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Ira: Difference between revisions

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(I believe the "Abilities" section should discuss Ira's powers and fighting style, not his Keyblade. We can state he wields a Keyblade and is a Master, but that's all that is relevant to the section. Removed all the irrelevant story fluff about Gula.)
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|journalXBC=One of the Master's disciples who receives a copy of the Book of Prophecies.<br>He is a reliable Keyblade Master and leader of the Union Unicornis. The Master often makes fun of his serious nature.<br>His role is to become the new leader of the foretellers after the Master vanishes.
|journalXBC=One of the Master's disciples who receives a copy of the Book of Prophecies.<br>He is a reliable Keyblade Master and leader of the Union Unicornis. The Master often makes fun of his serious nature.<br>His role is to become the new leader of the foretellers after the Master vanishes.
}}
}}
'''Foreteller Ira''' is a Keyblade Master who appears in ''[[Kingdom Hearts χ]]''. He is the leader of the [[Unicornis Union]].
'''Foreteller Ira''' is a [[Keyblade Master]] who appears in ''[[Kingdom Hearts χ]]''. He leads the Unicornis [[Union]] and is an apprentice of the [[The Master of Masters|Master of Masters]].


==Story==
==Story==
===Before ''Kingdom Hearts χ''===
===Before ''Kingdom Hearts χ''===
According to [[Chirithy]], Ira was originally one of the six apprentices of his creator, [[the Master of Masters]]. He was assigned his name by the Master, and like the other four chosen to become Foretellers, he received a tome from the [[Book of Prophecies]]. Afterward, he established the Unicornis Union to battle the darkness while using his tome to draw power from the future in the form of {{c|Medal|ucx}}s, in an attempt to avert the [[Keyblade War]] prophesied in the Book.{{storylink|Quest 94: Where's Chirithy? Pt. 2}}<!--add quote if possible-->
Ira is named by the Master of Masters and receives a copy of the [[Book of Prophecies]]. He is ordered to lead his fellow Foretellers, he founds the Unicornis Union in an attempt to prevent the [[Keyblade War]].{{storylink|Quest 94: Where's Chirithy? Pt. 2}}<!--add quote if possible-->
 
===''Kingdom Hearts χ''===
===''Kingdom Hearts χ''===
{{canon|the player allies with the Unicornis Union.|*}}
{{canon|the Player joins the Unicornis Union.|*}}
Shortly after the Player arrives in [[Daybreak Town]], Foreteller Ira assigns a Chirithy to assist them and explain the current situation.{{storylink|Quest 1: Prologue}}
Ira defends the Player from a [[Darkside]] and leaves a [[Chirithy]] [[Dream Eater]] behind.{{storylink|Quest 1: Prologue}} He returns shortly after the Player learns to wield the [[Keyblade]], and he explains the need to defeat [[Heartless]] so [[Lux]] can be collected. Ira claims some seek Lux out of greed, and he asks the Player to help root out the darkness before he departs once again.{{storylink|Quest 3: Combat 102}} From then on, Ira receives reports on the Player's progress from their Chirithy. He occasionally tests the Player's skill in response to these.{{storylink|Quest 200: Heading Home Pt. 6}}<!--storylinks:It's only kind of implied -->
 
{{canon}}
In ''Kingdom Hearts χ'', the Player is attacked by a [[Darkside]] upon arrival, but Ira shows up in person to chase the Darkside back through its [[Corridor of Darkness]], leaving behind the Chirithy.
{{canonend}}
 
After the Player learns to wield the [[Keyblade]] with help from Chirithy<!-- and a [[Moogle]]-->, Ira <!--re-->appears from a [[lane between]]. He explains the need to defeat Heartless and collect [[Lux]], while noting that there is help in the form of their Union; as if to illustrate the point, a<!--nother--> Darkside appears but is quickly dispatched by arriving members of the Union. Before leaving once again, Ira warns that some are seeking to collect the Lux out of greed rather than peace, and entreats the Player to help root out the darkness.{{storylink|Quest 3: Combat 102}}
 
As the Player continues to defeat Heartless and retrieve Lux, their Chirithy makes regular reports on their progress to Ira, who occasionally assigns the Player tests of skill in response.{{storylink|Quest 200: Heading Home Pt. 6}}<!--storylinks:It's only kind of implied -->
 
