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Foreteller: Difference between revisions

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(can't go any further. I'm at the point where none of this makes sense any more)
(Further revision. Hid unrevised story elements until Kryten has a chance to look at them; Kryten, please realize some material is not relevant at all to the Foretellers, stuff like what you wanted "moved to 'Beads of Light'".)
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|game1=Kingdom Hearts χ
|game1=Kingdom Hearts χ
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The '''Foretellers''' are Keyblade Masters that appear in ''[[Kingdom Hearts χ]]''. They each lead one of the five [[Union]]s and protect the worlds from [[darkness]]. These Foretellers consist of [[Foreteller Invi|Invi]], [[Foreteller Gula|Gula]], [[Foreteller Ira|Ira]], [[Foreteller Aced|Aced]], and [[Foreteller Ava|Ava]].
The '''Foretellers''' are a group of Keyblade Masters that appears ''[[Kingdom Hearts χ]]'' and consists of [[Foreteller Invi|Invi]], [[Foreteller Gula|Gula]], [[Foreteller Ira|Ira]], [[Foreteller Aced|Aced]], and [[Foreteller Ava|Ava]]. Together, the Foretellers lead the five [[Union]]s and protect the worlds from [[darkness]].
==Story==
==Story==
===Before ''Kingdom Hearts χ''===
===Before ''Kingdom Hearts χ''===
According to the Player's [[Chirithy]], the five Foretellers, as well as one other Keyblade wielder, were originally the apprentices of his creator, the "[[Master of Masters]]". Shortly before he disappeared, the Master of Masters assigned his disciples new names and gifted five of them with a tome from the [[Book of Prophecies]], which taught themof the [[Keyblade War|event that would doom the world]]. In an attempt to avert this crisis, the Foretellers established Unions to battle the darkness, and used the Book of Prophecies to draw power from the future in the form of {{c|Medal|khx}}s.{{storylink|Mission 114}}{{?}}<!--confirm mission, add mission title, add quote if possible-->
According to the {{c|Player|khx}}'s [[Chirithy]], the five Foretellers and one other Keyblade wielder were the apprentices of his creator, the "[[Master of Masters]]." Shortly before he disappeared, the Master of Masters assigned his six disciples new names and gifted five of them with a tome from the [[Book of Prophecies]], which taught them of the [[Keyblade War|event that would doom the world]]. In an attempt to avert this coming crisis, the Foretellers established Unions to battle the darkness and used the Book of Prophecies to draw power from the future in the form of {{c|Medal|khx}}s.{{storylink|Mission 114}}{{?}}<!--confirm mission, add mission title, add quote if possible-->
 
===''Kingdom Hearts χ''===
===''Kingdom Hearts χ''===
Shortly after the {{c|Player|khx}} arrives in [[Daybreak Town]], the Foreteller of their chosen Union assigns a Chirithy to assist them and explain the situation to the Player.{{storylink|Mission 1: Prologue}}
Shortly after the Player arrives in [[Daybreak Town]], the Foreteller of their chosen Union assigns a Chirithy to assist them and explain the current situation.{{storylink|Mission 1: Prologue}}


{{canon}}
{{canon}}
In ''Kingdom Hearts χ'', the Player is attacked by a [[Darkside]] upon arrival, but the Foreteller shows up in person to chase the Darkside back through its [[corridor of darkness]], leaving behind the Chirithy.
In ''Kingdom Hearts χ'', the Player is attacked by a [[Darkside]]. The Foreteller appears and chases the Heartless back through its [[corridor of darkness]], leaving behind Chirithy.
{{canonend}}
{{canonend}}


After the player learns to wield the [[Keyblade]] with help from the Chirithy<!-- and a [[Moogle]]-->, the Foreteller <!--re-->appears from a [[lane between]] and explains the need to defeat Heartless and collect [[Lux]], while noting that there is help in the form of their Union; as if to illustrate the point, another Darkside appears but is quickly dispatched by arriving members of the Union. Before leaving once again, the Foreteller warns that some are seeking to collect the Lux out of greed rather than peace, and entreats the Player to help root out the darkness.{{storylink|Mission 3: Combat 102}}
After the Player learns to wield the [[Keyblade]] with help from Chirithy<!--and a [[Moogle]]-->, the Foreteller <!--re-->appears from a [[lane between]] and explains the need to defeat Heartless and collect [[Lux]]. The Foreteller notes that other members of their Union will come to the Player's aid; at that moment, another Darkside appears. The Heartless is quickly dispatched by the aforementioned Union members. Before leaving once again, the Foreteller warns that some are seeking to collect Lux out of greed rather than peace. The Player is entreated to help root out the darkness.{{storylink|Mission 3: Combat 102}}


