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(We tend to keep this in present tense (see anything KHUX). Also, I believe the JP version is still available) Tag: Undo |
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{{Game|KH2|FM2|UCX}} | {{Game|KH2|FM2|UCX}} | ||
{{youmay|the Keychain|the [[Fenrir | {{youmay|the Keychain|the [[Fenrir (Gummi Ship)|Gummi Ship Blueprint]]}} | ||
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{{InfoKeyKHII | {{InfoKeyKHII | ||
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|get=Quest 203: A Chat with the Cheshire Cat Pt. 3 (Proud Mode) | |get=Quest 203: A Chat with the Cheshire Cat Pt. 3 (Proud Mode) | ||
|recipe= | |recipe= | ||
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}} | }} | ||
{{tab|c}}{{tab|c}} | {{tab|c}}{{tab|c}} | ||
The '''Fenrir''' is a [[Keychain]] for [[Kingdom Key|Sora's]] and [[Starlight|Player's Keyblades]] that appears in ''[[Kingdom Hearts II]]'' and ''[[Kingdom Hearts Union χ]]''. The Fenrir is also one of the types of Keyblades left at the [[Keyblade Graveyard]]. | The '''Fenrir''' is a [[Keychain]] for [[Kingdom Key|Sora's]] and [[Starlight|Player's Keyblades]] that appears in ''[[Kingdom Hearts II]]'' and ''[[Kingdom Hearts Union χ]]''. The Fenrir is also one of the types of Keyblades left at the [[Keyblade Graveyard]]. | ||
==Story== | |||
===''Kingdom Hearts II''=== | |||
After defeating Sephiroth in [[Radiant Garden]], Sora witnesses a battle between Cloud, Sephiroth, and [[Tifa]]. After Sephiroth and Cloud fly away in the middle of their duel, Tifa thanks Sora for his help and gives him the Fenrir Keychain. | |||
==Design== | ==Design== | ||
The Fenrir's design differs depending on the upgrade, most of which are seen in ''Kingdom Hearts Union χ''. Unlike most Keyblades, which are modeled after {{w|lever tumbler lock}} keys, the Fenrir is modeled after a {{w|pin tumbler lock}} key. | The Fenrir's design differs depending on the upgrade, most of which are seen in ''Kingdom Hearts Union χ''. Unlike most Keyblades, which are modeled after {{w|lever tumbler lock}} keys, the Fenrir is modeled after a {{w|pin tumbler lock}} key. | ||
The default Fenrir has a bronze appearance, with a green or a rusted bronze handle. Two rods jut out of the top of the guard, similar to the {{ff|Fusion | The default Fenrir has a bronze appearance, with a green or a rusted bronze handle. Two rods jut out of the top of the guard, similar to the {{ff|Fusion Sword}}s' racks on Cloud's motorcycle, {{ff|Fenrir (motorcycle)|Fenrir}}, from ''{{ff|Final Fantasy VII: Advent Children}}''. The blade is the shaft of a pin tumbler lock key, covered in bandages from the tip to the base. The Keychain is a dull bronze, with the token being Cloud's Fenrir pendant from his ''Advent Children'' outfit. | ||
The first upgrade, also seen in ''Kingdom Hearts II'', has a red handle similar to that of the Fusion Swords and a grey color scheme. The rods on the rainguard are longer, as is the blade. The bandages on the blade are mostly gone, except for the base. | The first upgrade, also seen in ''Kingdom Hearts II'', has a red handle similar to that of the Fusion Swords and a grey color scheme. The rods on the rainguard are longer, as is the blade. The bandages on the blade are mostly gone, except for the base. | ||
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In ''Kingdom Hearts II'', despite the passive ability of [[Negative Combo]], the Fenrir Keyblade makes up for it with its high attack power. It is also the strongest Keyblade available, its strength even surpassing that of the [[Ultima Weapon]]. | In ''Kingdom Hearts II'', despite the passive ability of [[Negative Combo]], the Fenrir Keyblade makes up for it with its high attack power. It is also the strongest Keyblade available, its strength even surpassing that of the [[Ultima Weapon]]. | ||
The Fenrir is the only piece of equipment with the Negative Combo ability; in combination with the Negative Combo that Sora learns and a lack of equipped Combo Plus and Air Combo Plus abilities, Sora can attack with only combo finishers. This makes it essential for high scores in mini-games like [[Junk Sweep]], [[Cargo Climb]], and [[Phil's Training]], which focus on the use of combo finishers. Furthermore, as bosses in ''Kingdom Hearts II'' cannot be defeated unless a combo finisher is successfully performed on them, the Fenrir is quite useful against bosses who tend to interrupt Sora's combos. | The Fenrir is the only piece of equipment with the Negative Combo ability; in combination with the Negative Combo that Sora learns and a lack of equipped Combo Plus and Air Combo Plus abilities, Sora can attack with only combo finishers. This makes it essential for high scores in mini-games like [[Junk Sweep]], [[Cargo Climb]], and [[Phil's Training]], which focus on the use of combo finishers. Furthermore, as bosses in ''Kingdom Hearts II'' cannot be defeated unless a combo finisher is successfully performed on them, the Fenrir is quite useful against bosses who tend to interrupt Sora's combos, as well as abusing Sora's single-target-midair combo finisher against bosses to loop them as the hitstun inflicted from such an attack prevents a majority of other actions from them (even their forced retaliation point attack). | ||
==Other | ==Other appearances== | ||
===''Play Arts Figures''=== | |||
The Fenrir Keyblade is packaged with the Series 1 ''[[Play Arts Figures]]'' [[Valor Form]] figure. | The Fenrir Keyblade is packaged with the Series 1 ''[[Play Arts Figures]]'' [[Valor Form]] figure. | ||
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==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
Fenrir (Art).png|Concept art of the Fenrir, featuring a chocobo as the token of the Keychain, instead of Cloud's Fenrir pendant. | |||
File:Graveyard Keyblade Fenrir KHBBS.png|The variation of the Fenrir that appears in the Keyblade Graveyard. | File:Graveyard Keyblade Fenrir KHBBS.png|The variation of the Fenrir that appears in the Keyblade Graveyard. | ||
File:Fenrir Carousel KHX.png|Fenrir's carousel in ''Kingdom Hearts Union χ[Cross]''. | |||
</gallery> | </gallery> | ||
==See also== | ==See also== | ||
* [[Metal Chocobo]] | *[[Metal Chocobo]] | ||
* [[One-Winged Angel]] | *[[One-Winged Angel]] | ||
{{UCX}} | {{UCX}} | ||
{{KeybladeS}} | {{KeybladeS}} |