Stats: Difference between revisions

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==Recurring Stats==
==Recurring Stats==
===Level===
===Level===
[[File:Level Up KH.png|thumb|250px|Upon gaining a level in ''Kingdom Hearts'', the bonuses, including stat increases, appear in the top-right corner of the screen.]]
[[File:Level Up KH.png|thumb|250px|Upon gaining a level in ''Kingdom Hearts'', the bonuses, including stat increases, appear in the top-left corner of the screen.]]
A character's level represents their overall growth, and most stats grow in tandem with the level; a low-level character will generally have less stamina and strength than a high-level character. The character's level will go up each time they obtain set amounts of [[experience|experience points]]; normally the level is automatically increased, while in ''[[Kingdom Hearts 358/2 Days]]'' and ''[[Kingdom Hearts Re:coded]]'', the player is instead awarded [[Level Up]] panels or chips that they can choose to equip. This generally provides the character with an assortment of bonuses to their other stats, with the exception of ''[[Kingdom Hearts Chain of Memories]]'' and ''[[Kingdom Hearts Re:Chain of Memories]]'', in which the player chooses one of three bonuses upon leveling up. In the original game, gaining a level fully restores the player character's HP, and in ''Kingdom Hearts Re:Chain of Memories'', it only does so if the chosen bonus is the HP.
A character's level represents their overall growth, and most stats grow in tandem with the level; a low-level character will generally have less stamina and strength than a high-level character. The character's level will go up each time they obtain set amounts of [[experience|experience points]]; normally the level is automatically increased, while in ''[[Kingdom Hearts 358/2 Days]]'' and ''[[Kingdom Hearts Re:coded]]'', the player is instead awarded [[Level Up]] panels or chips that they can choose to equip. This generally provides the character with an assortment of bonuses to their other stats, with the exception of ''[[Kingdom Hearts Chain of Memories]]'' and ''[[Kingdom Hearts Re:Chain of Memories]]'', in which the player chooses one of three bonuses upon leveling up. In the original game, gaining a level fully restores the player character's HP, and in ''Kingdom Hearts Re:Chain of Memories'', it only does so if the chosen bonus is the HP.


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</gallery>
</gallery>


In ''Kingdom Hearts II'', [[Drive Form]]s and [[summon]]s gain experience and level up independently of Sora's level.
In ''Kingdom Hearts II'', [[Drive Form]]s and [[summon]]s gain experience and level up independently of Sora's level. The same goes for commands in ''Kingdom Hearts Birth by Sleep'' for each playable character, which require command points in order to level up.


===Hit Points (HP)===
===Hit Points (HP)===
[[File:HP Gauge KHII.png|thumb|The HP Gauge in ''Kingdom Hearts II'', representing Sora's health.]]
[[File:HP Gauge KHII.png|thumb|The HP Gauge in ''Kingdom Hearts II'', representing Sora's health.]]
[[File:Enemy HP Gauge KH3D.png|thumb|The enemy's HP Gauge in ''Kingdom Hearts Dream Drop Distance HD'', appearing with the equipped Scan ability.]]
[[File:Enemy HP Gauge KH3D.png|thumb|The enemy's HP Gauge in ''Kingdom Hearts Dream Drop Distance HD'', appearing with the equipped Scan ability.]]
'''Hit Points''', '''Health Points'''{{?}}, or '''HP''', represent a character's or enemy's health. When damage is taken in battle or in the field, the damage is taken out of the current HP. Once HP falls to zero, the character is knocked out and can no longer fight. In the case of the main character, losing all HP results in a [[Game Over]]. HP can be restored by collecting [[HP Prize]]s, or with healing items like [[Potion]]s and [[Elixir]]s, [[Cure]] magic, or some abilities.
'''Hit Points''', '''Health Points'''{{?}}, or '''HP''', represent a character's or enemy's health. When damage is taken in battle or in the field, the damage is taken out of the current HP. Once HP falls to zero, the character is knocked out and can no longer fight until they revive by themselves, a healing item or spell is used or cast on them, or they get rescued. In the case of the main character, losing all HP results in a [[Game Over]].


A character's current and maximum HP are indicated on-screen by the green HP gauge, which typically accompanies an image of the character. An enemy's HP gauge will appear on-screen if the [[Scan]] ability is equipped. The exception is ''[[Kingdom Hearts Chain of Memories]]'', in which the enemy gauge automatically appears.
HP can be restored by collecting [[HP Prize]]s, or with healing items like [[Potion]]s and [[Elixir]]s, [[Cure]] magic, or some abilities.
 
A character's current and maximum HP are indicated on-screen by the green HP gauge, which typically accompanies an image of the character. An enemy's HP gauge will appear on-screen if the [[Scan]] ability is equipped, with certain games displaying it automatically without the need for Scan.


====Boosting maximum HP====
====Boosting maximum HP====
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====Boosting Magic====
====Boosting Magic====
In ''Kingdom Hearts'', unlike future games, Magic is determined by the user's maximum MP, and is increased by leveling up. Partaking in the methods of [[#Boosting maximum MP|boosting maximum MP]] will increase Magic as well.
In ''Kingdom Hearts II'', Magic may increase upon leveling up. Additionally, equipping some accessories also boosts Magic. Using a [[Magic Boost]] will permanently increase Magic by one. It can reach the maximum of 154.
In ''Kingdom Hearts II'', Magic may increase upon leveling up. Additionally, equipping some accessories also boosts Magic. Using a [[Magic Boost]] will permanently increase Magic by one. It can reach the maximum of 154.


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