Following the demise of [[Chirithy (2)]], Ira informs Chirithy that despite the Unions' best efforts, darkness continues to grow in power, leading Chirithy to speculate that there is a traitor among the Foretellers.{{storylink|Quest 250: Heartless Havoc: Fountain Square}}


Having returned from [[Beast's Castle]], Chirithy comes to the Player with a new assignment from Ira: they must hunt down Heartless within the Corridors of Darkness themselves, with only a set of [[Bracelet of Light]] to survive exposure to the darkness.{{storylink|Quest 491: Corridor of Darkness Pt. 1}} After the Player successfully completes this task, Chirithy reports it to Ira, but questions the wisdom of assigning such a dangerous mission. Ira explains that the darkness continues to spread, unabated, and that the Unions must grow as much as possible and develop a resistance to the darkness in order to survive.{{storylink|Quest 500: Corridor of Darkness Pt. 10}}
Following [[Chirithy (2)]]'s demise, Ira tells the Player's Chirithy the darkness's strength is increasing. This prompts speculation there is a traitor amongst the Foretellers.{{storylink|Quest 250: Heartless Havoc: Fountain Square}} Later, after the Player enters a corridor of darkness to defeat Heartless, Ira states only a resistance to darkness will allow the Unions to survive.{{storylink|Quest 500: Corridor of Darkness Pt. 10}}  
{{canonend}}
{{canonend}}
<!--rewrite for conciseness


After a long day of pursuing [[Minute Bomb]] Heartless, Player returns home for some much needed rest. That night, while Player sleeps, they dream of the Clock Tower, where they see all five Foretellers meeting with someone in a Black Coat, [[Unknown (KHχ)|Unknown]]. Before Player can investigate however, they are surrounded by Darkness and pulled out of the dream; finding Chirithy to be sitting in the room with them when they wake. Chirithy asks what had happened, as it looked as though Player was having a pretty bad nightmare, when Player confirms this, Chirithy advises them to go back to sleep. When Player is sleeping once again, Chirithy turns to the window and asks if he’s right to assume that Chirithy (3) had been the one to get in the way. Chirithy (3) materializes and asks if Chirithy was showing The Player a dream and what it was up to. Coldly, Chirithy claims that his interests are the exact opposite of Chirithy (3). Chirithy (3) sighs and asks if that means that they’ll become enemies before disappearing again. Turning to Player, Chirithy asks itself whether or not it will be able to protect them.
==Appearance==
Ira is a young man who hides his face under a white unicorn mask that has a gold trim. His white, hooded cloak covers a robe, shirt, and sash that are all light blue in coloration and have gold embroidering. Gold tassels appear on the front of Ira's cloak.


After witnessing Master Invi and Master Aced's battle and encountering the Black Garment Heartless and Nightmare Chirithy, Player and Skuld continue to the waterways where Player had last seen Ephemera. Skuld asks for confirmation that this is where Player had last seen Ephemera - admitting that she's sure that there's something secret ahead. Before Player and Skuld can continue however, Chirithy blocks their path and asks if they truly intend to keep going even with everything that they'd just seen, admitting that he has an awful feeling about all of this; looking to his feet while Player attempts to comfort him. Skuld asks if she's right to assume that Chirithy knows the layout of the Clock Tower's internal structure, which Chirithy confirms, only for Skuld to order him to lead them onward. Relenting, Chirithy agrees to Skuld's request, reminding Skuld and Player that going further into the Clock Tower really is forbidden, so they have to come right back after a quick peek inside; which Skuld promises to do.
==Personality==
As the three reach the room from Player's dream, Skuld asks where they are, and Chirithy explains that it is the last room - the Foretellers' room - prompting Skuld to question whether or not Ephemera made it that far. Given the situation, Chirithy mentions how, as they could see, there's no one there, and since they are not going to mess around with the things left in the room, it's time for them to go back as promised; stressing how they'd be in serious trouble if anyone found them up there. Skuld reluctantly agrees with Chirithy before taking another quick look around to be sure that there's really nothing up there, admitting that it feels as though they have been side-stepped, causing her to wonder what the dream with Ephemera really meant.
Ira is a dependable individual with a no-nonsense attitude.  
 
