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Game:Riku

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Riku

Riku (Battle) KH.png

Japanese リク
Rōmaji Riku
Game Kingdom Hearts
Variations
Riku Replica
Anti-Riku
Themes Header.png

KH tracks
Battle theme - Bustin' Up on the Beach

HP STR DEF MP rec EXP
Destiny Islands 90 5 5 0 5
Weapon Fire Blizzard Thunder
x1.0 x1.0 x1.0 x1.0
Gravity Stop Stun Other
x1.0 x1.0 x1.0 x1.0
Rewards
Potion
World(s)
Destiny Islands
Riku

Riku (Dark Mode)

Japanese リク
Rōmaji Riku
Game Kingdom Hearts
Variations
Riku Replica
Anti-Riku
Themes Header.png

KH tracks
Battle theme - Scherzo Di Notte
HP STR DEF MP rec EXP
Hollow Bastion 500 31 24 45 2000
Weapon Fire Blizzard Thunder
x1.0 x0 x0 x0
Gravity Stop Stun Other
x0 x0 x0.5 x0.5
Rewards
Trinity Detect
World(s)
Hollow Bastion

HP STR DEF MP rec EXP
Hollow Bastion 500 28 20 49 2000
Weapon Fire Blizzard Thunder
x1.0 x0 x0 x0
Gravity Stop Stun Other
x0 x0 x0.5 x0.5
Rewards
Trinity Detect
World(s)
Hollow Bastion

HP STR DEF MP rec EXP
Hollow Bastion 500 31 24 45 2000
Weapon Fire Blizzard Thunder
x1.0 x0 x0 x0
Gravity Stop Stun Other
x0 x0 x0.5 x0.5
Rewards
Trinity Detect
World(s)
Hollow Bastion
Riku

Riku with the Keyblade of heart

Japanese リク
Rōmaji Riku
Voice actors (Ja:) Mamoru Miyano
Akio Otsuka
(En:) David Gallagher
Billy Zane
Game Kingdom Hearts
Variations
Riku Replica
Anti-Riku
Ansem, Seeker of Darkness
Themes Header.png

KH tracks
Battle theme - Forze del Male
HP STR DEF MP rec EXP
Hollow Bastion 900 31 24 49 8500
Weapon Fire Blizzard Thunder
x1.0 x0 x0 x0
Gravity Stop Stun Other
x0 x0 x0.5 x0.5
Rewards
Ragnarok
World(s)
Hollow Bastion

HP STR DEF MP rec EXP
Hollow Bastion 900 28 20 52 8500
Weapon Fire Blizzard Thunder
x1.0 x0 x0 x0
Gravity Stop Stun Other
x0 x0 x0.5 x0.5
Rewards
Ragnarok
World(s)
Hollow Bastion

HP STR DEF MP rec EXP
Hollow Bastion 900 31 24 49 8500
Weapon Fire Blizzard Thunder
x1.0 x0 x0 x0
Gravity Stop Stun Other
x0 x0 x0.5 x0.5
Rewards
Ragnarok
World(s)
Hollow Bastion
Mysterious Man

Riku-Ansem (Cloaked) KHII.png

Japanese なぞの男
Rōmaji Nazo no Otoko
Game Kingdom Hearts II
Variations
Riku Replica
Anti-Riku
Ansem, Seeker of Darkness
Themes Header.png

KHII tracks
Battle theme - The 13th Struggle

Location HP Strength Defense EXP
The Land of Dragons
Episode 2
760 34 19 0
Physical Fire Blizzard
×1.0 ×0.5 ×0.5
Thunder Dark Neutral
×0.5 ×0.5 ×0.5
World(s)
The Land of Dragons
Location HP Strength Defense EXP
The Land of Dragons
Episode 2
760 34 19 0
Physical Fire Blizzard
×1.0 ×0.5 ×0.5
Thunder Dark Neutral
×0.5 ×0.5 ×1.0
World(s)
The Land of Dragons
???

Unknown (Riku) KHD.png

Japanese ???
Rōmaji ???
Game Kingdom Hearts 358/2 Days
Variations
Riku Replica
Anti-Riku
???

