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{{game|REC}} | {{game|REC}} | ||
{{Youmay|the | {{Youmay|the Sleight|[[Dark Impulse (KHBBS)|Terra's Command Style]]}} | ||
{{InfoAbility | |||
|kana=ダークインパルス | |||
|romaji=Dāku Inparusu | |||
|comname=Dark Impulse | |||
|comimage=Dark Impulse KHRECOM.gif | |||
|comel=Neutral | |||
|compow=Part 1: x2.5<br>Part 2: x6.0<br>Shock wave: x5.0 | |||
|comcard=Duel: 3 cards (Dark Mode only) | |||
}} | |||
'''Dark Impulse''' is a technique that appears in ''[[Kingdom Hearts Re:Chain of Memories]]''. It allows [[Riku]] to knock foes into the air before slamming them down to the ground, damaging multiple enemies. | |||
==Mechanics== | ==Mechanics== | ||
In ''Kingdom Hearts Re:Chain of Memories'', Dark Impulse is a [[Duel Sleight]] that is activated by winning a three-card duel against an enemy while in [[Dark Mode]]. | In ''Kingdom Hearts Re:Chain of Memories'', Dark Impulse is a [[Duel Sleight]] that is activated by winning a three-card duel against an enemy while in [[Dark Mode]]. The attack is initiated by shooting a large ball of dark energy at the enemy, similar to [[Dark Firaga]], knocking it into the air. The user then executes a high jump towards the enemy, followed by a powerful downward strike that slams the enemy to the ground and unleashes a large, dark shockwave that damages all nearby enemies upon impact. | ||
==Learning Dark Impulse== | ==Learning Dark Impulse== | ||
===''Kingdom Hearts Re:Chain of Memories''=== | ===''Kingdom Hearts Re:Chain of Memories''=== | ||
* | *Riku learns Dark Impulse after defeating [[Ansem, Seeker of Darkness]] in the [[B12F Exit Hall]]. | ||
==See also== | ==See also== | ||
*[[Impulse]] | *[[Impulse]] | ||
*[[Dark Barrage]] | |||
*[[Dark Maelstrom]] | |||
[[Category:Kingdom Hearts | [[Category:Kingdom Hearts Chain of Memories abilities]] |