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{{game|FM1|COM|REC|KH2|FM2|358|BBS|FMB|KHX|UCX|AFP|KH3|3RM|MOM}}
{{Heartless
{{Suite}}
{{cleanup| missing BBSFM stats}}
{{Character
  |name=Neoshadow
  |name=Neoshadow
|katakana=ネオシャドウ
  |image=[[Image:Neoshadow render.png]]
|romaji=Neoshadō
  |game=Kingdom Hearts: Final Mix
|fr=Crypto Ombre
  |game2=Kingdom Hearts: Chain of Memories
|de=Schattenschalk
  |image=[[File:Neoshadow KHIII.png]]
  |tab2=KHCOM
|image2=[[File:Neoshadow KHCOM.png|Field sprite in ''Chain of Memories'']]
|tab3=KHD
|image3=[[File:Neoshadow KHD.png|300x300px]]
|tab4=KHX
|image4=[[File:Neoshadow KHX.png|300x300px]]
|game1=Kingdom Hearts Final Mix
  |game2=Kingdom Hearts Chain of Memories
  |game3=Kingdom Hearts II
  |game3=Kingdom Hearts II
  |game4=Kingdom Hearts 358/2 Days
  |HP=
  |game5=Kingdom Hearts Birth by Sleep Final Mix
  |experience=
  |game6=Kingdom Hearts χ
  |items=[[Gale|Gale Stone]] (''Kingdom Hearts: Final Mix'')
|game7=Kingdom Hearts III
[[Lucid|Lucid]] or [[Bright|Bright Crystal]] (''Kingdom Hearts II'')
|game8=Kingdom Hearts Melody of Memory
  |type=Pureblood Heartless
  |type=Pureblood Heartless
  |spec=Heartless
  |reaction=Wind Dance
|s1=Novashadow
|journalKH=A Heartless that travels in packs.<br>Combining their powers allows them to attack Sora while also healing themselves. Leaving even just one alive will result in a never-ending battle.
|journalSS=A nimble Heartless that swims through the shadows.
|journalRE=An extremely agile Heartless.<br>It dives into shadows before it pops up in front of its enemy and delivers a rolling attack. The Neoshadow moves in the shadows, making it a difficult opponent to fight.
|journalKH2=It produces a shadow on the ground before attacking. Catch it off guard right after it attacks.<br>Once it tries to jump and attack, use the reaction command Aerial Dance for a flurry of attacks!
|journal358=A Pureblood Heartless that flows across the ground as a shadow, completely immune to attack.<br>It may unleash a shockwave as it emerges, so stay on guard.<br>Block when it charges you to earn a few precious seconds during which you can deal double damage.
|journalBBS=A Heartless whose heart has been lost within the darkness.<br>It looks and acts like a Shadow, but is more agile.
|journalUX='''Album'''<br>KINGDOM HEARTS (2002)<br>A Heartless that believes in strength in numbers. Quite the team player.<br><br>'''KH III Neoshadow'''<br>KINGDOM HEARTS III (2019)<br>These Heartless appear everywhere and hit hard and fast with their jump attacks.<br><br>'''Battle'''<br>A fearsome foe and jack-of-all-trades boasting boosted attack power, poison, and more. Charge your special attack gauge before engaging in this battle!
