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{{Game|KHX|UCX|XBC}}
{{Game|KHX|UCX|XBC|KH3|3RM|DR}}
{{suite}}
{{suite}}
{{Character
{{Character
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|image=[[File:Foreteller Ira KHXBC.png|350x400px]]
|image=[[File:Foreteller Ira KHXBC.png|350x400px]]
|katakana=予知者イラ
|katakana=予知者イラ
<!--source?
|java=Yūichirō Umehara-->
|romaji=Yochisha Ira
|romaji=Yochisha Ira
|enva=Matthew Mercer
|enva=Matthew Mercer
|envan=<ref>[https://youtu.be/bRAc1l_urnU?t=58m5s ''Kingdom Hearts HD 2.8 Final Chapter Prologue'' - English]</ref>
|java=Yūichirō Umehara
|java=Yuichiro Umehara
|javan=<ref>[https://www.youtube.com/watch?v=NkhXxc4Vzx4 ''KH HD 2.8 Final Chapter Prologue'' Ending Credits]</ref>
|type=Entelechy
|type=Entelechy
|charworld1=Daybreak Town
|charworld1=Daybreak Town
|game1=Kingdom Hearts χ
|game1=Kingdom Hearts χ
|journalUX=Status enhancements and powerful special attacks are a main part of his strategy. Focus on healing and defensive tactics to survive this battle.
|game2=Kingdom Hearts III
|game3=Kingdom Hearts Dark Road
|journalUX='''Story Quest'''<br>Status enhancements and powerful special attacks are a main part of his strategy. Focus on healing and defensive tactics to survive this battle.<br><br>'''HD Ira'''<br>KINGDOM HEARTS χ BC (2017)<br>The Union leader of Unicornis. He's appointed leader by the Master.
|journalXBC=One of the Master's disciples who receives a copy of the Book of Prophecies.<br>He is a reliable Keyblade Master and leader of the Union Unicornis. The Master often makes fun of his serious nature.<br>His role is to become the new leader of the foretellers after the Master vanishes.
|journalXBC=One of the Master's disciples who receives a copy of the Book of Prophecies.<br>He is a reliable Keyblade Master and leader of the Union Unicornis. The Master often makes fun of his serious nature.<br>His role is to become the new leader of the foretellers after the Master vanishes.
|journalKH3=One of the ancient Keyblade Masters. A judicious young man who dons a white robe and a unicorn mask.
}}
}}
'''Ira''' is a [[Keyblade Master]] who appears in ''[[Kingdom Hearts χ]]''. As a [[Foreteller]], he leads the [[Unicornis Union]] and is an apprentice of the [[Master of Masters]].
'''Ira''' is a [[Keyblade Master]] who appears in ''[[Kingdom Hearts χ]]''. As a [[Foreteller]], he leads the [[Unicornis Union]] and is an apprentice of the [[Master of Masters]].
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==Story==
==Story==
===Before ''Kingdom Hearts χ''===
===Before ''Kingdom Hearts χ''===
Ira is given a [[Keyblade]] forged from his own heart by the Master of Masters, who takes Ira, [[Aced]], [[Ava]], [[Gula]], [[Invi]], and [[Luxu]] as his apprentices. Ira eventually achieves the rank of [[Keyblade Master]] alongside his fellow apprentices.{{fact}}<!--Source?-->
Ira is given a [[Keyblade]] forged from his own heart by the Master of Masters, who takes Ira, [[Aced]], [[Ava]], [[Gula]], [[Invi]], and [[Luxu]] as his apprentices. Ira eventually achieves the rank of [[Keyblade Master]] alongside his fellow apprentices.{{fact}}<!--https://www.famitsu.com/news/201509/21089091.html & http://kh13.com/news/famitsu-weekly-interviews-tetsuya-nomura-new-screenshots-shown-in-famitsu-article-->


