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(→Command Board: Well, that leaves the Mirage Arena, and one or two in-game tutorials from later in the game...) |
(TSH, replacing image links) |
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*Basic Controls | *Basic Controls | ||
**Obtainment: Grey Area, post "Opening" cutscene | **Obtainment: Grey Area, post "Opening" cutscene | ||
**Information:<font color=#FFFF00>Use (directional pad image, in yellow)</font> to move around. <font color=#FFFF00>Approach someone</font> and <font color=#FFFF00> press [[File: | **Information:<font color=#FFFF00>Use (directional pad image, in yellow)</font> to move around. <font color=#FFFF00>Approach someone</font> and <font color=#FFFF00> press [[File:Button A.png|x20px]] <!--in yellow--></font> to talk to them. | ||
===Day 8 (The Icing on the Cake)=== | ===Day 8 (The Icing on the Cake)=== | ||
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*Reaching High Places | *Reaching High Places | ||
**Obtainment: [[Mission 01]] | **Obtainment: [[Mission 01]] | ||
**Information, two pages: <font color=#FFFF00>Press [[File: | **Information, two pages: <font color=#FFFF00>Press [[File:Button B.png|x20px]] <!--in yellow--></font> to jump. You can also <font color=#FFFF00>grab ledges</font> that are otherwise out of reach. (Page 1) <font color=#FFFF00>Press (directional pad, up, in yellow)</font> while hanging to <font color=#FFFF00>pull yourself up...</font> ...or press [[File:Button B.png|x20px]] again to drop down. (Page 2) | ||
*Adjusting the Camera | *Adjusting the Camera | ||
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*Treasure Chests | *Treasure Chests | ||
**Obtainment: [[Mission 01]] | **Obtainment: [[Mission 01]] | ||
**Information: <font color=#FFFF00>Press [[File: | **Information: <font color=#FFFF00>Press [[File:Button A.png|x20px]] while next to a chest</font> to open it. Chests contain a variety of helpful items. Collect as many as you can! | ||
*The Backpack | *The Backpack | ||
**Obtainment: [[Mission 01]] | **Obtainment: [[Mission 01]] | ||
**Information, two pages: Items you collect are stored in your <font color=#FFFF00>backpack.</font> To get your backpack, <font color=#FFFF00>press [[File: | **Information, two pages: Items you collect are stored in your <font color=#FFFF00>backpack.</font> To get your backpack, <font color=#FFFF00>press [[File:Button X.png|x20px]]</font> until the <font color=#FFFF00>Items command</font> is selected, then <font color=#FFFF00>press [[File:Button A.png|x20px]].</font> (Page 1) Items on the list can be <font color=#FFFF00>discarded</font>-or, in the case of recovery items, <font color=#FFFF00>used.</font> Anything you throw away will appear on the screen and can be <font color=#FFFF00>collected again.</font> (Page 2) | ||
*RTC | *RTC | ||
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*Standard Attacks | *Standard Attacks | ||
**Obtainment: [[Mission 02]] | **Obtainment: [[Mission 02]] | ||
**Information: <font color=#FFFF00>Press [[File: | **Information: <font color=#FFFF00>Press [[File:Button A.png|x20px]]</font> to attack with the <font color=#FFFF00>Keyblade.</font> <font color=#FFFF00>Keep pressing [[File:Button A.png|x20px]]</font> with the right timing to perform a devastating <font color=#FFFF00>combo!</font> | ||
*Prizes | *Prizes | ||
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*Locking On | *Locking On | ||
**Obtainment: Mission 02 | **Obtainment: Mission 02 | ||
**Information: <font color=#FFFF00>Rapidly press [[File: | **Information: <font color=#FFFF00>Rapidly press [[File:Button R.png|x20px]] twice</font> to <font color=#FFFF00>lock on</font> to an enemy. Cycle to the <font color=#FFFF00>next target</font> by <font color=#FFFF00>pressing [[File:Button R.png|x20px]] once.</font> Rapidly press [[File:Button R.png|x20px]] twice to exit lock-on mode. | ||
*Heart Points | *Heart Points | ||
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*Magic | *Magic | ||
**Obtainment: Mission 04 | **Obtainment: Mission 04 | ||
**Information: To access your magic, <font color=#FFFF00>press [[File: | **Information: To access your magic, <font color=#FFFF00>press [[File:Button X.png|x20px]]</font> until the <font color=#FFFF00>Magic command</font> is selected, then <font color=#FFFF00>press [[File:Button A.png|x20px]].</font> You have a <font color=#FFFF00>limited number of magic casts,</font> but you can recover them by using <font color=#FFFF00>Ethers.</font> | ||
*Recovery Items | *Recovery Items | ||
**Obtainment: Mission 04 | **Obtainment: Mission 04 | ||
**Information, two pages: To use a recovery item, <font color=#FFFF00>use [[File: | **Information, two pages: To use a recovery item, <font color=#FFFF00>use [[File:Button X.png|x20px]] to select the <font color=#FFFF00>Items command.</font> Choose an item, then <font color=#FFFF00>press [[File:Button A.png|x20px]].</font> Once you use an item, it's gone.</font> This goes for both installed items and those in your backpack. (Page 1) Items must be <font color=#FFFF00>installed in slots</font> like everything else if you want to take them along on missions. Plan in advance for tougher missions! (Page 2) | ||
*Shortcuts | *Shortcuts | ||
**Obtainment: Mission 04 | **Obtainment: Mission 04 | ||
**Information, two pages: Magic and recovery items can be set to a <font color=#FFFF00>shortcut menu. Hold [[File: | **Information, two pages: Magic and recovery items can be set to a <font color=#FFFF00>shortcut menu. Hold [[File:Button L.png|x20px]]</font> while selecting an item or magic, then <font color=#FFFF00>press [[File:Button A.png|x20px]] [[File:Button B.png|x20px]] [[File:Button X.png|x20px]] [[File:Button Y.png|x20px]]</font> to assign it to that button. (Page 1) Next, <font color=#FFFF00>close</font> the item or magic menu. <font color=#FFFF00>Hold [[File:Button L.png|x20px]],</font> and you will see your shortcuts. While holding [[File:Button L.png|x20px]], <font color=#FFFF00>press [[File:Button A.png|x20px]] [[File:Button B.png|x20px]] [[File:Button X.png|x20px]] [[File:Button Y.png|x20px]]</font> to use that shortcut. Backpack items cannot be assigned. (Page 2) | ||
===Day 12 (A Closed World)=== | ===Day 12 (A Closed World)=== | ||
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*Recon Missions | *Recon Missions | ||
**Obtainment: Mission 05 | **Obtainment: Mission 05 | ||
**Information, two pages: For recon missions like this one, <font color=#FFFF00>approach recon points</font> and <font color=#FFFF00>press [[File: | **Information, two pages: For recon missions like this one, <font color=#FFFF00>approach recon points</font> and <font color=#FFFF00>press [[File:Button A.png|x20px]]</font> to examine theme. You must <font color=#FFFF00>defeat any nearby foes first.</font> Recon points you find are <font color=#FFFF00>marked on the map.</font> (Page 1) Find enough clues to make a <font color=#FFFF00>breakthrough,</font> and the <font color=#FFFF00>Mission Gauge will fill.</font> Breakthroughs reveal new recon points, allowing you to proceed with the mission. (Page 2) | ||
===Day 13 (Deeds to be Done)=== | ===Day 13 (Deeds to be Done)=== | ||
*Limit Breaks | *Limit Breaks | ||
**Obtainment: [[Mission 06]] | **Obtainment: [[Mission 06]] | ||
**Information: Once your <font color=#FFFF00>HP falls into the yellow range, hold [[File: | **Information: Once your <font color=#FFFF00>HP falls into the yellow range, hold [[File:Button A.png|x20px]]</font> and you can activate your <font color=#FFFF00>Limit Break.</font> Your attacks will deal massive damage <font color=#FFFF00>until the white line reaches the left edge</font> of your HP gauge. | ||
===Day 14 (Friends)=== | ===Day 14 (Friends)=== | ||