|journalKH3=These souped-up Shadows hit hard and fast with their jump attacks; if they're in the air, better get out of there.<br><br>Once they melt into the ground, they're beyond the reach of most attacks, but that's nothing a little Water magic can't fix. Fight puddles with puddles!
|KHloc1=End of the World
|KHHP1=150
|KHATK1=40
|KHDEF1=30
|KHMP1=55
|KHEXP1=400<ref>Only the last Neoshadow grants EXP.</ref>
|KHweapon=x1.0
|KHfire=x0.49
|KHbliz=x0.5
|KHthun=x0.5
|KHgrav=x0
|KHstop=x0.2
|KHko=x0.5
|KHother=x0.5
|KHreward='''Defeat 1st to 6th Neoshadow'''<br>(15) MP prize x5<br><br>'''Defeat 7th Neoshadow'''<br>(1) HP prize x20, (5) HP prize x5<br>Stormy Stone (35%)
|KHworld=End of the World
|COM12=r
|COMHP12=236
|COMAP12=12
|COMEXP12=269
|COMHP13=250
|COMAP13=13
|COMEXP13=289
|ReCOM12=r
|ReCOMHP12=221
|ReCOMAP12=14
|ReCOMEXP12=169
|ReCOM13=s
|ReCOMHP13=235
|ReCOMAP13=15
|ReCOMEXP13=189
|COMphys=x1.0
|COMfire=x1.0
|COMbliz=x1.0
|COMthun=x1.0
|COMneut=x1.0
|COMgrav=◯
|COMstun=◯
|COMstop=◯
|COMwarp=◯
|COMbind=◯
|COMconf=◯
|COMterr=◯
|ReCOMmagn=◯
|ReCOMfree=◯
|ability=Bio
|desc=Causes enemies HP to gradually drop.
|duration=1 reload
|CP=25
|COMMP=10
|ReCOMMP=20
|COMrate=3%
|duel=5
|time=6
|COMworld=Castle Oblivion
|KH2HP=1
|KH2EXP=1
|KH2loc1=Radiant Garden
|KH2enc1=Post-episode 2, pre-episode 3
|KH2LV1=34
|KH2loc2=Radiant Garden
|KH2enc2=Episode 3
|KH2LV2=45
|KH2loc3=The Land of Dragons
|KH2enc3=Episode 2
|KH2LV3=35
|KH2loc4=Beast's Castle
|KH2enc4=Episode 2
|KH2LV4=36
|KH2loc5=Olympus Coliseum
|KH2enc5=Episode 2
|KH2LV5=39
|KH2loc6=Port Royal
|KH2enc6=Episode 2
|KH2LV6=37
|KH2loc7=Agrabah
|KH2enc7=Episode 2
|KH2LV7=40
|KH2loc8=Halloween Town
|KH2enc8=Episode 2
|KH2LV8=41
|KH2loc9=Pride Lands
|KH2enc9=Episode 2
|KH2LV9=43
|KH2loc10=The World That Never Was
|KH2LV10=50
|KH2phys=×1.0
|KH2fire=×1.0
|KH2bliz=×1.0
|KH2thun=×1.0
|KH2dark=×1.0
|KH2neut=×1.0
|KH2reward=MP prize (1) ×2, Munny (5) ×2<br>Lucid Crystal (8%), Bright Crystal (4%)
|KH2world=Radiant Garden, The Land of Dragons, Beast's Castle, Olympus Coliseum, Port Royal, Agrabah, Halloween Town, Pride Lands, The World That Never Was
|CKH2HP=1
|CKH2LV1=41
|CFM2LV1=45
|KH2cup1=Titan Cup
|KH2match11=5
|KH2num11=3
|CKH2LV2=80
|KH2cup2=Titan Paradox Cup
|KH2match21=5
|KH2num21=3
|CKH2LV3=99
|CFM2LV3=99FM
|KH2cup3=Hades Paradox Cup
|KH2match31=17
|KH2num31=4
|KH2match32=26
|KH2num32=1
|CFM2tab=*
|358heart=—
|358munny=21
|358HP=3.20
|358EXP=2.63
|358DEF=1.37
|358STUN=X
|358M1=29
|358LVL1=17
|358M2=38
|358LVL2=17
|358M3=44
|358LVL3=17
|358M4=93
|358LVL4=17
|358fire=x1.35
|358bliz=x1.60
|358thun=x0.60
|358aero=x1.70
|358igni=x0.40
|358free=x0.40
|358jolt=x0.40
|358toss=x0.40
|358reward2=Combo Tech (30%)
|358reward3=Lightning Shard (80%)
|358reward6=—
