Kingdom Hearts HD 1.5 ReMIX: Difference between revisions

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The game was released alongside ''Kingdom Hearts HD 2.5 ReMIX'' as ''[[Kingdom Hearts HD 1.5 + 2.5 ReMIX]]'' for the PlayStation 4 in March, 2017.
The game was released alongside ''Kingdom Hearts HD 2.5 ReMIX'' as ''[[Kingdom Hearts HD 1.5 + 2.5 ReMIX]]'' for the PlayStation 4 in March, 2017.
==Development==
During August 2011, Tetsuya Nomura expressed desire to release a high definition re-release of the game though he had yet to confirm such plans.<ref>http://www.andriasang.com/e/blog/2011/08/09/nomura_on_kingdom_hearts/</ref> The idea for a high definition re-release preceded plans for ''{{ff|Final Fantasy X/X-2 HD Remaster‎|Final Fantasy X}}'' re-release, and was a focus for two Square Enix programmers for over a year.<ref>http://kotaku.com/5950468/thanks-two-lovely-programmers-for-the-hd-kingdom-hearts-remix</ref>  Plans for an HD re-release were further hinted in a [[List of Glossary terms#Secret Message|Secret Message]] in ''[[Kingdom Hearts 3D: Dream Drop Distance]]'', unlocked during the [[Dive Mode#Credits|credits]].
In September 2012, Square Enix announced ''Kingdom Hearts HD 1.5 ReMIX''. It was revealed that the character models from ''[[Kingdom Hearts 3D: Dream Drop Distance]]'', like [[Sora]], [[Riku]], and [[Ansem, Seeker of Darkness|Ansem]]'s for example, are being used in ''Kingdom Hearts HD 1.5 ReMIX'' as a base for the game's characters.<ref>http://www.rpgsite.net/news/2051-kingdom-hearts-1.5-hd-remix-is-in-development-at-square-enixs-osaka-studio</ref> The cutscenes from ''Kingdom Hearts Final Mix'', which used English voice acting, would use the original Japanese voice acting, though the ''Final Mix''-exclusive cutscenes would still remain silent for both versions, much like with the original release. The only exception is the cutscene with [[Xemnas|Unknown]],<ref>https://www.youtube.com/watch?v=kbrqTuBg4cA</ref> as it used lines recycled from other cutscenes, just like the ones from the English version were used for this cutscene for the original Japanese PS2 release.<ref>https://www.youtube.com/watch?v=Wz0r0myg8sY</ref> Every cutscene from ''Kingdom Hearts 358/2 Days'', whether it was originally a prerendered scene or used in-game graphics, would be remade for Theater Mode. ''Kingdom Hearts 358/2 Days'' was originally planned to be an HD remade game, however, it would delay the development of the new title, so it ended up being within the compilation's Theater Mode.<ref>'''''[https://www.khinsider.com/news/KHDestiny-KHisland-Interviews-Tetsuya-Nomura-at-Japan-Expo-3362 KHDestiny & KHisland Interviews Tetsuya Nomura at Japan Expo! 2013]''''' '''Interviewer''': "We know that you would have liked KINGDOM HEARTS 358/2 Days to be completely remade, as was CoM with Re:CoM. In the end, the game is told in the form of videos. Was it your goal to increase the intensity of the story through expressions with more detailed characters? / '''Tetsuya Nomura''': "The KINGDOM HEARTS license has already existed for 10 years, and my goal with this remaster was to allow all players to better understand the history of the series and how the games are linked together, which is the reason we added the plot of KINGDOM HEARTS 358/2 Days. I really wanted to offer a playable version of this game but we announced the development of KINGDOM HEARTS III last month at E3, and it became our priority at the moment. Instead, we opted for a narrated version of the story of 358/2 Days."</ref>
In January 2013, Jesse McCartney, the voice of [[Roxas]], posted a picture on Instagram showing Roxas clearly displayed on a screen in a recording booth, along with the caption, "For all you 'Kingdom Hearts' Fans. Recording the next chapter, #KingdomHearts #Roxas #Gamers." McCartney also posted a minute long video of himself recording battle and combat grunts for Roxas, while also filming what looks like ''Kingdom Hearts 358/2 Days''. However, when notified, Square Enix immediately removed both the photo and video. After much fan speculation, a 2013 Q3/Q4 release was confirmed for the west on February 25, 2013.<ref>http://na.square-enix.com/game-kingdomhearts/go/article/view/blog/261657/announcing_kingdom_hearts_hd_1.5_remix</ref> It was later announced that the game would come to North America on September 10, 2013,<ref>http://blog.us.playstation.com/2013/05/07/kingdom-hearts-hd-1-5-remix-pre-order-for-limited-edition-artbook/</ref> Australia on September 12, 2013,<ref>http://www.capsulecomputers.com.au/2013/05/kingdom-hearts-hd-1-5-remix-release-date-announced-for-australia-and-nz</ref> and Europe on September 13, 2013.<ref>http://blog.eu.playstation.com/2013/05/07/pre-order-kingdom-hearts-hd-1-5-remix-limited-edition-art-book-available/</ref>
