Walkthrough:Kingdom Hearts/Halloween Town: Difference between revisions

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Head out to {{Wtext|Guillotine Square|l}}. The Heartless are now attacking, head to the left and then left once more and go up the stairs to the {{Wtext|Graveyard|l}}. Take care of the Heartless here to allow {{Wtext|Sally|c}} some space, after they're all gone {{Wtext|Zero|c}} will appear from under his grave, {{Wtext|Jack|c}} will ask him if he's seen {{Wtext|Sally|c}} anywhere and he'll run into her behind a statue. {{Wtext|Jack|c}} then tells her that they need her memory and she holds up a bouquet of dying {{Wtext|Forget-Me-Not|i}}s, she gives them to you and says she has a bad feeling about this. Exit the area and watch the cutscene where 3 rotten kids, {{Wtext|Lock|c}}, {{Wtext|Shock|c}} and {{Wtext|Barrel|c}} converse about what they've just heard, {{Wtext|Jack|c}}'s plan, however they come to the plan of telling {{Wtext|Oogie Boogie|c}}. Once you're back at {{Wtext|Guillotine Square|l}}, head back to the {{Wtext|Research Lab|l}} and talk to the {{Wtext|Doctor|c}} for a cutscene. The {{Wtext|Doctor|c}} will tell you to talk to {{Wtext|The Mayor|c}} on where to get "surprise". In the next cutscene {{Wtext|Oogie|c}} plans on stealing the Heart and using it to control the Heartless. Now when you're back in control head back to the {{Wtext|Graveyard|l}} and interact with the slightly open coffin to get to the {{Wtext|Boneyard|l}}, head forward and talk to {{Wtext|The Mayor|c}} and he'll tell you what to do. If you get one right, a small tune will play and if you get all three right an explosion will occur off-screen. Head to the blown-up pumpkin and open the {{Wtext|chest|t}} within to get the {{Wtext|Jack-in-the-Box|i}}.
Head out to {{Wtext|Guillotine Square|l}}. The Heartless are now attacking, head to the left and then left once more and go up the stairs to the {{Wtext|Graveyard|l}}. Take care of the Heartless here to allow {{Wtext|Sally|c}} some space, after they're all gone {{Wtext|Zero|c}} will appear from under his grave, {{Wtext|Jack|c}} will ask him if he's seen {{Wtext|Sally|c}} anywhere and he'll run into her behind a statue. {{Wtext|Jack|c}} then tells her that they need her memory and she holds up a bouquet of dying {{Wtext|Forget-Me-Not|i}}s, she gives them to you and says she has a bad feeling about this. Exit the area and watch the cutscene where 3 rotten kids, {{Wtext|Lock|c}}, {{Wtext|Shock|c}} and {{Wtext|Barrel|c}} converse about what they've just heard, {{Wtext|Jack|c}}'s plan, however they come to the plan of telling {{Wtext|Oogie Boogie|c}}. Once you're back at {{Wtext|Guillotine Square|l}}, head back to the {{Wtext|Research Lab|l}} and talk to the {{Wtext|Doctor|c}} for a cutscene. The {{Wtext|Doctor|c}} will tell you to talk to {{Wtext|The Mayor|c}} on where to get "surprise". In the next cutscene {{Wtext|Oogie|c}} plans on stealing the Heart and using it to control the Heartless. Now when you're back in control head back to the {{Wtext|Graveyard|l}} and interact with the slightly open coffin to get to the {{Wtext|Boneyard|l}}, head forward and talk to {{Wtext|The Mayor|c}} and he'll tell you what to do. If you get one right, a small tune will play and if you get all three right an explosion will occur off-screen. Head to the blown-up pumpkin and open the {{Wtext|chest|t}} within to get the {{Wtext|Jack-in-the-Box|i}}.


Now head back to the {{Wtext|Research Lab|l}} and talk to the {{Wtext|Doctor|c}}, once he's added the component in and about to try it {{Wtext|Barrel|c}} gets in the way of him and makes him drop it with {{Wtext|Lock|c}} catching it and the three of them run off with it. Head out to {{Wtext|Guillotine Square|l}} and {{Wtext|Jack|c}} will call {{Wtext|Zero|c}} to go after them. Head to the {{Wtext|Graveyard|l}} and you'll see them escape across {{Wtext|Moonlight Hill|l}} in a bathtub. Head into the coffin to the {{Wtext|Boneyard|l}} and then go around to the second exit to {{Wtext|Moonlight Hill|l}}. At the base of the hill there's a small lever, examine it to uncurl the hill and get to the {{Wtext|Bridge|l}}. Now here there are three of {{Wtext|chests|t}} and an exit to {{Wtext|Guillotine Square|l}}. The {{Wtext|chest|t}} on the left on a ledge contains Dalmatians 40, 41 and 42. The one underneath the bridge contains a {{Wtext|Dispel-G|i}}. And lastly, the one on the right of the bridge on another ledge contains a {{Wtext|Defense Up|i}}. Now head to the gates to {{Wtext|Oogie's Manor|l}} where the bathtub is headed to.
Now head back to the {{Wtext|Research Lab|l}} and talk to the {{Wtext|Doctor|c}}, once he's added the component in and about to try it {{Wtext|Barrel|c}} gets in the way of him and makes him drop it with {{Wtext|Lock|c}} catching it and the three of them run off with it. Head out to {{Wtext|Guillotine Square|l}} and {{Wtext|Jack|c}} will call {{Wtext|Zero|c}} to go after them. Head to the {{Wtext|Graveyard|l}} and you'll see them escape across {{Wtext|Moonlight Hill|l}} in a bathtub. Head into the coffin to the {{Wtext|Boneyard|l}} and then go around to the second exit to {{Wtext|Moonlight Hill|l}}. At the base of the hill there's a small lever, examine it to uncurl the hill and get to the {{Wtext|Bridge|l}}. Now here there are three of {{Wtext|chests|t}} and an exit to {{Wtext|Guillotine Square|l}}. The {{Wtext|chest|t}} on the left on a ledge contains Dalmatians 40, 41 and 42. The one underneath the bridge contains a {{Wtext|Dispel-G|i}}. And lastly, the one on the right of the bridge on another ledge contains a {{Wtext|Defense Up|i}}. Now head to the gates to {{Wtext|Oogie's Manor|l}} where the bathtub is headed to. Go straight ahead jumping across any gaps, then head to the doors but open the {{Wtext|chest|t}} to the left of the doors to get an {{Wtext|Ether|i}}. There is a {{Wtext|chest|t}} inside here to the right containing an {{Wtext|Ether|i}}, and a {{Wtext|Red Trinity|i}}, you must use this trinity before defeating Oogie, otherwise it is lost forever. Cast {{Wtext|Fire|w}} onto the platform to make it go up... and return down. Jump on to it and get off once you reach higher ground. You can choose to fight Heartless here or you can choose not to as you might fall and have to make your way up once more. Keep going straight and then go up the stairs, take the path to the right here as the left will only lead to more ways to fall down. Keep going ahead then up some stairs again and through the door ahead to the {{Wtext|Evil Playroom|l}}.


