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Wizards use all forms of magic except Cure, Aero, and Stop. They also teleport around the battlefield and cast from far away. They cannot be harmed by most magic, and instead absorb the spells and go into a frenzy of casting. This can be countered if close, and will result in no damage. | Wizards use all forms of magic except Cure, Aero, and Stop. They also teleport around the battlefield and cast from far away. They cannot be harmed by most magic, and instead absorb the spells and go into a frenzy of casting. This can be countered if close, and will result in no damage. | ||
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