User:Xelias0/DissidiaKH/Unversed: Difference between revisions

 
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==Flood==
==Flood==
Floods bear a striking resemblance in behavior and appearance to [[User:Xelias0/DissidiaKH/Heartless Enemies#Shadow|Shadows]]. It shares the Heartless' ability to sink into the ground and gain temporary invulnerability, as well as its general weakness in comparison to the rest of its species. Floods are much faster and more aggressive than Shadows, but have a much narrower range of attacks.
===Attacks===
====Brave Attacks====
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="blue"
!width="15%"|Move
!width="20%"|Type
!width="65%"|Description
|-
!bgcolor="blue"|Twitch Reflex
!bgcolor="#FFFFFF"|'''Ground'''
!bgcolor="#FFFFFF"|The Flood quickly slashes the target with one of its limbs.
|}
====HP Attacks====
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="blue"
!width="15%"|Move
!width="20%"|Type
!width="65%"|Description
|-
!bgcolor="blue"|Minute Deluge
!bgcolor="#FFFFFF"|'''Ground'''
!bgcolor="#FFFFFF"|The Flood sinks into the ground and becomes immune to damage before leaping back up and thrashing around.
|}
===Battlegen===
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="blue"
!width="20%"|Target
!width="30%"|Condition
!width="20%"|Recommended Level
!width="30%"|Reward
|-
!bgcolor="blue"|Flood
!bgcolor="#FFFFFF"|Successful Brave Attack
!bgcolor="#FFFFFF"|Level 1
!bgcolor="#FFFFFF"|Pulsing Crystal
|-
!bgcolor="blue"|Flood
!bgcolor="#FFFFFF"|Ex Burst Hit
!bgcolor="#FFFFFF"|Level 100
!bgcolor="#FFFFFF"|Wellspring Crystal
|}
===Elements===
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="blue"
!width="40%"|Elements
!width="10%"|Fire
!width="10%"|Ice
!width="10%"|Thunder
!width="10%"|Wind
!width="10%"|Light
!width="10%"|Darkness
|-
!bgcolor="blue"|Factor
!bgcolor="#FFFFFF"|100%
!bgcolor="#FFFFFF"|100%
!bgcolor="#FFFFFF"|100%
!bgcolor="#FFFFFF"|100%
!bgcolor="#FFFFFF"|175%
!bgcolor="#FFFFFF"|100%
|}
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="blue"
!width="40%"|Status
!width="15%"|Ignite
!width="15%"|Freeze
!width="15%"|Jolt
!width="15%"|Air-Toss
|-
!bgcolor="blue"|Factor
!bgcolor="#FFFFFF"|100%
!bgcolor="#FFFFFF"|100%
!bgcolor="#FFFFFF"|100%
!bgcolor="#FFFFFF"|100%
|}


==Scrapper==
==Scrapper==
Scrappers are Unversed reminiscent of [[User:Xelias0/DissidiaKH/Heartless Enemies#Soldier|Soldier]] Heartless. Their attacks are relatively short-range, have only average strength, and they are somewhat slower than their Heartless counterparts, though they are much more aggressive.
===Attacks===
====Brave Attacks====
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="blue"
!width="15%"|Move
!width="20%"|Type
!width="65%"|Description
|-
!bgcolor="silver"|Assault Slash
!bgcolor="#FFFFFF"|'''Ground'''
!bgcolor="#FFFFFF"|The Scrapper slashes at the target once.
|}
====HP Attacks====
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="blue"
!width="15%"|Move
!width="20%"|Type
!width="65%"|Description
|-
!bgcolor="silver"|Combo Slash
!bgcolor="#FFFFFF"|'''Ground'''
!bgcolor="#FFFFFF"|The Scrapper slashes at the target several times.
|-
!bgcolor="silver"|Assault Charge
!bgcolor="#FFFFFF"|'''Ground'''
!bgcolor="#FFFFFF"|The Scrapper lunges at the target.
|}
===Battlegen===
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="blue"
!width="20%"|Target
!width="30%"|Condition
!width="20%"|Recommended Level
!width="30%"|Reward
|-
!bgcolor="silver"|Scrapper
!bgcolor="#FFFFFF"|Inflict Break
!bgcolor="#FFFFFF"|Level 7
!bgcolor="#FFFFFF"|Shimmering Crystal
|-
!bgcolor="silver"|Scrapper
!bgcolor="#FFFFFF"|Successful HP Attack
!bgcolor="#FFFFFF"|Level 46
!bgcolor="#FFFFFF"|Pulsing Crystal
|}
===Elements===
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="blue"
!width="40%"|Elements
!width="10%"|Fire
!width="10%"|Ice
!width="10%"|Thunder
!width="10%"|Wind
!width="10%"|Light
!width="10%"|Darkness
|-
!bgcolor="silver"|Factor
!bgcolor="#FFFFFF"|100%
!bgcolor="#FFFFFF"|100%
!bgcolor="#FFFFFF"|100%
!bgcolor="#FFFFFF"|100%
!bgcolor="#FFFFFF"|150%
!bgcolor="#FFFFFF"|90%
|}
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="blue"
!width="40%"|Status
!width="15%"|Ignite
!width="15%"|Freeze
!width="15%"|Jolt
!width="15%"|Air-Toss
|-
!bgcolor="silver"|Factor
!bgcolor="#FFFFFF"|100%
!bgcolor="#FFFFFF"|100%
!bgcolor="#FFFFFF"|100%
!bgcolor="#FFFFFF"|100%
|}


