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[[Image:Art38.jpg|thumb|[[Sora]] in Wisdom Form wielding the [[Kingdom Key]]]]
{{game|KH2|FM2}}
{{suite|Wisdom Form}}
{{DriveForm
|name=Wisdom Form
|kana=ウィズダムフォーム
|romaji=Wizudamu Fōmu
|fr=Forme Sagesse
|es=Forma Sabia
|ability=Quick Run
|drive=3
|allies=Donald
|desc=A Form specializing in magic attacks.
|exp2=20
|exp3=80
|exp4=152
|exp5=242
|exp6=350
|exp7=500
|bonus2=Auto Wisdom
|bonus4=MP Rage
|bonus6=MP Haste
|fmexp2=12
|fmexp3=36
|fmexp4=84
|fmexp5=160
|fmexp6=293
|fmexp7=450
|journalUX=KINGDOM HEARTS II (2005)<br>This form lets Sora specialize in magic and glide quickly along the ground.
|style=kh2
}}
'''Wisdom Form''' is a [[Drive Form]] specializing in magical attacks which appears in ''[[Kingdom Hearts II]]''. It uses [[Donald Duck]] and consumes three of [[Sora]]'s Drive Bars. It represents Sora's [[magic]]<ref>'''Yen Sid's mirror''': "An image of you utilizing your magic to its fullest flows into your mind."</ref> and is obtained along with the [[Monochrome]] [[Keyblade]] when Sora clears [[Timeless River]]. Its emblem is a blue flame.


'''Wisdom Form''' is a drive form from ''[[Kingdom Hearts II]]''.
==Design==
{{Main|Form:Sora}}
Wisdom Form turns Sora's clothing blue and black, with an emblem, resembling blue flames, on the ends of his pants and sleeves.<ref>In the original version of ''Kingdom Hearts II'', Sora's sleeves erroneously bear [[Master Form]]'s emblem. This is corrected in ''[[Kingdom Hearts II Final Mix]]''.</ref> Sora wields only one Keyblade in this form. While in Wisdom Form, specks of [[light]] float around Sora's legs. There is also a blue magical mist surrounding Sora's feet that turns into two light blue wisps, one rising from each foot, when Sora slides across landscape. Sora's ability to slide across the ground covers his entire body with him sliding across the ground on his back during some combos. The only time Sora actually stands is when he lands from a jump. These wisps circle Sora in a manner similar to a double helix when Sora is stationary.  


Sora's Wisdom Form, unlike his [[Valor Form]], focuses more on magic.  This form is learned after Sora completes his adventure in the [[Timeless River]] and restores [[Disney Castle]] to peace.  By combining strength with [[Donald Duck]], Sora gains the ability to blast his foes from afar with magic bullets, similar to using [[Fire]] in ''[[Kingdom Hearts]]''. The Form turns Sora's clothing blue and is only able wield one keyblade in this form. Of note, Sora utilizes the keyblade as if using a pistol.  Instead of walking, Sora slides across the ground effortlessly as if ice skating.  Unlike Sora's Valor Form, his Wisdom Form gains experience with the defeat of every [[Heartless]].  This form is considered by fans to be nearly useless and almost impossible to level up when its first obtained.  To many, it only becomes useful later in the game when Heartless become abundant.
Sora moves acrobatically in this form, spinning the Keyblade idly behind his back when not moving, and flipping around when shooting magic bullets. He also tosses the Keyblade into the air when he jumps, catching it when he reaches its height.


Despite being Magic-based, [[Master Form]] is Sora's most powerful form in terms of magic attacks.
==Mechanics==
Wisdom Form is a magic-oriented form that limits Sora to one Keyblade. In this form, Sora can execute quicker magic combos with stronger finishers. Instead of attacking directly with the Keyblade, Sora shoots rapid, ranged but weak projectiles from the tip of his Keyblade. In terms of mobility, Sora skids across the ground instead of walking and has a very low jump. However, it can also slide across long distances quickly.


{{Drive}}
Wisdom Form gains [[experience]] for every [[Heartless]] defeated. Leveling up upgrades the form's [[Growth Ability]], [[Quick Run]], for both itself and Sora's standard form. The standard form is also granted the [[Auto Wisdom]], [[MP Rage]] and [[MP Haste]] [[abilities]] through [[level]] ups.


