Kingdom Hearts III: Difference between revisions

→‎Combat features: Corrected Shooting Ride > Blaster Blaze as seen in Lucca 2018 Trailer, added Magic Carousel, seen in same trailer
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(→‎Combat features: Corrected Shooting Ride > Blaster Blaze as seen in Lucca 2018 Trailer, added Magic Carousel, seen in same trailer)
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*[[Reaction Command]]s will be replaced by [[Situation Command]]s.<ref>[http://dengekionline.com/elem/000/001/072/1072889/ '''''Dengeki Playstation''''': "リメイク版『FFVII』クラウド女装イベントの有無を野村哲也氏に聞く。『KHIII』にQTEはない【E3 2015】"], '''Nomura''': "In regards to supplementing the gameplay, we have removed the Reaction Commands in KINGDOM HEARTS III. QTE (Quick Time Event. Actions that execute at the touch of a button according to when it displays on screen) isn't there anymore. For people who have seen the "flashy" battles in KINGDOM HEARTS II, it felt like there were too many of them when doing these operations." / '''Interviewer''': "Are there no longer Reaction Commands in boss battles?" / '''Nomura''': "That's right. While removing the elements of QTE in KINGDOM HEARTS III, being referred to as flashy battles, we are making it more challenging. All actions will be based on good or favorable timing."</ref><ref>[http://blog.hokanko-alt.com/archives/50265296.html '''''Dengeki Playstation'''''], '''Nomura''': "Regarding Situational Commands, there's been some trial and error, how to make sure it doesn't look like a simple quick time event etc.--><br>Situational Commands are the evolved form of KH2's Reaction Commands, and pivotal to KH3."</ref>
*[[Reaction Command]]s will be replaced by [[Situation Command]]s.<ref>[http://dengekionline.com/elem/000/001/072/1072889/ '''''Dengeki Playstation''''': "リメイク版『FFVII』クラウド女装イベントの有無を野村哲也氏に聞く。『KHIII』にQTEはない【E3 2015】"], '''Nomura''': "In regards to supplementing the gameplay, we have removed the Reaction Commands in KINGDOM HEARTS III. QTE (Quick Time Event. Actions that execute at the touch of a button according to when it displays on screen) isn't there anymore. For people who have seen the "flashy" battles in KINGDOM HEARTS II, it felt like there were too many of them when doing these operations." / '''Interviewer''': "Are there no longer Reaction Commands in boss battles?" / '''Nomura''': "That's right. While removing the elements of QTE in KINGDOM HEARTS III, being referred to as flashy battles, we are making it more challenging. All actions will be based on good or favorable timing."</ref><ref>[http://blog.hokanko-alt.com/archives/50265296.html '''''Dengeki Playstation'''''], '''Nomura''': "Regarding Situational Commands, there's been some trial and error, how to make sure it doesn't look like a simple quick time event etc.--><br>Situational Commands are the evolved form of KH2's Reaction Commands, and pivotal to KH3."</ref>


*{{nihongo|[[Attraction Flow]]|アトラクションフロー|Atorakushon Furō}} is a new feature, which lets the party execute skills based on theme park attractions.<ref name="skills">[http://www.4gamer.net/games/305/G030589/20150618060/ '''''4Gamer''''': "「KINGDOM HEARTS III」「FF VII」のディレクター・野村哲也氏インタビュー"], '''4Gamer:''' "There were various techniques that strongly resembled theme park attractions, weren't there?" / '''Nomura:''' "The train, ship and tea cups and such decorated with lights are a skill called 'Attraction Flow'. There's also another feature where the Keyblade turns into things such as a chariot, or a double bow gun that transforms further and shoots magic bullets. That's a system where one Keyblade can transform into several phases, and we have created many more transformations that weren't in the trailer."</ref> This includes "Big Magic Mountain", "Pirate Ship", "Shooting Ride", "Splash Run", and "Mad Tea Cups".
*{{nihongo|[[Attraction Flow]]|アトラクションフロー|Atorakushon Furō}} is a new feature, which lets the party execute skills based on theme park attractions.<ref name="skills">[http://www.4gamer.net/games/305/G030589/20150618060/ '''''4Gamer''''': "「KINGDOM HEARTS III」「FF VII」のディレクター・野村哲也氏インタビュー"], '''4Gamer:''' "There were various techniques that strongly resembled theme park attractions, weren't there?" / '''Nomura:''' "The train, ship and tea cups and such decorated with lights are a skill called 'Attraction Flow'. There's also another feature where the Keyblade turns into things such as a chariot, or a double bow gun that transforms further and shoots magic bullets. That's a system where one Keyblade can transform into several phases, and we have created many more transformations that weren't in the trailer."</ref> This includes "Big Magic Mountain", "Pirate Ship", "Blaster Blaze", "Splash Run", "Magic Carousel", and "Mad Tea Cups".