As the Player continues to defeat Heartless and retrieve Lux, their Chirithy makes regular reports on their progress to their Foreteller, who occasionally assigns the Player tests of skill in response.{{?}}<!--storylinks-->
As the Player continues to defeat Heartless and retrieve Lux, their Chirithy makes regular reports on their progress to the Foreteller, who occasionally assigns the Player tests of skill in response.{{?}}<!--storylinks-->


After the Player defeats the [[Darkball]] in [[Agrabah]]{{?}}<!--what is the actual plot significance of that chain of missions?--> and returns to Daybreak Town, Chirithy decides to inform the Player of the history of the Foretellers, the goals of the Unions, and the origins of the Medals, but reminds the Player that each Foreteller has their own reason for collecting Lux.{{storylink|Mission 114}}{{?}}<!--confirm mission number, mission name-->
After the Player defeats the [[Darkball]] in [[Agrabah]]{{?}}<!--what is the actual plot significance of that chain of missions?--> and returns to Daybreak Town, Chirithy decides to inform the Player of the history of the Foretellers, the goals of the Unions, and the origins of the Medals, but reminds the Player that each Foreteller has their own reason for collecting Lux.{{storylink|Mission 114}}{{?}}<!--confirm mission number, mission name-->
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Following the demise of [[Chirithy (2)]], the Foreteller informs Chirithy that despite the Unions' best efforts, darkness continues to grow in power, leading Chirithy to speculate that there is a traitor among the Foretellers.{{?}}<!--add storylink-->
Following the demise of [[Chirithy (2)]], the Foreteller informs Chirithy that despite the Unions' best efforts, darkness continues to grow in power, leading Chirithy to speculate that there is a traitor among the Foretellers.{{?}}<!--add storylink-->
<!--move to Master Invi
<!--move to Master Invi
When [[Mickey Mouse]] arrives in Daybreak Town, he notices Foreteller Invi nearby and speculates that a force other than his [[Star Shard]] led him there.
-->


When [[Mickey Mouse]] arrives in Daybreak Town, he observes Foreteller Invi nearby and speculates that it may have been a force other than his [[Star Shard]] that led him there.-->
Some time later{{?}}<!--when?-->, Chirithy comes to the Player with a new assignment from the Foreteller: they must hunt down Heartless within the corridors of darkness, using only a set of [[Beads of Light]] to survive exposure to the darkness.{{?}}<!--add story link--> After the Player successfully completes this task, Chirithy reports to the Foreteller but questions the wisdom of assigning such a dangerous mission. The Foreteller explains that the darkness continues to spread, unabated, and that the Unions must grow as much as possible and develop a resistance to the darkness in order to survive.{{?}}<!--add storylink-->
 
Some time later{{?}}<!--when?-->, Chirithy comes to the Player with a new assignment from the Foreteller—to hunt down Heartless within the [[Corridors of Darkness]] themselves—as well a set of [[Beads of Light]] so that the Player can survive exposure to the corridors' darkness.{{?}}<!--add storylink--> After the Player successfully completes the hunt, Chirithy gives its report to the Foreteller, but questions the wisdom of assigning such a dangerous mission. The Foreteller explains that the darkness continues to spread, unabated, and that the Unions must grow as much as possible and develop a resistance to the darkness in order to survive.{{?}}<!--add storylink--><!--move to Beads of Light
 
Sometime later, Player meets Chirithy in the Fountain Plaza, where Chirithy greets them happily and asks if he’s right to assume that Player’s always “going at it with all he’s got” – revealing that he’d brought something as a reward for all of Player’s hard work, handing Player Beads of Light. Player celebrates briefly before Chirithy tells them that there’s no need for it and asks that Player put it away. Chirithy explains that while Player wears the Beads of Light, they can’t be devoured by the Darkness, continuing to say that they’d been assigned a special mission directly from their Foreteller and that they’ll need the Beads of Light to complete the mission successfully. Elaborating, Chirithy explains that Player would still be defeating Heartless, but within the Corridors of Darkness, advising Player to be careful because the Beads of Light can only protect them from the Darkness for a set period of time. Player accepts the mission before them, earning some encouragement from Chirithy, who suggests that Player not push themselves and do their best.-->
<!--editing break: continue rewriting from here forward-->