==Bruiser==
==Bruiser==
Despite their similarity to [[User:Xelias0/DissidiaKH/Heartless Enemies#Large Body|Large Body Heartless]], Bruisers are completely vulnerable to normal attack from all sides of their body. It is physically stronger and more aggressive than its relatively passive Heartless counterpart, but its greater vulnerability gives it a keen Achilles heel.
===Attacks===
====Brave Attacks====
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="blue"
!width="15%"|Move
!width="20%"|Type
!width="65%"|Description
|-
!bgcolor="dimgray"|Beatdown
!bgcolor="#FFFFFF"|'''Ground'''
!bgcolor="#FFFFFF"|The Bruiser executes a slow, one-two punch.
|-
!bgcolor="dimgray"|Moonsault
!bgcolor="#FFFFFF"|'''Aerial'''
!bgcolor="#FFFFFF"|The Bruiser leaps straight up in the air and slams back down, creating a shockwave.
|}
====HP Attacks====
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="blue"
!width="15%"|Move
!width="20%"|Type
!width="65%"|Description
|-
!bgcolor="dimgray"|Irritable Tank
!bgcolor="#FFFFFF"|'''Ground'''
!bgcolor="#FFFFFF"|The Bruiser glows and rushes at the target, tackling them.
|-
!bgcolor="dimgray"|Combo Slam
!bgcolor="#FFFFFF"|'''Aerial'''
!bgcolor="#FFFFFF"|The Bruiser glows and blounces toward the target several times.
|}
===Battlegen===
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="blue"
!width="20%"|Target
!width="30%"|Condition
!width="20%"|Recommended Level
!width="30%"|Reward
|-
!bgcolor="dimgray"|Bruiser
!bgcolor="#FFFFFF"|Successful Brave Attack
!bgcolor="#FFFFFF"|Level 5
!bgcolor="#FFFFFF"|Hungry Crystal
|-
!bgcolor="dimgray"|Bruiser
!bgcolor="#FFFFFF"|Inflict Break
!bgcolor="#FFFFFF"|Level 25
!bgcolor="#FFFFFF"|Soothing Crystal
|-
!bgcolor="dimgray"|Bruiser
!bgcolor="#FFFFFF"|Successful HP Attack
!bgcolor="#FFFFFF"|Level 69
!bgcolor="#FFFFFF"|Pulsing Crystal
|}
===Elements===
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="blue"
!width="40%"|Elements
!width="10%"|Fire
!width="10%"|Ice
!width="10%"|Thunder
!width="10%"|Wind
!width="10%"|Light
!width="10%"|Darkness
|-
!bgcolor="dimgray"|Factor
!bgcolor="#FFFFFF"|75%
!bgcolor="#FFFFFF"|75%
!bgcolor="#FFFFFF"|75%
!bgcolor="#FFFFFF"|75%
!bgcolor="#FFFFFF"|125%
!bgcolor="#FFFFFF"|75%
|}
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="blue"
!width="40%"|Status
!width="15%"|Ignite
!width="15%"|Freeze
!width="15%"|Jolt
!width="15%"|Air-Toss
|-
!bgcolor="dimgray"|Factor
!bgcolor="#FFFFFF"|100%
!bgcolor="#FFFFFF"|100%
!bgcolor="#FFFFFF"|100%
!bgcolor="#FFFFFF"|80%
|}


