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In ''Kingdom Hearts II'', [[Drive Form]]s and [[summon]]s gain experience and level up independently of Sora's level.
In ''Kingdom Hearts II'', [[Drive Form]]s and [[summon]]s gain experience and level up independently of Sora's level. The same goes for commands in ''Kingdom Hearts Birth by Sleep'' for each playable character, which require command points in order to level up.


===Hit Points (HP)===
===Hit Points (HP)===
[[File:HP Gauge KHII.png|thumb|The HP Gauge in ''Kingdom Hearts II'', representing Sora's health.]]
[[File:HP Gauge KHII.png|thumb|The HP Gauge in ''Kingdom Hearts II'', representing Sora's health.]]
[[File:Enemy HP Gauge KH3D.png|thumb|The enemy's HP Gauge in ''Kingdom Hearts Dream Drop Distance HD'', appearing with the equipped Scan ability.]]
[[File:Enemy HP Gauge KH3D.png|thumb|The enemy's HP Gauge in ''Kingdom Hearts Dream Drop Distance HD'', appearing with the equipped Scan ability.]]
'''Hit Points''', '''Health Points'''{{?}}, or '''HP''', represent a character's or enemy's health. When damage is taken in battle or in the field, the damage is taken out of the current HP. Once HP falls to zero, the character is knocked out and can no longer fight until they revive by themselves or a healing item or spell is used or cast on them. In the case of the main character, losing all HP results in a [[Game Over]]. In ''Kingdom Hearts 3D: Dream Drop Distance'', once a Spirit Dream Eater's HP falls to zero, the Dream Eater is knocked out and a timer on their icon is displayed, slowly going down from 30 to 0. Once at 0, the Dream Eater expires and drops a [[Dream Piece]]. In order to revive it, Sora or Riku needs to approach the Dream Eater and repeatedly press {{button|DSA}} / {{button|x}} until the displayed gauge is full, reviving the Dream Eater with half HP. Subsequent knocks out in a single battle or the current area will have the gauge require more presses to be filled. If a boss battle ends while a Dream Eater is knocked out, it will get revived with half HP.
'''Hit Points''', '''Health Points'''{{?}}, or '''HP''', represent a character's or enemy's health. When damage is taken in battle or in the field, the damage is taken out of the current HP. Once HP falls to zero, the character is knocked out and can no longer fight until they revive by themselves, a healing item or spell is used or cast on them, or they get rescued. In the case of the main character, losing all HP results in a [[Game Over]].


HP can be restored by collecting [[HP Prize]]s, or with healing items like [[Potion]]s and [[Elixir]]s, [[Cure]] magic, or some abilities.
HP can be restored by collecting [[HP Prize]]s, or with healing items like [[Potion]]s and [[Elixir]]s, [[Cure]] magic, or some abilities.


A character's current and maximum HP are indicated on-screen by the green HP gauge, which typically accompanies an image of the character. An enemy's HP gauge will appear on-screen if the [[Scan]] ability is equipped. The exception is ''[[Kingdom Hearts Chain of Memories]]'', in which the enemy gauge automatically appears.
A character's current and maximum HP are indicated on-screen by the green HP gauge, which typically accompanies an image of the character. An enemy's HP gauge will appear on-screen if the [[Scan]] ability is equipped, with certain games displaying it automatically without the need for Scan.


====Boosting maximum HP====
====Boosting maximum HP====
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