Kingdom Hearts 358/2 Days
Little is known about this man, save that he wears the coat of our Organization.
He has not been seen to engage members in combat, instead merely jumping and guarding while watching our movements.
Do enough damage, and he'll warp away.

Hearts Munny Stun
O
Mission HP EXP STR/DEF
74
Fire Blizzard Thunder Aero
x0 x0 x0 x0
Ignite Freeze Jolt Air-Toss
x0 x0 x0 x0
Rewards

Missions 73-93

World(s)
Twilight Town
Riku

Riku KHD.png

Japanese リク
Rōmaji Riku
Game Kingdom Hearts 358/2 Days
Variations
Riku Replica
Anti-Riku
Themes Header.png

KHD tracks
Battle theme - Another Side -Battle Ver.
Riku

Kingdom Hearts 358/2 Days
This warrior of the dark wears our Organization's coat.
A master of combat, he combines combo attacks with a tight defense, a homing projectile, and a block-counter.
His weapon grows in power when the tides turn against him, increasing his attack range.

Hearts Munny Stun
X
Mission HP EXP STR/DEF
93 2072 2341 118
Fire Blizzard Thunder Aero
x0.33 x0.33 x0.14 x0.41
Ignite Freeze Jolt Air-Toss
x0 x0 x0 x0
Rewards

Missions 73-93

World(s)
The World That Never Was

Riku is a recurring boss in the series, and is also the final boss of Kingdom Hearts 358/2 Days.

Strategies[edit]

Kingdom Hearts[edit]

Riku (Duel)[edit]

Sora can fight Riku on Destiny Islands before reporting to Kairi for the first time. Riku is the most difficult challenge on the island. His attacks are similar to other battles with his normal strikes. He has two special attacks; if Riku gets knocked down, he will jump back up kicking Sora, this can be dodged by jumping out of the way. His other comes if Sora hits him while he is guarding three times, he will unleash a powerful strike though this can be countered or dodged. The difficulty of this battle comes from falling off the small battle arena (if Sora goes out of bounds, the battle ends in defeat). Riku is worth 5 EXP.

Technique Element Tech Power Guard?
Stab (突き
Tsuki
?)
None x0.1 0 Repellable
(Recoil: 20)
Thrusts his wooden sword forward.
Spinning Art (回転技
Kaitengi
?)
None x0 2 Repellable
(Recoil: 100)
Swings his wooden sword while turning his body.
Continuous Art (1st Stage) (連続技(1段目)
Renzokugi (1-danme)
?)
None x0.1 0 Repellable
(Recoil: 20)
Swings his wooden sword down diagonally.
Continuous Art (2nd Stage) (連続技(2段目)
Renzokugi (2-danme)
?)
None x0 2 Repellable
(Recoil: 100)
Swings his wooden sword up diagonally.
Damage Counter (ダメージカウンター
Damēji Kauntā
?)
None x0 4 Repellable
(Recoil: 100)
Kicks while jumping up.

Used as retaliation.
Guard Counter (ガードカウンター
Gādo Kauntā
?)
None x0.1 2 Repellable (Recoil:90)
Swings his wooden sword down after blocking an attack.
Guard: Repellable = Can be blocked; Returnable = Can be blocked and deflected back; Preventable = Damage can be avoided by Goofy's shield only.

Riku (Sword)[edit]

Sora will be reunited with Donald and Goofy. The Beast will not join Sora's party, so make sure Sora's Strength and Defense are up. Riku can't be hurt by magic, so use Dodge Roll to avoid lunging attacks, then counterattack him from behind.

His moveset is similar to the battle at Destiny Islands, but now that he has the Soul Eater with him, they can be very damaging. He moves very fast too, so Dodge Roll out of harm's way. Melee attacks are recommended for this battle and simply heal when necessary.

Consider summoning Tinker Bell to restore Sora's HP periodically and to revive him if he falls.

Technique Element Tech Power Guard?
Vertical Swing (縦振り
Tate Furi
?)
None x0.002 2 Repellable
(Recoil: 50)
Jumps forward and slashes.
Scourge (振り払い
Fruriharai
?, lit. "Shake Off")
None x0 4 Repellable
(Recoil: 100)
Swings his sword while spinning sideways.
Dash Swing (ダッシュ振り
Dasshu Furi
?)
None x0.002 2 Repellable
(Recoil: 50)
Swings his sword down, then charges forward while slashing.
Guard: Repellable = Can be blocked; Returnable = Can be blocked and deflected back; Preventable = Damage can be avoided by Goofy's shield only.

