Game:Lingering Will: Difference between revisions

only by people who don't know that Megaduck Flare exists
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The '''[[Lingering Will]]''' is an unlockable secret boss featured in ''[[Kingdom Hearts II Final Mix]]''. It can be fought after unlocking [[The Gathering]], then returning to [[Disney Castle]]'s [[Hall of the Cornerstone]], where a portal to the [[Keyblade Graveyard]] has appeared. Defeating the Lingering Will grants the [[Proof of Connection]], and the Lingering Will can be fought again by leaving the Keyblade Graveyard and returning. Of all the optional bosses in the Kingdom Hearts series, the Lingering Will is considered THE hardest to beat even on LV 99.
The '''[[Lingering Will]]''' is an unlockable secret boss featured in ''[[Kingdom Hearts II Final Mix]]''. It can be fought after unlocking [[The Gathering]], then returning to [[Disney Castle]]'s [[Hall of the Cornerstone]], where a portal to the [[Keyblade Graveyard]] has appeared. Defeating the Lingering Will grants the [[Proof of Connection]], and the Lingering Will can be fought again by leaving the Keyblade Graveyard and returning.


==Strategy==
==Strategy==
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{{Atk-m|{{nihongo|'''Super Wild Dance'''|超乱舞|Chō Ranbu}}|(Starting Light)|Physical|—|x0.5|△|The Lingering Will enters a berserk state, and uses several powerful combos in a row.<!--use terminology from ultimania (see below)
{{Atk-m|{{nihongo|'''Super Wild Dance'''|超乱舞|Chō Ranbu}}|(Starting Light)|Physical|—|x0.5|△|The Lingering Will enters a berserk state, and uses several powerful combos in a row.<!--use terminology from ultimania (see below)


He starts out by charging up for its desperation attack.{{?}} It then proceeds to rush at Sora and wildly swings its Keyblade multiple times, then it creates spinning gear around itself. Lastly, it warps at Sora's location and rushes through him multiple times, swings its Keyblade around several more times, and finishes with a final rush attack.-->|Can be dodged or blocked.
He starts out by charging up for its desperation attack.{{?}} It then proceeds to rush at Sora and wildly swings its Keyblade multiple times, then it creates spinning gear around itself. Lastly, it warps at Sora's location and rushes through him multiple times, swings its Keyblade around several more times, and finishes with a final rush attack.-->|Can be dodged or blocked.
|(Weapon & Rush)|Physical|—|x1.0|△
|(Weapon & Rush)|Physical|—|x1.0|△
|(Gear)|Physical|—|x0.25, Finish: x1.0|△
|(Gear)|Physical|—|x0.25, Finish: x1.0|△
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During the final phase, the Lingering Will's AI can be exploited by always interrupting Sora's combos, causing it to repeatedly retaliate with its desperation attack in a predictable manner. Otherwise, the Lingering Will will instead generally retaliate with its devastating triple dash attack and whip attack.
During the final phase, the Lingering Will's AI can be exploited by always interrupting Sora's combos, causing it to repeatedly retaliate with its desperation attack in a predictable manner. Otherwise, the Lingering Will will instead generally retaliate with its devastating triple dash attack and whip attack.
Despite this, the Lingering Will can be fairly easily ripped apart by repeated use of [[Megaduck Flare]], alongside the use of plentiful Ethers in order to keep Donald's MP filled and the party alive.
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<!--rewrite to take into account Megaduck Flare, as this strategy instructs the player to actually -avoid- the setup and situations that make LW vastly easier
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