Kingdom Hearts Re:coded: Difference between revisions

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==Gameplay==
==Gameplay==
[[File:Kingdom Hearts Re-coded Gameplay 1.png|thumb|left|220px|Data-Sora battling [[Soldier]]s in [[Traverse Town]].]]
[[File:Kingdom Hearts Re-coded Gameplay 1.png|thumb|left|220px|Data-Sora battling [[Soldier]]s in [[Traverse Town]]]]
The gameplay in ''Kingdom Hearts Re:coded'' is largely the same as in ''Kingdom Hearts coded'', focusing on the manipulation of [[Bug Blox]] to solve puzzles and reach new areas, but also incorporates the [[Deck Command]] system used in ''[[Kingdom Hearts Birth by Sleep]]'', which allows players to design "decks" of various combat abilities to use against enemies. ''Kingdom Hearts Re:coded'' appears to use the same game engine employed in ''Kingdom Hearts 358/2 Days'', the previous DS game in the series.   
The gameplay in ''Kingdom Hearts Re:coded'' is largely the same as in ''Kingdom Hearts coded'', focusing on the manipulation of [[Bug Blox]] to solve puzzles and reach new areas, but also incorporates the [[Deck Command]] system used in ''[[Kingdom Hearts Birth by Sleep]]'', which allows players to design "decks" of various combat abilities to use against enemies. ''Kingdom Hearts Re:coded'' appears to use the same game engine employed in ''Kingdom Hearts 358/2 Days'', the previous DS game in the series.   


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===Data Worlds===
===Data Worlds===
[[File:Olympus_RPG.png|thumb|Data-Sora fights alongside Hercules and Cloud in a turn-based battle system]]
[[File:Olympus_RPG.png|thumb|Data-Sora fights alongside Hercules and Cloud in a turn-based battle system.]]
As Sora progresses through the worlds in the datascape, he will seek out [[System Sectors]], areas in each of the worlds' core programming, which contain bugs and corrupted data that cause glitches in the worlds. In these closed-off spaces, you are tasked with navigating through a set number of floors, eliminating "bugged" Heartless targets in each. Destroying bug blocks and defeating Heartless will award you with Sector Points (SP). However, being struck by enemy attacks will cost a bit of your accumulated SP. By completing each floor and moving on to the terminal, you can cash in your accrued SP for exclusive Accessories and Commands. Any SP remaining when you leave can be converted to either Experience or Munny.
As Sora progresses through the worlds in the datascape, he will seek out [[System Sectors]], areas in each of the worlds' core programming, which contain bugs and corrupted data that cause glitches in the worlds. In these closed-off spaces, you are tasked with navigating through a set number of floors, eliminating "bugged" Heartless targets in each. Destroying bug blocks and defeating Heartless will award you with Sector Points (SP). However, being struck by enemy attacks will cost a bit of your accumulated SP. By completing each floor and moving on to the terminal, you can cash in your accrued SP for exclusive Accessories and Commands. Any SP remaining when you leave can be converted to either Experience or Munny.


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