|358world=Beast's Castle, Twilight Town, The World That Never Was
|BBSHP=2.0
|BBSEXP=1.0
|BBSloc1A=Realm of Darkness
|BBSLVL1A=9
|BBSworldA=Realm of Darkness
|BBSphys=?
|BBSfire=?
|BBSbliz=?
|BBSthun=?
|BBSdark=?
|BBSother=?
|BBSstun=x1.0
|BBSfree=x1.0
|BBSmini=x1.0
|BBSblind=x1.0
|BBSigni=x1.0
|BBSconf=x1.0
|BBSbind=x1.0
|BBSpois=x1.0
|BBSslow=x1.0
|BBSstop=x1.0
|BBSsleep=x1.0
|BBSdeath=x1.0
|BBSzero=x1.0
|BBSmagn=x1.0
|BBSwarp=x1.0
|BBSreward1=Pulsing Crystal (?%), Mega-Potion (?%), Collision Magnet (?%)
|BBSshop1=8
|KH3HP0=1.5
|KH3EXP0=1.5
|KH3loc1=Twilight Town
|KH3LV1=10
|KH3loc2=San Fransokyo
|KH3LV2=38
|KH3loc3=San Fransokyo
|KH3enc3=D
|KH3LV3=42
|KH3loc4=Keyblade Graveyard
|KH3enc4=Battlegate 0
|KH3LV4=50
|KH3loc5=The Final World
|KH3LV5=42
|KH3loc6=Scala ad Caelum
|KH3LV6=50
|KH3phys=×1.0
|KH3fire=×1.0
|KH3bliz=×1.0
|KH3thun=×0.7
|KH3water=×1.0
|KH3aero=×1.0
|KH3dark=×0.7
|KH3neutral=×1.0
|KH3rapid=×1.0
|KH3free=◯
|KH3elec=◯
|KH3stun=◯
|KH3hunny=◯
|KH3reac=0
|KH3rev=—
|KH3att=×1.1
|KH3dam=—
|KH3reward=HP prize (1) ×3, Focus prize (5) ×2<ref>Neoshadows drop Munny (10) ×4 when defeated in the Battlegate instead.</ref><br>Writhing Stone (8%), Wellspring Stone (8%), Writhing Gem (4%)
|KH3world=Twilight Town, San Fransokyo, Keyblade Graveyard, The Final World, Scala ad Caelum
|MOMattack=Normal
|MOMground1=Standard
|MOMground2=Moving
|MOMground3=Multi-Attack
|MOMground4=Pop-Up
|MOMstage={{ns|Game|Olympus&nbsp;Coliseum}}, {{ns|Game|Go&nbsp;for&nbsp;It!}}, {{ns|Game|End of the World (track)|End&nbsp;of&nbsp;the&nbsp;World}}, {{ns|Game|Fragments&nbsp;of&nbsp;Sorrow}}, {{ns|Game|Guardando&nbsp;nel&nbsp;buio}}, {{ns|Game|One-Winged Angel (from FINAL FANTASY VII)|One&#8209;Winged&nbsp;Angel&nbsp;(from&nbsp;FINAL&nbsp;FANTASY&nbsp;VII)}}, {{ns|Game|Another&nbsp;Side}}, {{ns|Game|Castle&nbsp;Oblivion}}, {{ns|Game|Forgotten&nbsp;Challenge}}, {{ns|Game|The&nbsp;Force&nbsp;in&nbsp;You}}, {{ns|Game|Lord&nbsp;of&nbsp;the&nbsp;Castle}}, {{ns|Game|Sanctuary&nbsp;~opening&nbsp;version~}}, {{ns|Game|The&nbsp;Home&nbsp;of&nbsp;Dragons}}, {{ns|Game|Fields&nbsp;of&nbsp;Honor}}, {{ns|Game|The&nbsp;13th&nbsp;Struggle}}, {{ns|Game|Vim&nbsp;and&nbsp;Vigor}}, {{ns|Game|Rage&nbsp;Awakened}}, {{ns|Game|Another Side|Another&nbsp;Side&nbsp;&#8209;&nbsp;Battle&nbsp;Ver.&nbsp;&#8209;}}, {{ns|Game|Wave&nbsp;of&nbsp;Darkness&nbsp;I}}, {{ns|Game|Rise&nbsp;of&nbsp;the&nbsp;Union}}, {{ns|Game|Dark&nbsp;Domination}}, {{ns|Game|Sora (track)|Sora&nbsp;&#8209;&nbsp;Allegro&nbsp;con&nbsp;brio}}, {{ns|Game|Medley&nbsp;of&nbsp;Conflict}}
}}
}}
The '''Neoshadow''' is a [[Pureblood Heartless]] introduced in the secret video "[[Another side, Another story...]]" in ''{{c|Kingdom Hearts|game}}''. It first appeared as an enemy in ''[[Kingdom Hearts Final Mix]]''.