==Chrono Twister==
==Chrono Twister==
Chrono Twisters are unique Unversed that are skilled in utilizing time-based magic. Their most notable skill is the ability to freeze an opponent in time for a short while. They also have the ability to teleport, an ability they often take advantage of when charging their time-halting technique. Despite being primarily supplementary nuisances to other Unversed, they are capable of using both short and long-range normal attacks. This, when combined with their other abilities and other Unversed, Chrono Twisters can be dangerous in certain situations.   
===Attacks===
====Brave Attacks====
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="khaki"
!width="15%"|Move
!width="20%"|Type
!width="65%"|Description
|-
!bgcolor="gainsboro"|Time Turner
!bgcolor="#FFFFFF"|'''Aerial'''
!bgcolor="#FFFFFF"|The Chrono Twister spins at the target quickly, ramming into them.
|}
====HP Attacks====
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="khaki"
!width="15%"|Move
!width="20%"|Type
!width="65%"|Description
|-
!bgcolor="gainsboro"|Stopja
!bgcolor="#FFFFFF"|'''Aerial'''
!bgcolor="#FFFFFF"|The Chrono Twister conjures an orb of darkness over the target and, after a charging time, freezes them in place. Any damage the victim takes while in this state is not calculated until after the effect wears off, and any summon or Ex Burst time bars freeze. The time spent frozen is represented by the Chrono Twister's quickly depleting Brave point count. This attack can be interrupted before it is cast.
|-
!bgcolor="gainsboro"|Stroke of Midnight
!bgcolor="#FFFFFF"|'''Aerial'''
!bgcolor="#FFFFFF"|The Chrono Twister summons small spheres of dark energy around the target, which then rush inwards and inflict Darkness damage.
|}
===Battlegen===
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="khaki"
!width="20%"|Target
!width="30%"|Condition
!width="20%"|Recommended Level
!width="30%"|Reward
|-
!bgcolor="gainsboro"|Chrono Twister
!bgcolor="#FFFFFF"|Successful Brave Attack
!bgcolor="#FFFFFF"|Level 12
!bgcolor="#FFFFFF"|Shimmering Crystal
|-
!bgcolor="gainsboro"|Chrono Twister
!bgcolor="#FFFFFF"|Successful HP Attack
!bgcolor="#FFFFFF"|Level 36
!bgcolor="#FFFFFF"|Wellspring Crystal
|-
!bgcolor="gainsboro"|Chrono Twister
!bgcolor="#FFFFFF"|Successful Brave Attack
!bgcolor="#FFFFFF"|Level 56
!bgcolor="#FFFFFF"|Fleeting Crystal
|}
===Elements===
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="khaki"
!width="40%"|Elements
!width="10%"|Fire
!width="10%"|Ice
!width="10%"|Thunder
!width="10%"|Wind
!width="10%"|Light
!width="10%"|Darkness
|-
!bgcolor="gainsboro"|Factor
!bgcolor="#FFFFFF"|100%
!bgcolor="#FFFFFF"|100%
!bgcolor="#FFFFFF"|100%
!bgcolor="#FFFFFF"|100%
!bgcolor="#FFFFFF"|125%
!bgcolor="#FFFFFF"|25%
|}
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="khaki"
!width="40%"|Status
!width="15%"|Ignite
!width="15%"|Freeze
!width="15%"|Jolt
!width="15%"|Air-Toss
|-
!bgcolor="gainsboro"|Factor
!bgcolor="#FFFFFF"|100%
!bgcolor="#FFFFFF"|100%
!bgcolor="#FFFFFF"|100%
!bgcolor="#FFFFFF"|Immune
|}