{{canon|the player allies with the Leopardos Union.|*}}
Just then, a voice comes from behind the group, as Master Gula ventures in from the shadows and asks what Player and Skuld think they are doing. Skuld asks Gula to excuse them, as they are looking for a friend of theirs. Master Gula simply asks how Player and Skuld could've possibly gotten in there if Chirithy was accompanying them - only for Chirithy to apologize for bringing them. Walking past Player, Gula reveals that there was another trespasser a few days before, wondering if they were a friend of theirs, which Player confirms. Skuld then asks if Gula knows Ephemera, prompting Gula to elaborate that Ephemera belonged to a Union which was in direct conflict with their own goals as a Union, suggesting that Ephemera must have gotten close to Player and Skuld in order to gather information about their Union. Coldly, Gula states that there was no way they would be seeing Ephemera ever again. Skuld, realizing what Gula is getting at, hastens to admit to herself that Gula had gotten rid of Ephemera. Gula confirms that he'd had Ephemera disappear, prompting shock and concern from Player, Skuld and Chirithy. Skuld insists that Gula won't get away with this, only for Gula to ask what Skuld thinks she's going to do about it. Chirithy then motions to stop Skuld, telling her that she can't and informing Gula that it's his fault and that he is the one responsible for everything that's happened, begging Gula to forgive Player and Skuld.
 
Player then steps out in front of Chirithy, looking to Gula and stating that, until today, they'd devoted themselves to their Union, to gathering Light in order to save the world and they had even competed against fellow Keyblade wielders that they think of as friends. Originally, they had thought that it was just what had to be done in order to save the world, and so they had tried not to dwell on what it meant, but at the same time someone had asked him that same simple question ("What are you going to do about it?") and that person was none other than Ephemera. Player admits that their encounter with Ephemera was brief, and that Ephemera had even broken a promise with Player - so their memories of Ephemera aren't all good - but they are huge and important to their heart. Player continues, saying that their sure it's because Ephemera was his friend, and that even if these feelings of anger and sadness signify Darkness, simply pushing them away is impossible. Player states that even if it came to crossing their Keyblade against Master Gula, they don't think they'd come away from it with any kind of peace. Perhaps it'd mean they would disappear as well, yet their sure that if Ephemera were there he would do the same. Preparing his stance for battle, Player beckons Master Gula forward into battle, prompting Gula to summon his Keyblade and launch himself into battle against Player.
 
Despite putting up a good fight against Master Gula, Player is easily defeated. Following the battle, Player is engulfed in a blinding light, which fades to reveal that they are back in the waterways alongside Skuld and Chirithy. Master Gula tells Player that they'd avoided being swallowed by their anger and sadness, and that they'd fought well.
{{canonend}}
 
Following Player's defeat, The Foreteller then radiates with light and reveals themselves to have actually been Master Ava the entire time, having generated the illusion of the Foreteller and the Clock Tower in order to test Player and Skuld's Hearts.
-->
 
==Design==
Foreteller Ira is a young man with light skin who wears a white and gold unicorn mask and a white hooded cloak over a light blue robe, shirt, and sash, each with gold embroidering. His shirt is worn beneath his cloak, is fastened by the sash, and has long sleeves that extend slightly past his wrists. The tassels on the front of the cloak are gold in coloration.
 
His name is derived from the Latin word "{{w|Seven deadly sins#Wrath|ira}}", or Wrath, which is symbolized by a unicorn in the ''{{w|Ancrene Wisse}}''.