It was revealed in March 2013 in a Famitsu interview, that 66 tracks spanning across all three games (with a majority of them concentrated in ''Kingdom Hearts Final Mix'') have been re-recorded with live instrumentation, as opposed to the original games' use of the PlayStation 2's built-in tone generator for their background music.{{?}}<!--properly cite to site with quote, not just naked url--><ref>http://www.famitsu.com/news/201303/18029994.html</ref>
In June 2013, Nomura stated that the original game assets for ''Kingdom Hearts'' had been lost some time ago. He explained, "[The game data] was lost, so we had to research, and we had to dig out from the actual game what was available and recreate everything for HD. We had to recreate all the graphics and it was actually not that easy."{{?}}<!--properly cite to site with quote, not just naked url--><ref>http://www.ign.com/articles/2013/06/27/original-kingdom-hearts-assets-lost</ref><ref>http://www.youtube.com/watch?v=IpzjiMPhNBU</ref>


==Changes==
==Changes==
Changes to all three games include support for various video outputs (480p, 720p, 1080i, 1080p) and audio output supported in Dolby Digital 5.1 sound and DTS Digital Surround 5.1. There is now PlayStation 3 and Playstation 4 [[trophy]] and Xbox One achievement support and an unlockable PlayStation 3 theme for each title. In the PlayStation 4 version of the game selection menu now has a Streaming Restriction guideline, which can be viewed with the {{button|Triangle}} button. The Disney Interactive Studios logo is replaced with the Disney logo in the Xbox One version, and Streaming Restrictions are now "Before You Stream...", which can be viewed with the Y button, as akin to ''[[Kingdom Hearts 3]]''. It also allows the option to switch profiles in the Xbox One version, which can be done with the X button.
Changes to all three games include support for various video outputs (480p, 720p, 1080i, 1080p) and audio output supported in Dolby Digital 5.1 sound and DTS Digital Surround 5.1. There is now PlayStation 3 [[trophy]] and an unlockable PlayStation 3 theme for each title.


===''Kingdom Hearts Final Mix''===
===''Kingdom Hearts Final Mix''===
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Sir Christopher Lee, who originally voiced [[Ansem the Wise|DiZ]], was unable to provide new dialogue, so Corey Burton redubbed all of his lines. The late Wayne Allwine, who originally voiced [[Mickey Mouse]], was retained on the cast list despite Mickey's lines being voiced by Bret Iwan. In addition, several other actors whose roles in the original release were archived sound recordings are also credited, even though their characters do not appear in any of the new cutscenes (such as Haley Joel Osment and Jim Cummings). Several themes were rearranged, including the ''358/2 Days'' version of "[[Dearly Beloved]]".
Sir Christopher Lee, who originally voiced [[Ansem the Wise|DiZ]], was unable to provide new dialogue, so Corey Burton redubbed all of his lines. The late Wayne Allwine, who originally voiced [[Mickey Mouse]], was retained on the cast list despite Mickey's lines being voiced by Bret Iwan. In addition, several other actors whose roles in the original release were archived sound recordings are also credited, even though their characters do not appear in any of the new cutscenes (such as Haley Joel Osment and Jim Cummings). Several themes were rearranged, including the ''358/2 Days'' version of "[[Dearly Beloved]]".
==Development==
During August 2011, Tetsuya Nomura expressed desire to release a high definition re-release of the game though he had yet to confirm such plans.<ref>http://www.andriasang.com/e/blog/2011/08/09/nomura_on_kingdom_hearts/</ref> The idea for a high definition re-release preceded plans for ''{{ff|Final Fantasy X/X-2 HD Remaster‎|Final Fantasy X}}'' re-release, and was a focus for two Square Enix programmers for over a year.<ref>http://kotaku.com/5950468/thanks-two-lovely-programmers-for-the-hd-kingdom-hearts-remix</ref>  Plans for an HD re-release were further hinted in a [[List of Glossary terms#Secret Message|Secret Message]] in ''[[Kingdom Hearts 3D: Dream Drop Distance]]'', unlocked during the [[Dive Mode#Credits|credits]].
