Sonic Blade: Difference between revisions

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===''Kingdom Hearts Chain of Memories''===
===''Kingdom Hearts Chain of Memories''===
In ''[[Kingdom Hearts Chain of Memories]]'', Sonic Blade is an [[attack sleight]] that allows Sora to dash back and forth across the field, and can be steered slightly up or down as it is executed. The dashes are slower than in other games, allowing the player time to add up to six additional thrusts by pressing {{button|dsa}} at the end of each dash. In ''[[Kingdom Hearts Re:Chain of Memories]]'', the dashes automatically target an enemy and cover a greater distance with adding a knockback effect per blow. Additional attacks are activated by pressing {{button|t}} when prompted. However, not only is the timing stricter with pressing {{button|t}} at the wrong time canceling the sleight, but any targets that are not hit by any of the initial six thrusts will cancel the sleight regardless (especially against airborne targets at a high-enough height).
In ''[[Kingdom Hearts Chain of Memories]]'', Sonic Blade is an [[attack sleight]] that allows Sora to dash back and forth across the field, and can be steered slightly up or down as it is executed. The dashes are slower than in other games, allowing the player time to add up to six additional thrusts by pressing {{button|dsa}} at the end of each dash. In ''[[Kingdom Hearts Re:Chain of Memories]]'', the dashes automatically target an enemy and cover a greater distance with adding a knockback effect per blow. Additional attacks are activated by pressing {{button|t}} when prompted. However, the timing is stricter, and pressing {{button|t}} at the wrong time will cancel the sleight. If any of the six initial thrusts miss completely, the sleight will automatically cancel, making it ineffective against evasive airborne targets.
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