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*Selecting a Mission | *Selecting a Mission | ||
**Obtainment: Grey Area | **Obtainment: Grey Area | ||
**Information, two pages: Check in with Saix to see a list of <font color=#FFFF00>currently available missions.</font> First, <font color=#FFFF00>select a mission</font> from the list. (Page 1) This will open a <font color=#FFFF00>mission brief.</font> Use (control pad) to review the summary and objectives, then <font color=#FFFF00>press [[File: | **Information, two pages: Check in with Saix to see a list of <font color=#FFFF00>currently available missions.</font> First, <font color=#FFFF00>select a mission</font> from the list. (Page 1) This will open a <font color=#FFFF00>mission brief.</font> Use (control pad) to review the summary and objectives, then <font color=#FFFF00>press [[File:Button A.png|x20px]]</font> to embark on the mission. (Page 2) | ||
===Day 15 (Missions)=== | ===Day 15 (Missions)=== | ||
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===Day 52 (Solitude)=== | ===Day 52 (Solitude)=== | ||
*Level Links | *Organization Emblems | ||
**Obtainment: | |||
**Information, two pages: <font color=#FFFF00>Collect the Organization emblems</font> scattered across the map. The emblems have <font color=#FFFF00>rings of light</font> around them which <font color=#FFFF00>get smaller as time elapses,</font> and eventually <font color=#FFFF00>vanish.</font> (Page 1) If you want to <font color=#FFFF00>completely fill the Mission Gauge,</font> you must grab the emblems <font color=#FFFF00>with their rings intact. Recharge</font> the rings by <font color=#FFFF00>grabbing other emblems</font> or <font color=#FFFF00>defeating enemies.</font> (Page 2) | |||
*Level Links | |||
**Obtainment: Grey Area; given with link panel/any time you obtain a panel with links | |||
**Information: Some level panels <font color=#FFFF00>don't actually raise your level.</font> Instead, they generate a link zone. <font color=#FFFF00>Link up normal Level Up panels</font> to this zone to <font color=#FFFF00>multiply</font> the number of levels you gain! | |||
===Day 71 (Reunion)=== | ===Day 71 (Reunion)=== | ||
*Challenges & Ordeal Badges | *Challenges & Ordeal Badges | ||
**Obtainment: | |||
**Information, two pages: Now you can try your hand at <font color=#FFFF00>Challenges!</font> Find <font color=#FFFF00>Ordeal Badges</font> to unlock these tricky missions. Challenges show up on the Holo-Missions menu once the missions you found them in become available. (Page 1) Challenges feature special <font color=#FFFF00>restrictions,</font> and your performance will be <font color=#FFFF00>judged on different factors.</font> Perform well to earn <font color=#FFFF00>Challenge Sigils</font> you can trade in at shops for all kinds of <font color=#FFFF00>freebies.</font> | |||
*Freebies | |||
**Obtainment: (same requirement as for Challenges and Ordeal Badges) | |||
**Information: You can now collect <font color=#FFFF00>freebies</font> at the shop. Rack up <font color=#FFFF00>Challenge Sigils</font> and <font color=#FFFF00>Mission Crowns...</font> ... to earn free stuff based on <font color=#FFFF00>how many you've collected</font> during Challenges and Mission Mode. | |||
===Day 72 (Change)=== | ===Day 72 (Change)=== | ||
*Pursuing Targets | *Pursuing Targets | ||
**Obtainment: [[Mission 21]] | |||
**Information: Pursue the target by <font color=#FFFF00>keeping him inside your blue zone.</font> Careful! If he <font color=#FFFF00>escapes,</font> or <font color=#FFFF00>you enter his red zone,</font> you'll be caught. | |||
===Day 74 (Trio)=== | ===Day 74 (Trio)=== | ||
*Expanding Your Backpack | *Expanding Your Backpack | ||
**Obtainment:Grey Area, after obtaining a backpack panel w/ links | |||
**Information: Install a <font color=#FFFF00>Backpack</font> panel into your slots and you will be able to <font color=#FFFF00>pick up more items</font> during missions. This also means you can carry more stuff home. | |||
===Day 79=== | ===Day 79=== | ||
*Stay Out of Sight | *Stay Out of Sight | ||
**Obtainment: [[Mission 27]] | |||
**Information: Careful! If you enter Lumiere's line of sight- <font color=#FFFF00>the red zone</font>- you'll be caught. This will force you to return to where you started. Find a way to advance <font color=#FFFF00>without being seen.</font> | |||
===Day 97 (Transfer)=== | ===Day 97 (Transfer)=== | ||
*Storing and Retrieving Decks | *Storing and Retrieving Decks | ||
**Obtainment: Grey Area | |||
**Information: You can <font color=#FFFF00>store</font> your current panel arrangement in a <font color=#FFFF00>deck...</font> ...and then <font color=#FFFF00>retrieve</font> it if you need it again later. (Remember to <font color=#FFFF00>save</font> if you want to keep your decks!) | |||
===Day 117=== | ===Day 117=== | ||
*News from the Shop | *News from the Shop | ||
**Obtainment: Grey Area | |||
**Information: The <font color=#FFFF00>Moogle Shop</font> has some <font color=#FFFF00>brand new items</font> in stock. Take a look! You can also <font color=#FFFF00>synthesize weapon panels</font> now. Try to create a more powerful weapon! | |||
*Phil's Training | |||
**Obtainment: [[Mission 36]] | |||
**Information: <font color=#FFFF00>Break barrels to earn points.</font> Chain-break them for more points! Smack one barrel into another barrel or an enemy for even MORE points! | |||
===Day 118 (Lazy Day)=== | ===Day 118 (Lazy Day)=== | ||
*Grandstander | *Grandstander | ||
**Obtainment: [[Mission 37]] | |||
**Information: Hit the <font color=#FFFF00>ball</font> to <font color=#FFFF00>propel it into the air. See how many times you can hit it</font> before it falls to the ground <font color=#FFFF00>five times.</font> | |||
===Day 153 (Disjointed Days)=== | ===Day 153 (Disjointed Days)=== | ||
*Hunting for Heartless | *Hunting for Heartless | ||
**Obtainment: [[Mission 45]] | |||
**Information: Heartless are <font color=#FFFF00>hiding everywhere</font>- not just in Jack's balloons. Examine everything carefully! <font color=#FFFF00>Give Zero a bone</font> and he'll <font color=#FFFF00>show you one of the Heartless's hiding places.</font> | |||
===Day 173 (Lies)=== | ===Day 173 (Lies)=== | ||
*Powering Up Abilities | *Powering Up Abilities | ||
**Obtainment: Grey Area | |||
**Information: Some ability panels come in multiple sizes. The ones with <font color=#FFFF00>larger link zones</font> can be <font color=#FFFF00>powered up more...</font> ...but that also leaves <font color=#FFFF00>less room for other kinds of panels.</font> Try to find the right balance. | |||
*Auto-Glide | |||
**Obtainment: [[Mission 53]] | |||
**Information: You can now use <font color=#FFFF00>Auto-Glide</font> to fly. First, <font color=#FFFF00>press [[File:Button Y.png|x20px]] while jumping</font> to float. <font color=#FFFF00>Pressing [[File:Button Y.png|x20px]]</font> will take you <font color=#FFFF00>higher. Use [[File:Button B.png|x20px]]</font> to <font color=#FFFF00>descend.</font> You can now move freely with <font color=#FFFF00>(directional pad image).</font> | |||
===Day 225 (Quietude)=== | |||
*Powering Up Limit Breaks | |||
**Obtainment: Reaching "expert rank;" obtaining Final Limit panel | |||
**Information: Install a <font color=#FFFF00>Final Limit</font> panel to release your <font color=#FFFF00>Limit Break's true power.</font> This also causes the white line in your HP gauge to rebound, increasing <font color=#FFFF00>how long the Limit Break lasts.</font> | |||
===Day 300 (Shutdown)=== | ===Day 300 (Shutdown)=== | ||
