Lingering Will: Difference between revisions

m
Line 66: Line 66:
{{Main|Game:Lingering Will}}
{{Main|Game:Lingering Will}}
[[File:Lingering Will Fighting Styles KHIIFM.png|thumb|right|250px|The many different forms of Lingering Will's Keyblade.]]
[[File:Lingering Will Fighting Styles KHIIFM.png|thumb|right|250px|The many different forms of Lingering Will's Keyblade.]]
Lingering Will, like ''Kingdom Hearts II Final Mix''<nowiki>'</nowiki>s other secret bosses, is difficult to defeat. Its most basic move is a three-hit Keyblade combo almost identical to Sora's. The difference, however, is that the Lingering Will can [[Formchange]s its Keyblade into a drill-like object for the forward thrust that serves as the combo finisher. This is just one of many Formchanges the Lingering Will's Keyblade assumes during the battle against it; another Formchange it can assume is a whip that deals less damage than its blade form in exchange for greater speed and range. Lingering Will can also fly at high speeds and use Terra's [[Ultima Cannon]] [[Shotlock]]. Unlike when Terra's Shotlock is used, however, the resulting blast can be deflected via a well-timed Guard to damage the Lingering Will instead. This leaves it vulnerable to further attacks. The Lingering Will can also transform its Keyblade into a [[Keyblade Glider]] or cog-like object to perform extremely quick attacks.
Lingering Will, like ''Kingdom Hearts II Final Mix''<nowiki>'</nowiki>s other secret bosses, is difficult to defeat. Its most basic move is a three-hit Keyblade combo almost identical to Sora's. The difference, however, is that the Lingering Will can [[Formchange]]s its Keyblade into a drill-like object for the forward thrust that serves as the combo finisher. This is just one of many Formchanges the Lingering Will's Keyblade assumes during the battle against it; another Formchange it can assume is a whip that deals less damage than its blade form in exchange for greater speed and range. Lingering Will can also fly at high speeds and use Terra's [[Ultima Cannon]] [[Shotlock]]. Unlike when Terra's Shotlock is used, however, the resulting blast can be deflected via a well-timed Guard to damage the Lingering Will instead. This leaves it vulnerable to further attacks. The Lingering Will can also transform its Keyblade into a [[Keyblade Glider]] or cog-like object to perform extremely quick attacks.


Lingering Will can also create a large rune on the ground below it as lightning rains down from above. At this point, the Lingering Will enters a berserk state that causes its arm gauntlets and helmet to emit a bright red aura. The Lingering Will gains the ability to split its Keyblade into two, making its combos extremely lethal. After the first two stages of the Lingering Will's rapid combo have been evaded, the last few attacks can be blocked by Sora via a well-timed Guard.  
Lingering Will can also create a large rune on the ground below it as lightning rains down from above. At this point, the Lingering Will enters a berserk state that causes its arm gauntlets and helmet to emit a bright red aura. The Lingering Will gains the ability to split its Keyblade into two, making its combos extremely lethal. After the first two stages of the Lingering Will's rapid combo have been evaded, the last few attacks can be blocked by Sora via a well-timed Guard.