'''[[Bombardier|Bombardier (Combo)]]'''
|style="background:#DE98FF" width="8%"|'''[[Agile Bump]]'''
|style="background:#DE98FF" width="8%"|'''[[Bomb Roll]]'''
|style="background:#DE98FF" width="8%"|'''[[Danger Dice]]'''
|style="background:#DE98FF" width="8%"|'''[[Icicle Dice]]'''
|style="background:#DE98FF" width="8%"|'''[[Balloon]]/[[Balloonra]]<br>[[Balloonga]]'''
|style="background:#DE98FF" width="8%"|'''[[Ice Zone]]'''
|-
|style="background:#D8BFD8"|'''Acrobat'''
|25%
|35%
|10%
|5%
|25%
|—
|{{st}}
|-
|style="background:#D8BFD8"|'''Half-pint'''
|35%
|20%
|10%
|25%
|10%
|—
|{{st}}
|-
|style="background:#D8BFD8"|'''Prestidigitator'''
|20%
|20%
|20%
|20%
|—
|20%
|{{st}}
|-
|style="background:#D8BFD8"|'''Swindler'''
|25%
|10%
|10%
|30%
|25%
|
|{{st}}
|}


==Recipe==
==Recipe==
===''Kingdom Hearts 3D: Dream Drop Distance''===
===''Kingdom Hearts 3D: Dream Drop Distance''===
[[Riku]] can obtain the [[Juggle Pup Recipe]] from the third Special Portal in [[Prankster's Paradise]]. The Juggle Pup can be created through five different recipes.
The [[Juggle Pup Recipe]] can be obtained by [[Riku]] from the third Special Portal in [[Prankster's Paradise]], or purchased from the [[Medal Shop]] for 180 medals after reaching Shop LV 2. The Juggle Pup can be created through five different recipes.


*The first recipe is a rank D recipe.
{{SynthKH3D
**2 [[Vibrant Fantasy]] + 4 [[Wondrous Fancy]]
|name=Juggle Pup
*The second recipe is a rank C recipe.
|rank1=D
**3 [[Vibrant Fantasy]] + 3 [[Wondrous Fantasy]]
|mat11=Vibrant Fantasy|qty11=2
*The third recipe is a rank B recipe.
|mat12=Wondrous Fancy|qty12=4
**2 [[Fleeting Fantasy]] + 2 [[Vibrant Fantasy]]
|rank2=C
*The fourth recipe is a rank B recipe that has a 40% chance of transforming from [[Necho Cat]].
|mat21=Vibrant Fantasy|qty21=3
**3 [[Dulcet Fancy]] + 1 [[Charming Fantasy]]
|mat22=Wondrous Fantasy|qty22=3
*The fifth recipe is a rank A recipe.
|rank3=B
**1 [[Epic Fantasy]] + 2 [[Vibrant Fantasy]]
|mat31=Fleeting Fantasy|qty31=2
|mat32=Vibrant Fantasy|qty32=2
|rank4=B
|mat41=Dulcet Fancy|qty41=3
|mat42=Charming Fantasy|qty42=1
|success4=40%
|chance4=Necho Cat
|rank5=A
|mat51=Epic Fantasy|qty51=1
|mat52=Vibrant Fantasy|qty52=2
|recipe1=*
}}


==Notes and references==
==Notes and references==
{{reflist|1}}
{{Reflist}}


{{BoxTop}}
{{DreamEaterDirectory}}
{{DreamEaterDirectory}}
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