*Treasure Hunt | *Treasure Hunt | ||
**Obtainment: [[Mission 77]] | |||
**Information: Visit <font color=#FFFF00>suspiciously-marked spots</font> on the map and use your Keyblade to dig. Unfortunately, <font color=#FFFF00>the map is torn and you're missing part of it...</font> Where could the rest be? | |||
===Mission Mode=== | ===Mission Mode=== | ||
*Gathering Gates | *Gathering Gates | ||
**Obtainment: [[Mission 00]] | |||
**Information: You can pass through <font color=#FFFF00>Gathering Gates</font> once <font color=#FFFF00>all players have gathered in front of them.</font> Standing by the gate also <font color=#FFFF00>protects you from other players' attacks.</font> | |||
*Mission Points | |||
**Obtainment: Mission 00 | |||
**Information: Defeat enemies or collect mission prizes to earn <font color=#FFFF00>Mission Points. The player with the most at the end wins!</font> Keep coming in first, and it might just pay off... | |||
*Mission Mode RTC | |||
**Obtainment: Mission 00 | |||
**Information: In Mission Mode, a <font color=#FFFF00>countdown</font> will occur once the dark corridor opens at the end of the mission. The mission will end when the timer reaches zero. <font color=#FFFF00>RTC before then</font> to earn bonus points. | |||
===Player directed tutorials (aka, whenever you [freely] choose something)=== | ===Player directed tutorials (aka, whenever you [freely] choose something)=== | ||
*The Holo-Mission Menu | *The Holo-Mission Menu | ||
**Obtainment: Whenever you click on Holo-Missions section from menu screen | |||
**Information: All your missions, <font color=#FFFF00>whether you chose to accept them or not,</font> are stored for you as <font color=#FFFF00>Holo-Missions.</font> See if you can complete them all! | |||
==Birth by Sleep== | ==Birth by Sleep== | ||
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Your current shortcut<br>is highlighted in yellow. | Your current shortcut<br>is highlighted in yellow. | ||
<br><br> | <br><br> | ||
In combat, you can jump<br>right to your shortcut by<br>pressing {{button|dpad}}.<ref>The Left Directional Button | In combat, you can jump<br>right to your shortcut by<br>pressing {{button|dpad}}.<ref name="left">The Left Directional Button is highlighted in red</ref> | ||
====Shotlock Commands==== | ====Shotlock Commands==== | ||
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===First, Get Down the Basics=== | ===First, Get Down the Basics=== | ||
;Controls | ;Controls <small>('''Unlocked:''' Start of Dive to the Heart)</small> | ||
Use {{button|dpad}} to move around.<br>Use {{button|dsb}} to jump. | Use {{button|dpad}} to move around.<br>Use {{button|dsb}} to jump. | ||
*'''The "Attack" Command'''<br> | *'''The "Attack" Command''' <small>('''Unlocked: First fight of Dive to the Heart''')</small><br> | ||
Press {{button|dsa}} to <font color=blue>attack</font>.<br>Keep pressing to chain together a <font color=blue>combo</font>! | Press {{button|dsa}} to <font color=blue>attack</font>.<br>Keep pressing to chain together a <font color=blue>combo</font>! | ||
*'''The Command Deck'''<br> | *'''The Command Deck''' <small>('''Unlocked: Third fight of Dive to the Heart''')</small><br> | ||
The blue boxes above the Attack command<br>are called <font color=blue>deck commands</font>. Press {{button|dsx}} to use the<br>command in the middle box. You must wait for<br>deck commands to <font color=blue>reload between uses</font>. | The blue boxes above the Attack command<br>are called <font color=blue>deck commands</font>. Press {{button|dsx}} to use the<br>command in the middle box. You must wait for<br>deck commands to <font color=blue>reload between uses</font>. | ||
*'''Auto-Jump'''<br> | *'''Auto-Jump''' <small>('''Unlocked: After first conversation with Wakka.''')</small><br> | ||
Keep holding {{button|dpad}} as you approach a ledge<br>and you will <font color=blue>automatically jump up or across</font>,<br>depending on context. | Keep holding {{button|dpad}} as you approach a ledge<br>and you will <font color=blue>automatically jump up or across</font>,<br>depending on context. | ||
*'''Adjusting the Camera'''<br> | *'''Adjusting the Camera''' <small>('''Unlocked: Start of Dive to the Heart''')</small><br> | ||
Hold {{button|shoulderr}} and press {{button|dpad}}, or just slide<br>along the map on the Touch Screen<br>to adjust the camera. | Hold {{button|shoulderr}} and press {{button|dpad}}, or just slide<br>along the map on the Touch Screen<br>to adjust the camera. | ||
*'''Locking On'''<br> | *'''Locking On''' <small>('''Unlocked: At the start of the second fight of Dive to the Heart''')</small><br> | ||
Lock on to an enemy to <font color=blue>automatically<br>keep it in your sights</font>.<br>{{button|shoulderl}} + {{button|shoulderr}} (tap): Lock on/ Exit lock-on<br>{{button|shoulderl}} + {{button|shoulderr}} (hold) + {{button|dpad}}<ref>D-Pad icon here has the up and down buttons highlighted here.</ref>: Change targets | Lock on to an enemy to <font color=blue>automatically<br>keep it in your sights</font>.<br>{{button|shoulderl}} + {{button|shoulderr}} (tap): Lock on/ Exit lock-on<br>{{button|shoulderl}} + {{button|shoulderr}} (hold) + {{button|dpad}}<ref>D-Pad icon here has the up and down buttons highlighted here.</ref>: Change targets | ||
;The HP Gauge | ;The HP Gauge <small>('''Unlocked:First fight of Dive to the Heart''')</small> | ||
The green gauge in the lower right<br>represents your <font color=blue>HP</font>, or health.<br>If you run out of HP, it's <font color=blue>Game Over</font>. | The green gauge in the lower right<br>represents your <font color=blue>HP</font>, or health.<br>If you run out of HP, it's <font color=blue>Game Over</font>. | ||
;The Map | ;The Map <small>('''Unlocked: Start of Destiny Islands''')</small> | ||
On the Touch Screen is a map that shows your<br>position and where to find enemies and exits.<br>Press {{button|select}} to <font color=blue>zoom the map and camera out</font><br>when you are moving through dense areas. | On the Touch Screen is a map that shows your<br>position and where to find enemies and exits.<br>Press {{button|select}} to <font color=blue>zoom the map and camera out</font><br>when you are moving through dense areas. | ||
;Save Points | ;Save Points <small>('''Unlocked: Reach first save point.''')</small> | ||
Enter a save point and press {{button|dsa}} to<br>open the <font color=blue>save menu</font>, where you can<br>record and save progress. | Enter a save point and press {{button|dsa}} to<br>open the <font color=blue>save menu</font>, where you can<br>record and save progress. | ||
===Keep Those Abilities Flowing=== | ===Keep Those Abilities Flowing=== | ||
;Overclocks | ;Overclocks <small>('''Unlocked: After first raising the Clock gauge to level 2''')</small> | ||
Attack enemies or certain objects to <font color=blue>fill up<br>the clock gauge</font>. Each time you do, you will rise<br>a <font color=blue>clock level</font>, activating an <font color=blue>ability</font> on the<br><font color=blue>Clock Ability Tree</font> and moving to the next tier. | Attack enemies or certain objects to <font color=blue>fill up<br>the clock gauge</font>. Each time you do, you will rise<br>a <font color=blue>clock level</font>, activating an <font color=blue>ability</font> on the<br><font color=blue>Clock Ability Tree</font> and moving to the next tier. | ||