==Buckle Bruiser==
==Buckle Bruiser==
Buckle Bruisers are variants of the standard Bruiser enemy, but are much more problematic. They are, on average, among the strongest standard Unversed and have a tendency to appear in groups. Their most dangerous trait lies in the bucklers they wear over their bodies; much like the Large Body Heartless, Buckle Bruisers’ front sides are impervious to physical attacks, and they can only be damaged from behind. However, Buckle Bruisers immediately launch a swift counterattack after only a few successful hits to their weak points. They are some of the only standard enemies able to initiate a chase sequence. Buckle Bruisers are also able to fight close-range and long-range by using the bucklers on their arms. Magical attacks are this species of Unversed’s greatest weakness; Buckle Bruisers will not counter this type of attack.
===Attacks===
====Brave Attacks====
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="midnightblue"
!width="15%"|Move
!width="20%"|Type
!width="65%"|Description
|-
!bgcolor="gold"|Backlash
!bgcolor="#FFFFFF"|'''Ground'''
!bgcolor="#FFFFFF"|After taking damage, the Buckle Bruiser immediately thrusts forward and launches a counter-attack. This automatically initiates a chase sequence.
|-
!bgcolor="gold"|Iron Fist
!bgcolor="#FFFFFF"|'''Ground'''
!bgcolor="#FFFFFF"|The Buckle Bruiser executes a slow, one-two punch.
|}
====HP Attacks====
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="midnightblue"
!width="15%"|Move
!width="20%"|Type
!width="65%"|Description
|-
!bgcolor="gold"|Backlash
!bgcolor="#FFFFFF"|'''Ground'''
!bgcolor="#FFFFFF"|After taking damage, the Buckle Bruiser immediately thrusts forward and launches a counter-attack. This automatically initiates a chase sequence.
|-
!bgcolor="gold"|Kite Shield
!bgcolor="#FFFFFF"|'''Ground'''
!bgcolor="#FFFFFF"|The Buckle Bruiser tosses its bucklers like boomerangs.
|-
!bgcolor="gold"|Buckler Bash
!bgcolor="#FFFFFF"|'''Aerial'''
!bgcolor="#FFFFFF"|The Buckle Bruiser leaps high into the air and slams down, creating a massive shockwave.
|}
===Battlegen===
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="midnightblue"
!width="20%"|Target
!width="30%"|Condition
!width="20%"|Recommended Level
!width="30%"|Reward
|-
!bgcolor="gold"|Buckle Bruiser
!bgcolor="#FFFFFF"|Successful HP Attack
!bgcolor="#FFFFFF"|Level 30
!bgcolor="#FFFFFF"|Wellspring Crystal
|-
!bgcolor="gold"|Buckle Bruiser
!bgcolor="#FFFFFF"|Successful HP Attack
!bgcolor="#FFFFFF"|Level 52
!bgcolor="#FFFFFF"|Pulsing Crystal
|-
!bgcolor="gold"|Buckle Bruiser
!bgcolor="#FFFFFF"|Ex Burst Hit
!bgcolor="#FFFFFF"|Level 78
!bgcolor="#FFFFFF"|Soothing Crystal
|-
!bgcolor="gold"|Buckle Bruiser
!bgcolor="#FFFFFF"|Ex Burst Hit
!bgcolor="#FFFFFF"|Level 89
!bgcolor="#FFFFFF"|Hungry Crystal
|}
===Elements===
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="midnightblue"
!width="40%"|Elements
!width="10%"|Fire
!width="10%"|Ice
!width="10%"|Thunder
!width="10%"|Wind
!width="10%"|Light
!width="10%"|Darkness
|-
!bgcolor="gold"|Factor
!bgcolor="#FFFFFF"|150%
!bgcolor="#FFFFFF"|150%
!bgcolor="#FFFFFF"|150%
!bgcolor="#FFFFFF"|150%
!bgcolor="#FFFFFF"|175%
!bgcolor="#FFFFFF"|100%
|}
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="midnightblue"
!width="40%"|Status
!width="15%"|Ignite
!width="15%"|Freeze
!width="15%"|Jolt
!width="15%"|Air-Toss
|-
!bgcolor="gold"|Factor
!bgcolor="#FFFFFF"|75%
!bgcolor="#FFFFFF"|75%
!bgcolor="#FFFFFF"|75%
!bgcolor="#FFFFFF"|50%
|}


