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=Usage= | ==Usage== | ||
This is a generalized enemy infobox - many parameters are optional, and you will rarely use all of them. | This is a generalized enemy infobox - many parameters are optional, and you will rarely use all of them. | ||
Enemies with multiple parts or forms, like the Parasite Grave, World of Chaos, or Riku, will still be handled as separate, hand-coded tabs. | |||
The parameters have been grouped as per tab. | The parameters have been grouped as per tab. | ||
{| style=" | {| border="1" cellspacing="0" style="{{style|text|a}}; border: 1px {{style| |c}}; width:80%" align="center" | ||
! colspan="3" style="{{style| |a}}" | Profile Parameters | |||
! colspan="3" style=" | |||
|- | |- | ||
! name | ! style="width:10%"|name | ||
| colspan="2"| English name | | colspan="2"| English name | ||
|- | |- | ||
! katakana | ! katakana | ||
| Japanese name in katakana | | style="width:40%"|Japanese name in katakana | ||
| This line should also be used for Japanese names written in Kanji. | | style="width:50%"|This line should also be used for Japanese names written in Kanji. | ||
|- | |- | ||
! romaji | ! romaji | ||
Line 19: | Line 20: | ||
| Romaji should be in modified Hepburn style. | | Romaji should be in modified Hepburn style. | ||
|- | |- | ||
! | ! jpname | ||
| ''Optional'': Literal translation of Japanese name | | ''Optional'': Literal translation of Japanese name | ||
| This should '''only''' be used if the | | This should '''only''' be used if the Japanese name is '''different''' from the English name. | ||
|- | |||
! fr | |||
| colspan="2" | ''Optional'': The enemy's French name. | |||
|- | |||
! de | |||
| colspan="2" | ''Optional'': The enemy's German name. | |||
|- | |- | ||
! image | ! image | ||
Line 30: | Line 37: | ||
| ''Optional'': The FM version of the enemy's image. | | ''Optional'': The FM version of the enemy's image. | ||
| Use full image syntax, but no thumbnail or caption. | | Use full image syntax, but no thumbnail or caption. | ||
|- | |||
! image2 | |||
| ''Optional'': In the case of enemy characters, the enemy's image from later appearances, when different | |||
| Use full image syntax, but no thumbnail or caption. | |||
|- | |||
! tab1, tab2 | |||
| ''Optional'': When using image2, the games to which image and image2 apply. | |||
| Use abbreviations for the games: KH, KHCOM, KHII, KHD, KHBBS, KHC. Separate with commas.<!--change KHC to KHR when game is officially announced--> | |||
|- | |- | ||
! game# | ! game# | ||
| Games that the enemy appears in | | Games that the enemy appears in | ||
| Use one entry per game, in the form game1, game2, etc. | | Use one entry per game, in the form game1, game2, etc. Do not list Final Mixes if the enemy appeared in the original game. | ||
|- | |- | ||
! type | ! type | ||
| Enemy's type | | Enemy's type | ||
| Either "Pureblood Heartless", "Emblem Heartless", "Low-ranking Nobody", "High-ranking Nobody", "Organization XIII", "Unversed", or " | | Either "Heartless", "Pureblood Heartless", "Emblem Heartless", "Low-ranking Nobody", "High-ranking Nobody", "Organization XIII", "Unversed", "Somebody", or "Mechanism". | ||
|- | |- | ||
! spec | ! spec | ||
Line 43: | Line 58: | ||
| Either "Heartless", "HeartlessBoss", "Nobody", "NobodyBoss", or "CharacterBoss". | | Either "Heartless", "HeartlessBoss", "Nobody", "NobodyBoss", or "CharacterBoss". | ||
|- | |- | ||
! s# | ! rowspan="2" | s#, f# | ||
| ''Optional'': Variations of the enemy | | ''Optional'': Variations of the enemy | ||
| For example, the Soldier infobox would list "Commander", "Stealth Soldier", "Deserter", and "Sergeant". Use one entry per species, in the form s1, s2, etc. | | For example, the Soldier infobox would list "Commander", "Stealth Soldier", "Deserter", and "Sergeant". Use one entry per species, in the form s1, s2, etc. Use the f# parameters if the link must have a different title than the enemy's name (Ex. "s1=Riku (Boss)", "f1=Riku"). | ||
|- | |- | ||
| colspan="2" | For Heartless with a large number of variations, the Character/Variations subpage will add these parameters automatically. It currently supports all variations of the Shadow, Soldier, Large Body, Red Nocturne, Creeper Plant, and Minute Bomb. | |||
|} | |} | ||
<br> | <br> | ||
{| style=" | {| border="1" cellspacing="0" style="{{style|text|a}}; border: 1px {{style| |c}}; width:80%" align="center" | ||
|- | |- | ||
! colspan="3" style=" | ! colspan="3" style="{{style||a}}" | Journal Parameters | ||