==Story==
The '''Neoshadow''' is a Pureblood [[Heartless]] from all ''[[Kingdom Hearts series|Kingdom Hearts games]]''.
===''Kingdom Hearts Birth by Sleep''===
It first appeared in the [[Another side, Another story...|secret ending]] of ''[[Kingdom Hearts]]'', where [[Roxas]] is shown fighting off a swarm of Neoshadows in front of the Memory's Skyscraper. They cannot be fought in the first prints of ''Kingdom Hearts'', but several of them do appear in the last room of [[End of the World]] in ''[[Kingdom Hearts: Final Mix]]''. The Neoshadow later makes regular appearances in ''[[Kingdom Hearts: Chain of Memories]]'' and ''[[Kingdom Hearts II]]'', appearing in [[Castle Oblivion]] during ''Chain of Memories'' and nearly all worlds in ''Kingdom Hearts II''. The Neoshadow is more human-like in its body structure.  It is stronger and faster than its lesser counterpart, and it is more strategic in combat. In ''Final Mix'', the Neoshadows are among the most difficult common enemies, working together as a team to defeat [[Sora]]. In ''Chain of Memories'' and ''Kingdom Hearts II'', they are less rare and dangerous but are still more difficult to defeat than regular [[Shadow]]s. Interestingly, Neoshadows die differently when they are killed than [[Shadow]]s do. When [[Sora]] kills a regular [[Shadow]], it vanishes into thin air. However, when [[Sora]] kills a Neoshadow, it turns into a dark liquid and disappears after a moment. They seem to be the Heartless counterpart of a [[Dusk]] [[Nobody]].
Back when [[Ventus]] was the apprentice of [[Master Xehanort]], Xehanort called the boy to the [[Keyblade Graveyard]] and then summoned a swarm of Neoshadows for him to fight. Ventus was not strong enough to win with only his light, and although Xehanort ordered him to use the power of darkness to win, Ventus refused and was defeated. Xehanort instead decided to use his [[Keyblade]] to forcefully extract the darkness within Ventus's heart, creating [[Vanitas]].