;Finish Commands | ;Finish Commands <small>('''Unlocked: After first raising the Clock gauge to level 2.''')</small> | ||
<small>''Page 1/2''</small><br> | |||
After you have reached one of the endpoints<br>on the tree, <font color=blue>filling the clock gauge one last<br>time</font> will change the Attack command to <font color=blue>Finish</font>.<br>Press {{button|dsa}} to unleash a <font color=blue>devastating attack</font>! | After you have reached one of the endpoints<br>on the tree, <font color=blue>filling the clock gauge one last<br>time</font> will change the Attack command to <font color=blue>Finish</font>.<br>Press {{button|dsa}} to unleash a <font color=blue>devastating attack</font>! | ||
;The Clock Ability Tree | <small>''Page 2/2''</small><br> | ||
Afterwards, your clock level will<br>return to 1, and <font color=blue>your abilities for clock<br>levels 2 through MAX will deactivate</font>. | |||
;The Clock Ability Tree <small>('''Unlocked: Upgrade a Keyblade.''')</small> | |||
Touch the <font color=blue>TREE icon</font> on the Touch Screen to<br>bring up the Clock Ability Tree at any time. | Touch the <font color=blue>TREE icon</font> on the Touch Screen to<br>bring up the Clock Ability Tree at any time. | ||
*'''Choosing Abilities'''<br> | *'''Choosing Abilities''' <small>('''Unlocked: Upgrade a Keyblade.''')</small><br> | ||
By <font color=blue>touching your choice</font> on the Clock Ability Tree,<br>you can <font color=blue>control which ability will activate next</font>.<br>Keep in mind that Finish commands are more<br>powerful at higher levels along the tree. | By <font color=blue>touching your choice</font> on the Clock Ability Tree,<br>you can <font color=blue>control which ability will activate next</font>.<br>Keep in mind that Finish commands are more<br>powerful at higher levels along the tree. | ||
===Leave No Spoils Unclaimed=== | ===Leave No Spoils Unclaimed=== | ||
;EXP (Experience) | ;EXP (Experience) <small>('''Unlocked: After levelling up for the first time''')</small> | ||
<small>''Page 1/2''</small><br> | |||
You receive EXP for defeating enemies.<br>Earn enough EXP and you will receive a<br><font color=blue>Level Up</font> chip. | You receive EXP for defeating enemies.<br>Earn enough EXP and you will receive a<br><font color=blue>Level Up</font> chip. | ||
;Prizes | <small>''Page 2/2''</small><br> | ||
Install <font color=blue>Level Up</font> chips in the main menu's<br><font color=blue>Stat Matrix</font> to <font color=blue>increase your level</font>. | |||
;Prizes <small>('''Unlocked: After first fight of Dive to the Heart''')</small> | |||
Defeating enemies may cause them to<br>drop <font color=blue>prizes</font>. Collect the green ones<br>to <font color=blue>restore HP</font>. | Defeating enemies may cause them to<br>drop <font color=blue>prizes</font>. Collect the green ones<br>to <font color=blue>restore HP</font>. | ||
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If you want to shop, you will need<br>munny first. Take out enemies or break<br>prize blox to keep your wallet happy! | If you want to shop, you will need<br>munny first. Take out enemies or break<br>prize blox to keep your wallet happy! | ||
*'''Stat Chips'''<br> | *'''Stat Chips''' <small>('''Unlocked: Report back to Wakka after breaking your first rare prize blox.''')</small><br> | ||
<font color=blue>Install</font> any <font color=blue>stat chips</font> you find in the<br><font color=blue>Stat Matrix</font> to increase your HP, strength,<br>or other attributes. | <font color=blue>Install</font> any <font color=blue>stat chips</font> you find in the<br><font color=blue>Stat Matrix</font> to increase your HP, strength,<br>or other attributes. | ||
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===Use the Stat Matrix to Power Up=== | ===Use the Stat Matrix to Power Up=== | ||
;The Stat Matrix | ;The Stat Matrix <small>('''Unlocked: Open the Stat Matrix''')</small> | ||
Install <font color=blue>chips</font> into the <font color=blue>slots</font> on the<br>board to gain new powers. | Install <font color=blue>chips</font> into the <font color=blue>slots</font> on the<br>board to gain new powers. | ||
*'''Installing Chips'''<br> | *'''Installing Chips''' <small>('''Unlocked: Open the Stat Matrix''')</small><br> | ||
Start by pointing to an empty, adjacent<br> slot and pressing {{button|dsa}} to select a chip. | Start by pointing to an empty, adjacent<br> slot and pressing {{button|dsa}} to select a chip. | ||
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A <font color=blue>new section</font> of the Stat Matrix is<br>unlocked whenever you complete a world.<br><font color=blue>Each section has its own CPU</font> you can use<br>as a starting point. | A <font color=blue>new section</font> of the Stat Matrix is<br>unlocked whenever you complete a world.<br><font color=blue>Each section has its own CPU</font> you can use<br>as a starting point. | ||
*'''Bonus Boosters/Support Abilities'''<br> | *'''Bonus Boosters/Support Abilities''' <small>('''Unlocked: Access a Bonus Booster.''')</small><br> | ||
Use chips to fill in the slots between<br>these pink objects and a <font color=blue>CPU</font> to unlock<br>useful <font color=blue>support abilities</font>. | Use chips to fill in the slots between<br>these pink objects and a <font color=blue>CPU</font> to unlock<br>useful <font color=blue>support abilities</font>. | ||
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Each command uses up a certain amount of<br><font color=blue>system memory</font>. You cannot install a command<br>if it will cause the <font color=blue>MEMORY</font> indicator at the<br>bottom of the Touch Screen to <font color=blue>exceed 100%</font>. | Each command uses up a certain amount of<br><font color=blue>system memory</font>. You cannot install a command<br>if it will cause the <font color=blue>MEMORY</font> indicator at the<br>bottom of the Touch Screen to <font color=blue>exceed 100%</font>. | ||
*'''CPUs'''<br> | *'''CPUs''' <small>('''Unlocked: Open the Stat Matrix''')</small><br> | ||
All chips are powered by <font color=blue>CPUs</font>.<br>Install your first chip next to a CPU, then<br>build outward to complete the Stat Matrix. | All chips are powered by <font color=blue>CPUs</font>.<br>Install your first chip next to a CPU, then<br>build outward to complete the Stat Matrix. | ||
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===Upgrade Commands with Conversion=== | ===Upgrade Commands with Conversion=== | ||
;The Command Matrix | ;The Command Matrix <small>('''Unlocked: View the Command Matrix.''')</small> | ||
In this game, every action you can take<br>is represented by a <font color=blue>command</font>. Use this board<br>to <font color=blue>install</font> the commands you use in combat. | In this game, every action you can take<br>is represented by a <font color=blue>command</font>. Use this board<br>to <font color=blue>install</font> the commands you use in combat. | ||
*'''Installing Commands'''<br> | *'''Installing Commands''' <small>('''Unlocked: View an empty command panel.''')</small><br> | ||
When you obtain a <font color=blue>new command</font>, try<br>installing it into an <font color=blue>empty blue slot</font>. | When you obtain a <font color=blue>new command</font>, try<br>installing it into an <font color=blue>empty blue slot</font>. | ||
*'''CP (Command Points)'''<br> | *'''CP (Command Points)''' <small>('''Unlocked: Insert a new command into the Command Matrix.''')</small><br> | ||
