Talk:Atlantica: Difference between revisions

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{{TNE|time=12:07, July 28, 2010 (UTC)|text=But I ''loved'' Deep Jungle ! *stares with puppy eyes*
{{TNE|time=12:07, July 28, 2010 (UTC)|text=But I ''loved'' Deep Jungle ! *stares with puppy eyes*


You know, we could perhaps throw that into [[Kingdom Hearts Wiki:Mirage Arena|the Mirage Arena]] one of these days...}}
You know, we could perhaps throw that into [[KHWiki:Mirage Arena|the Mirage Arena]] one of these days...}}


==Small details==
==Small details==
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**Red ones are activated with Fire, blue with Blizzard and yellow with Thunder. In fact, there's one of each around.
**Red ones are activated with Fire, blue with Blizzard and yellow with Thunder. In fact, there's one of each around.
**Sometimes, when you've already grabbed the item inside said seashells, you can possibly reopen them to get more items (mainly in the form or HP or MP orbs, if you're lucky). I had several MP and HP orbs spawn out of one, and when I tried this a second time, I had ''one single HP orb'' come out.}}
**Sometimes, when you've already grabbed the item inside said seashells, you can possibly reopen them to get more items (mainly in the form or HP or MP orbs, if you're lucky). I had several MP and HP orbs spawn out of one, and when I tried this a second time, I had ''one single HP orb'' come out.}}
== Atlantica was going to be its own full world in KH2 ==
I know, wild claim, but hear me out:
*According to [https://tcrf.net/Kingdom_Hearts_II#Atlantica The Cutting Room Floor], there are unused files for Atlantica's own command menu, mermaid Sora's health icons, and unused Moogle shop icons for Sora, Donald, and Goofy.
*Rips of the soundtracks for both [https://downloads.khinsider.com/game-soundtracks/album/kingdom-hearts-ii-gamerip vanilla] and [https://downloads.khinsider.com/game-soundtracks/album/kingdom-hearts-ii-final-mix-gamerip Final Mix] KHII have unused versions of ''Under the Sea'' and ''An Adventure in Atlantica'', different from the first game's renditions. While ''Under the Sea'' does appear in the final game, that version is the song itself, rather than a full on looping background overworld theme; it instead got replaced by ''Isn't It Lovely?''.
*To top it all off, what purpose does the Dolphin Kick hold? Its original purpose was to just move in on a locked target, something distinctly lacking in KHII.
I'm not here to add speculative information (especially since all of this is me putting pieces together and making an educated guess), but I still think it'd be interesting to look into. [[User:Aidanzapunk|Aidanzapunk]] ([[User talk:Aidanzapunk|talk]]) 17:22, 28 November 2020 (UTC)
:I don't think we should claim it was going to be a regular world, but we could mention the unused stuff in the Development section, and on the removed content page. {{User:TheSilentHero/Sig}} 18:19, 28 November 2020 (UTC)