|- | |- | ||
! journalKH | ! style="width:10%"|journalKH | ||
| The ''Kingdom Hearts'' | | style="width:40%"|The ''Kingdom Hearts'' or ''Kingdom Hearts Final Mix'' journal entry. | ||
| Use <nowiki><br></nowiki> for line breaks. Do not put links in the text. Do not use the journal entries for character bosses. | | style="width:50%"|Use <nowiki><br></nowiki> for line breaks. Do not put links in the text. Do not use the journal entries for character bosses. | ||
|- | |- | ||
! journalSS | ! journalSS | ||
Line 62: | Line 78: | ||
! journalRR | ! journalRR | ||
| colspan="2" | The ''Kingdom Hearts: Chain of Memories - Reverse/Rebirth'' journal entry | | colspan="2" | The ''Kingdom Hearts: Chain of Memories - Reverse/Rebirth'' journal entry | ||
|- | |||
! journalRE | |||
| colspan="2" | The ''Kingdom Hearts Re:Chain of Memories'' journal entry (if it differs from the original game) | |||
|- | |- | ||
! journalKH2 | ! journalKH2 | ||
Line 68: | Line 87: | ||
! journal358 | ! journal358 | ||
| colspan="2" | The ''Kingdom Hearts 358/2 Days'' journal entry | | colspan="2" | The ''Kingdom Hearts 358/2 Days'' journal entry | ||
|- | |||
! journalBBS | |||
| colspan="2" | The ''Kingdom Hearts Birth by Sleep'' or ''Kingdom Hearts Birth by Sleep Final Mix'' journal entry | |||
|- | |||
! journalCOD | |||
| colspan="2" | The ''Kingdom Hearts coded'' or ''Kingdom Hearts Re:coded'' journal entry | |||
|- | |||
! journalDDD | |||
| colspan="2" | The ''Kingdom Hearts 3D: Dream Drop Distance'' journal entry | |||
|- | |||
! journalUX | |||
| colspan="2" | The ''Kingdom Hearts χ[chi]'' or ''Kingdom Hearts Unchained χ'' or ''Kingdom Hearts Union χ[cross]'' journal entry | |||
|- | |||
! journalXBC | |||
| colspan="2" | The ''Kingdom Hearts χ Back Cover'' journal entry | |||
|- | |||
! journalKH3 | |||
| colspan="2" | The ''Kingdom Hearts III'' journal entry | |||
|- | |- | ||
|} | |} | ||
<br> | <br> | ||
{| style=" | {| border="1" cellspacing="0" style="{{style|text|a}}; border: 1px {{style|kh1|c}}; width:80%" align="center" | ||
|- | |- | ||
! colspan="3" style=" | ! colspan="3" style="{{style|kh1|a}}" | ''Kingdom Hearts'' Parameters | ||
|- | |- | ||
! KHHP" | ! style="width:10%"|KHHP# | ||
| The enemy's HP. | | style="width:40%"|The enemy's HP. | ||
| KHHP1 for before Kairi's rescue, KHHP2 for after. If the stat varies throughout one period, use "statmin-statmax". If it doesn't appear, use "N/A". | | style="width:50%"|KHHP1 for before Kairi's rescue, KHHP2 for after. If the stat varies throughout one period, use "statmin-statmax". If it doesn't appear, use "N/A". | ||
|- | |- | ||
! KHATK | ! KHATK# | ||
| colspan="2" | The enemy's attack stat. | | colspan="2" | The enemy's attack stat. | ||
|- | |- | ||
! KHDEF | ! KHDEF# | ||
| colspan="2" | The enemy's defense stat. | | colspan="2" | The enemy's defense stat. | ||
|- | |- | ||
! KHMP | ! KHMP# | ||
| colspan="2" | The enemy's MP recovery stat. | | colspan="2" | The enemy's MP recovery stat. | ||
|- | |- | ||
! KHEXP | ! KHEXP# | ||
| colspan="2" | The enemy's experience stat. | | colspan="2" | The enemy's experience stat. | ||
|- | |- | ||
! KHweapon, KHfire, KHbliz, KHthun, KHdark, KHstop, KHgrav, KHko, KHother | ! KHweapon, KHfire, KHbliz, KHthun, KHdark, KHstop, KHgrav, KHko, KHother | ||
| The enemy's | | The enemy's vulnerability to each element. | ||
| Use "x#" (ex. "x1.0") for the stat. "x0" if the enemy is immune, and "Absorb" if they absorb the element. | | Use "x#" (ex. "x1.0") for the stat. "x0" if the enemy is immune, and "Absorb" if they absorb the element. | ||
|- | |- | ||
Line 103: | Line 140: | ||
| Separate each world by commas. | | Separate each world by commas. | ||
|} | |} | ||
<br> | |||
{| border="1" cellspacing="0" style="{{style|text|a}}; border: 1px {{style|kh1|c}}; width:80%" align="center" | |||
|- | |||
! colspan="3" style="{{style|kh1|a}}" | ''Kingdom Hearts'' Coliseum Parameters | |||
|- | |||
! style="width:10%"|CKHreward | |||
| style="width:40%"|Rewards after defeating the enemy in a Coliseum match. | |||
| style="width:50%"|Only use this if the reward is given ''before'' the cup is over, like the Genji Shield won from Yuffie. | |||
|- | |||
! KHcup# | |||
| The name of the cup the enemy appears in. | |||
| Use one entry per cup, in the form KHcup1, KHcup2, etc. | |||
|- | |||
! KHseed#% | |||
| The number of the seed the enemy appears. | |||
| Use one entry per seed. "#" represents the cup, "%" represents the seed, in the form KHseed11, KHseed12, etc. | |||