While [[Aqua]] is traversing the [[Realm of Darkness]], she battles Neoshadow along with a few other Pureblood Heartless.
A Neoshadow is one step up from a [[Shadow]] and one step down from a [[Darkball]].


===''Kingdom Hearts 358/2 Days''===
There have been scans showing a larger version of the Neoshadow that will be appearing in [[Halloween Town]] in the upcoming ''[[Kingdom Hearts 358/2 Days]]'', similar to the [[Gigant Shadow]] compared to the [[Shadow]].
After returning to [[the World That Never Was]] in order to reclaim [[Kingdom Hearts]] and revitalize [[Xion]], [[Roxas]] is attacked by several Neoshadows. He eliminates them, but is forced to side with [[Riku]] in order to finish off the rest of the continuously spawning Heartless. As soon as the Heartless are taken care of, however, the two Keyblade wielders turn on each other.


===''Kingdom Hearts II''===
Saïx summons several Neoshadows to attack Sora when he reaches the [[Hall of Empty Melodies]]. One of them also shows up in the next room, [[Naught's Skyway]], to attack [[Mickey Mouse]].


===''Kingdom Hearts III''===
[[File:Neoshadow_render.png|thumb]]
In [[Twilight Town]], [[Xemnas]] and [[Ansem, Seeker of Darkness]] confront Sora, Donald, and Goofy over Sora's intention to bring Roxas back. When Xemnas claims Roxas can only be returned by Sora giving himself up to darkness, Ansem summons several Neoshadows while proclaiming that "the shadows are never out of reach".
==Journal Entry==
===''Kingdom Hearts: Chain of Memories''===
''A nimble Heartless that swims through the shadows.''
===''Kingdom Hearts Re: Chain of Memories''===
''An extremely agile Heartless.''
''It dives into shadows before it pops up in front of its enemy and delivers a''
''rolling attack. The Neoshadow moves in the shadows, making it a difficult''
''opponent to fight.''
===''Kingdom Hearts II===
''It produces a shadow on the ground before attacking. Catch it off guard right after it attacks.''


==Design==
''Once it tries to jump and attack, use the reaction command Aerial Dance for a flurry of attacks!''
A Neoshadow has a more humanoid body structure than a normal Shadow, but shares the same pitch black skin and spherical, glowing yellow eyes. Its crooked antennae are quite long and fall back behind the Heartless. It seems to be rather muscular, and its hands are very large, each one sporting five clawed fingers. Its feet, like those of a normal Shadow, are long and lack digits, but a Neoshadow's feet more resemble boots. Its body is also lined by several faint, blue veins of color.
 
In ''Kingdom Hearts Final Mix'', the Neoshadow will initially release five unique olive-green hearts within bubbles upon each defeat. These drift to the ground and spawn new Neoshadows, up until the final Neoshadow is defeated, at which point it will release a normal pink heart.
 
The name "Neoshadow" is derived from the prefix "neo-", which means "new", and "shadow".
 
==Strategy==
===''Kingdom Hearts Final Mix''===
The Neoshadow is stronger and faster than a [[Shadow]], and is more strategic in combat. The Neoshadows are among the most difficult common enemies, working together as a team to defeat [[Sora]]. Fighting Neoshadows is a multi-stage battle, and the stages change based on how many Neoshadows are alive. At the beginning of the fight, there are seven Neoshadows, who will attack by jumping into the air and spinning, then launching at Sora similar to the [[Bandit]]. They will also use basic melee strikes and sink into the floor to avoid attacks, similar to a Shadow. At this point in the fight, they are vulnerable to [[Stop]] magic, but not to [[Gravity]] magic.
 
After there are only four Neoshadows remaining, they change tactics and sink into shadowy portals that appear beneath them on the ground. Afterwards, nine of these portals will appear around Sora, and the Neoshadows will choose random portals to jump out of and attack simultaneously. After attacking, they land on the ground for a brief moment, then the portals reappear beneath them and they sink back into the ground. The only time they can be hurt at this stage is right when they land on the ground, before the portals appear beneath them once again. If a single blow connects with one of them, it opens a short window to execute a combo. At this point, Stop magic no longer affects them.
 
Once there are only two Neoshadows left, they change tactics once more. In this stage of the fight, a single Neoshadow will wander around the room, and has access to all the attacks and abilities of the earlier stages (instead of several portals appearing on the ground like stage two of the fight, the Neoshadow will just use it as a way to get close to Sora to attack him). It also retains the immunity to Stop magic. While this Neoshadow attacks Sora, the other one appears as a black portal beneath Sora, then partially emerges from it to grab Sora's leg, which prevents him from moving, attacking, or using magic for a brief period. To counter this, Sora can jump when the portal appears beneath him, but cannot hurt this Neoshadow in any way. Instead, Sora must focus on the other Neoshadow that moves around the room, and attempt to kill it instead.
 
