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{{Game|358}} | {{Game|358}} | ||
{{ | {{tab|o-info}} | ||
{{ | {{tab|Burnout}} | ||
{{ | {{InfoWeapon358 | ||
[[ | |name=Burnout | ||
{{ | |katakana=バーニングアウト | ||
{{ | |romaji=Bāningu Auto | ||
|jpname=Burning Out | |||
|size=* | |||
|desc= A weapon that boasts superior Magic and ground combo speed. | |||
|str=+73 | |||
|strunit=+1 | |||
|ultima=+27 | |||
|mag=+41 | |||
|magunit=+3 | |||
|def=+0 | |||
|defunit=+1 | |||
|rate=+15 | |||
|rateunit=+1 | |||
|bonus=+13 | |||
|bonusunit=+1 | |||
|atkspd=1.3 | |||
|appgrd=1.25 | |||
|ability1=[[Fire Finish]] | |||
|ability2={{c|Magic Bracer|358}} | |||
|ability3=[[Magical Strike]] | |||
|get= [[Omega Gear ⑥]] (Axel) | |||
|char=Axel | |||
|v1=Blaze of Glory | |||
|v2=Outbreak | |||
}} | |||
{{tab|c}}{{tab|+}} | |||
{{InfoWeapon358 | |||
|name=Burnout+ | |||
|katakana=バーニングアウト+ | |||
|romaji=Bāningu Auto+ | |||
|jpname=Burning Out+ | |||
|image=Burnout | |||
|size=* | |||
|desc= An upgraded Burnout.<br>Boasts superior Magic and ground combo speed. | |||
|str=+103 | |||
|strunit=+1 | |||
|ultima=+15 | |||
|mag=+45 | |||
|magunit=+3 | |||
|def=+0 | |||
|defunit=+1 | |||
|rate=+20 | |||
|rateunit=+3 | |||
|bonus=+12 | |||
|bonusunit=+1 | |||
|atkspd=1.3 | |||
|appgrd=1.25 | |||
|ability1=[[Fire Finish]] | |||
|ability2=[[Combo Boost]] | |||
|ability3=[[Chain Power]] | |||
|get= [[Omega Gear+ ⑥]] (Axel) | |||
|char=Axel | |||
|v1=Blaze of Glory | |||
|v2=Outbreak | |||
}} | |||
{{tab|c}}{{tab|c}} | |||
The '''Burnout''' is a pair of [[Chakram]]s available to [[Axel]] in ''[[Kingdom Hearts 358/2 Days]]''. It can be upgraded to '''Burnout+'''. | |||
==Design== | |||
A Burnout Chakram's main wheel is split into two equal halves, both of which have a black inner edge and a red outer one. The two halves are connected by the silver handle, which is cross-shaped. Each half has four purple spikes with the same arrowhead-like design as the spikes on the Nobody logo. All of these spikes slant in the same direction. | |||
==Gameplay== | |||
The ground combo starts out with a sliding dash towards the target, slashing with a Chakram. From there, it can branch with a {{button|dsY}} combo; the caster will jump in the air, throwing the Chakram a short distance away below him. From there, the aerial combo can be used. If the {{button|dsy}} combo is not used, the combo will branch into a double slash with one Chakram. The double slash can be repeated four times, before going into the finisher. Each combo in the ground combo can be branched with the {{button|dsy}} combo, and will always go into the same thing: the caster will jump in the air, throwing the Chakram a short distance away below him. From there, the aerial combo can be used. The finisher is the same as the {{button|dsy}} combo. | |||
The aerial combo starts out with two simple slashing attacks, finished with a horizontal spinning slash. | |||
{{Chakram}} | |||
{{OmegaGear}} | {{OmegaGear}} | ||
[[fr:Épuisement]] | |||
[[ | [[de:Abbrand]] |