4,432
edits
No edit summary |
m (changing file name) |
||
(2 intermediate revisions by 2 users not shown) | |||
Line 22: | Line 22: | ||
===Creation and influence=== | ===Creation and influence=== | ||
[[File:Sora, | [[File:Sora, Riku, and Kairi (Concept Art).png|thumb|250px|Early sketch of Riku, Sora, and Kairi.]] | ||
The ''Kingdom Hearts'' series is directed by Tetsuya Nomura, who also works as the character designer of the games. Nomura has stated that unlike working with ''Final Fantasy'' characters, keeping the main character Sora alive and interesting over multiple games is a challenge. He has also noted that, although many of the Disney characters are not normally dark and serious, there were not many challenges making them so for the story – and, despite this, their personalities shine because they maintain their own characteristics. Even though Disney gave Nomura considerable freedom in the characters and worlds used for the games, he and his staff tried to stay within the established roles of characters and boundaries of the worlds. When deciding which worlds to include in the game, the development staff tried to take into account worlds with Disney characters that would be interesting. | The ''Kingdom Hearts'' series is directed by Tetsuya Nomura, who also works as the character designer of the games. Nomura has stated that unlike working with ''Final Fantasy'' characters, keeping the main character Sora alive and interesting over multiple games is a challenge. He has also noted that, although many of the Disney characters are not normally dark and serious, there were not many challenges making them so for the story – and, despite this, their personalities shine because they maintain their own characteristics. Even though Disney gave Nomura considerable freedom in the characters and worlds used for the games, he and his staff tried to stay within the established roles of characters and boundaries of the worlds. When deciding which worlds to include in the game, the development staff tried to take into account worlds with Disney characters that would be interesting. | ||
Line 164: | Line 164: | ||
Meanwhile Brain wakes in an unknown town and meets [[Sigurd]] who explains that he is the only one that made it to this time and before leaving to his group's headquarters; Sigurd takes Brain to the fountain square to explain that he is in [[Scala ad Caelum]] and the mysterious person shows him a statue of the town's founder and first Keyblade master. Arriving Brain was happy to see that it was his old friend Ephemer. | Meanwhile Brain wakes in an unknown town and meets [[Sigurd]] who explains that he is the only one that made it to this time and before leaving to his group's headquarters; Sigurd takes Brain to the fountain square to explain that he is in [[Scala ad Caelum]] and the mysterious person shows him a statue of the town's founder and first Keyblade master. Arriving Brain was happy to see that it was his old friend Ephemer. | ||
Overtime the Player's heart merges with that of a | Overtime the Player's heart merges with that of a cloaked figure. | ||
===Xehanort's Path as a Keyblade Wielder of light and a Dark Seeker=== | ===Xehanort's Path as a Keyblade Wielder of light and a Dark Seeker=== | ||
In their elderly years, the cloaked figure spirited a descendent of Ephemer named [[Xehanort]] to the [[Destiny Islands]] to protect him from the Darknesses, believing him to be the "Child of Destiny". As a child, Xehanort was told stories about his lineage and his destiny as the "Child of Destiny" who would one day leave the islands when he was strong enough. Due to his strong connection growing up he sampled through dreams his caretaker's memories of the Keyblade War, seeing people and worlds he didn't know but wanted to meet. As Xehanort grew, the coaked figure faded into the afterlife, knowing they repaid their debt to Ephemer and the world was in good hands. | |||
Xehanort's dreams continued, and he began to view the islands as small and uneventful, wanting to explore the worlds beyond. One day, he was visited by [[Ansem, Seeker of Darkness]], his Heartless from the future, who offered him a way off the island and Xehanort accepted. Getting his first taste of darkness his heart being affected by powerful negative emotions despite being horrified he was fascinated aware that his heart could still feel. He also believed that with a strong enough heart darkness could be channeled and controlled. | |||
Returning to Scala ad Caelum he was taken in by [[Keyblade Master]] [[Odin]], becoming his seventh apprentice. Through his training, Xehanort eventually came to see his fellow pupil [[Eraqus]] as a brother and as their favorite pastime the two often played a chess game called [[Alba & Ater]]. Then Xehanort and his fellow classmates were taught the ways of the Keyblade and their role as Keyblade wielders was to protect the worlds of light from darkness. However, he was unsatisfied with this ideal so he often visited other worlds without permission to learn more. To protect himself from the darkness between worlds during his travels, he was gifted [[Keyblade Armor]]. | Returning to Scala ad Caelum he was taken in by [[Keyblade Master]] [[Odin]], becoming his seventh apprentice. Through his training, Xehanort eventually came to see his fellow pupil [[Eraqus]] as a brother and as their favorite pastime the two often played a chess game called [[Alba & Ater]]. Then Xehanort and his fellow classmates were taught the ways of the Keyblade and their role as Keyblade wielders was to protect the worlds of light from darkness. However, he was unsatisfied with this ideal so he often visited other worlds without permission to learn more. To protect himself from the darkness between worlds during his travels, he was gifted [[Keyblade Armor]]. |