==Spiderchest==
==Spiderchest==
==Vile Phial==
==Mandrake==
Mandrakes are common Unversed that typically stay planted in the ground and attack at a distance. Because their attacks have great range in this state, they can be troublesome and even dangerous when supplementing more powerful Unversed. At close range, they leap out of the ground and become easier to deal with. 
===Attacks===
=====HP Attack=====
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="darkgreen"
!width="15%"|Move
!width="20%"|Type
!width="65%"|Description
|-
!bgcolor="mintcream"|Leaf Lacerator
!bgcolor="#FFFFFF"|'''Ground'''
!bgcolor="#FFFFFF"|The Mandrake launches its leaves like a helicopter blade. These leaves have an extremely large range and can be deflected by blocking.
|-
!bgcolor="mintcream"|Toxic Fumes
!bgcolor="#FFFFFF"|'''Aerial'''
!bgcolor="#FFFFFF"|The Mandrake leaps out of the ground and slowly floats back down, spewing fumes that poison opponents on contact.
|}
=====Brave attacks=====
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="darkgreen"
!width="15%"|Move
!width="20%"|Type
!width="65%"|Description
|-
!bgcolor="mintcream"|Confused Tackle
!bgcolor="#FFFFFF"|'''Ground'''
!bgcolor="#FFFFFF"|The Mandrake slams into the player. This attack has a high chance of scrambling the player's controls.
|-
!bgcolor="mintcream"|Leaf Lacerator
!bgcolor="#FFFFFF"|'''Ground'''
!bgcolor="#FFFFFF"|The Mandrake launches its leaves like a helicopter blade. These leaves have an extremely large range and can be deflected by blocking.
|}
===Elements===
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="yellowgreen"
!width="40%"|Elements
!width="10%"|Fire
!width="10%"|Ice
!width="10%"|Thunder
!width="10%"|Wind
!width="10%"|Light
!width="10%"|Darkness
|-
!bgcolor="mintcream"|Factor
!bgcolor="#FFFFFF"|125%
!bgcolor="#FFFFFF"|100%
!bgcolor="#FFFFFF"|100%
!bgcolor="#FFFFFF"|100%
!bgcolor="#FFFFFF"|100%
!bgcolor="#FFFFFF"|100%
|}
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="yellowgreen"
!width="40%"|Status
!width="15%"|Ignite
!width="15%"|Freeze
!width="15%"|Jolt
!width="15%"|Air-Toss
|-
!bgcolor="mintcream"|Factor
!bgcolor="#FFFFFF"|125%
!bgcolor="#FFFFFF"|100%
!bgcolor="#FFFFFF"|100%
!bgcolor="#FFFFFF"|100%
|}


==Trinity Armor==
==Trinity Armor==
Line 49: Line 551:
|-
|-
!bgcolor="gray"|Gamma Grind
!bgcolor="gray"|Gamma Grind
!bgcolor="#FFFFFF"|'''Ground'''
!bgcolor="#FFFFFF"|The Trinity Armor's legs stomp the target.
|}
====HP Attacks====
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="red"
!width="15%"|Move
!width="20%"|Type
!width="65%"|Description
|-
!bgcolor="gray"|Rotary Spin
!bgcolor="#FFFFFF"|'''Aerial'''
!bgcolor="#FFFFFF"|'''Aerial'''
!bgcolor="#FFFFFF"|The Trinity Armor's legs stomp the target.
!bgcolor="#FFFFFF"|The Trinity Armor's components spin around the field at high speeds.
|-
!bgcolor="gray"|Alpha Beam
!bgcolor="#FFFFFF"|'''Aerial'''
!bgcolor="#FFFFFF"|The Trinity Armor's torso fires a very powerful laser and rotates around the field.
|-
!bgcolor="gray"|Rocket Rush
!bgcolor="#FFFFFF"|'''Aerial'''
!bgcolor="#FFFFFF"|The Trinity Armor's torso races around the arena at high speeds.
|-
!bgcolor="gray"|Alpha Rain
!bgcolor="#FFFFFF"|'''Aerial'''
!bgcolor="#FFFFFF"|After the legs and arms are destroyed, the Trinity Armor's torso spins in place and fires countless, thin lasers in random arcs.
|-
!bgcolor="gray"|Black Tantrum
!bgcolor="#FFFFFF"|'''Aerial'''
!bgcolor="#FFFFFF"|The Trinity Armor surges with darkness for a moment, inflicting Darkness damage on contact.
|-
!bgcolor="gray"|Reassemble
!bgcolor="#FFFFFF"|'''Aerial'''
!bgcolor="#FFFFFF"|The Trinity Armor's three components use their collective Brave Points and reassemble.
|}
 
===Battlegen===
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="gold"
!width="20%"|Target
!width="30%"|Condition
!width="20%"|Recommended Level
!width="30%"|Reward
|-
!bgcolor="gray"|Trinity Armor
!bgcolor="#FFFFFF"|Inflict Break
!bgcolor="#FFFFFF"|Level 6
!bgcolor="#FFFFFF"|Pulsing Crystal
|-
!bgcolor="gray"|Trinity Armor
!bgcolor="#FFFFFF"|Successful HP Attack
!bgcolor="#FFFFFF"|Level 13
!bgcolor="#FFFFFF"|Pulsing Crystal
|-
!bgcolor="gray"|Trinity Armor
!bgcolor="#FFFFFF"|Successful Brave Attack
!bgcolor="#FFFFFF"|Level 20
!bgcolor="#FFFFFF"|Pulsing Crystal
|-
!bgcolor="gray"|Trinity Armor
!bgcolor="#FFFFFF"|Inflict Break
!bgcolor="#FFFFFF"|Level 100
!bgcolor="#FFFFFF"|Chaos Crystal
|}
 