|- | |||
! KHteam#% | |||
| The name of the team the enemy appears on. | |||
| "#" represents the cup, "%" represents the seed, in the form KHteam11, KHteam12, etc. | |||
|- | |||
! KHnum#% | |||
| The number of the particular enemy appearing on the team. | |||
| "#" represents the cup, "%" represents the seed, in the form KHnum11, KHnum12, etc. | |||
|} | |||
<br> | |||
{| border="1" cellspacing="0" style="{{style|text|a}}; border: 1px {{style|com|c}}; width:80%" align="center" | |||
|- | |||
! colspan="3" style="{{style|com|a}}" | ''Kingdom Hearts: Chain of Memories'' Parameters | |||
|- | |||
! style="width:10%"|COMHP# | |||
| style="width:40%"|The enemy's HP. | |||
| style="width:50%"|Use one entry per floor, with "#" as the floor number. | |||
|- | |||
! COMAP# | |||
|colspan="2"| The enemy's attack points. | |||
|- | |||
! COMEXP# | |||
|colspan="2"| The enemy's experience stat. | |||
|- | |||
! COMphys, COMneut, COMspec, COMother | |||
| The enemy's vulnerability to each type of attack. | |||
| Use "x#" (ex. "x1.0") for the stat. | |||
|- | |||
! COMfire, COMbliz, COMthun, COMaero | |||
| The enemy's vulnerability to each element. | |||
| Use "x#" (ex. "x1.0") for the stat. "x0" if the enemy is immune, and "Absorb" if they absorb the element. | |||
|- | |||
! ability | |||
| The name of the enemy's Enemy Card ability. | |||
| If the enemy only appears in ''Chain of Memories'' as an Enemy Card (ex. the ''Re:Chain of Memories'' Organization XIII cards), use "REability" instead. | |||
|- | |||
! desc | |||
|colspan="2"| The description of the enemy's Enemy Card ability. | |||
|- | |||
! duration | |||
|colspan="2"| The duration of the enemy's Enemy Card ability. | |||
|- | |||
! CP | |||
|colspan="2"| The CP cost of the enemy's Enemy Card. | |||
|- | |||
! COMworld | |||
| The worlds the enemy appears in. | |||
| Separate each world by commas. | |||
|- | |||
! cardname | |||
| The name of the enemy's Enemy Card. | |||
| Use in infoboxes that use a more recent translation of the enemy's name. | |||
|} | |||
<br> | |||
{| border="1" cellspacing="0" style="{{style|text|a}}; border: 1px {{style|kh2|c}}; width:80%" align="center" | |||
|- | |||
! colspan="3" style="{{style|kh2|a}}" | ''Kingdom Hearts II'' Parameters | |||
|- | |||
! style="width:10%"|KH2loc# | |||
| style="width:40%"|The location in which the enemy appears. | |||
| style="width:50%"|Use one entry per location, in the form KH2loc1, KH2loc2, etc. | |||
|- | |||
! KH2enc# | |||
| ''Optional'': Subtext for the location. | |||
| Use one entry per location, in the form KH2enc1, KH2enc2, etc. | |||
|- | |||
! KH2LV# | |||
| The enemy's level. | |||
| Use one entry per location, in the form KH2LV1, KH2LV2, etc. | |||
|- | |||
! KH2HP | |||
| colspan="2"|The enemy's HP multiplier. | |||
|- | |||
! KH2EXP | |||
| colspan="2"|The enemy's EXP multiplier. | |||
|- | |||
! KH2HP# | |||
| Use for enemies with set HP, like bosses. | |||
| Use one entry per location, in the form KH2HP1, KH2HP2, etc. | |||
|- | |||
! KH2phys, KH2fire, KH2bliz, KH2thun, KH2dark, KH2neut | |||
| The enemy's vulnerability to each element. | |||
| Use "x#" (ex. "x1.0") for the stat. "x0" if the enemy is immune, and "Absorb" if they absorb the element. | |||
|- | |||
! KH2reward | |||
| The enemy's drops. | |||
| Separate the different categories (HP recovery, MP recovery, Munny, items) with <nowiki><br></nowiki>. If the rewards are location specific, place a bolded header above each set of drops. | |||
|- | |||
! KH2world | |||
| The worlds the enemy appears in. | |||
| Separate each world by commas. | |||
|- | |||
! FM2tab | |||
| Use when a KHIIFM tab is needed. | |||
| Any value will do, like FMtab=* | |||
|- | |||
! FM2loc# | |||
| colspan="2"|The location in which the enemy appears, if it differs from the original. | |||
|- | |||
! FM2enc# | |||
| colspan="2"|''Optional'': Subtext for the location, if it differs from the original. | |||
|- | |||
! FM2LV# | |||
| colspan="2"|The enemy's level, if it differs from the original. | |||
|- | |||
! FM2HP | |||
| colspan="2"|The enemy's HP multiplier, if it differs from the original. | |||
|- | |||
! FM2EXP | |||
| colspan="2"|The enemy's EXP multiplier, if it differs from the original. | |||
|- | |||
! FM2HP# | |||
| colspan="2"|Use for enemies with set HP, like bosses, if it differs from the original. | |||
|- | |||
! FM2phys, FM2fire, FM2bliz, FM2thun, FM2dark, FM2neut | |||
| colspan="2"|The enemy's vulnerability to each element, if it differs from the original. | |||
