Attack: Difference between revisions

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{{Game|KH1|FM1|KH2|FM2|358|KHC|RCO|BBS|FMB|DDD|DHD|AFP|KH3|3RM}}
{{Game|KH1|FM1|KH2|FM2|358|KHC|RCO|BBS|FMB|DDD|DHD|AFP|KH3|3RM}}
{{about|the recurring command|the ability|Attack (ability)}}
{{Images}}
{{Images}}
[[File:Sora (Standard Form) Attack KHII.gif|thumb|300px|Sora's initial attack in ''Kingdom Hearts II''.]]
[[File:Sora (Standard Form) Attack KHII.gif|thumb|300px|Sora's initial attack in ''Kingdom Hearts II''.]]
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==Basic Mechanics==
==Basic Mechanics==
In ''{{c|Kingdom Hearts|game}}'', ''[[Kingdom Hearts II]]'', and ''[[Kingdom Hearts 358/2 Days]]'', Attack is set at the top, default position on the command menu.
In ''{{c|Kingdom Hearts|game}}'', ''[[Kingdom Hearts II]]'', ''[[Kingdom Hearts 358/2 Days]]'', ''[[Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-]]'', and ''[[Kingdom Hearts III]]'', Attack is set at the top, default position on the [[Command Menu]].


In ''[[Kingdom Hearts Birth by Sleep]]'', Attack is assigned to {{button|x}} ({{button|c}} in the Japanese versions of the game), and in ''[[Kingdom Hearts Re:coded]]'' and ''[[Kingdom Hearts 3D: Dream Drop Distance]]'', it is assigned to {{button|dsa}}. In these games, Attack may be replaced with [[Finish Command]]s, [[Reaction Command]]s, or, in the case of ''Kingdom Hearts 3D'', [[Flowmotion Attack]]s.
In ''[[Kingdom Hearts Birth by Sleep]]'' and ''[[Kingdom Hearts Dream Drop Distance HD]]'', Attack is assigned to {{button|x}} ({{button|c}} in the Japanese versions of the game), and in ''[[Kingdom Hearts Re:coded]]'' and ''[[Kingdom Hearts 3D: Dream Drop Distance]]'', it is assigned to {{button|dsa}}. In these games, Attack may be replaced with [[Finish Command]]s, [[Reaction Command]]s, or, in the case of ''Kingdom Hearts Dream Drop Distance'', [[Flowmotion Attack]]s.


If the initial attack connects with an enemy or other target, Attack can be used repeatedly to execute an attack combo. In most games, a basic combo consists of three strikes, the last of which is a stronger, finishing strike. The number of attacks before the combo finisher can be increased by equipping [[Combo Plus]] and [[Air Combo Plus]] or decreased by equipping [[Negative Combo]]. If any attacks in the combo aside from a finisher do not connect with a target, the combo will end prematurely, unless [[Combo Master]] is equipped.
If the initial attack connects with an enemy or other target, Attack can be used repeatedly to execute an attack combo. In most games, a basic combo consists of three strikes, the last of which is a stronger, finishing strike. The number of attacks before the combo finisher can be increased by equipping [[Combo Plus]] and [[Air Combo Plus]] or decreased by equipping [[Negative Combo]]. [[Finishing Plus]] adds successive finishers to the combo. If any attacks in the combo aside from a finisher do not connect with a target, the combo will end prematurely, unless [[Combo Master]] is equipped.


The types of attacks used during the combo or the combo finisher can be changed with certain abilities, and they can be affected by [[Drive Form]]s, [[Lion Form]], [[Command Style]]s and [[Link Style]]s. In ''Kingdom Hearts II'', [[Dodge Slash]] provides an entirely new attack combo, as do [[Impact Arts]] and [[Sonic Arts]] in ''Kingdom Hearts Re:coded''.
The types of attacks used during the combo or the combo finisher can be changed with certain abilities. [[Drive Form]]s, [[Lion Form]], [[Command Style]]s, [[Impact Arts]] and [[Sonic Arts]] in ''Kingdom Hearts Re:coded'', [[Link Style]]s, and [[Formchange]]s provide entirely new combos.