<small>''Page 1/2''</small> | |||
Defeat enemies and your installed commands<br>will gain <font color=blue>CP</font>. Once a command gains enough CP,<br>it will be marked with an <font color=blue>exclamation point</font>. | Defeat enemies and your installed commands<br>will gain <font color=blue>CP</font>. Once a command gains enough CP,<br>it will be marked with an <font color=blue>exclamation point</font>. | ||
<small>''Page 2/2''</small> | |||
Install new commands with a <font color=blue>[!]</font> in two adjacent<br>blue slots, and you can then <font color=blue>convert</font> them into<br>a powerful new command. | |||
*'''Converting Commands'''<br> | *'''Converting Commands'''<br> | ||
Once the two commands in adjacent blue<br>slots have absorbed as much CP as they can,<br>you should <font color=blue>convert</font> them into a single, <font color=blue>more<br>powerful command</font>. | Once the two commands in adjacent blue<br>slots have absorbed as much CP as they can,<br>you should <font color=blue>convert</font> them into a single, <font color=blue>more<br>powerful command</font>. | ||
*'''Test-Converting Commands'''<br> | *'''Test-Converting Commands''' <small>('''Unlocked: Test-convert a command.''')</small><br> | ||
If you install commands in two adjacent blue slots,<br>they will <font color=blue>temporarily transform into a new command</font><br>which appears in the red slot. This red command is<br>the one you will take into battle. | If you install commands in two adjacent blue slots,<br>they will <font color=blue>temporarily transform into a new command</font><br>which appears in the red slot. This red command is<br>the one you will take into battle. | ||
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:<font color=blue><small><code>LV.</code></small></font> = have a greater effect at higher levels. | :<font color=blue><small><code>LV.</code></small></font> = have a greater effect at higher levels. | ||
*'''Item Commands'''<br> | *'''Item Commands''' <small>('''Unlocked: Obtain an item command.''')</small><br> | ||
<font color=blue>Item commands</font> like Potions are marked with a<br>numeral, and do not reload until after combat.<br>In the heat of battle, <font color=blue>you can only use the<br>quantity shown</font>. However, you can use them in<br><font color=blue>rapid succession</font>. | <font color=blue>Item commands</font> like Potions are marked with a<br>numeral, and do not reload until after combat.<br>In the heat of battle, <font color=blue>you can only use the<br>quantity shown</font>. However, you can use them in<br><font color=blue>rapid succession</font>. | ||
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===Arm Yourself and Accessorize=== | ===Arm Yourself and Accessorize=== | ||
;The Gear Matrix | ;The Gear Matrix <small>('''Unlocked: Visit the Gear Matrix.''')</small> | ||
Arm yourself with a <font color=blue>Keyblade</font>, <font color=blue>accessories</font>,<br>and a devastating <font color=blue>Finish command</font> by installing<br>them in this board. | Arm yourself with a <font color=blue>Keyblade</font>, <font color=blue>accessories</font>,<br>and a devastating <font color=blue>Finish command</font> by installing<br>them in this board. | ||
*'''Keyblade Chips'''<br> | *'''Keyblade Chips''' <small>('''Unlocked: Select the Keyblade slot in the Gear Matrix.''')</small><br> | ||
The <font color=blue>Clock Ability Tree</font> on the top screen<br>lists special abilities unique to each <font color=blue>Keyblade</font>.<br>You can unlock <font color=blue>secret abilities</font> (???) by<br>defeating enemies and upgrading the Keyblade. | The <font color=blue>Clock Ability Tree</font> on the top screen<br>lists special abilities unique to each <font color=blue>Keyblade</font>.<br>You can unlock <font color=blue>secret abilities</font> (???) by<br>defeating enemies and upgrading the Keyblade. | ||
*'''Finish Command Chips'''<br> | *'''Finish Command Chips''' <small>('''Unlocked: Select the Finish Command slot in the Gear Matrix.''')</small><br> | ||
<font color=blue>Finish commands</font> are the most powerful attacks<br>in your arsenal. You can use the one you've<br>installed once the <font color=blue>clock gauge</font> reaches MAX. | <font color=blue>Finish commands</font> are the most powerful attacks<br>in your arsenal. You can use the one you've<br>installed once the <font color=blue>clock gauge</font> reaches MAX. | ||
*'''Accessory Chips'''<br> | *'''Accessory Chips''' <small>('''Unlocked: Select the Accessory Chip slot in the Gear Matrix.''')</small><br> | ||
Install accessory chips to gain a wide<br>variety of <font color=blue>new abilities</font>. | Install accessory chips to gain a wide<br>variety of <font color=blue>new abilities</font>. | ||
===Revisit Worlds to Uncover Secrets=== | ===Revisit Worlds to Uncover Secrets=== | ||
;Selecting a World | ;Selecting a World | ||
Choose <font color=blue>Select a World</font> from | Choose <font color=blue>Select a World</font> from t<small>('''Unlocked:''')</small>savehe save menu to<br><font color=blue>replay episodes</font> you have completed, challenge<br>world bosses in <font color=blue>Score Attack</font>, or just head in<br>to explore. | ||
*'''Replaying Episodes'''<br> | *'''Replaying Episodes'''<br> | ||
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===Smash Bugs in the System Sectors=== | ===Smash Bugs in the System Sectors=== | ||
;System Sectors | ;System Sectors <small>('''Unlocked: Enter a System Sector.''')</small> | ||
The datascape created from Jiminy's journal<br>requires code to run. This code is housed in<br>special areas called <font color=blue>system sectors</font>. | The datascape created from Jiminy's journal<br>requires code to run. This code is housed in<br>special areas called <font color=blue>system sectors</font>. | ||
*'''Locating Backdoors'''<br> | *'''Locating Backdoors''' <small>('''Unlocked: Come into contact with a backdoor.''')</small><br> | ||
<small>''Page 1/2</small><br> | <small>''Page 1/2</small><br> | ||
To fix glitches, you will first need to<br>find a <font color=blue>backdoor</font> into the <font color=blue>system sector</font>.<br> | To fix glitches, you will first need to<br>find a <font color=blue>backdoor</font> into the <font color=blue>system sector</font>.<br> | ||
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As you unlock higher levels of the <font color=blue>Scan</font> ability,<br>your <font color=blue>sensor will power up</font>, revealing new<br><font color=blue>backdoors</font> that lead to <font color=blue>previously inaccessible<br>system sectors</font>. | As you unlock higher levels of the <font color=blue>Scan</font> ability,<br>your <font color=blue>sensor will power up</font>, revealing new<br><font color=blue>backdoors</font> that lead to <font color=blue>previously inaccessible<br>system sectors</font>. | ||
*'''Sector Debug'''<br> | *'''Sector Debug''' <small>('''Unlocked: Enter a System Sector.''')</small><br> | ||
Glitches in the datascape are caused by<br>abnormal enemies inside the system sector.<br>Defeat these <font color=blue>bug baddies</font> and <font color=blue>debug the sector</font><br>to return the world to normal. | Glitches in the datascape are caused by<br>abnormal enemies inside the system sector.<br>Defeat these <font color=blue>bug baddies</font> and <font color=blue>debug the sector</font><br>to return the world to normal. | ||
*'''SP (Sector Points)'''<br> | *'''SP (Sector Points)''' <small>('''Unlocked: Obtain SP''')</small><br> | ||