When there is a single Neoshadow remaining, it will move to the center of the room and attempt to summon more Neoshadows. Six portals will appear on the ground in a circle around it, and new Neoshadows will appear within them, attempting to climb out of the portals back into the room. Instead of going after the last remaining Neoshadow, Sora must focus his attacks on the ones emerging from the portals, who will emerge as fully healed Neoshadows after several seconds. Once the emerging Neoshadows are slain, Sora can direct his attention to the final Neoshadow, and defeat it to end the fight. If Sora fails to defeat the new Neoshadows after a certain amount of time, they will emerge from the portals and the fight will reset to whichever stage corresponds to the new number of Neoshadows (7-5 for Stage 1, 4-3 for Stage 2, or 2 for Stage 3).
 
===''Kingdom Hearts Chain of Memories''===
{{sec-stub}}


==Appearances==
===''Kingdom Hearts II''===
===''Kingdom Hearts II''===
Similar to Shadows, Neoshadows sink into shadows in the ground, though they are more aggressive and attack after emerging using '''Shadow Out'''. After attacking, they idle for a short duration in which they are open to attack. When damaged, they often counter with '''Claw Attack''', '''Aerial Rush''', or '''Drop Claw Attack'''.
* [[Hollow Bastion]] / [[Radiant Garden]]
 
* [[Land of Dragons]]
A powerful [[Reaction Command]], '''Wind Dance''',<ref name="wind dance">"Wind Dance" is also referred to as "Aerial Dance" in Jiminy's Journal.</ref> can be used to eliminate or intensely damage Neoshadows.
* [[Beast's Castle]]
{{Atk-o|KH2}}
* [[Olympus Coliseum]]
{{Atk|{{nihongo|'''Shadow Out'''|シャドウアウト|<br>Shadou Auto}}|Physical|—|x1.0<br>Hit 2+: x0.25|O|Leaps out of the shadows and spins around.}}
* [[Port Royal]]
{{Atk|{{nihongo|'''Claw Attack'''|引っかき攻撃|<br>Hikkaki Kōgeki|lit. "Scratch Attack"}}|Physical|—|x1.0<br>Hit 2+: x0.5|O|Lightly jumps forward and scratches with both claws.}}
* [[Halloween Town]]
{{Atk|{{nihongo|'''Aerial Rush'''|空中突進|<br>Kūchū Tosshin}}|Physical|—|x1.5|O|Rises into the air, then charges in a straight line.}}
* [[Agrabah]]
{{Atk|{{nihongo|'''Drop Claw Attack'''|落下引っかき攻撃|<br>Rakka Hikkaki Kōgeki|lit. "Drop Scratch Attack"}}|Physical|—|x1.0|△|Jumps high, then scratches with its claws during its descent.}}
* [[Pride Lands]]
{{Atk-c}}
* [[Castle Oblivion]]
{{rc|o}}
* [[The World That Never Was]]
{{rc|{{nihongo|'''Wind Dance'''<ref name="wind dance"/>|エリアルダンス|<br>Eriaru Dansu|lit. "Aerial Dance"}}|Physical|Lunge: x0.5<br>Swing: x0.1 (Final hit: x3.0)|Can be used when a Neoshadow uses Drop Claw Attack.<br>Jump and lunge repeatedly at the enemy overhead, then swing the Keyblade wildly.}}
===''Kingdom Hearts: Chain of Memories''===
{{rc|c}}
* [[Castle Oblivion]]
 