In ''Kingdom Hearts 358/2 Days'', attack combos and combo finishers are dependent on the equipped weapon. Additionally, a combo will not end if an attack misses. Some weapons have a [[Y-Combo]] that is performed if {{button|dsy}} is pressed when prompted during the course of the combo.<!--Limit Break-->
In ''Kingdom Hearts 358/2 Days'', attack combos and combo finishers are dependent on the equipped weapon. Additionally, a combo will not end if an attack misses. Some weapons have a [[Y-Combo]] that is performed if {{button|dsy}} is pressed when prompted during the course of the combo.<!--Limit Break-->
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|Unleashes a powerful finishing combo move that pierces through a target's guard.
|Unleashes a powerful finishing combo move that pierces through a target's guard.
|-bgcolor="#e6e6fa"
|-bgcolor="#e6e6fa"
|'''[[Explosion]]'''
|'''{{c|Explosion|ability}}'''
|Unleashes a finishing combo move that knocks down several enemies. Damage dealt is relative to magic skill.
|Unleashes a finishing combo move that knocks down several enemies. Damage dealt is relative to magic skill.
|-bgcolor="#e6e6fa"
|-bgcolor="#e6e6fa"
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|rowspan="2"|[[Storm Flag]]
|rowspan="2"|[[Storm Flag]]
|-bgcolor="#E6E6FA"
|-bgcolor="#E6E6FA"
|'''{{c|Cyclone|ability}}'''
|'''[[Cyclone]]'''
|Whip up a violent storm.
|Whip up a violent storm.
|-bgcolor="#B2B2FF"
|-bgcolor="#B2B2FF"
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===Finish commands===
===Finish commands===
{{main|Finish command (KHBBS)|l2=Finish command (KHREC)}}
{{main|Finish command (KHBBS)|l2=Finish command (KHREC)}}
In ''Kingdom Hearts Birth by Sleep'', filling the [[Command Gauge]] with attacks on enemies allows the user to execute a special {{c|Finish command|BBS}} that replaces the Attack command. Each Command Style has a unique Finish command, and each [[Dimension Link]] has two available Finish commands, with the exception of the {{dlink|Vanitas|Vanitas D-Link}}, which has one.
In ''Kingdom Hearts Birth by Sleep'', filling the [[Command Gauge]] with attacks on enemies allows the user to execute a special {{c|Finish command|BBS}} that replaces the Attack command. Each Command Style has a unique Finish command, and each [[Dimension Link]] has two available Finish commands, with the exception of [[Vanitas]]'s D-Link, which has one.


In ''Kingdom Hearts Re:coded'', Data-Sora can equip a {{c|Finish command|RCO|Finish command chip}} in the [[Gear Matrix]]. Filling the [[Clock Gauge]] with attacks on enemies allows him to use the equipped Finish command, which replaces the Attack command. The level of the Finish command depends on the selected path through the Clock Ability Tree.
In ''Kingdom Hearts Re:coded'', Data-Sora can equip a {{c|Finish command|RCO|Finish command chip}} in the [[Gear Matrix]]. Filling the [[Clock Gauge]] with attacks on enemies allows him to use the equipped Finish command, which replaces the Attack command. The level of the Finish command depends on the selected path through the Clock Ability Tree.


===Ask for Help===
===Ask for Help===
In ''Kingdom Hearts Re:coded'', Ask for Help replaces the Attack command while having party members in [[Hollow Bastion I]]. It cycles [[Donald]] and [[Goofy]]'s focus between following you, attacking enemies and destroying blox. Donald and Goofy's current focus is displayed using icons, above the Clock Gauge.  
In ''Kingdom Hearts Re:coded'', Ask for Help replaces the Attack command while having party members in [[Hollow Bastion Part I]]. It cycles [[Donald]] and [[Goofy]]'s focus between following you, attacking enemies and destroying blox. Donald and Goofy's current focus is displayed using icons, above the Clock Gauge.  


===Rescue===
===Rescue===
In ''Kingdom Hearts Re:coded'' and ''Kingdom Hearts 3D: Dream Drop Distance'', Rescue replaces the Attack command to revive fallen party members. In ''Kingdom Hearts Re:coded'', at Hollow Bastion I, Data-Sora can revive a defeated Donald or Goofy instantly with {{button|dsa}}. In ''Kingdom Hearts 3D: Dream Drop Distance'', Sora and Riku have a 30-second time limit to revive a fallen [[Dream Eater]] by pressing {{button|dsa}} repeatedly. If they fail to use Rescue in the time limit, the Dream Eater reverts into a [[Dream Piece]].
In ''Kingdom Hearts Re:coded'' and ''Kingdom Hearts 3D: Dream Drop Distance'', Rescue replaces the Attack command to revive fallen party members. In ''Kingdom Hearts Re:coded'', at Hollow Bastion Part I, Data-Sora can revive a defeated Donald or Goofy instantly with {{button|dsa}}. In ''Kingdom Hearts 3D: Dream Drop Distance'', Sora and Riku have a 30-second time limit to revive a fallen [[Dream Eater]] by pressing {{button|dsa}} repeatedly. If they fail to use Rescue in the time limit, the Dream Eater reverts into a [[Dream Piece]].
<!--describe special commands that replace Attack, *NOT* counting reaction commands, finish commands, or flowmotion. for example:
<!--describe special commands that replace Attack, *NOT* counting reaction commands, finish commands, or flowmotion. for example:
*Command Style attacks
*Command Style attacks
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===Diving Strike===
===Diving Strike===
[[File:Diving Strike KHIIIRM.gif|thumb|Kairi using Diving Strike.]]
{{main|Diving Strike}}
In ''Kingdom Hearts III'' and ''Kingdom Hearts III Re Mind'', the attack command will be replaced with the Diving Strike command when Sora or Kairi{{RM}} are falling from a great height. This move can quickly close gaps between them, as well as break certain objects in the world hiding special treasure chests. Sora's version has him pause in midair before piercing the ground blade-first and generating a shockwave that can strike multiple enemies, while Kairi's version is identical to her [[Strike Shift]] attack.


==Other actions==
==Other actions==