While inside a system sector, you will<br>rack up <font color=blue>SP</font> that can be redeemed for EXP,<br>munny, or other <font color=blue>rewards</font> once you have<br>completely debugged the sector. | While inside a system sector, you will<br>rack up <font color=blue>SP</font> that can be redeemed for EXP,<br>munny, or other <font color=blue>rewards</font> once you have<br>completely debugged the sector. | ||
*'''Terminals'''<br> | *'''Terminals''' <small>('''Unlocked: Find a terminal.''')</small><br> | ||
Defeat the last of the <font color=blue>bug baddies</font> inside<br>a system sector to reveal a <font color=blue>terminal</font> some-<br>where on the floor. This is your <font color=blue>way out</font>. | Defeat the last of the <font color=blue>bug baddies</font> inside<br>a system sector to reveal a <font color=blue>terminal</font> some-<br>where on the floor. This is your <font color=blue>way out</font>. | ||
*'''Links'''<br> | *'''Links''' <small>('''Unlocked: Find a link.''')</small><br> | ||
Some system sectors contain <font color=blue>multiple floors</font>.<br>Defeat all the <font color=blue>bug baddies</font> on one floor to<br>reveal a <font color=blue>link</font> to the next. | Some system sectors contain <font color=blue>multiple floors</font>.<br>Defeat all the <font color=blue>bug baddies</font> on one floor to<br>reveal a <font color=blue>link</font> to the next. | ||
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===Know Each World's Wacky Workings=== | ===Know Each World's Wacky Workings=== | ||
;Boss Stage Scoring | ;Boss Stage Scoring <small>('''Unlocked: Before battling the Darkside.''')</small> | ||
''<small>Page 1/2</small><br>'' | ''<small>Page 1/2</small><br>'' | ||
Defeat enemies or bash blox to release<br>prizes that increase your score. You will be<br>awarded items based on your performance.<br> | Defeat enemies or bash blox to release<br>prizes that increase your score. You will be<br>awarded items based on your performance.<br> | ||
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===Becoming a Blox Expert=== | ===Becoming a Blox Expert=== | ||
;Blox | ;Blox <small>('''Unlocked: After first conversation with Selphie''')</small> | ||
Bugs in the journal data have caused <font color=blue>blox</font><br>to pop up all over the world. You can <font color=blue>break<br>them with the Keyblade</font> to reveal prizes,<br>or use them as <font color=blue>stepping stones</font>. | Bugs in the journal data have caused <font color=blue>blox</font><br>to pop up all over the world. You can <font color=blue>break<br>them with the Keyblade</font> to reveal prizes,<br>or use them as <font color=blue>stepping stones</font>. | ||
*'''Blox Types'''<br> | *'''Blox Types''' <small>('''Unlocked: Destroy a rare prize blox.''')</small><br> | ||
The blox marked with a star ★<ref>In the game, the star isn't filled in; the icon is just an outline of a star.</ref> are called<br><font color=blue>prize blox</font>. Smash these with your Keyblade<br>to reveal the <font color=blue>treasures</font> inside.<br>Grey <font color=blue>metal blox</font> cannot be destroyed. | The blox marked with a star ★<ref>In the game, the star isn't filled in; the icon is just an outline of a star.</ref> are called<br><font color=blue>prize blox</font>. Smash these with your Keyblade<br>to reveal the <font color=blue>treasures</font> inside.<br>Grey <font color=blue>metal blox</font> cannot be destroyed. | ||
*'''Rare Prize Blox'''<br> | *'''Rare Prize Blox''' <small>('''Unlocked: Destroy a rare prize blox.''')</small><br> | ||
Blox marked with silver stars ★<br>contain valuable items. It takes three<br>hits to break one. | Blox marked with silver stars ★<br>contain valuable items. It takes three<br>hits to break one. | ||
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Why settle for an average avatar when<br>you can have the <font color=blue>avatar of your dreams</font>?<br>Use <font color=blue>Tag Mode</font> to unlock a huge assortment<br>of <font color=blue>parts</font> that add pizzazz and personality. | Why settle for an average avatar when<br>you can have the <font color=blue>avatar of your dreams</font>?<br>Use <font color=blue>Tag Mode</font> to unlock a huge assortment<br>of <font color=blue>parts</font> that add pizzazz and personality. | ||
;Tag Mode Settings | ;Tag Mode Settings <small>('''Unlocked: Enter the "Tag Mode" menu in the Avatar Menu.''')</small> | ||
<font color=blue>Customize</font> the type of floor you send to<br>other players you meet by choosing a<br><font color=blue>Floor Code</font> (floor layout and behavior)<br>and <font color=blue>Floor Challenge</font>. | <font color=blue>Customize</font> the type of floor you send to<br>other players you meet by choosing a<br><font color=blue>Floor Code</font> (floor layout and behavior)<br>and <font color=blue>Floor Challenge</font>. | ||
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====Flowmotion Basics==== | ====Flowmotion Basics==== | ||
<font color=magenta>Flowmotion</font> lets you use your environment to the fullest. | |||
<br> | |||
Use {{button|3dsana}} + {{button|dsy}} to slide into a wall or pole, and you will enter <font color=magenta>Flowmotion</font>. | |||
<br> | |||
While in Flowmotion, you can press {{button|dsb}} to jump or {{button|dsy}} to gain a burst of speed. This makes getting around much easier. | |||
<br> | |||
<font color=#f3c503>Slide toward that lamppost to gain a burst of speed!</font> | |||
<br> | |||
You don't always have to slide into Flowmotion. You can use some objects, like hand rails and ropes, <font color=magenta>just by landing on them</font>. | |||
<br> | |||
<font color=#f3c503>Jump onto the rail to kick into Flowmotion!</font> | |||
<br> | |||
That's just the tip of the iceberg. Not sure where to go? Go with the Flow! | |||
<br> | |||
<font color=#f3c503>Flowmotion Basics</font> tutorial complete! | |||
====Reality Shift==== | ====Reality Shift==== | ||
Use <font color=magenta> Reality Shift</font> to bend the rules of the world around you. | |||
<br> | |||
Reality Shift works differently in each world. | |||
;Reality Shifts | |||
If this pink symbol appears over a target, it's time for a <font color=magenta> Reality Shift</font>! | |||
<br> | |||
Press {{button|dsa}} + {{button|dsx}} to trigger Reality Shift. Action will move down to the Touch Screen. | |||
;Reality Shift<nowiki>:</nowiki> Slingshot | |||
Touch the <font color=#f3c503>object you were targeting</font> on the Touch Screen, then slide back and aim! | |||
<br> | |||
Let go to launch the target in the trajectory shown and blast any enemies it hits. | |||
<br> | |||
<br> | |||
<font color=#f3c503>Use Reality Shift to launch the barrels!</font> | |||
<br> | |||
Depending on your lock-on target, you may need to meet different requirements to get the pink Reality Shift marker to appear. For most foes, this means <font color=magenta>dealing a certain amount of continual damage</font>. | |||
<br> | |||
Try Reality Shift on everything! You never know what might happen. | |||
<br> | |||
<font color=#f3c503>Reality Shift</font> tutorial complete! | |||
====Flowmotion Combat==== | ====Flowmotion Combat==== | ||
Flowmotion isn't just for getting around. You can also use it in combat. | |||
;Flowmotion Attacks | |||
Press {{button|dsa}} while in Flowmotion to perform a powerful <font color=magenta>Flowmotion Attack</font>. | |||
<br> | |||
Your basic <font color=teal>Attack</font> command will change automatically when a Flowmotion Attack is possible. | |||
