Kingdom Hearts Re:coded: Difference between revisions

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It was released on October 7, 2010 in Japan, on January 11, 2011 in North America,<ref>''[http://na.square-enix.com/khrecoded/]''</ref> and on January 14, 2011 in Europe,<ref>''[http://kingdomheartsrecoded.com/us/]''</ref> making ''Kingdom Hearts Re:coded'' the second ''Kingdom Hearts'' remake with a release outside of Japan and North America, the first one being ''[[Kingdom Hearts Re:Chain of Memories]]''.
It was released on October 7, 2010 in Japan, on January 11, 2011 in North America,<ref>''[http://na.square-enix.com/khrecoded/]''</ref> and on January 14, 2011 in Europe,<ref>''[http://kingdomheartsrecoded.com/us/]''</ref> making ''Kingdom Hearts Re:coded'' the second ''Kingdom Hearts'' remake with a release outside of Japan and North America, the first one being ''[[Kingdom Hearts Re:Chain of Memories]]''.


The game was re-released in Japan on March 29 as part of the [[10th Anniversary Box]].
The game was re-released in Japan on March 29 as part of the [[Kingdom Hearts 10th Anniversary Box]].


==Synopsis==
==Synopsis==
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===Command Deck===
===Command Deck===
Similar to ''Kingdom Hearts Birth by Sleep'', ''Kingdom Hearts Re:Coded'' uses a combat system like the Command Deck, with the controls being much like that of ''Kingdom Hearts 358/2 Days''. The player attacks with normal strikes of the Keyblade with the A button, while using special commands like Strike Raid and Fire with the X button. By tapping the L button, you can scroll through your deck of commands. By holding in the L button and pressing X or B, you can navigate the deck up and down (respectively), or press the L and A buttons simultaneously to use the command set as your shortcut, regardless of whether it is currently selected in the Command Deck. Sora can also perform series staples such as Dodge Roll and Reflect Guard with the Y button.
Similar to ''Kingdom Hearts Birth by Sleep'', ''Kingdom Hearts Re:coded'' uses a combat system like the Command Deck, with the controls being much like that of ''Kingdom Hearts 358/2 Days''. The player attacks with normal strikes of the Keyblade with the A button, while using special commands like Strike Raid and Fire with the X button. By tapping the L button, you can scroll through your deck of commands. By holding in the L button and pressing X or B, you can navigate the deck up and down (respectively), or press the L and A buttons simultaneously to use the command set as your shortcut, regardless of whether it is currently selected in the Command Deck. Sora can also perform series staples such as Dodge Roll and Reflect Guard with the Y button.


===Clock Program & Passive Abilities===
===Clock Program & Passive Abilities===
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===Data Worlds===
===Data Worlds===
[[File:Olympus RPG.png|thumb|Data-Sora fights alongside Hercules and Cloud in a turn-based battle system]]
[[File:Olympus RPG.png|thumb|Data-Sora fights alongside Hercules and Cloud in a turn-based battle system]]
As Sora progresses through the worlds in the datascape, he will seek out [[System Sectors]], areas in each of the worlds' core programming, which contain bugs and corrupted data that cause glitches in the worlds. In these closed-off spaces, you are tasked with navigating through a set number of floors, eliminating "bugged" Heartless targets in each. Destroying bug blocks and defeating Heartless will award you with Sector Points (SP). However, being struck by enemy attacks will cost a bit of your accumulated SP. By completing each floor and moving on to the terminal, you can cash in your accrued SP for exclusive Accessories and Commands. Any SP remaining when you leave can be converted to either Experience or Munny.
As Sora progresses through the worlds in the [[Datascape]], he will seek out [[System Sectors]], areas in each of the worlds' core programming, which contain bugs and corrupted data that cause glitches in the worlds. In these closed-off spaces, you are tasked with navigating through a set number of floors, eliminating "bugged" Heartless targets in each. Destroying Bug Bloxs and defeating Heartless will award you with Sector Points (SP). However, being struck by enemy attacks will cost a bit of your accumulated SP. By completing each floor and moving on to the terminal, you can cash in your accrued SP for exclusive Accessories and Commands. Any SP remaining when you leave can be converted to either Experience or Munny.


Each World also contains special events that feature gameplay styles that differ from the main game, like [[Traverse Town]]'s side-scrolling platformer stages, [[Wonderland]]'s rail shooting obstacle course, or the [[Olympus Coliseum]]'s turn-based party combat, which is actually very similar to ''Final Fantasy'''s combat system. Each of these events ends with a grading system based on the player's performance therein, which begets special bonus items for achieving outstanding grades.
Each World also contains special events that feature gameplay styles that differ from the main game, like [[Traverse Town]]'s side-scrolling platformer stages, [[Wonderland]]'s rail shooting obstacle course, or the [[Olympus Coliseum]]'s turn-based party combat, which is actually very similar to ''Final Fantasy'''s combat system. Each of these events ends with a grading system based on the player's performance therein, which begets special bonus items for achieving outstanding grades.