==Card==
===''Kingdom Hearts 358/2 Days''===
{{InfoEnemyCard
Neoshadows may prove annoying in groups, so it is advised to keep track of their movements and be ready to block if one begins its charging attack. [[Glide]] and [[Air Slide]] can be used when it's about to emerge from its Shockwave attack for an easy dodge, where the Neoshadow will then be open to punishment. The usage of magic is advised, as Neoshadows are weak to all magic except [[Thunder]], though physical combos remain effective as long as caution is taken to block any incoming attacks.
|name=Neoshadow
 
|ability=Bio
While Roxas is dual-wielding [[Oathkeeper and Oblivion]], Neoshadows will most easily fall with physical combos, with one Y-Combo being enough to instantly vanquish a Neoshadow.
|desc=Cause all enemies to gradually lose HP.
{{Atk-o|358}}
|duration=1 reload
{{Atk|{{nihongo|'''Scratch Attack'''|ひっかき攻撃|Hikkaki Kōgeki}}
|CP=25
|{{AT|att}} —
|
|1.43
|
|Jumps forward and scratches at the target several times.
}}
}}
{{Atk|{{nihongo|'''Rush'''|突進|Tosshin}}
|{{AT|att}} —
|—
|1.54
|◯
|Jumps in the air and charges head-first at the target.
}}
{{Atk|{{nihongo|'''Shockwave'''|衝撃波|Shōgekiha}}
|{{AT|att}} Flower
|Blind (40%)
|1.70
|X
|Dives into the ground, then after a few seconds launches itself up below the target, creating a shockwave upon emerging.
}}
{{Atk-c}}


===''Kingdom Hearts Birth by Sleep Final Mix''===
==Trivia==
{{sec-stub}}
*Although the entry in Jiminy's Journal says that their reaction command is Aerial Dance, it is incorrect, as during battle with one, the reaction command reads "Wind Dance".
 
*Arguably, Neoshadows are the most powerful Heartless in ''[[Chain of Memories]]'' and [[Re:Chain of Memories|its PS2 remake]] games because of their strength and numbers.
===''Kingdom Hearts III''===
*Neoshadows are more likely to attack in smaller numbers than the smaller Shadows and won't flatten themselves to the ground as often. Contrary to popular belief, Neoshadows do not jump in battles; instead, they hop close to the ground and can leap off of objects in order to attack. Their attacks can sometimes be mistaken as a jump or leap.
They have the same attacks as in previous games, but can no longer heal themselves. Their attacks can be blocked, but can also send Sora flying if not blocked. However, if Sora quickly uses [[Aerial Recovery]] and then [[Payback Strike]], then the Neoshadow will be staggered and open to a full combo or two, which can easily reduce their [[HP]] to 0. Their '''Air Rush''' attack will trigger [[Risk Dodge]] if blocked.  
 
{{c|Water|element}} attacks and magic can be used to get the Neoshadows out of the ground, just like for regular Shadows.
{{Atk-o|KH3}}
{{Atk|{{nihongo|'''Scratch'''|引っかき|Hikkaki}}
|Physical
|1.2
|◯
|2
|Scratches with both hands.
}}
{{Atk|{{nihongo|'''Fall Scratch'''|落下引っかき|Rakka Hikkaki}}
|Physical
|1.2
|△ (Risk Dodge)
|3
|Jumps high, swoops, and scratches with both hands.
}}
{{Atk|{{nihongo|'''Aerial Rush'''|空中突進|Kūchū Tosshin}}
|Physical
|1.5
|◯ (Risk Dodge)
|3
|Curls its body and rams opponents from a low altitude.
}}
{{Atk-m|{{nihongo|'''Shadow Out'''|シャドウアウト|Shadou Auto}}
|(emergence)
|Physical
|1.0
|△
|2
|Melts into the ground and approaches opponents, then jumps out and drops down while spinning sideways.
|
|(sideways spin)
|Physical
|0.65
|△
|2
}}
{{Atk-c}}


==Notes and references==
{{enemy-stub}}
{{reflist}}


{{HeartlessDirectory}}
[[fr:Crypto Ombre]]
{{FM1}}
[[Category:Kingdom Hearts: Final Mix Enemies]]
[[Category:Kingdom Hearts Final Mix enemies]]
[[Category:Pureblood Heartless]]
[[Category:Kingdom Hearts Birth by Sleep Final Mix enemies]]

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