Riku (Keyblade)[edit]

This fight pits Sora against Ansem, Seeker of Darkness, who is possessing Riku. Before approaching him, restock Sora's items and make sure that he is in top notch condition as he fights alone. It is strongly recommended to equip Guard, Dodge Roll, Glide, and Counterattack abilities. Also, it is highly recommended that Sora beat the three cups at Olympus Coliseum and get the Olympia Keyblade. The Metal Chocobo can be useful as well.

Riku's HP is made up of several bars. In his first HP bar, he'll attempt to toy with Sora, passing around him and only using Vertical Swing and Dash Swing; just simply dodge and attack him. Whatever combo is used, try to refrain from executing the combo finisher (unless Sora has Blitz equipped); Riku has fast recovery and can unleash devastating counterattacks. If Sora has Ars Arcanum equipped, save it for later. Using magic causes Riku to counterattack with Dark Firaga. Occasionally, Riku will put up a blocking stance. Do not attack at this point- doing so will cause him to retaliate. However, using Ars Arcanum can break through and deal damage without flinching him.

After Riku's first life bar has been drained, he will start using Shake Off; he'll spin around while swinging his Keyblade, similar to Sora's Vortex. He uses this attack very often, mostly to break Sora's combos. During this time, try keeping Sora at a safe distance, but not too far or Riku will make a high leap and attempt to stab him with his Keyblade, creating shockwaves that move sideways from his position. Now will be a good time to use Ars Arcanum, but just use it a few times and try saving MP, because Sora will be needing it later.

Eventually, Riku will enter Darkhand state, where he cloak himself with darkness and a purple aura will surround him. During this period, his speed and agility increase and his attacks gain additional effects, like shock waves or projectiles (be careful when countering the projectiles, as if it hits Riku he will use Dark Firaga) and his infamous Dark Aura. Fortunately, the projectile can be deflected either by guarding or striking with perfect timing; for each successful deflect, Riku will receive damage and be momentarily stunned. Seize this opportunity and attack relentlessly.

When Riku's health bar drops to his final one, he'll stay in his Darkhand state permanently and become more aggressive and uses Dark Aura very often, telegraphed by him announcing, "Behold the power of darkness!" or "Open your heart to darkness!". Riku's Dark Aura is predictable, but it can be difficult to dodge. When he begins floating and charging, stay a safe distance away from him and High Jump right before he starts shooting around. Immediately execute Glide and move around in a circular fashion. Near the end of his assault, repeat the phase and start Gliding again. Riku's finisher covers about 60% of the arena, so it'll be pretty hard to evade it. Alternatively, when he charges to one particular end of the arena (he usually starts with the top left corner), jump and stay there: Riku will not charge into the same area twice. Avoiding the first charge and staying next to one of the computers of the arena may help avoid the entirety of the attack.

Attacking and counterattacking are good tactics while Riku is in this form, just pay attention to what he says and heal occasionally.

If Sora stands directly next to the computer when Riku uses Dark Aura, Riku cannot hit Sora at all except for the first hit. However, he will Strike Raid and combo Sora immediately afterward.

When Riku's health reaches critical levels, be sure to finish him quickly, as he will use Dark Aura very often, prolonging the fight. Aside from that, he'll start to keep his distance from Sora, so track him down and continue attacking. A good pattern to get into that causes great damage is immediately after executing a full or half combo, Guard, and repeat, almost never giving him a chance to attack.

However, a strategy to cause Riku to loop his tactics can make the fight much easier at any level. During the first phase, spamming magic on him (especially Fire or any of its variants) at him just to goad him into using Dark Firaga works wonders, as Sora can deflect it back at him each time, gaining Tech points and inflicting damage back at him. For the second phase however, whenever Riku is open, time Sora's basic attacks correctly so that his combo finisher gets deflected by his spinning attack (normally done with hitting him once before returning to neutral, then proceeding with the usual three-hit combo which requires no Combo Plus abilities equipped), and repeat the cycle after Riku recovers. Looping him like this will prevent him from using Dark Aura.

