Ability: Difference between revisions

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{{nihongo|'''Abilities'''|アビリティ|Abiriti}} are equippable skills or effects that appear in the ''[[Kingdom Hearts (series)|Kingdom Hearts]]'' games. Abilities may be acquired and equipped in different ways, depending on the game in which they appear.
{{nihongo|'''Abilities'''|アビリティ|Abiriti}} are equippable skills or effects that appear in the ''{{c|Kingdom Hearts|series}}'' games. Abilities may be acquired and equipped in different ways, depending on the game in which they appear.


==Types==
==Types==
[[File:Ability Screen KHII.png|thumb|300px|The Abilities screen for Sora in ''Kingdom Hearts II''. Shown are the Support and Weapon abilities.]]
[[File:Ability Screen KHII.png|thumb|300px|The Abilities screen for Sora in ''Kingdom Hearts II''. Shown are the Support and Weapon abilities.]]
Abilities may be categorized in a number of different ways, but the two main types are action abilities and passive abilities. Action abilities may affect weapon combos, such as [[Vortex]] or [[Aerial Finish]], or grant whole new skills that can be used in the field, such as [[Dodge Roll]] or [[Guard]]. Passive abilities have a variety of effects, such as boosting damage dealt to enemies, enhancing weapon combos or other action abilities, and making it easier to pick up items dropped by enemies.
Abilities may be categorized in a number of different ways, but the two main types are action abilities and passive abilities. Action abilities may affect weapon combos, such as {{c|Vortex|ability}} or [[Aerial Finish]], or grant whole new skills that can be used in the field, such as [[Dodge Roll]] or [[Guard]]. Passive abilities have a variety of effects, such as boosting damage dealt to enemies, enhancing weapon combos or other action abilities, and making it easier to pick up items dropped by enemies.


In some games, certain action abilities, usually ones that increase mobility, are separated from other abilities. These may include such abilities as [[High Jump]], [[Mermaid Kick]], [[Quick Run]], or [[Glide]], among others. ''[[Kingdom Hearts (game)|Kingdom Hearts]]'' lists a number of action abilities as '''Shared Abilities''', which can be used by all party members once equipped, at no cost. In ''[[Kingdom Hearts II]]'', '''Growth Abilities''' are special action abilities that are learned and leveled up by leveling [[Drive Form]]s.
In some games, certain action abilities, usually ones that increase mobility, are separated from other abilities. These may include such abilities as [[High Jump]], [[Mermaid Kick]], [[Quick Run]], or [[Glide]], among others. ''{{c|Kingdom Hearts|game}}'' lists a number of action abilities as '''Shared Abilities''', which can be used by all party members once equipped, at no cost. In ''[[Kingdom Hearts II]]'', '''Growth Abilities''' are special action abilities that are learned and leveled up by leveling [[Drive Form]]s.


In some games, weapons may provide abilities once equipped. Additionally, some games allow multiple copies of abilities to be equipped, increasing their effect.
In some games, weapons may provide abilities once equipped. Additionally, some games allow multiple copies of abilities to be equipped, increasing their effect.


In ''Kingdom Hearts'' and ''Kingdom Hearts II'', abilities are equipped in the main menu, at the cost of '''Ability Points''', or '''AP'''. In ''[[Kingdom Hearts: Chain of Memories]]'', passive abilities are activated by using [[enemy card]]s in battle, while certain action abilities are equipped by default. In ''[[Kingdom Hearts 358/2 Days]]'', many abilities, both action and passive, are equipped by installing [[Ability Panel]]s into the panel grid, while many passive abilities are equipped by installing [[Ring Panel]]s or by linking [[Ability Unit]]s to [[Gear]]s. In ''[[Kingdom Hearts Birth by Sleep]]'', action abilities are equipped as {{c|action command|bbs}}s, while passive abilities are gained through [[Command Meld|melding commands]] together with synthesis materials or activated during certain [[Dimension Link]]s. In ''[[Kingdom Hearts Re:coded]]'', abilities may be equipped in the [[Stat Matrix]] once they are linked to a CPU, while many passive abilities can be activated through the [[Overclock]] system or by equipping [[accessory chip]]s. In ''[[Kingdom Hearts 3D: Dream Drop Distance]]'', {{c|action command|ddd}}s return, and passive abilities can be equipped through the [[Ability Link]] system.
In ''Kingdom Hearts'', ''Kingdom Hearts II'' and ''Kingdom Hearts III'', abilities are equipped in the main menu, at the cost of '''Ability Points''', or '''AP'''.


==See Also==
In ''[[Kingdom Hearts Chain of Memories]]'', passive abilities are activated by using [[enemy card]]s in battle, while certain action abilities are equipped by default.
 
In ''[[Kingdom Hearts 358/2 Days]]'', many abilities, both action and passive, are equipped by installing [[Ability Panel]]s into the panel grid, while many passive abilities are equipped by installing [[Ring Panel]]s or by linking [[Ability Unit]]s to [[Gear]]s.
 
In ''[[Kingdom Hearts Birth by Sleep]]'', action abilities are equipped as {{c|action command|bbs}}s, while passive abilities are gained through [[Command Meld|melding commands]] together with synthesis materials or activated during certain [[Dimension Link]]s.
 
In ''[[Kingdom Hearts Re:coded]]'', abilities may be equipped in the [[Stat Matrix]] once they are linked to a CPU, while many passive abilities can be activated through the [[Overclock]] system or by equipping [[accessory chip]]s.
 
In ''[[Kingdom Hearts 3D: Dream Drop Distance]]'', {{c|action command|ddd}}s return, and passive abilities can be equipped through the [[Ability Link]] system.
 
In ''[[Kingdom Hearts Union χ]]'', abilities are equipped through {{c|Medal|ucx}}s.
 
In ''[[Kingdom Hearts Dark Road]]'', abilities are techniques executed through {{c|Cards|dr}}.
 
==See also==
*[[Abilities (KH)]]
*[[Abilities (KH)]]
*[[Abilities (KHCOM)]]
*[[Abilities (KHCOM)]]
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*[[Abilities (KHREC)]]
*[[Abilities (KHREC)]]
*[[Abilities (KH3D)]]
*[[Abilities (KH3D)]]
{{BoxTop}}
*[[Abilities (KHUχ)]]
*[[Abilities (KHIII)]]
*[[Abilities (KHDR)]]
{{Mechanics}}
{{Mechanics}}
[[Category:Abilities| ]]
[[Category:Abilities| ]]
[[Category:Game elements]]
[[Category:Game elements]]
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