*Sora's Keyblade can transform into various items, such as a double bow gun or a chariot to attack enemies.<ref name="skills"/> It is currently planned for each Keyblade to have two transformations, with the second activating if Sora connects enough combos, similar to [[Command Style]]s or [[Situation Command]]s.<ref>[http://www.youtube.com/watch?v=fl8uC4wrRHQ&t=2m42s '''''D23 2015 presentation'''''], '''Nomura''': "I am very happy to say that all the Keyblades in the game are going to have special transformations, and each of them will be totally different from the next."</ref><ref>[http://www.gameinformer.com/b/news/archive/2017/07/16/nomura-reveals-more-on-keyblade-transformations-and-summons.aspx '''''GameInformer''''': "Nomura Reveals More On Kingdom Hearts III's Keyblade Transformations And Summons"], '''Nomura''': "First and foremost, each keyblade will have its own form that it can transform into, and it’s different per keyblade. There are at least two different forms it can take. For example, in Toy Story, you saw the giant hammer and then the drill. Another one was at the beginning of the trailer where you saw Sora shoot arrows and it [then] turned into a bazooka, so there are two different forms. It also has multiple layers in terms of transforming; you start out with your first phase of transformation, and if you successfully connect your combos, the [next] transformation will happen. We’re still trying to finalize the specifications, but that being said, it is subject to change, so it might evolve into something even more impressive."</ref> Trailers indicate that these transformations will sometimes change Sora's outfit, as well.<ref name="D3 Trailer"/>
*Sora's Keyblade can transform into various items, such as a double bow gun or a chariot to attack enemies.<ref name="skills"/> It is currently planned for each Keyblade to have two transformations, with the second activating if Sora connects enough combos, similar to [[Command Style]]s or [[Situation Command]]s.<ref>[http://www.youtube.com/watch?v=fl8uC4wrRHQ&t=2m42s '''''D23 2015 presentation'''''], '''Nomura''': "I am very happy to say that all the Keyblades in the game are going to have special transformations, and each of them will be totally different from the next."</ref><ref>[http://www.gameinformer.com/b/news/archive/2017/07/16/nomura-reveals-more-on-keyblade-transformations-and-summons.aspx '''''GameInformer''''': "Nomura Reveals More On Kingdom Hearts III's Keyblade Transformations And Summons"], '''Nomura''': "First and foremost, each keyblade will have its own form that it can transform into, and it’s different per keyblade. There are at least two different forms it can take. For example, in Toy Story, you saw the giant hammer and then the drill. Another one was at the beginning of the trailer where you saw Sora shoot arrows and it [then] turned into a bazooka, so there are two different forms. It also has multiple layers in terms of transforming; you start out with your first phase of transformation, and if you successfully connect your combos, the [next] transformation will happen. We’re still trying to finalize the specifications, but that being said, it is subject to change, so it might evolve into something even more impressive."</ref> Trailers indicate that these transformations will sometimes change Sora's outfit, as well.<ref name="D3 Trailer"/>
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