|- | |||
! FM2reward | |||
| colspan="2"|The enemy's drops, if it differs from the original. | |||
|- | |||
! FM2world | |||
| colspan="2"|The worlds the enemy appears in, if it differs from the original. | |||
|} | |||
<br> | |||
{| border="1" cellspacing="0" style="{{style|text|a}}; border: 1px {{style|kh2|c}}; width:80%" align="center" | |||
|- | |||
! colspan="3" style="{{style|kh2|a}}" | ''Kingdom Hearts II'' Coliseum Parameters | |||
|- | |||
! style="width:10%"|KH2cup# | |||
| style="width:40%"|The name of the cup the enemy appears in. | |||
| style="width:50%"|Use one entry per cup, in the form KHcup1, KHcup2, etc. | |||
|- | |||
! KH2match#% | |||
| The number of the match the enemy appears. | |||
| Use one entry per match. "#" represents the cup, "%" represents the match, in the form KH2match11, KH2match12, etc. | |||
|- | |||
! KH2num#% | |||
| The number of the enemy that appears in the match. | |||
| Use one entry per match. "#" represents the cup, "%" represents the match, in the form KH2match11, KH2match12, etc. | |||
|- | |||
! CKH2LVL# | |||
| colspan="2"|The enemy's level. | |||
|- | |||
! CKH2HP | |||
| colspan="2"|The enemy's HP multiplier. | |||
|- | |||
! CKH2HP# | |||
| colspan="2"|Use for enemies with set HP, like bosses. | |||
|- | |||
! CFM2tab | |||
| Use when a KHIIFM tab is needed. | |||
| Any value will do, like CFM2tab=* | |||
|- | |||
! CFM2LV# | |||
| colspan="2"|The enemy's level, if it differs from the original. | |||
|- | |||
! CFM2HP | |||
| colspan="2"|The enemy's HP multiplier, if it differs from the original. | |||
|- | |||
! CFM2HP# | |||
| colspan="2"|Use for enemies with set HP, like bosses, if it differs from the original. | |||
|} | |||
<br> | |||
{| border="1" cellspacing="0" style="{{style|text|a}}; border: 1px {{style|khd|c}}; width:80%" align="center" | |||
|- | |||
! colspan="3" style="{{style|khd|a}}" | ''Kingdom Hearts 358/2 Days'' Parameters | |||
|- | |||
! style="width:10%"|358heart | |||
| colspan="2"|The enemy's Heart Point drops. | |||
|- | |||
! 358munny | |||
| colspan="2"|The enemy's munny drops. | |||
|- | |||
! 358HP | |||
| style="width:40%"|The enemy's HP factor. | |||
| style="width:50%"|Use "x#" (ex. "x1.0") for the stat. | |||
|- | |||
! 358EXP | |||
| The enemy's experience factor. | |||
| Use "x#" (ex. "x1.0") for the stat. | |||
|- | |||
! 358DEF | |||
| The enemy's defense factor. | |||
| Use "x#" (ex. "x1.0") for the stat. | |||
|- | |||
! 358stun | |||
| Whether the enemy can be stunned by normal attacks, by Stun attacks, or not at all. | |||
| Use "O" for "Normal atk.", "X" for "Stun atk.", and "—" for "None" | |||
|- | |||
! 358M# | |||
| The number of the mission in which the enemy appears. | |||
| Use one entry per location, in the form 358M1, 358M2, etc. | |||
|- | |||
! 358LVL# | |||
| colspan="2"|The enemy's level during the mission. | |||
|- | |||
! 358reward# | |||
| The enemy's item drops during the mission. | |||
| Indicate the probability of the drop (e.g. "Potion (10%)"). | |||
|- | |||
! 358fire<br>358bliz<br>358thun<br>358aero | |||
| The enemy's vulnerability to each element. | |||
| Use "x#" (ex. "x1.0") for the stat. "x0" if the enemy is immune, and "x-0.10" if they absorb the element. | |||
|- | |||
! 358igni<br>358free<br>358jolt<br>358toss | |||
| The enemy's vulnerability to each status effect. | |||
| Use "x#" (ex. "x1.0") for the stat. "x0" if the enemy is immune. | |||
|- | |||
! 358world | |||
| colspan="2"|The world(s) the enemy appears in. | |||
|} | |||
<br> | |||
{| border="1" cellspacing="0" style="{{style|text|a}}; border: 1px {{style|khd|c}}; width:80%" align="center" | |||
|- | |||
! colspan="3" style="{{style|khd|a}}" | ''Kingdom Hearts 358/2 Days'' Coliseum Parameters | |||
|- | |||
! style="width:10%"|358match11<br>358match21 | |||
| style="width:40%"|The match the enemy appears in. | |||
| style="width:50%"|Parameters with "1" refer to the Mission 61 games.<br>Parameters with "2" refer to the Mission 73 games. | |||
|- | |||
! 358num11<br>358num21 | |||
| colspan="2"|The number of enemies that appear in the match. | |||
|- | |||
! CKHDLVL1<br>CKHDLVL2 | |||
| colspan="2"|The enemy's level during the match. | |||
|} | |||
<br> | |||
{| border="1" cellspacing="0" style="{{style|text|a}}; border: 1px {{style|khc|c}}; width:80%" align="center" | |||
|- | |||
! colspan="3" style="{{style|khc|a}}" | ''Kingdom Hearts Re:coded'' Parameters | |||
|- | |||
! style="width:10%"|CODloc# | |||
| style="width:40%"|The world the enemy appears in. | |||