<!--
After a long day of pursuing [[Minute Bomb]] Heartless, Player returns home for some much needed rest. That night, while Player sleeps, they dream of the Clock Tower, where they see all five Foretellers meeting with someone in a Black Coat, [[Unknown (KHχ)|Unknown]]. Before Player can investigate however, they are surrounded by Darkness and pulled out of the dream; finding Chirithy to be sitting in the room with them when they wake. Chirithy asks what had happened, as it looked as though Player was having a pretty bad nightmare, when Player confirms this, Chirithy advises them to go back to sleep. When Player is sleeping once again, Chirithy turns to the window and asks if he’s right to assume that Chirithy (3) had been the one to get in the way. Chirithy (3) materializes and asks if Chirithy was showing The Player a dream and what it was up to. Coldly, Chirithy claims that his interests are the exact opposite of Chirithy (3). Chirithy (3) sighs and asks if that means that they’ll become enemies before disappearing again. Turning to Player, Chirithy asks itself whether or not it will be able to protect them.
After a long day of pursuing [[Minute Bomb]] Heartless, Player returns home for some much needed rest. That night, while Player sleeps, they dream of the Clock Tower, where they see all five Foretellers meeting with someone in a Black Coat, [[Unknown (KHχ)|Unknown]]. Before Player can investigate however, they are surrounded by Darkness and pulled out of the dream; finding Chirithy to be sitting in the room with them when they wake. Chirithy asks what had happened, as it looked as though Player was having a pretty bad nightmare, when Player confirms this, Chirithy advises them to go back to sleep. When Player is sleeping once again, Chirithy turns to the window and asks if he’s right to assume that Chirithy (3) had been the one to get in the way. Chirithy (3) materializes and asks if Chirithy was showing The Player a dream and what it was up to. Coldly, Chirithy claims that his interests are the exact opposite of Chirithy (3). Chirithy (3) sighs and asks if that means that they’ll become enemies before disappearing again. Turning to Player, Chirithy asks itself whether or not it will be able to protect them.


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Skuld, Player and Chirithy are brought to a stop when they see that the source of the crashing was in fact Master Invi and the Ursus Foreteller, Master Aced, battling across the rooftops of Daybreak Town. Skuld questions why the Foretellers are fighting one another, stating that it seems as though Ephemera was right; confusing Player and Chirithy. Skuld reveals that what she was going to say earlier was actually something that Ephemera told her in her dreams; that the end of the world was drawing near. Chirithy asks what Skuld means, and while she doesn’t know, she does remark on how the end always comes suddenly and without warning – similarly to how Ephemera disappeared.
Skuld, Player and Chirithy are brought to a stop when they see that the source of the crashing was in fact Master Invi and the Ursus Foreteller, Master Aced, battling across the rooftops of Daybreak Town. Skuld questions why the Foretellers are fighting one another, stating that it seems as though Ephemera was right; confusing Player and Chirithy. Skuld reveals that what she was going to say earlier was actually something that Ephemera told her in her dreams; that the end of the world was drawing near. Chirithy asks what Skuld means, and while she doesn’t know, she does remark on how the end always comes suddenly and without warning – similarly to how Ephemera disappeared.
-->
==Appearance==
The Foretellers wear masks representing the animals that serve as the emblems of their Unions, hooded cloaks, and shirts that are fastened by a sash. The sleeves of the Foretellers' shirts extend just below their wrists.


==Appearance==
Each Foreteller's name is derived from the Latin word for one of the {{w|Seven deadly sins|seven deadly sins}}; a majority of the Foretellers' names match their animal motifs according to the ''{{w|Ancrene Wisse}}''.
Each Foreteller wears a mask representing the animal that serves as the emblem of his or her Union. Underneath is a hooded, embroidered cloak from which tassels hang around the front. The Foretellers wear shirts beneath their robes that are fastened by a sash and feature long, embroidered sleeves that extend slightly beyond their wrists. Each is named after the Latin name for one of the {{w|Seven deadly sins|seven deadly sins}}, with most of them using the name that matches their animal motif according to the ''{{w|Ancrene Wisse}}''.


==Abilties==
==Abilties==
{{main|Foreteller's Keyblade}}
{{main|Foreteller's Keyblade}}
Each Foreteller is a Keyblade Master, and wields a personal Keyblade. Each Keyblade's motif has a unique elemental and chromatic theme, and includes an etching of the Union's totem animal on its hilt, an [[eye of darkness]] on its keychain token, a heart icon similar to [[Terra's Mark]] near the blade's teeth, and a handle resembling a {{w|Doric order|Doric}} column; these shared traits are similar to the details of [[Master Xehanort's Keyblade]], which has a black, demonic theme and an etching of a horned lion, but has a second eye of darkness where the Foretellers' Keyblades have heart icons.
The Foretellers are Keyblade Masters that wield unique Keyblades with distinctive elemental and chromatic themes. Each Foreteller's Keyblade has an etching of their Union's totem animal on its hilt, an [[eye of darkness]] on its keychain token, a heart icon similar to [[Terra's Mark]] near its teeth, and a handle resembling a {{w|Doric order|Doric}} column; these shared traits are similar to those of [[Master Xehanort]]'s [[Master Xehanort's Keyblade]], which has a black, demonic theme and an etching of a horned lion, but features a second eye of darkness where the Foretellers' Keyblades have heart icons.  


