Status effect: Difference between revisions
→Sleep: Sleep exists as a status effect only in the remake. In the original, Sleeping Darkness only immobilized the Heartless outside of battles.
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(→Sleep: Sleep exists as a status effect only in the remake. In the original, Sleeping Darkness only immobilized the Heartless outside of battles.) |
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===Sleep=== | ===Sleep=== | ||
The {{nihongo|'''Sleep'''|スリプル|Suripuru}} status effect was introduced in ''Kingdom Hearts Chain of Memories'', ''Kingdom Hearts Birth by Sleep'', and ''Kingdom Hearts 3D: Dream Drop Distance''. It immobilizes the victim for a period of time, or until the victim is attacked, and is inflicted by techniques like [[Sleep]] or [[Joint Force]]. In ''Dream Drop Distance'', when the character is affected by Sleep, his [[Drop Gauge]] speed increases. In ''Chain of Memories'', enemies can begin battle asleep if fought within [[Sleeping Darkness]] rooms or hit by certain props. | The {{nihongo|'''Sleep'''|スリプル|Suripuru}} status effect was introduced in ''Kingdom Hearts Re:Chain of Memories'', ''Kingdom Hearts Birth by Sleep'', and ''Kingdom Hearts 3D: Dream Drop Distance''. It immobilizes the victim for a period of time, or until the victim is attacked, and is inflicted by techniques like [[Sleep]] or [[Joint Force]]. In ''Dream Drop Distance'', when the character is affected by Sleep, his [[Drop Gauge]] speed increases. In ''Re:Chain of Memories'', enemies can begin battle asleep if fought within [[Sleeping Darkness]] rooms or hit by certain props. | ||
<gallery> | <gallery> |