<br> | |||
Different Flowmotions will trigger different attacks, so give everything a try! | |||
<br> | |||
<br> | |||
<font color=#f3c503>Slide toward walls and poles, and use Flowmotion to defeat the enemies!</font> | |||
<br> | |||
Sometimes <font color=magenta>sliding into enemies</font> will trigger Flowmotion. | |||
;Flowmotion Throws | |||
Press {{button|3dsana}} + {{button|dsy}} to slide into a large enemy, and you will swing around that enemy. | |||
<br> | |||
While swinging around, press {{button|dsa}} and you can send the enemy flying. | |||
<br> | |||
<br> | |||
<font color=#f3c503>Take out the enemies by sending them flying!</font> | |||
<br> | |||
Use Flowmotion to weave together a dynamic offense, and you'll dominate the battlefield in no time. | |||
<br> | |||
<font color=#f3c503>Flowmotion Combat</font> tutorial complete! | |||
====Linking With Spirits==== | ====Linking With Spirits==== | ||
Sora and Riku each <font color=magenta>link with spirits</font> in their unique way. | |||
;Linking with Spirits | |||
Completely fill up a Spirit's <font color=magenta>Link Gauge</font>, and it will briefly lend you its power. | |||
<br> | |||
Sora uses <font color=magenta>Link Attacks</font> to team up with his Spirits and take on the enemy. | |||
<br> | |||
Riku changes <font color=magenta>Link Styles</font>, absorbing his Spirits to power up his combos for a period of time. | |||
<br> | |||
The Link Gauge will refill as a Spirit's attacks connect with the enemy. | |||
<br> | |||
To link, touch Spirit icons on the Touch Screen, or hold {{button|shoulderl}} + {{button|shoulderr}} and press either {{button|dsx}}, {{button|dsb}}, or {{button|dsa}}. | |||
<br> | |||
You can link with both your Spirits at once to perform a devastating <font color=magenta>Dual Link</font>. | |||
<br> | |||
<br> | |||
<font color=#f3c503>Link with your Spirit to defeat the enemies!</font> | |||
<br> | |||
Fill up the Link Gauge of both Spirits in your party, and you can team up with both at once to perform a powerful <font color=magenta>Dual Link</font>. | |||
<br> | |||
To perform a Dual Link, <font color=magenta>touch the Spirit icon</font> on the Touch Screen. You can also hold down {{button|shoulderl}} + {{button|shoulderr}} and press {{button|dsa}}. | |||
<br> | |||
Naturally, Dual Links are much more powerful than linking with a single Spirit. Collect as many Spirits as you can, and you never know what new tricks you might unlock! | |||
<br> | |||
<font color=#f3c503>Linking with Spirits</font> tutorial complete! | |||
===Game Help=== | ===Game Help=== | ||
====Gameplay Basics==== | ====Gameplay Basics==== | ||
;Mementos | |||
<font color=magenta>Mementos</font> are optional tutorials and flashbacks. When you see the cue on the top screen... | |||
<br> | |||
...you can access the Memento by selecting <font color=#f3c503>Play Now</font> or <font color=#f3c503>View Now</font>. Mementos are also available from the main menu at any time. | |||
;Save Points | |||
Glowing circles on the ground are <font color=magenta>save points</font>. Touch the light to recover your HP. | |||
<br> | |||
Press {{button|dsa}} while at a save point to open the <font color=magenta>save menu</font>, where you can do the following: | |||
<br> | |||
Save your progress.<ref name="box">This text is displayed in a yellow text box next to an image.</ref> | |||
<br> | |||
Return to the World Map.<ref name="box" /> | |||
<br> | |||
Switch between playable characters.<ref name="box" /> | |||
;The World Map | |||
Use the <font color=magenta>World Map</font> to move between worlds. You can choose your entry point as well. | |||
<br> | |||
World data will appear on the Touch Screen. Each time you drop, the world's Dream Eaters and <font color=magenta>Lucky Item</font> may change. | |||
;Dropping Between Characters | |||
In this game, you will <font color=teal>alternate</font> between Sora and Riku to progress through the story. | |||
<br> | |||
To <font color=magenta>drop</font>, or switch, between characters, just touch the <font color=#f3c503>DROP</font> button on the pauses screen or the main menu. | |||
;Earn Bonuses with Drop Points | |||
When you drop, a screen will appear where you can spend <font color=magenta>Drop Points (DP)</font> to give the next character a bonus. | |||
<br> | |||
There are three ways to earn DP: | |||
<br> | |||
Collect these Droplets.<ref name="box" /> | |||
<br> | |||
Find and complete this Link Portal.<ref name="box" /> | |||
<br> | |||
Collect this Lucky Item.<ref name="box" /> | |||
;The Drop Gauge | |||
The <font color=magenta>Drop Gauge</font> continues to decrease as you explore the field. | |||
<br> | |||
<font color=teal>Sleep</font> and other <font color=teal>negative statuses</font> will cause your <font color=magenta>Drop Gauge</font> to drain more quickly. | |||
<br> | |||
When the gauge runs out, you will enter <font color=magenta>Bonus Time</font>, and Droplets will appear more often. | |||
<br> | |||
After Bonus Time ends, you will drop into the next character. | |||
;The Command Deck | |||
You must <font color=magenta>install</font> commands to use them, In the main menu, choose <font color=#f3c503>Command Deck {{button|r}}<ref>In the game, this is a white arrow pointing to the right</ref> Edit Deck</font>. | |||
<br> | |||
You can assign one <font color=magenta>shortcut command</font> by highlighting it and pressing {{button|dsx}}. | |||
<br> | |||
To easily jump to this shortcut command in combat, just press {{button|dpad}}<ref name="left" />. | |||
;Item Commands | |||
<font color=magenta>Item command</font> let you use items in your stock. | |||
<br> | |||
You can only use a limited number of each item per battle. This number is shown in your deck. | |||
<br> | |||
If you are out of an item, you cannot use it, even if you leave it installed in your deck. | |||
;Abilities | |||
Special <font color=magenta>abilities</font> can be learned and activated which boost your stats or unlock new moves. | |||
<br> | |||
Abilities are obtained from Spirits. | |||
<br> | |||
Most abilities you obtain can be activated at any time, but <font color=teal>stat-boosting abilities</font> require that the Spirits you obtained them from stay in your party. | |||
;Link Critical | |||
If your basic <font color=teal>Attack</font> and a Spirit's attack connect at the same time, both attacks will power up and send opponents flying. | |||
<br> | |||
Performing this <font colot=magenta>link critical</font> will give your <font color=magenta>Link Gauge</font> a huge boost. | |||
====Action Commands==== | ====Action Commands==== | ||
;Link Block | |||
Press {{button|dsy}} to block just as your Spirit is attacked to warp in front of the Spirit and protect it. | |||
<br> | |||
Successful <font color=magenta>link blocks</font> will charge up the <font color=magenta>Link Gauge</font>. | |||
;Air Slide / Sonic Impact | |||
Press {{button|dsy}} while jumping to <font color=magenta>air slide</font> and move through the air at high speed. | |||
<br> | |||
If you have <font color=magenta>Sonic Impact</font> installed, you can press {{button|dsy}} while air sliding to gain a second burst of speed. | |||
;Glide / Superglide | |||
While controlling Sora, hold {{button|dsb}} while jumping to fly through the air. | |||
<br> | |||
Once you obtain <font color=magenta>Superglide</font>, you will be able to fly at even faster speeds. | |||
;Shadow Slide / Shadow Strike | |||
While controlling Riku, you can <font color=magenta>shadow slide</font> to warp behind your opponent. | |||