Technique Element Tech Power Guard?
Vertical Swing (縦振り
Tate Furi
?)
None x0.002 2 Repellable
(Recoil: 50)
Jumps forward and slashes.
Dash Swing (ダッシュ振り
Dasshu Furi
?)
None x0.002 2 Repellable
(Recoil: 50)
Swings his sword down, then charges forward while slashing.
Scourge (振り払い
Furiharai
?, lit. "Shake Off")
None x0 4 Repellable
(Recoil: 100)
Swings his sword while spinning sideways.

Used as counterattack.
Helm Split (兜割り
Kabuto-wari
?)
None x0 4 Repellable
(Recoil: 99)
Jumps high, then falls with his sword pointing down.
Darkhand Vertical Swing (ダークハンド縦振り
Dākuhando Tate Furi
?)
Dark x0.002 4[KH I]
6[KH I FM]
Repellable
(Recoil: 90)
Uses "Vertical Swing" while in Darkhand state.
Darkhand Vertical Swing (Racing Shock Wave) (ダークハンド縦振り(地走り衝撃波)
Dākuhando Tate Furi (Jibashiri Shōgekiha)
?)
Dark 6
Releases shock waves to the left and right after using "Darkhand Vertical Swing".
Darkhand Dash Swing (ダークハンドダッシュ振り
Dākuhando Dasshu Furi
?)
Dark x0.002 4[KH I]
6[KH I FM]
Repellable
(Recoil: 90)
Uses "Dash Swing" while in Darkhand state.
Darkhand Dash Swing (Shock Slash) (ダークハンドダッシュ振り(衝撃斬)
Dākuhando Dasshu Furi (Shōgekizan)
?)
Dark x0.004 6 Returnable
(Recoil: 0)
Releases rings of light after using "Darkhand Dash Swing".
Darkhand Scourge (ダークハンド振り払い
Dākuhando Furiharai
?, lit. "Darkhand Shake Off")
None x0 6[KH I]
8[KH I FM]
Repallable
(Recoil: 100)
Uses "Scourge" while in Darkhand state.

Used as counterattack.
Darkhand Helm Split (ダークハンド兜割り
Dākuhando Kabuto-wari
?)
Dark x0 6[KH I]
8[KH I FM]
Repellable
(Recoil: 99)
Uses "Helm Split" while in Darkhand state.
Darkhand Helm Split (Fire Pillar) (ダークハンド兜割り(火柱)
Dākuhando Kabuto-wari (Hibashira)
?)
Dark 4[KH I]
6[KH I FM]
Generates pillars of fire after using "Darkhand Helm Split".
Dark Firaga (ダークファイガ
Dāku Faiga
?, lit. "Dark Figa")
Dark x0.004 8 Returnable
(Recoil: 0)
Shoots a purple bullet from his hand.

Used as counterattack, notably if Sora uses magic.
Dark Aura (闇のオーラ
Yami no Ōra
?)
(main) Dark x0 8

(final thrust) Dark x0 8 Repellable
(Recoil: 100)
Performs several high-speed rushes, then releases a wide range of shock waves.

Used at low HP. Only the first rush aims at Sora. The other rushes can be avoided by hiding in a corner of the arena.
Guard: Repellable = Can be blocked; Returnable = Can be blocked and deflected back; Preventable = Damage can be avoided by Goofy's shield only.

Kingdom Hearts II[edit]

Riku-Ansem is a boss in the Land of Dragons, his identity only confirmed by his usage of the Soul Eater. Sora battles him in a one-on-one duel, so he cannot use Drive Forms (except Limit Form in Kingdom Hearts II Final Mix) or Summons, and the only Limit he has access to is Trinity Limit.

Riku does not flinch from any form of attack. He can be damaged with the Reaction Command provided by the Rapid Thrusters that surround him. If enough Ethers are stocked, a good way to damage Riku is by using Trinity Limit or using Limits from Limit Form in Kingdom Hearts II Final Mix. The battle ends when Sora deals enough damage to Riku. If Sora is struggling, just battle the Rapid Thrusters since they are endless and try to level up.