{{-}}
{{-}}
{{XChi}}
{{XChi}}
[[Category:Groups]]
[[Category:Groups]]

Revision as of 05:21, 9 April 2016

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Issues: Story material should only include info on them as a group, poss. material on when they are variable, but not info on when a specific Foreteller does something; Story material needs to be much more concise and to the point, not rephrasing of whole conversations -- take a look at the journal entries summarizing the events of a world in KH1 and KH2; finally, story material should be what the Foretellers are doing, not describing an entire scene that happens to contain a Foreteller.

Template:Enemy The Foretellers are a group of Keyblade Masters that appears Kingdom Hearts χ and consists of Invi, Gula, Ira, Aced, and Ava. Together, the Foretellers lead the five Unions and protect the worlds from darkness.

Story

Before Kingdom Hearts χ

According to the Player's Chirithy, the five Foretellers and one other Keyblade wielder were the apprentices of his creator, the "Master of Masters." Shortly before he disappeared, the Master of Masters assigned his six disciples new names and gifted five of them with a tome from the Book of Prophecies, which taught them of the event that would doom the world. In an attempt to avert this coming crisis, the Foretellers established Unions to battle the darkness and used the Book of Prophecies to draw power from the future in the form of Medals. Mission 114[?]

Kingdom Hearts χ

Shortly after the Player arrives in Daybreak Town, the Foreteller of their chosen Union assigns a Chirithy to assist them and explain the current situation. Mission 1: Prologue

This information is based on alternate scenes or materials and is not considered canon within the overall plot of the series.

In Kingdom Hearts χ, the Player is attacked by a Darkside. The Foreteller appears and chases the Heartless back through its corridor of darkness, leaving behind Chirithy. Template:Canonend

After the Player learns to wield the Keyblade with help from Chirithy, the Foreteller appears from a lane between and explains the need to defeat Heartless and collect Lux. The Foreteller notes that other members of their Union will come to the Player's aid; at that moment, another Darkside appears. The Heartless is quickly dispatched by the aforementioned Union members. Before leaving once again, the Foreteller warns that some are seeking to collect Lux out of greed rather than peace. The Player is entreated to help root out the darkness. Mission 3: Combat 102

As the Player continues to defeat Heartless and retrieve Lux, their Chirithy makes regular reports on their progress to the Foreteller, who occasionally assigns the Player tests of skill in response.[?]

After the Player defeats the Darkball in Agrabah[?] and returns to Daybreak Town, Chirithy decides to inform the Player of the history of the Foretellers, the goals of the Unions, and the origins of the Medals, but reminds the Player that each Foreteller has their own reason for collecting Lux. Mission 114[?]

Following the demise of Chirithy (2), the Foreteller informs Chirithy that despite the Unions' best efforts, darkness continues to grow in power, leading Chirithy to speculate that there is a traitor among the Foretellers.[?]

Some time later[?], Chirithy comes to the Player with a new assignment from the Foreteller: they must hunt down Heartless within the corridors of darkness, using only a set of Beads of Light to survive exposure to the darkness.[?] After the Player successfully completes this task, Chirithy reports to the Foreteller but questions the wisdom of assigning such a dangerous mission. The Foreteller explains that the darkness continues to spread, unabated, and that the Unions must grow as much as possible and develop a resistance to the darkness in order to survive.[?]

Appearance

The Foretellers wear masks representing the animals that serve as the emblems of their Unions, hooded cloaks, and shirts that are fastened by a sash. The sleeves of the Foretellers' shirts extend just below their wrists.

Each Foreteller's name is derived from the Latin word for one of the seven deadly sins; a majority of the Foretellers' names match their animal motifs according to the Ancrene Wisse.

Abilties

Main article: Foreteller's Keyblade

The Foretellers are Keyblade Masters that wield unique Keyblades with distinctive elemental and chromatic themes. Each Foreteller's Keyblade has an etching of their Union's totem animal on its hilt, an eye of darkness on its keychain token, a heart icon similar to Terra's Mark near its teeth, and a handle resembling a Doric column; these shared traits are similar to those of Master Xehanort's Master Xehanort's Keyblade, which has a black, demonic theme and an etching of a horned lion, but features a second eye of darkness where the Foretellers' Keyblades have heart icons.