| style="width:50%"|Use one entry per location, in the form CODloc1, CODloc2, etc. | |||
|- | |||
! CODenc# | |||
| Adds a note beneath the location's name. | |||
| ''Optional:'' Use one entry per location, in the form CODenc1, CODenc2, etc. | |||
|- | |||
! CODLVL# | |||
| The level of the enemy. | |||
| Use one entry per location, in the form CODLVL1, CODLVL2, etc. Use only for enemies with stat multipliers. | |||
|- | |||
! CODHP | |||
| The multiplier for the enemy's HP. | |||
| Only one entry is needed. Use only for enemies with a HP multiplier. For enemies with set HP, CODHP# is used. | |||
|- | |||
! CODEXP | |||
| The multiplier for the enemy's EXP. | |||
| Only one entry is needed. Use only for enemies with an EXP multiplier. For enemies with set EXP, CODEXP# is used. | |||
|- | |||
! CODEXP#n | |||
| Can be used to add a reference after the EXP. | |||
| Use one entry per level, in the form CODEXP1n, CODEXP2n, etc. Use only for enemies with an EXP multiplier. For enemies with set EXP, add the reference to CODEXP#. | |||
|- | |||
! CODDEF | |||
| The multiplier for the enemy's Defense. | |||
| Only one entry is needed. Use only for enemies with a Defense multiplier. For enemies with set Defense, CODDEF# is used. | |||
|- | |||
! CODHP# | |||
| The enemy's HP. | |||
| Use one entry per level, in the form CODHP1, CODHP2, etc. Use only for enemies with a set HP. For enemies with a HP multiplier, use CODHP. | |||
|- | |||
! CODEXP# | |||
| The enemy's EXP. | |||
| Use one entry per level, in the form CODEXP1, CODEXP2, etc. Use only for enemies with a set EXP. For enemies with an EXP multiplier, use CODEXP. For bosses that do not give EXP, this entry can be left empty. | |||
|- | |||
! CODSTR# | |||
| The enemy's Strength. | |||
| Use one entry per level, in the form CODSTR1, CODSTR2, etc. Use only for enemies with a set Strength. | |||
|- | |||
! CODDEF# | |||
| The enemy's Defense. | |||
| Use one entry per level, in the form CODDEF1, CODDEF2, etc. Use only for enemies with a set Defense. For enemies with a Defense multiplier, use CODDEF. | |||
|- | |||
! CODfire, CODbliz, CODthun, CODaero | |||
| The enemy's vulnerability to each element. | |||
| Use x# for the stat (x1.0, for example). | |||
|- | |||
! CODigni, CODfree, CODjolt, CODtoss, CODslow, CODstop, CODconf, CODstun, CODmagn | |||
| The enemy's vulnerability to each status effect. | |||
| Use "O" if the enemy is affected, "X" if the enemy is immune, and "Δ" if the enemy is partially affected. | |||
|- | |||
! CODreward, CODreward1, CODreward2, CODreward3, CODreward4 | |||
| The enemy's item drops. | |||
| Use CODreward for HP balls/Munny and CODreward# for difficulty drops (1 = beginner, 2 = standard, 3 = proud, 4 = critical). | |||
|- | |||
! CODworld | |||
|colspan="2"|The worlds the enemy appears in | |||
|- | |||
! COD99HP, COD99EXP, COD99DEF | |||
|colspan="2"|Used like CODHP, CODEXP, and CODDEF, but automatically create a list of all 99 levels. Used for the Eliminator and Gold Tricholoma. When using these, CODloc# and CODLVL# do not have to be used. | |||
|} | |||
<br> | |||
{| border="1" cellspacing="0" style="{{style|text|a}}; border: 1px {{style|khc|c}}; width:80%" align="center" | |||
|- | |||
! colspan="3" style="{{style|khc|a}}" | ''Kingdom Hearts Re:coded'' System Sector Parameters | |||
|- | |||
! style="width:10%"|CODSSHP | |||
|colspan="2"|The multiplier for the bugged enemy's HP. | |||
|- | |||
! CODSSloc# | |||
| style="width:40%"|The world the enemy appears in. | |||
| style="width:50%"|Use one entry per location, in the form CODSSloc1, CODSSloc2, etc. | |||
|- | |||
! CODSSsec# | |||
| The System Sector the enemy appears in. | |||
| Use one entry per location, in the form CODSSsec1, CODSSsec2, etc. | |||
|- | |||
! CODSSflr# | |||
| The floor the enemy appears on. | |||
| Use one entry per location, in the form CODSSflr1, CODSSflr2, etc. Use only when level/type of enemy differs between floors. | |||
|- | |||
! CODSSrow# | |||
| The number of rows for the System Sector. | |||
| Can be used for enemies that have multiple different levels in one System Sector. Use either "2" or "3" | |||
|- | |||
! CODSSLVL# | |||
| The level of the enemy. | |||
| Use one entry per location, in the form CODSSLVL1, CODSSLVL2, etc. | |||
|- | |||
! CODSSflr#x, CODSSLVL#x | |||
| Used in combination with CODSSrow# for the floor and level of the second and third row. | |||
| Use CODSSflr#b and CODSSLVL#b for the second row, and CODSSflr#c and CODSSLVL#c for the third row. | |||
