Template talk:Character: Difference between revisions

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Thanks for the explanation, I never knew the color was mostly a cosmetic choice. The red and blue (and green) coloring of the template also makes a lot of sense now. --{{User:ShardofTruth/Sig}} 18:24, 31 August 2015 (UTC)
Thanks for the explanation, I never knew the color was mostly a cosmetic choice. The red and blue (and green) coloring of the template also makes a lot of sense now. --{{User:ShardofTruth/Sig}} 18:24, 31 August 2015 (UTC)
:The only problem I see with the colors in the table is that blue, red, and green are actually bug colors, but only the green in the table corresponds with the green bug, so there is some dissonance there. If the colors stay like that in the table, there should be some sort of indicator as to what color refers to what, even if it's mouseover text.  --{{User:Neumannz/SigTemplate}} 21:59, 2 September 2015 (UTC)
:The only problem I see with the colors in the table is that blue, red, and green are actually bug colors, but only the green in the table corresponds with the green bug, so there is some dissonance there. If the colors stay like that in the table, there should be some sort of indicator as to what color refers to what, even if it's mouseover text.  --{{User:Neumannz/SigTemplate}} 21:59, 2 September 2015 (UTC)
::I'll see what I can do about that. Also, since blue refers to regular enemies, should I change the color of the other things, like elements and status resistances, so it doesn't look like it only applies to the regular enemies? {{User:TheSilentHero/Sig}} 06:55, 3 September 2015 (UTC)