Shortly thereafter, the Master gives a copy of the [[Book of Prophecies]] to Ira and grants him leadership over the Unicornis Union as its Foreteller. As Ira and the other Foretellers read their copies of the Book of Prophecies, they are shocked by the final entry, which details an event known as the [[Keyblade War]], during which [[light]] would expire and the world would reach its end.
Shortly thereafter, the Master gives a copy of the [[Book of Prophecies]] to Ira and grants him leadership over the Unicornis Union as its Foreteller. As Ira and the other Foretellers read their copies of the Book of Prophecies, they are shocked by the final entry, which details an event known as the [[Keyblade War]], during which [[light]] would expire and the world would reach its end.
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Ira and his fellow Foretellers are soon introduced to the Master's new creation, the [[Chirithy]]. Though the [[Dream Eater|Spirit]] Chirithy are meant to aid Keyblade wielders in their endeavors, the Master warns them that if a wielder falls to [[darkness]], so will their Chirithy, causing them to transform into a [[Nightmare]].
Ira and his fellow Foretellers are soon introduced to the Master's new creation, the [[Chirithy]]. Though the [[Dream Eater|Spirit]] Chirithy are meant to aid Keyblade wielders in their endeavors, the Master warns them that if a wielder falls to [[darkness]], so will their Chirithy, causing them to transform into a [[Nightmare]].


Without warning, the Master disappears from the world, and although the Foretellers actively seek him out, they are unable to locate him. Upholding the Master's teachings, Ira and the other Foretellers begin recruiting Keyblade wielders to each of their Unions, utilizing the powers of their copies of the Book of Prophecies in the form of [[Medal (KHUχ)|Medals]] to aid their wielders in collecting [[Lux]] to maintain the balance of power.
Without warning, the Master disappears from the world, and although the Foretellers actively seek him out, they are unable to locate him. Upholding the Master's teachings, Ira and the other Foretellers begin recruiting Keyblade wielders to each of their Unions, utilizing the powers of their copies of the Book of Prophecies in the form of [[Medal (KHUχ)|Medals]] to aid their wielders in collecting [[Lux]] to maintain the balance of power.{{storylink|Quest 94: Where's Chirithy? Pt. 2}}


===''Kingdom Hearts χ[chi]''===
===''Kingdom Hearts χ[chi]''===
{{canon
{{canon
|[[File:The Power of Friendship 02 KHUX.png|thumb|right|Ira meets Player in Daybreak Town.]]
|[[File:The Power of Friendship 02 KHUX.png|thumb|Ira meets Player in Daybreak Town.]]
Having watched {{c|Player|KHχ}} defeat countless [[Heartless]] throughout [[Daybreak Town]], Ira commends them on their abilities. Ira suggests that Player should fight alongside the other Unicornis Union members to defeat larger Heartless and then leaves them to defeat a [[Darkside]]. Once the Darkside is defeated, Ira reappears and warns Player that there are others who collect light for nefarious purposes. He allows Player to discern who walks the path of darkness before he departs.
Having watched {{c|Player|KHχ}} defeat countless [[Heartless]] throughout [[Daybreak Town]], Ira commends them on their abilities. Ira suggests that Player should fight alongside the other Unicornis Union members to defeat larger Heartless and then leaves them to defeat a [[Darkside]]. Once the Darkside is defeated, Ira reappears and warns Player that there are others who collect light for nefarious purposes. He allows Player to discern who walks the path of darkness before he departs.{{storylink|Quest 3: Combat 102}}
|Player joins the Unicornis Union.
|Player joins the Unicornis Union.
}}
}}
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{{canon
{{canon
|When Neoshadows appear in Daybreak Town, Player joins three other Keyblade wielders in their efforts to quash the darkness being spread by the new species of Heartless; however, Player is the only survivor. After Chirithy witnesses another of its kind fade, Ira appears to speak with Player, revealing that while the Keyblade wielders are gathering Lux at an amazing rate, the darkness is spreading even faster. Chirithy asks if that means that there really is a traitor among them, to which Ira states that he is not willing to believe that yet.
|When Neoshadows appear in Daybreak Town, Player joins three other Keyblade wielders in their efforts to quash the darkness being spread by the new species of Heartless; however, Player is the only survivor. After Chirithy witnesses another of its kind fade, Ira appears to speak with Player, revealing that while the Keyblade wielders are gathering Lux at an amazing rate, the darkness is spreading even faster. Chirithy asks if that means that there really is a traitor among them, to which Ira states that he is not willing to believe that yet.{{storylink|Quest 250: Heartless Havoc: Fountain Square}}
|Player joins the Unicornis Union.
|Player joins the Unicornis Union.
}}
}}