|- | |||
! CODSScol#, CODSScol#b, CODSScol#c | |||
| The type of the enemy | |||
| Leave blank for regular enemies (blue), use "bug" for bugged enemies (red), and use "green" for green bugged enemies (green) | |||
|- | |||
! CODSSworld | |||
|colspan="2"|The worlds the enemy appears in | |||
|} | |||
<br> | |||
{| border="1" cellspacing="0" style="{{style|text|a}}; border: 1px {{style|khc|c}}; width:80%" align="center" | |||
|- | |||
! colspan="3" style="{{style|khc|a}}" | ''Kingdom Hearts Re:coded'' Side-scrolling Parameters | |||
|- | |||
! style="width:10%"|COD2Dloc# | |||
| style="width:40%"|The world the enemy appears in. | |||
| style="width:50%"|Use one entry per location, in the form COD2Dloc1, COD2Dloc2, etc. | |||
|- | |||
! COD2DLVL# | |||
| The level of the enemy. | |||
| Use one entry per location, in the form COD2DLVL1, COD2DLVL2, etc. | |||
|- | |||
! COD2DHP | |||
| The multiplier for the enemy's HP. | |||
| Only one entry is needed. | |||
|- | |||
! COD2DEXP | |||
| The multiplier for the enemy's EXP. | |||
| Only one entry is needed. | |||
|- | |||
! COD2DDEF | |||
| The multiplier for the enemy's Defense. | |||
| Only one entry is needed. | |||
|- | |||
! COD2Dreward | |||
|colspan="2"| The item drops of the enemy. | |||
|- | |||
! colspan="3" style="{{style|khc|a}}" | ''Kingdom Hearts Re:coded'' 3D-Shooting Parameters | |||
|- | |||
! COD3Dloc# | |||
| The world the enemy appears in. | |||
| Use one entry per location, in the form COD3Dloc1, COD3Dloc2, etc. | |||
|- | |||
! COD3Denc# | |||
| Adds a note beneath the location's name. | |||
| ''Optional:'' Use one entry per location, in the form COD3Denc1, COD3Denc2, etc. | |||
|- | |||
! COD3DHP# | |||
| The enemy's HP. | |||
| Use one entry per location, in the form COD3DHP1, COD3DHP2, etc. | |||
|- | |||
! COD3DEXP# | |||
| The enemy's EXP. | |||
| Use one entry per location, in the form COD3DEXP1, COD3DEXP2, etc. | |||
|- | |||
! COD3DSTR# | |||
| The enemy's Strength. | |||
| Use one entry per location, in the form COD3DSTR1, COD3DSTR2, etc. | |||
|- | |||
! COD3DDEF# | |||
| The enemy's Defense. | |||
| Use one entry per location, in the form COD3DDEF1, COD3DDEF2, etc. | |||
|- | |||
! COD3Dreward | |||
|colspan="2"| The item drops of the enemy. | |||
|- | |||
! colspan="3" style="{{style|khc|a}}" | ''Kingdom Hearts Re:coded'' Labyrinth Parameters | |||
|- | |||
! CODlabloc# | |||
| The layer(s) the enemy appears in. | |||
| Use in the form CODlabloc1, CODlabloc2, etc. Consecutive layers with the same level can be grouped together (Layer 1-4, for example). | |||
|- | |||
! CODlabLVL# | |||
| The level of the enemy. | |||
| Use one entry per location parameter, in the form CODlabLVL1, CODlabLVL2, etc. | |||
|- | |||
! CODlabHP | |||
| The multiplier for the enemy's HP. | |||
| Only one entry is needed. | |||
|- | |||
! CODlabEXP | |||
| The multiplier for the enemy's EXP. | |||
| Only one entry is needed. | |||
|- | |||
! CODlabDEF | |||
| The multiplier for the enemy's Defense. | |||
| Only one entry is needed. | |||
|- | |||
! CODlabreward | |||
|colspan="2"| The item drops of the enemy. | |||
|} | |||
<br> | |||
{| border="1" cellspacing="0" style="{{style|text|a}}; border: 1px {{style|ddd|c}}; width:80%" align="center" | |||
|- | |||
! colspan="3" style="{{style|ddd|a}}" | ''Kingdom Hearts 3D: Dream Drop Distance'' Parameters | |||
|- | |||
! colspan="3" style="{{style|ddd|b}}"|Universal Parameters | |||
|- | |||
!DDDfire<br>DDDbliz<br>DDDthun<br>DDDwater<br>DDDdark<br>DDDligh | |||
|Resistance to each element.|| | |||
|- | |||
! colspan="3" style="{{style|ddd|b}}"|Spirit Parameters | |||
|- | |||
!nightmareimage | |||
|The image of the Nightmare counterpart, if applicable.|| | |||
|- | |||
!rareimage | |||
|The image of the Rare Nightmare counterpart, if applicable.|| | |||
|- | |||
!DDDSEXP | |||
|The Spirit's EXP modifier.|| | |||
|- | |||
!DDDdream | |||
|The Spirit's Dream Piece.|| | |||
|- | |||
!DDDSHP''' | |||
|The Spirit's HP.|| | |||
|- | |||
!DDDSSTR''' | |||
|The Spirit's Strength.|| | |||
|- | |||
!DDDSMAG''' | |||
|The Spirit's Magic.|| | |||
|- | |||
!DDDSDEF''' | |||
|The Spirit's Defence.|| | |||
|- | |||
!DDDatt''' | |||
|The Spirit's attribute.|| | |||
|- | |||
!DDDstyle''' | |||
|The Spirit's style.|| | |||
|- | |||
!DDDlink''' | |||
|The Spirit's Link Attack.|| | |||
|- | |||
!DDDdisp1<br>DDDdisp2<br>DDDdisp3<br>DDDdisp4 | |||
|The name of the Spirit's dispositions.|| | |||
|- | |||
|- | |||
!DDDdesc1<br>DDDdesc2<br>DDDdesc3<br>DDDdesc4 | |||
