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==Strategy== | ==Strategy== | ||
[[File:Versus Ventus-Vanitas KHIII.png|thumb|right|Ventus-Vanitas battles against Aqua and King Mickey within the Keyblade Graveyard.]] | |||
At the beginning of this climatic confrontation, Lock-on to Ventus-Vanitas and press {{Button|s}} when prompted to execute the [[Burst of Faith]] command with [[Mickey]]. This command grants Aqua much-needed invulnerability, deals continuous damage so long as {{Button|x}} is tapped repeatedly, and possesses a powerful Finisher that will send the boss flying and interrupt any attack he attempts. Use [[Seeker Mine]] to interrupt Ventus-Vanitas as he rushes around the battlefield in a Sonic Blade-like fashion, and if the boss ever dives underground and becomes visible only through a moving pool of darkness, chain multiple [[Cartwheel]]s together to avoid the barrage of fireballs that erupt as he attacks Aqua from below. Cartwheel can be used to avoid the crescent-shaped wave of energy Ventus-Vanitas launches after his two-hit χ-blade combo, and it is also an effective way of dodging the wave of dark energy bolts he sends towards Aqua from above. If Ventus-Vanitas is knocked off his feet at any time, he drops down from above and strikes Aqua with a χ-blade swing that spawns large icicles when he lands. Cartwheel is the best means of avoiding damage. | At the beginning of this climatic confrontation, Lock-on to Ventus-Vanitas and press {{Button|s}} when prompted to execute the [[Burst of Faith]] command with [[Mickey]]. This command grants Aqua much-needed invulnerability, deals continuous damage so long as {{Button|x}} is tapped repeatedly, and possesses a powerful Finisher that will send the boss flying and interrupt any attack he attempts. Use [[Seeker Mine]] to interrupt Ventus-Vanitas as he rushes around the battlefield in a Sonic Blade-like fashion, and if the boss ever dives underground and becomes visible only through a moving pool of darkness, chain multiple [[Cartwheel]]s together to avoid the barrage of fireballs that erupt as he attacks Aqua from below. Cartwheel can be used to avoid the crescent-shaped wave of energy Ventus-Vanitas launches after his two-hit χ-blade combo, and it is also an effective way of dodging the wave of dark energy bolts he sends towards Aqua from above. If Ventus-Vanitas is knocked off his feet at any time, he drops down from above and strikes Aqua with a χ-blade swing that spawns large icicles when he lands. Cartwheel is the best means of avoiding damage. | ||
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