In September 2012, Square Enix announced ''Kingdom Hearts HD 1.5 ReMIX''. It was revealed that the character models from ''[[Kingdom Hearts 3D: Dream Drop Distance]]'', like [[Sora]], [[Riku]], and [[Ansem, Seeker of Darkness|Ansem]]'s for example, are being used in ''Kingdom Hearts HD 1.5 ReMIX'' as a base for the game's characters.<ref>http://www.rpgsite.net/news/2051-kingdom-hearts-1.5-hd-remix-is-in-development-at-square-enixs-osaka-studio</ref> The cutscenes from ''Kingdom Hearts Final Mix'', which used English voice acting, would use the original Japanese voice acting, though the ''Final Mix''-exclusive cutscenes would still remain silent for both versions, much like with the original release. The only exception is the cutscene with [[Xemnas|Unknown]],<ref>https://www.youtube.com/watch?v=kbrqTuBg4cA</ref> as it used lines recycled from other cutscenes, just like the ones from the English version were used for this cutscene for the original Japanese PS2 release.<ref>https://www.youtube.com/watch?v=Wz0r0myg8sY</ref> Every cutscene from ''Kingdom Hearts 358/2 Days'', whether it was originally a prerendered scene or used in-game graphics, would be remade for Theater Mode. ''Kingdom Hearts 358/2 Days'' was originally planned to be an HD remade game, however, it would delay the development of the new title, so it ended up being within the compilation's Theater Mode.<ref>'''''[https://www.khinsider.com/news/KHDestiny-KHisland-Interviews-Tetsuya-Nomura-at-Japan-Expo-3362 KHDestiny & KHisland Interviews Tetsuya Nomura at Japan Expo! 2013]''''' '''Interviewer''': "We know that you would have liked KINGDOM HEARTS 358/2 Days to be completely remade, as was CoM with Re:CoM. In the end, the game is told in the form of videos. Was it your goal to increase the intensity of the story through expressions with more detailed characters? / '''Tetsuya Nomura''': "The KINGDOM HEARTS license has already existed for 10 years, and my goal with this remaster was to allow all players to better understand the history of the series and how the games are linked together, which is the reason we added the plot of KINGDOM HEARTS 358/2 Days. I really wanted to offer a playable version of this game but we announced the development of KINGDOM HEARTS III last month at E3, and it became our priority at the moment. Instead, we opted for a narrated version of the story of 358/2 Days."</ref>
In January 2013, Jesse McCartney, the voice of [[Roxas]], posted a picture on Instagram showing Roxas clearly displayed on a screen in a recording booth, along with the caption, "For all you 'Kingdom Hearts' Fans. Recording the next chapter, #KingdomHearts #Roxas #Gamers." McCartney also posted a minute long video of himself recording battle and combat grunts for Roxas, while also filming what looks like ''Kingdom Hearts 358/2 Days''. However, when notified, Square Enix immediately removed both the photo and video. After much fan speculation, a 2013 Q3/Q4 release was confirmed for the west on February 25, 2013.<ref>http://na.square-enix.com/game-kingdomhearts/go/article/view/blog/261657/announcing_kingdom_hearts_hd_1.5_remix</ref> It was later announced that the game would come to North America on September 10, 2013,<ref>http://blog.us.playstation.com/2013/05/07/kingdom-hearts-hd-1-5-remix-pre-order-for-limited-edition-artbook/</ref> Australia on September 12, 2013,<ref>http://www.capsulecomputers.com.au/2013/05/kingdom-hearts-hd-1-5-remix-release-date-announced-for-australia-and-nz</ref> and Europe on September 13, 2013.<ref>http://blog.eu.playstation.com/2013/05/07/pre-order-kingdom-hearts-hd-1-5-remix-limited-edition-art-book-available/</ref>
It was revealed in March 2013 in a Famitsu interview, that 66 tracks spanning across all three games (with a majority of them concentrated in ''Kingdom Hearts Final Mix'') have been re-recorded with live instrumentation, as opposed to the original games' use of the PlayStation 2's built-in tone generator for their background music.{{?}}<!--properly cite to site with quote, not just naked url--><ref>http://www.famitsu.com/news/201303/18029994.html</ref>
In June 2013, Nomura stated that the original game assets for ''Kingdom Hearts'' had been lost some time ago. He explained, "[The game data] was lost, so we had to research, and we had to dig out from the actual game what was available and recreate everything for HD. We had to recreate all the graphics and it was actually not that easy."{{?}}<!--properly cite to site with quote, not just naked url--><ref>http://www.ign.com/articles/2013/06/27/original-kingdom-hearts-assets-lost</ref><ref>http://www.youtube.com/watch?v=IpzjiMPhNBU</ref>


==Notes and references==
==Notes and references==