Upon reaching the {{Wtext|Evil Playroom|l}}, a battle with {{Wtext|Lock, Shock and Barrel|b}} will begin. They don't have too much health, but they are small and agile, and this can make hitting them difficult. Lock-on and fight them one at a time to dispatch of them quickly.
{{Wtext|Lock, Shock and Barrel|b}} will turn around and notice you, starting a fight with all three. They don't have too much health, but they are small and agile, with this making hitting them difficult. Lock-on and fight them one at a time to dispatch them quickly.


<tabber>
<tabber>
Boss: Lock=
Boss: Lock=
{{WKH1SBoss
{{WKH1SBoss
|name=Lock
|name=Lock, Shock and Barrel
|image=Lock KH.png
|image=WLock, Shock and Barrel KH.png
|size=100px
|size=100px
|hp=150
|hp=Lock: 150<br>Shock: 120<br>Barrel: 180
|strength=24
|strength=24
|defense=20
|defense=20
|status=
|mpr=36
|mpr=36
|exp=180
|exp=Lock: 180<br>Shock: 120<br>Barrel: 240
|physical=x1.0
|physical=x1.0
|fire=x0.49
|fire=x0.49
Line 34: Line 33:
|ko=x0.5
|ko=x0.5
|other=x0.5
|other=x0.5
 
|prize=Lock: {{Wtext|HP Ball|i}} x5<br>Shock: {{Wtext|MP Balls|i}}x5<br> Barrel: N/A
|prize=[[Health Points|<font color="white">HP Ball x5</font>]]
|strategy=Keep hitting Lock or casting magic against him, and use the HP Orbs he drops to heal. Keep hitting Shock or casting magic against her, and use the MP Orbs she drops to renew your MP. Keep hitting Barrel or casting magic against him.
|emblem=Somebody Emblem.png
|strategy=
}}
|-|
Boss: Shock=
{{WKH1SBoss
|name=Shock
|image=Shock KH.png
|size=100px
|hp=120
|strength=24
|defense=20
|status=
|mpr=36
|exp=120
|physical=x1.0
|fire=x0.49
|blizzard=x0.5
|thunder=x1.0
|gravity=x0.4
|stop=x0.3
|ko=x0.5
|other=x0.5
 
|prize=[[Magic|<font color="white">MP Balls x5</font>]]
|emblem=Somebody Emblem.png
|strategy=
}}
}}
|-|
Boss: Barrel=
{{WKH1SBoss
|name=Barrel
|image=Barrel KH.png
|size=100px
|hp=180
|strength=24
|defense=20
|status=
|mpr=36
|exp=240
|physical=x1.0
|fire=x0.49
|blizzard=x0.5
|thunder=x1.0
|gravity=x0.4
|stop=x0.3
|ko=x0.5
|other=x0.5


|prize=N/A
|emblem=Somebody Emblem.png
|strategy=
}}
</tabber>
<!--KK said that tabbers should not be used unless it's a battle with stages (eg: Clayton). What are we to do with bosses like these? - UxieLover1994-->
After defeating {{Wtext|Lock, Shock and Barrel|c}}, a [[save point]] (type A) will be present; save and heal. After that, attack a nearby lever to activate the green door below. This is your last chance to activate the <font color="red">Trinity Charge</font>, so activate it before entering the green door. After that, enter the {{Wtext|Torture Chamber|l}}, and fight {{Wtext|Oogie Boogie|b}}.
After defeating {{Wtext|Lock, Shock and Barrel|c}}, a [[save point]] (type A) will be present; save and heal. After that, attack a nearby lever to activate the green door below. This is your last chance to activate the <font color="red">Trinity Charge</font>, so activate it before entering the green door. After that, enter the {{Wtext|Torture Chamber|l}}, and fight {{Wtext|Oogie Boogie|b}}.


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