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Anti-Riku

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Anti-Riku

Anti-Riku KHD.png

Japanese アンチリク
Rōmaji Anchi Riku
Game Kingdom Hearts 358/2 Days
Variations
Riku
Riku Replica
Themes Header.png

KHD tracks
Battle theme - Another Side Battle Ver.

Hearts Munny Stun
X
Mission HP EXP STR/DEF
93 2072 2341 118
Fire Blizzard Thunder Aero
x0.33 x0.33 x0.14 x0.41
Ignite Freeze Jolt Air-Toss
x0 x0 x0 x0
Rewards

Missions 73-93

World(s)
The World That Never Was

Anti-Riku is a dark version of Riku that appears in Kingdom Hearts 358/2 Days. It is fought in the Mission Mode version of Mission 93: Believe, replacing Riku at The World That Never Was. As it only appears in Mission Mode, Anti-Riku does not exist in Kingdom Hearts canon.

Design[edit]

Anti-Riku, true to its name, is a doppelgänger of Riku as he appears in Kingdom Hearts 358/2 Days. Its entire body is black, as is the Oblivion Keyblade it wields.

Anti-Riku's name reflects the fact that it is an antagonistic, dark copy of Riku. The prefix "anti-" means "against".

Strategy[edit]

Anti-Riku uses the same battle techniques as Riku. At the start of this battle, the player should immediately Lock-On to the boss. This should aid the player in keeping track of it, as Anti-Riku is fast. As soon as this is done, the player should attack Anti-Riku from the back. The player will not be able to deal damage if Anti-Riku is attacked from the front, as the boss will utilize Dark Shield and block them. A majority of this battle will be following Anti-Riku around the battlefield in front of Memory's Skyscraper.

When the player gets close to Anti-Riku, it will attempt a series of thrusts with its Keyblade. Anti-Riku may also launch a Dark Firaga attack if the player is not within close range. One can use proper timing of Guard to deflect this attack. When Anti-Riku's HP starts to diminish, it will begin to utilize a Dark Break-style desperation attack, which can be dodged via Dodge Roll or Glide. Just when Anti-Riku's HP is about to hit zero, it gains access to the Dark Aura ability. When using this attack, Anti-Riku will jet around the battle area, unleashing columns of black flame at the combo's end. The player can time this attack to when the boss's weapon begins to glow with a white-blue energy. It should be noted that blocking the lunging combos Anti-Riku uses before its blade glows will cause it to stagger, opening it to a brief combo. So long as one heals regularly and utilizes magic and one's Limit Break accordingly, Anti-Riku should fall relatively easily.

Technique Element Status Power Block?
Continuous Slash (連続斬り
Renzoku Kiri
?)
Attack Command 0.35 (1st hit)
0.40 (2nd hit)
0.70 (3rd hit)
O
△ (shining)
Slashes twice, then finishes with a powerful forward thrust.
Guard Counter (ガードカウンター Gādo Kauntā?) Attack Command 1.67 X
Forms a wall before himself that repels attacks, and counterattacks any repelled physical attacks.

Telegraphed by Anti-Riku raising his left hand, as well as a "shink" sound. Can be avoided by simply attacking Anti-Riku from the side or rear. If the counterattack is triggered, quickly dodge to the side.
Helm Split (兜割り
Kabuto-wari
?)
Attack Command 1.40
Leaps into the air, warps above the target, and slams its Keyblade to the ground to create a massive shockwave, then repeats two more times.

Can be dodged with Glide or well-timed Dodge Rolls.
Wandering Shot (浮遊弾
Fuyūdan
?)
(light shot) Attack Command 1.45

(stab) Attack Command 1.40
Fires a blast of dark energy that homes in on the target.

Used when at a distance. If it connects, Anti-Riku will warp to the target's location and attack with a shockwave. Can be dodged or guarded.
Dark Firaga (ダークファイガ
Dāku Faiga
?, lit. "Dark Figa")
Attack Command Flower Blind (40%) 1.50
Releases a pillar of dark fire. The pillar will first move straight ahead, before tracking the opponent.

Telegraphed by Anti-Riku hopping backwards.
Dark Aura (ダークオーラ
Dāku Ōra
?)
(rush) Attack Command 1.38

(stab) Attack Command 1.40
Rushes targets repeatedly with its Keyblade, then finishes by stabbing its Keyblade into the ground to generate a shockwave and several small explosions.

Only used while the Oblivion is shining. Can be dodged with Glide or well-timed Dodge Rolls.
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked.

Videos[edit]

Anti-Riku—Kingdom Hearts 358/2 Days

Gallery[edit]