<br> | |||
<font color=magenta>Shadow Strike</font> lets you follow up with a downward slash after you reappear. | |||
<br> | |||
Shadow Strike must be installed <font color=#f3c503>underneath Shadow Slide</font>. | |||
;Doubleflight | |||
Use this ability to jump a second time while in midair. | |||
<br> | |||
Press {{button|dsb}} in midair to perform a second jump. | |||
;Payback Raid / Payback Blast | |||
<font color=magenta>Payback Raid</font> and <font color=magenta>Payback Blast</font> are counterattacks you can use after an enemy's attack sends you flying. | |||
<br> | |||
After you are sent flying, press {{button|dsy}} to strike back. | |||
;Counter Rush / Counter Aura | |||
<font color=magenta>Counter Rush</font> and <font color=magenta>Counter Aura</font> are counterattacks used after blocking an enemy attack. | |||
<br> | |||
Press {{button|dsa}} right after a successful block to strike back. | |||
<br> | |||
Counter Rush and Counter Aura must be installed <font color=#f3c503>underneath a block command</font>. | |||
;Aerial Recovery | |||
If an enemy attack sends you flying, you can get back in the action with an <font color=magenta>aerial recovery</font>. | |||
<br> | |||
After you are sent flying, press {{button|dsy}} to get yourself upright again. | |||
;Steep Climb / Rapid Descent | |||
Use <font color=magenta>Steep Climb</font> and <font color=magenta>Rapid Descent</font> to continue attacking enemies drifting in midair. | |||
<br> | |||
Just approach the drifting enemy and press {{button|dsa}} to attack. | |||
;Sliding Sidewinder / Sliding Crescent | |||
These commands let you transition from slide commands preformed with {{button|dsy}} into combo attacks. | |||
<br> | |||
Press {{button|dsa}} while sliding to attack. | |||
<br> | |||
<font color=magenta>Sliding Sidewinder</font> and <font color=magenta>Sliding Crescent</font> must be installed <font color=#f3c503>underneath a sliding command</font>. | |||
====Reality Shifts==== | ====Reality Shifts==== | ||
;Reality Shift<nowiki>:</nowiki> Code Break | |||
Touch the <font color=#f3c503>glowing letters</font> on the Touch Screen to piece together the code! | |||
<br> | |||
Each code has a different effect. | |||
;Reality Shift<nowiki>:</nowiki> Faithline | |||
Slide the stylus to <font color=#f3c503>connect the glowing dots</font> on the Touch Screen. | |||
<br> | |||
You will slide along the line you draw, dealing damage to any enemies you hit. | |||
<br> | |||
Complete the loop and you can continue the slide for several laps. | |||
;Reality Shift<nowiki>:</nowiki> Bubble Burst | |||
Hit the enemies with bubbles to trap them. | |||
<br> | |||
The distance between the <font color=#f3c503>center globe</font> and where you touch determines the range and power. | |||
<br> | |||
You can ride trapped enemies and use them against other foes. | |||
<br> | |||
Press {{button|dsa}} to burst the bubble and damage surrounding foes. | |||
<br> | |||
Press {{button|dsb}} to burst the bubble and perform a <font color=magenta>super jump</font>. | |||
;Reality Shift<nowiki>:</nowiki> Wonder Comic | |||
Trap enemies in a comic-book world where their ending will not be a happy one. | |||
<br> | |||
Use the Touch Screen and <font color=#f3c503>follow all the directions correctly</font> to blast all nearby foes. | |||
;Reality Shift<nowiki>:</nowiki> Melody Catcher | |||
Use the Touch Screen to <font color=#f3c503>interact with the notes and conduct</font> along with the rhythm. | |||
<br> | |||
In some areas, <font color=magenta>Melody Catcher</font> will change the environment and open new routes. | |||
;Reality Shift<nowiki>:</nowiki> Nightmare's End | |||
Slide the stylus on the Touch Screen to <font color=#f3c503>cut through the white links</font> in the chains. | |||
<br> | |||
Cut through all the white links to deal major damage to enemies. | |||
;Reality Shift<nowiki>:</nowiki> Mirage Split | |||
Slide the stylus on the Touch Screen to <font color=#f3c503>cut through the white links</font> in the chains. | |||
<br> | |||
Cut through all the white links to deal major damage to enemies. | |||
====Spirits==== | ====Spirits==== | ||
;Creating Spirits | |||
You can create new Spirits in two ways: from <font color=teal>recipes</font>, and from <font color=teal>scratch</font>. | |||
<br> | |||
To create a Spirit using a recipe, you'll need to collect the materials in advance. | |||
<br> | |||
Starting from scratch may allow you to create Spirits in unexpected ways. | |||
<br> | |||
Once you've settled on what Spirit you want to create, you can sacrifice one of your <font color=teal>deck commands</font> to give your creation a stat boost. | |||
<br> | |||
Your new Spirit is part of the family. | |||
<br> | |||
Be sure to give it a meaningful name and lots of TLC. | |||
;Bonding with your Spirits | |||
Touch a Spirit's <font color=#f3c503>silhouette</font> on the Touch Screen and you can pet that Spirit. | |||
<br> | |||
This might change a Spirit's disposition, increase your Affinity, or earn it some EXP. | |||
<br> | |||
Use <font color=magenta>Training Toys</font> to play with Spirits and you can help them grow. | |||
<br> | |||
Fighting alongside Spirits or bonding with them will earn them <font color=magenta>Link Points (LP)</font>. | |||
<br> | |||
LP can be spent on the <font color=magenta>Ability Link</font> board to unlock new commands and abilities for you. | |||
<br> | |||
Point the camera at the <font color=magenta>AR Card</font> included with this game to bond with that Spirit in AR! | |||
<br> | |||
You can pet Spirits in this mode, or give them certain items. | |||
;Rescuing Spirits | |||
If a Spirit runs out of HP, a countdown will begin. Once the timer hits zero, the Spirit will <font color=red>turn back into Dream Pieces</font>. | |||
<br> | |||
Don't let that happen! Get close to your Spirit and rescue it by tapping {{button|dsa}} until you fill up the gauge. | |||
====Link Portals==== | ====Link Portals==== | ||
;Link Portals | |||
Access a <font color=magenta>Link Portal</font> to face-off against -or team up with- Spirits from other worlds. | |||
<br> | |||
To begin, touch a <font color=#f3c503>Portal</font> on the Touch Screen. You must be zoomed in to see it. | |||
<br> | |||
Each portal is marked with a difficulty level, so don't bite off more than you can chew. | |||
;StreetPass | |||
Use <font color=magenta>StreetPass</font> to exchange Link Portals with other players. | |||
<br> | |||
Touch the <font color=#f3c503>Portal button</font> on the Touch Screen to place Portals or manage the Portals you have received. | |||
====Dive Mode==== | ====Dive Mode==== | ||
;Dive Mode | |||
In this mini-game, you take down enemies and collect prizes as you fall at high speed. | |||
<br> | |||
Your objective is to pass through the <font color=magenta>goal ring</font> that lights up once you've met certain goals. | |||
<br> | |||
Those goals vary from dive to dive. | |||
<br> | |||
Press {{button|dsa}} to attack enemies. | |||
<br> | |||
To defeat bosses, you will need to target their flashing weak points. | |||
<br> | |||
Press {{button|dsb}} to reduce speed.<ref name="box" /> | |||
<br> | |||
Press {{button|dsy}} to quickly dodge.<ref name="box" /> | |||
<br> | |||
Don't forget to decelerate and dodge to make it safely through the dive! | |||
<br> | |||
If you pick up a <font color=magenta>magic prize</font>, you can use {{button|dsx}} to perform a special <font color=magenta>magic attack</font>. | |||
==References== | ==References== | ||
{{reflist}} | {{reflist}} |