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==Mechanics==
==Mechanics==
Every enemy has a hidden value called {{nihongo|'''{{a|Reality Endurance}}'''|リアリティ耐久値|Riariti Taikyū-chi}}. The value decreases when the player lands a hit on the enemy, and when it reaches 0, the pink marker will appear and a Reality Shift can be activated. Ordinary enemies have a Reality Endurance equal to 1.11x their maximum [[HP]], while the value varies for bosses, typically 0.33x or 0.44x their maximum HP.
Every enemy has a hidden value called Reality Durability. The value decreases when the player lands a hit on the enemy, and when it reaches 0, the pink marker will appear and a Reality Shift can be activated. Ordinary enemies have a Reality Durability equal to 1.11x their maximum [[HP]], while the value varies for bosses, typically 0.33x or 0.44x their maximum HP.


When an attack hits an enemy, their Reality Endurance is reduced by the same amount of damage the attack deals to their HP, with the exception of critical hits. For critical hits, the Reality Endurance is lowered by the amount that the damage would have been if no critical hit occurred. Instead, attacks have fixed probability of becoming a reality critical, determined by the Reality Shift rate of the equipped [[Keyblade]]. Reality critical hits reduce the Reality Endurance by 5 times the normal damage. The probability of a reality critical hit being caused by a {{c|magic command|ddd}} is 1% for every Keyblade.
When an attack hits an enemy, their Reality Durability is reduced by the same amount of damage the attack deals to their HP, with the exception of critical hits. For critical hits, the Reality Durability is lowered by the amount that the damage would have been if no critical hit occurred. Instead, attacks have fixed probability of becoming a reality critical, determined by the Reality Shift rate of the equipped [[Keyblade]]. Reality critical hits reduce the Reality Durability by 5 times the normal damage. The probability of a reality critical hit being caused by a {{c|magic command|ddd}} is 1% for every Keyblade.


If an enemy with a current Reality Endurance of 1 or greater is unharmed for at least 10 seconds (or 8 seconds for some bosses), their Reality Endurance will fully recover. If an enemy with a current Reality Endurance of 0 is unharmed for at least 5 seconds, the pink marker will disappear and they will no longer be a target for Reality Shifts.
If an enemy with a current Reality Durability of 1 or greater is unharmed for at least 10 seconds (or 8 seconds for some bosses), their Reality Durability will fully recover. If an enemy with a current Reality Durability of 0 is unharmed for at least 5 seconds, the pink marker will disappear and they will no longer be a target for Reality Shifts.


Reality Shift can be activated on [[Commantis]], [[Pete]] and the [[Beagle Boys]], and {{ns|Game|Young Xehanort}} only if certain requirements are met, with various effects such as countering an enemy's move, giving a way to move on during the fight, or to give an advantageous situation to the player character. Reality Shift cannot be activated on [[Phantom Ursula]], [[Wargoyle]] (as Sora), [[Chill Clawbster]], [[Holey Moley]], {{ns|Game|Xemnas}}, [[Anti Black Coat]], [[Armored Ventus Nightmare]], and [[Julius]]. However, during the boss fights against [[Chill Clawbster]] and Xemnas, the Monstro that is trapped in ice and a white-striped building sent at the end of the Building Throw attack can respectively be a Reality Shift target.
Reality Shift can be activated on [[Commantis]], [[Pete]] and the [[Beagle Boys]], and {{ns|Game|Young Xehanort}} only if certain requirements are met, with various effects such as countering an enemy's move, giving a way to move on during the fight, or to give an advantageous situation to the player character. Reality Shift cannot be activated on [[Phantom Ursula]], [[Wargoyle]] (as Sora), [[Chill Clawbster]], [[Holey Moley]], {{ns|Game|Xemnas}}, [[Anti Black Coat]], [[Armored Ventus Nightmare]], and [[Julius]]. However, during the boss fights against [[Chill Clawbster]] and Xemnas, the Monstro that is trapped in ice and a white-striped building sent at the end of the Building Throw attack can respectively be a Reality Shift target.

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