Stop

From the Kingdom Hearts Wiki, the Kingdom Hearts encyclopedia
Revision as of 00:41, 20 January 2007 by 68.91.223.209 (talk)
Jump to navigationJump to search

Stop, Stopra, and Stopga magic are attacks used by Sora, Donald, and other characters and enemies that utilize the element of Time. Evidence from the other forms of magic indicates that there may be a fourth level, Stopgun; however, it is never obtained in any game.

By using Stop, Sora can prevent a target from moving for a limited amount of time. As the rank of Stop increases to Stopra and then Stopga, its range and length increase. No damage is dealt to a frozen enemy, but the accumulated damage is dealt when Stop wears off. After the keyhole in Hollow Bastion is revealed, the efficiency of Stop against a foe is reduced to 60% of what it once was for many enemies.

The final upgrade for Stop, Stopga, is the only reward in the game that is received by defeating a hidden boss (in this case, the Phantom).

Stop and its more powerful forms were absent from Kingdom Hearts II, although there was a Time-controlling boss.

Stop magic is classified as Advanced Magic.

Trivia

  • Stop magic is one of two standard forms of magic that do not have corresponding Gummi Blocks, the other being Reflect.

See Also