|The description of the Spirit's dispositions.|| | |||
|- | |||
!DDDdispab<br>DDDdispac<br>DDDdisp__ | |||
|The body part to get from one disposition to another.||The format for each parameter is DDDdisp[starting disposion][target disposition].<br>For example, ''DDDdispdb'' is the way to get from disposition d (4) to disposition b (2). | |||
|- | |||
!DDDreac | |||
|Use to indicate strong Dream Eaters with a higher Reaction Duarbility. | |||
|Any value will do, such as DDDreac=*<br>This applies to the Kooma Panda, Zolephant, Drill Sye, Halbird, Eaglider, Thunderaffe, Cera Terror, Tyranto Rex, Aura Lion, Pegaslick, Electricorn, Skelterwild, Keeba Tiger, Ryu Dragon, and Ursa Circus. | |||
|- | |||
! colspan="3" style="{{style|ddd|b}}"|Enemy Parameters | |||
|- | |||
| colspan="3" style="{{style|text|b}}"|'''Note''': There are four versions of each enemy parameter for the different types of enemies. Only the default Nightmare version is listed below; for the others, just change the prefix. | |||
*'''DDDN''' - Nightmares | |||
*'''DDDR''' - Rare Nightmares | |||
*'''DDDBS''' - Boss (Sora) | |||
*'''DDDBR''' - Boss (Riku) | |||
|- | |||
! style="width:10%"|DDDNloc1<br>DDDNloc2<br>DDDNloc# | |||
| style="width:40%"|The locations the enemy appears in. | |||
| style="width:50%"|For bosses with only one location, omit the number in the parameter name. | |||
|- | |||
!DDDNenc1<br>DDDNenc<br>DDDNenc# | |||
|The specific encounter for each appearance, if applicable. | |||
|e.g. (Portal), (Revisited) | |||
|- | |||
!DDDNLVL1<br>DDDNLV2<br>DDDNLV# | |||
|The enemy's level for each appearance. | |||
|For bosses with only one location, omit the number in the parameter name. | |||
|- | |||
!DDDNHP | |||
|The enemy's base HP value. | |||
|rowspan="5"|The HP for each appearance will be automatically calculated based on the level. | |||
|- | |||
!DDDNEXP | |||
|The enemy's base EXP value. | |||
|- | |||
!DDDNSTR | |||
|The enemy's base Strength value. | |||
|- | |||
!DDDNMAG | |||
|The enemy's base Magic value. | |||
|- | |||
!DDDNDEF | |||
|The enemy's base Defense value. | |||
|- | |||
!DDDNstun<br>DDDNmini<br>DDDNsleep<br>DDDNblind<br>DDDNstop<br>DDDNfree<br>DDDNconf<br>DDDNpois<br>DDDNmagn<br>DDDNslow<br>DDDNigni<br>DDDNbind<br>DDDNzero<br>DDDNtime<br>DDDNzant | |||
|The enemy's resistance to each status effect.|| | |||
|- | |||
!DDDNrewards | |||
|The rewards for defeating the enemy.|| | |||
|- | |||
!DDDNworlds | |||
|A list of worlds the enemy appears in.|| | |||
|- | |||
! colspan="3" style="{{style|ddd|b}}"|Additional Boss Parameters | |||
|- | |||
| colspan="3" style="{{style|text|b}}"|'''Note''': There are two versions of each boss parameter. Use '''DDDBS...''' for Sora's story, '''DDDBR...''' for Riku's story. | |||
|- | |||
!DDDBSreac1<br>DDDBSreac2<br>DDDBSreac3 | |||
|The boss's Reaction Durability for each appearance. | |||
|For bosses with only one location, omit the number in the parameter name. | |||
|- | |||
!DDDBSreal1<br>DDDBSreal2<br>DDDBSreal3 | |||
|The boss's Reality Durability for each appearance. | |||
|For bosses with only one location, omit the number in the parameter name.<br>Leave empty if Reality Shifts are disabled during the battle. | |||
|- | |||
!DDDYXHP | |||
|Use exclusively for Young Xehanort. | |||
|Any value will do, such as DDYXHP=* | |||
|} | |||
<br> | |||
{| border="1" cellspacing="0" style="{{style|text|a}}; border: 1px {{style|khdr|c}}; width:80%" align="center" | |||
|- | |||
! colspan="3" style="{{style|khdr|a}}" | ''Kingdom Hearts Dark Road'' Parameters | |||
|- | |||
! colspan="3" style="{{style|khdr|b}}"|Story | |||
|- | |||
! style="width:10%"|DRep# | |||
| style="width:40%"|The episode the enemy appears in. | |||
| style="width:50%"|"#" is not the number of the episode itself; use DRep1 for the first episode the enemy appears in, DRep2 for the second, etc. | |||
|- | |||
! DRep#r | |||
| The number of rows needed for the enemy stat table. | |||
| Use if an enemy appears in the same episode multiple times with different stats (set to number of variations). Defaults to 1. | |||
|- | |||
! DRslv# | |||
| The enemy's level. | |||
| "#" is not dependent on the episode; use DRslv1 for the level of the enemy's first appearance, DRslv2 for the second, etc. | |||
|- | |||
! DRsbp# | |||
| The enemy's BP drops. | |||
| Use DRsbp1 for the BP drops of the enemy's first appearance, DRsbp2 for the second, etc. | |||
|- | |||
! colspan="3" style="{{style|khdr|b}}"|World Battle | |||
|- | |||