One night, Player is shown a dream by Chirithy, in which Ira and the other Foretellers meet with the Master in the Foretellers' Chamber, though Nightmare Chirithy quickly puts a stop to this dream.
One night, Player is shown a dream by Chirithy, in which Ira and the other Foretellers meet with the Master in the Foretellers' Chamber, though Nightmare Chirithy quickly puts a stop to this dream.{{storylink|Quest 351: A Job Never Done Pt. 1}}


A few days later, Invi informs Ira that Aced and Gula have formed an alliance. Ira assumes that Aced is the traitor, though Invi argues that Aced's intentions indicate otherwise. However, Ira retorts that Aced is betraying the Master's teachings by forming alliances. As such, Invi volunteers to persuade Gula to dissolve his alliance with Aced, believing that Ira's intervention will only make things worse, which Ira accepts. Invi also mentions that Aced has begun to question their relationship, and as such, her reports to Ira will be less frequent.
A few days later, Invi informs Ira that Aced and Gula have formed an alliance. Ira assumes that Aced is the traitor, though Invi argues that Aced's intentions indicate otherwise. However, Ira retorts that Aced is betraying the Master's teachings by forming alliances. As such, Invi volunteers to persuade Gula to dissolve his alliance with Aced, believing that Ira's intervention will only make things worse, which Ira accepts. Invi also mentions that Aced has begun to question their relationship, and as such, her reports to Ira will be less frequent.


{{canon
{{canon
|After Player successfully completes the [[Dark Corridor Trials]], Chirithy reports back to Ira, who is pleased to hear of their progress, but Chirithy questions the wisdom of assigning such a dangerous mission. Ira laments that he has no choice but to hasten Player's training, as he must strengthen their resistance to darkness as quickly as possible and obtain as many warriors as they can get on the side of light.
|After Player successfully completes the [[Dark Corridor Trials]], Chirithy reports back to Ira, who is pleased to hear of their progress, but Chirithy questions the wisdom of assigning such a dangerous mission. Ira laments that he has no choice but to hasten Player's training, as he must strengthen their resistance to darkness as quickly as possible and obtain as many warriors as they can get on the side of light.{{storylink|Quest 500: Corridor of Darkness Pt. 10}}
|Player joins the Unicornis Union.
|Player joins the Unicornis Union.
}}
}}


{{canon
{{canon
|When Player, Chirithy, and Skuld enter the Foretellers' Chamber in search of Ephemer, they are caught by Ira. Ira divulges he caught Ephemer in the Foretellers' Chamber several days before and that Ephemer's Union collects Lux for a reason conflicting with that of the Player's Union. He accuses Ephemer of having befriended the Player solely to acquire information, and states that he eliminated Ephemer for this suspicion. Although Chirithy assures Ira that will not retaliate against him, Player decides to avenge Ephemer, but Ira emerges as the victor. As Player is cast to the ground, the façade of the Foretellers' Chamber fades away and the group find themselves in the sewers with Ava, who explains that she disguised herself as Ira in order to test Player and Skuld.
|When Player, Chirithy, and Skuld enter the Foretellers' Chamber in search of Ephemer, they are caught by Ira. Ira divulges he caught Ephemer in the Foretellers' Chamber several days before and that Ephemer's Union collects Lux for a reason conflicting with that of the Player's Union. He accuses Ephemer of having befriended the Player solely to acquire information, and states that he eliminated Ephemer for this suspicion. Although Chirithy assures Ira that will not retaliate against him, Player decides to avenge Ephemer, but Ira emerges as the victor. As Player is cast to the ground, the façade of the Foretellers' Chamber fades away and the group find themselves in the sewers with Ava, who explains that she disguised herself as Ira in order to test Player and Skuld.{{storylink|Quest 555: The Clock Tower Pt. 10}}
|Player joins the Unicornis or Vulpes Union.
|Player joins the Unicornis or Vulpes Union.
}}
}}
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}}
}}


==Appearance==
===''Kingdom Hearts III''===
Ira is a young man who hides his face under a white unicorn mask that has a gold trim. His white, hooded cloak covers a robe, shirt, and sash that are all light blue in coloration and have gold embroidering. Gold tassels appear on the front of Ira's cloak.
Ira meets with Invi, Aced, Gula, and Luxu in the Keyblade Graveyard.
 