[[Category: Drive Forms]]
===Abilities===
{{Frm-atk-o|o=*|kh2=*}}
{{frm-atk|{{nihongo|'''Ground Shot'''|地上ショット|<br>Chijō Shotto}}|mag|Neutral|x0.25{{KHII}}<br>x0.2→x0.2→x0.25{{FMII}}|0.16|X|X→X→O|11=Shoots three consecutive energy projectile with a slight homing effect from the tip of the Keyblade.}}
{{frm-atk|{{nihongo|'''Finishing Shot'''|地上フィニッシュショット|<br>Chijō Finisshu Shotto|lit. "Ground Finish Shot"}}|mag|Neutral|x0.25{{note|x0.5 on third rapid-fire}}{{KHII}}<br>x0.2{{note|x1.0 on third rapid-fire}}{{FMII}}|0.16{{note|0.32 on third rapid-fire}}|X|O|11=Combo finisher. Shoots a flurry of projectiles from the tip of the Keyblade.}}
{{frm-atk|{{nihongo|'''Midair Shot'''|空中ショット|<br>Kūchū Shotto}}|mag|Neutral|x0.25{{KHII}}<br>x0.2→x0.2→x0.25{{FMII}}|0.16|X|X→X→O|11=Shoots three consecutive energy projectile with a slight homing effect from the tip of the Keyblade.}}
{{frm-atk-o|kh2=*|aa=*}}
{{frm-abi|l=*|Wisdom Shot|Changes the command Attack to Shoot.}}
{{frm-abi|l=*|Mobile Action|Actions will be enabled while moving.}}
{{frm-abi|l=*|Magic Haste|Shortens magic casting time and enables rapid magic combos.}}
{{frm-abi|l=*|Magic Spice|Powers up the finishing move of magic combos.}}
{{frm-atk|l=*|Retaliating Slash|mag|Neutral|x0.25|0.16|X|X→X→O|11=When knocked down, quickly regains balance and counterattacks with {{button|s}}.}}
{{frm-grw-o}}
{{frm-grw|l=*|Quick Run LV1|1|Tilt the left stick and push {{button|s}} to sprint rapidly. Keep the button pressed down for distance.}}
{{frm-grw|l=*|Quick Run LV2|3|Tilt the left stick and push {{button|s}} to sprint rapidly. Keep the button pressed down for distance.}}
{{frm-grw|l=*|Quick Run LV3|5|Tilt the left stick and push {{button|s}} to sprint rapidly. Keep the button pressed down for distance.}}
{{frm-grw|l=*|Quick Run MAX|7|Tilt the left stick and push {{button|s}} to sprint rapidly. Keep the button pressed down for distance.}}
{{frm-abi-o|kh2|sa=*}}
{{frm-abi|l=*|MP Hastega|Increases [[MP]] restoration speed by 75% after MP is fully consumed. Equip more to increase the effect.}}
{{frm-abi|MP Hastega|Increases MP restoration speed by 75% after MP is fully consumed. Equip more to increase the effect.|{{FMII}}}}
{{frm-abi|Combo Plus|Increases maximum combo by 1 when on the ground. Equip more to enable more combos.|{{KHII}}}}
{{Atk-c}}
 
==Strategy==
Wisdom Form is very proficient at magic, and is useful against enemies that are hard to defeat at close range, such as the [[Hot Rod]], or have [[defense]] against physical attacks, such as [[Large Bodies]]. While in Wisdom Form, Sora glides along the ground rather than running, and becomes able to perform commands while moving. His spell casting is sped up and all his magic finishers increase in power as well and gain new, enhanced properties. Always be mindful of [[Reflect]] for defense in place of [[Guard]], and be prepared to cast [[Cure]], as Donald is unable to help in this manner. The [[Fatal Crest]] should be equipped when using Wisdom Form in combat, as it boosts Magic, and its [[Berserk Charge]] allows Sora to continually fire Wisdom Shot while his MP is depleted. The form's unique "Shoot" command forms many viable strategies against the [[Mushroom XIII]], owing to the attack's range and rapid fire, but suffers from a naturally weaker damage output compared to other attacks. Make sure the party has [[Ether]]s and [[Elixir]]s to keep using stronger magic, along with MP Rage and MP Haste.
 
Since Wisdom Form levels by defeating Heartless, a good place to train it is the windows to the past in [[Timeless River]], a cycle of rooms filled with weak Heartless that allow Sora to go from room to room, quickly respawning the Heartless within, while also having easy access to the World Exit for refilling the [[Drive Gauge]] and a [[Save Point]] for refilling the [[MP Gauge]] from any of the rooms. Most Heartless here can be defeated in with minimal spell casting or a few Wisdom Shots, so the best Keyblade to equip is the [[Oathkeeper]] for its [[Form Boost]] ability. Another great place to train is the city portion of the [[World That Never Was]]. [[Shadow]]s appear in large numbers and are very weak, also there is a save point at the entrance of the Castle to exit the world to refill the Drive Gauge.
 
When using Wisdom Form for proper combat, it is best to equip Keyblades with high Magic [[stats]], as all of Sora's attacks, including the basic Wisdom Shot, are magical in nature. Alternatively, Keyblades that boost Sora's Magic damage in one way or another, such as [[Bond of Flame]], [[Mysterious Abyss]], or [[Photon Debugger]], as well as Keyblades that benefit his MP like [[Circle of Life]], are useful as well.
 
==Other appearances==
===''Super Smash Bros. Ultimate''===
[[File:Sora (Wisdom Form) SSBU.png|right|200px|Sora's Wisdom Form in ''Super Smash Bros. Ultimate''.]]
Sora's Wisdom Form appears in ''[[Super Smash Bros. Ultimate]]'' as an outfit variation for Sora. In this game, Wisdom Form's design is modified to fit Sora's ''[[Kingdom Hearts 3D: Dream Drop Distance]]'' outfit.
{{-}}
 
==Notes and references==
{{reflist}}
 
{{Form}}
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