! DRw# | |||
| The World Battle worlds the enemy appears in. | |||
| Use DRw1 for the first world. For each subsequent world, add the value of the corresponding DRw#r to the current number, potentially skipping over numbers; for example, if DRw1=Agrabah and DRw1r=4, then to add a second world, use DRw5=Wonderland instead of DRw2=Wonderland. | |||
|- | |||
! DRw#r | |||
| The number of rows needed for the enemy stat table. | |||
| Use if an enemy appears in multiple ranks of World Battles in the same world. Defaults to 1. | |||
|- | |||
! DRwrank# | |||
| The rank of the World Battle the enemy appears in. | |||
| Use the exact name of the rank, not a number (e.g. "★★★", not "3"). | |||
|- | |||
! DRwlv# | |||
| The enemy's level. | |||
| Use DRwlv1 for the level of the enemy's first appearance, DRwlv2 for the second, etc. | |||
|- | |||
! DRwbp# | |||
| The enemy's BP drops. | |||
| Use DRwbp1 for the BP drops of the enemy's first appearance, DRwbp2 for the second, etc. | |||
|- | |||
! colspan="3" style="{{style|khdr|b}}"|Events | |||
|- | |||
! DRe# | |||
| The name of the event the enemy appears in. | |||
| Use DRe1 for the first event, DRe2 for the second, etc. | |||
|- | |||
! DRe#r | |||
| The number of rows needed for the enemy stat table. | |||
| Use if an enemy appears in the same event multiple times with different stats (set to number of variations). Defaults to 1. | |||
|- | |||
! DRelv# | |||
| The enemy's level. | |||
| Use DRelv1 for the level of the enemy's first appearance, DRelv2 for the second, etc. | |||
|- | |||
! DRebp# | |||
| The enemy's BP drops. | |||
| Use DRebp1 for the BP drops of the enemy's first appearance, DRebp2 for the second, etc. | |||
|- | |||
! colspan="3" style="{{style|khdr|b}}"|Tower of Trials | |||
|- | |||
! DRt# | |||
| The floor number the enemy appears in. | |||
| Use DRt1 for the first event, DRt2 for the second, etc. | |||
|- | |||
! DRt#r | |||
| The number of rows needed for the enemy stat table. | |||
| Use if an enemy appears on the same floors multiple times with different stats (set to number of variations). Defaults to 1. | |||
|- | |||
! DRtper# | |||
| The time period the enemy appeared in. | |||
| For multiple time periods, separate with commas. | |||
|- | |||
! DRtlv# | |||
| The enemy's level. | |||
| Use DRtlv1 for the level of the enemy's first appearance, DRtlv2 for the second, etc. | |||
|- | |||
! DRtbp# | |||
| The enemy's BP drops. | |||
| Use DRtbp1 for the BP drops of the enemy's first appearance, DRtbp2 for the second, etc. | |||
|- | |||
! colspan="3" style="{{style|khdr|b}}"|Universal stats | |||
|- | |||
! DRphys<br>DRmag<br>DRnone<br>DRfire<br>DRwater<br>DRlightning<br>DRwind<br>DRlight<br>DRdark | |||
| The enemy's resistance to each element. | |||
| Use "Resist", "Weak", or "Immune". Defaults to "Normal". | |||
|- | |||
! DRpoison<br>DRsleep<br>DRpara<br>DRblind | |||
| The enemy's resistance to each status effect. | |||
| Use "Resist", "Weak", or "Immune". Defaults to "Normal". | |||
|- | |||
! DRattack | |||
| The enemy's attack type. | |||
| For example, "Physical" or "Magic". | |||
|- | |||
! DRstats | |||
| The enemy's stats, if applicable. | |||
| For example, "High HP + DEF". | |||
|- | |||
! DRbonus | |||
| The enemy's bonus, if applicable. | |||
| For example, "Extra BP". | |||
|- | |||
! DRdefeat1 | |||
| Use if all passive effect requirements are "Defeat 1". | |||
| Any value will do, such as DRdefeat1=true. | |||
|- | |||
! DRpass# | |||
| The passive effects from beating the enemy. | |||
| Use DRpass1 for the first effect, DRpass2 for the second, etc. | |||
|} | |||
<br> | |||
{| border="1" cellspacing="0" style="{{style|text|a}}; border: 1px {{style|mom|c}}; width:80%" align="center" | |||
|- | |||
! colspan="3" style="{{style|mom|a}}" | ''Kingdom Hearts Melody of Memory'' Parameters | |||
|- | |||
! style="width:10%"|MOMattack | |||
| style="width:40%"|The strength of the enemy's attack. | |||
| style="width:50%"|Either "Weak", "Normal", or "Strong". Omit for bosses. | |||
|- | |||
! MOMground1<br>MOMground2<br>MOMground3<br>MOMground4 | |||
| The enemy's ground types. | |||
| rowspan="2"|Standard, Moving, Multi-Attack, Ranged Attack, Jumping, Pop-Up, or Ability.<br>Omit for bosses. | |||
|- | |||
! MOMair1<br>MOMair2<br>MOMair3<br>MOMair4 | |||
| The enemy's aerial types. | |||
|- | |||
! MOMstage | |||
| The Music Stages the enemy appears in. | |||
| Separate stages by commas. | |||
|} | |||
<noinclude>[[Category:Template documentation]]</noinclude> |