==Design==
Ira is a young man who hides his face under a white unicorn mask that has a gold trim. His white, hooded cloak covers a robe, shirt, and sash that are all light blue in coloration and have gold embroidering. Gold tassels appear on the front of Ira's cloak.
 
Ira's name is derived from the word ''{{w|Seven deadly sins#Wrath|ira}}'', which means "wrath" in Latin and is represented by a unicorn in the ''{{w|Ancrene Wisse}}''.


==Personality==
==Personality==
Ira is a dependable individual with a no-nonsense attitude. As leader of the Foretellers, he displays this attitude when he rebukes Aced for raising his Keyblade against another. He is a mindful individual; he takes care to preserve the events that lead to the future, and tries not to upset the balance between the Unions when Gula starts collecting more Lux.
{{Q|And so, the reliable Ira, who wore the mask of the unicorn, was given his role to take over for the Master and to lead the others.|Chirithy, ''Kingdom Hearts χ Back Cover''}}
Ira is a reliable and thorough individual with a no-nonsense attitude. As the leader of the Foretellers, he displays this attitude when he rebukes Aced for raising his Keyblade against another. He is a mindful individual; he takes care to preserve the events that lead to the future, and tries not to upset the balance between the Unions when Gula starts collecting more Lux.


He can, however, be quick to make assumptions about people and about the state of affairs. He is quick to assume that there is a traitor among the five Foretellers, and he is also quick to assume that the traitor is the [[Gula|person in possession of the Lost Page]].
He can, however, be quick to make assumptions about people and about the state of affairs. He is quick to assume that there is a traitor among the five Foretellers, and he is also quick to assume that the traitor is the [[Gula|person in possession of the Lost Page]].
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{{main|Ira's Keyblade}}
{{main|Ira's Keyblade}}
Foreteller Ira wields a Keyblade that has a black handle, contrasting with a silver white pommel and guard resembling clouds. The curvature of the guard resembles a harp or lyre. The base is an etching of a white unicorn with a silvery mane and horn and yellow eyes and with red and black detail. Around the horn are rings of red, black, and silver spikes separated by gold. The shaft of the blade is silver with shining white edges. Etched into the shaft in gold and filled with black are four elongated heart-like shapes, the fourth of which resembles [[Terra's Mark]]. Eight silver spikes shoot out from around the final etching. From the uppermost spike of one side to the bottom of the other a black semicircle with silver edges appears to go through the spikes. This and a few additional spikes set in the ring form the teeth. The Keychain is made of white crystals, and the token on the end features five white spikes encircled by a white ring, with the [[Gazing Eye]] at the center.
Foreteller Ira wields a Keyblade that has a black handle, contrasting with a silver white pommel and guard resembling clouds. The curvature of the guard resembles a harp or lyre. The base is an etching of a white unicorn with a silvery mane and horn and yellow eyes and with red and black detail. Around the horn are rings of red, black, and silver spikes separated by gold. The shaft of the blade is silver with shining white edges. Etched into the shaft in gold and filled with black are four elongated heart-like shapes, the fourth of which resembles [[Terra's Mark]]. Eight silver spikes shoot out from around the final etching. From the uppermost spike of one side to the bottom of the other a black semicircle with silver edges appears to go through the spikes. This and a few additional spikes set in the ring form the teeth. The Keychain is made of white crystals, and the token on the end features five white spikes encircled by a white ring, with the [[Gazing Eye]] at the center.
Ira is a overall well rounded fighter, being capable in both magic and melee combat. His signature attack, {{c|Horn Strike|KHUχ}}, has him summon pillars of light to trap his opponent and then shatter them with a light wave, dealing massive damage.


<center><gallery>
<center><gallery>
File:Foreteller Ira's Keyblade KHX.png|Foreteller Ira's Keyblade.
File:Foreteller Ira's Keyblade KHX.png|Ira's Keyblade.
</gallery></center>
</gallery></center>
==Etymology==
Ira's name is derived from the word ''{{w|Seven deadly sins#Wrath|ira}}'', which means "wrath" in Latin and is represented by a unicorn in the ''{{w|Ancrene Wisse}}''.
==Notes and references==
{{reflist}}
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{{XChi}}
{{XChi}}
{{XBC}}
{{KH3}}
{{KHDR}}
[[Category:Keyblade Masters]]
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