Code Break: Difference between revisions

23 bytes added ,  3 months ago
(→‎Mechanics: The turrets never became orange again after a switch target)
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![[File:Prize Shot (Code Break RS) KH3D.png|200px]]||PRIZE SHOT
![[File:Prize Shot (Code Break RS) KH3D.png|200px]]||PRIZE SHOT
|When activated, turrets shoot small (unless the Forecast's effects apply) HP prizes, munny, or Droplets instead of lasers for 30 seconds, after which the effect wears off.
|When activated, turrets shoot small (unless the Forecast's effects apply) HP prizes, munny, or Droplets instead of lasers for 30 seconds, after which the turrets shoot regular bullets.
|PRIZE<br>SHOT
|PRIZE<br>SHOT
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![[File:Switch Target (Turret) (Code Break RS) KH3D.png|200px]]||SWITCH TARGET
![[File:Switch Target (Turret) (Code Break RS) KH3D.png|200px]]||SWITCH TARGET
|When activated, SWITCH TARGET causes the turret to attack Nightmares instead of the party.
|When activated, SWITCH TARGET causes the turret to indefinitely attack enemies instead of the party.
|SWITCH<br>TARGET
|SWITCH<br>TARGET
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