==Abilities==
==Abilities==
{{main|Foreteller Ira's Keyblade}}
{{main|Foreteller Ira's Keyblade}}
{{section-stub}}
<!--format for writeup:
<!--format for writeup:
Foreteller Ira wields a Keyblade with a dark blue handle. Its pommel and guard resemble a golden bolt of lightning. The base of the blade is an etching of a green-eyed leopard, and the shaft is formed from a golden, spiked blade with a wide, darkened fuller, itself etched with a yellow icon resembling Terra's Mark. The teeth are formed from a web of crystalline spikes, and have another etched icon resembling Terra's Mark. The Keychain is made of small, {{w|electrum}} crystals, and the token is a spiked electrum talisman with an eye of darkness.
Foreteller Ira wields a Keyblade with a dark blue handle. Its pommel and guard resemble a golden bolt of lightning. The base of the blade is an etching of a green-eyed leopard, and the shaft is formed from a golden, spiked blade with a wide, darkened fuller, itself etched with a yellow icon resembling Terra's Mark. The teeth are formed from a web of crystalline spikes, and have another etched icon resembling Terra's Mark. The Keychain is made of small, {{w|electrum}} crystals, and the token is a spiked electrum talisman with an eye of darkness.
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Unicornus: The Keyblade's main colors are varying shades of white with some blackish-blue. The blade looks as though it has been shaped by a diamond cutter and has a pointed design. The guard is made of two S-shaped clouds or snow banks. The handle is a dark-grey architectural column. The hilt bears a unicorn with its horn sticking out from the Keyblade. The end of the blade possesses many sharp spikes resembling a stretched "X" shape, with another spike on the side which is connected to a blackish-blue crescent structure with a white outline, which in turn is connected to the top two spikes. In the center of the "X" is a blackish heart-like symbol with a pale golden-yellow outline. The Keychain's links have a similar design to the token and the end of the blade. The token also resembles a five(or six)-pointed star over a crescent.-->
Unicornus: The Keyblade's main colors are varying shades of white with some blackish-blue. The blade looks as though it has been shaped by a diamond cutter and has a pointed design. The guard is made of two S-shaped clouds or snow banks. The handle is a dark-grey architectural column. The hilt bears a unicorn with its horn sticking out from the Keyblade. The end of the blade possesses many sharp spikes resembling a stretched "X" shape, with another spike on the side which is connected to a blackish-blue crescent structure with a white outline, which in turn is connected to the top two spikes. In the center of the "X" is a blackish heart-like symbol with a pale golden-yellow outline. The Keychain's links have a similar design to the token and the end of the blade. The token also resembles a five(or six)-pointed star over a crescent.-->
<center><gallery>
<center><gallery>
File:Foreteller Ira's Keyblade KHX.png|Foreteller Ira's Keyblade.
File:Foreteller Ira's Keyblade KHX.png|Foreteller Ira's Keyblade.
</gallery></center>
</gallery></center>
==Etymology==
Ira's name is derived from the word ''{{w|Seven deadly sins#Wrath|ira}}'', which means "wrath" in Latin and is represented by a unicorn in the ''{{w|Ancrene Wisse}}''.


==Notes and references==
==Notes and references==
Line 81: Line 57:


==See also==
==See also==
*[[The Master of Masters]]
*[[Luxu]]
*[[Foreteller Aced]]
*[[Foreteller Invi]]
*[[Foreteller Invi]]
*[[Foreteller Gula]]
*[[Foreteller Gula]]
*[[Foreteller Aced]]
*[[Foreteller Ava]]
*[[Foreteller Ava]]
*[[Luxu]]
{{-}}
{{-}}
{{XChi}}
{{XChi}}

Revision as of 17:47, 5 March 2017

Template:Enemy Foreteller Ira is a Keyblade Master who appears in Kingdom Hearts χ. He leads the Unicornis Union and is an apprentice of the Master of Masters.

Story

Before Kingdom Hearts χ

Ira is named by the Master of Masters and receives a copy of the Book of Prophecies. He is ordered to lead his fellow Foretellers, he founds the Unicornis Union in an attempt to prevent the Keyblade War. Quest 94: Where's Chirithy? Pt. 2

Kingdom Hearts χ

This information is based on alternate scenes or materials and is only considered in continuity if *
the Player joins the Unicornis Union.

Ira defends the Player from a Darkside and leaves a Chirithy Dream Eater behind. Quest 1: Prologue He returns shortly after the Player learns to wield the Keyblade, and he explains the need to defeat Heartless so Lux can be collected. Ira claims some seek Lux out of greed, and he asks the Player to help root out the darkness before he departs once again. Quest 3: Combat 102 From then on, Ira receives reports on the Player's progress from their Chirithy. He occasionally tests the Player's skill in response to these. Quest 200: Heading Home Pt. 6

Following Chirithy (2)'s demise, Ira tells the Player's Chirithy the darkness's strength is increasing. This prompts speculation there is a traitor amongst the Foretellers. Quest 250: Heartless Havoc: Fountain Square Later, after the Player enters a corridor of darkness to defeat Heartless, Ira states only a resistance to darkness will allow the Unions to survive. Quest 500: Corridor of Darkness Pt. 10 Template:Canonend

Appearance

Ira is a young man who hides his face under a white unicorn mask that has a gold trim. His white, hooded cloak covers a robe, shirt, and sash that are all light blue in coloration and have gold embroidering. Gold tassels appear on the front of Ira's cloak.

Personality

Ira is a dependable individual with a no-nonsense attitude.

Abilities

Etymology

Ira's name is derived from the word ira, which means "wrath" in Latin and is represented by a unicorn in the Ancrene Wisse.

Notes and references

See also