Technique Element Status Power Guard?
Continuous Slash (連続斬り
Renzoku Kiri
?)
Physical 1.0
0.25 (2nd hit+)
Slashes three times in succession.
Dash Slash (ダッシュ斬り
Dasshu Kiri
?)
Physical 1.0
Slashes while nimbly stepping close to Sora.
Helm Split (兜割り
Kabuto-wari
?)
(sword) Physical 1.0

(shockwave) Dark 0.25 X
Slams his sword into the ground, emitting a shockwave stretching ahead of himself.

Used at low HP.
Dark Firaga (ダークファイガ
Dāku Faiga
?, lit. "Dark Figa")
(sword) Physical 1.0 (sword)
0.25 (2nd hit+)

(dark aura) Dark 0.25 X
(shot) Dark 0.5
Rips with a sword and aura while turning horizontally, continuously, then fires shots over a wide range from his left hand.

Used at low HP.
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked.

Kingdom Hearts 358/2 Days[edit]

Mission 74[edit]

Riku will block almost all of Roxas's attacks, but will not counterattack. Pursue and attack Riku in order to herd him to the southern tunnels. While several Heartless will appear throughout the area, just ignore them and focus on Riku. Once Riku is chased into the southernmost tunnel, he will escape through a Dark Corridor and the mission will end.

Mission 93[edit]

Main article: Mission 93: Believe

In this battle, Roxas loses his Dual-wielding and fights only with Oathkeeper. In Mission Mode, Riku is replaced with Anti-Riku, who behaves the same.

Riku is weak to Aero, and can be brought down from long-range with little risk to Roxas is he has stocked enough of the spell, but make sure not to let them be negated by Guard Counter. Stocking several Cures is also useful, unless grinding Riku for EXP using the Extreme. In that case, Roxas should rely only on Aero to avoid taking damage.

When Riku is low on health, he infuses the Oblivion with shining energy, increasing the range and power of his attacks for the rest of the fight. During this phase, Riku no longer staggers from Roxas's attacks.

Technique Element Status Power Block?
Continuous Slash (連続斬り
Renzoku Kiri
?)
Attack Command 0.35 (1st hit)
0.40 (2nd hit)
0.70 (3rd hit)
O
△ (shining)
Slashes twice, then finishes with a powerful forward thrust.
Guard Counter (ガードカウンター Gādo Kauntā?) Attack Command 1.67 X
Forms a wall before himself that repels attacks, and counterattacks any repelled physical attacks.

Telegraphed by Riku raising his left hand, as well as a "shink" sound. Can be avoided by simply attacking Riku from the side or rear. If the counterattack is triggered, quickly dodge to the side.
Helm Split (兜割り
Kabuto-wari
?)
Attack Command 1.40
Leaps into the air, warps above the target, and slams the Oblivion to the ground to create a massive shockwave, then repeats two more times.

Can be dodged with Glide or well-timed Dodge Rolls.
Wandering Shot (浮遊弾
Fuyūdan
?)
(light shot) Attack Command 1.45

(stab) Attack Command 1.40
Fires a blast of dark energy that homes in on the target.

Used when at a distance. If it connects, Riku will warp to the target's location and attack with a shockwave. Can be dodged or guarded.
Dark Firaga (ダークファイガ
Dāku Faiga
?, lit. "Dark Figa")
Attack Command Flower Blind (40%) 1.50
Releases a pillar of dark fire. The pillar will first move straight ahead, before tracking the opponent.

Telegraphed by Riku hopping backwards.
Dark Aura (ダークオーラ
Dāku Ōra
?)
(rush) Attack Command 1.38

(stab) Attack Command 1.40
Rushes targets repeatedly with the Oblivion, then finishes by stabbing the Oblivion into the ground to generate a shockwave and several small explosions.

Only used while the Oblivion is shining. Can be dodged with Glide or well-timed Dodge Rolls.
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked.

Videos[edit]

Riku I – Kingdom Hearts Riku II – Kingdom Hearts Riku III – Kingdom Hearts
Mysterious Man – Kingdom Hearts II Riku – Kingdom Hearts 358/2 Days