===Elements===
 
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="gray"
!width="40%"|Elements
!width="10%"|Fire
!width="10%"|Ice
!width="10%"|Thunder
!width="10%"|Wind
!width="10%"|Light
!width="10%"|Darkness
|-
!bgcolor="gainsboro"|Factor
!bgcolor="#FFFFFF"|50%
!bgcolor="#FFFFFF"|50%
!bgcolor="#FFFFFF"|100%
!bgcolor="#FFFFFF"|50%
!bgcolor="#FFFFFF"|125%
!bgcolor="#FFFFFF"|25%
|}
 
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="gray"
!width="40%"|Status
!width="15%"|Ignite
!width="15%"|Freeze
!width="15%"|Jolt
!width="15%"|Air-Toss
|-
!bgcolor="gainsboro"|Factor
!bgcolor="#FFFFFF"|Immune
!bgcolor="#FFFFFF"|Immune
!bgcolor="#FFFFFF"|10%
!bgcolor="#FFFFFF"|Immune
|}
|}


==Symphony Master==
==Symphony Master==
The Symphony Master is an Unversed boss that commands three instruments. The three instruments—a violin, drum, and trumpet—each have their own HP, but share Brave points with their conductor. The Symphony Master has much more HP than its instruments. The Master's usual strategy is to send one of its instruments to fight in its stead while it hangs back with the other two. Each time one of its instruments is destroyed, the Master launches a few attacks itself before returning for its normal strategy. Once all three instruments have been destroyed, the Symphony Master begins actively attacking. While defeating the instruments is not necessary to win the battle, each one has its own battlegen prize.
===Attacks===
====Brave Attacks====
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="crimson"
!width="15%"|Move
!width="20%"|Type
!width="65%"|Description
|-
!bgcolor="lavender"|Cymbal Crash
!bgcolor="#FFFFFF"|'''Aerial'''
!bgcolor="#FFFFFF"|The Symphony Master leaps straight up and crashes back down, creating a shockwave.
|-
!bgcolor="lavender"|Black Tantrum
!bgcolor="#FFFFFF"|'''Ground'''
!bgcolor="#FFFFFF"|The Symphony Master surges with darkness briefly, causing Darkness damage on contact.
|}
====HP Attacks====
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="crimson"
!width="15%"|Move
!width="20%"|Type
!width="65%"|Description
|-
!bgcolor="lavender"|Percussion Pugilist
!bgcolor="#FFFFFF"|'''Aerial'''
!bgcolor="#FFFFFF"|The Symphony Master's drum advances on the target, beating its drumsticks and ramming the opponent.
|-
!bgcolor="lavender"|String Screamer
!bgcolor="#FFFFFF"|'''Aerial'''
!bgcolor="#FFFFFF"|The Symphony Master's violin advances on the target, bombarding them with short-range sound waves.
|-
!bgcolor="lavender"|Brass Blaster
!bgcolor="#FFFFFF"|'''Aerial'''
!bgcolor="#FFFFFF"|The Symphony Master's trumpet advances on the target, firing sound waves that home-in on the opponent.
|-
!bgcolor="lavender"|Black Tantrum
!bgcolor="#FFFFFF"|'''Ground'''
!bgcolor="#FFFFFF"|The Symphony Master surges with darkness for a moment, inflicting Darkness damage on contact. Only available after the instruments have been destroyed.
|-
!bgcolor="lavender"|Beat Pattern
!bgcolor="#FFFFFF"|'''Ground'''
!bgcolor="#FFFFFF"|The Symphony Master elongates its baton and twirls it around itself telekinetically, covering a wide area. Only available after the instruments have been destroyed.
|}
===Battlegen===
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="crimson"
!width="20%"|Target
!width="30%"|Condition
!width="20%"|Recommended Level
!width="30%"|Reward
|-
!bgcolor="lavender"|Symphony Master
!bgcolor="#FFFFFF"|Successful Brave Attack
!bgcolor="#FFFFFF"|Level 100
!bgcolor="#FFFFFF"|Chaos Crystal
|-
!bgcolor="lavender"|Symphony Master's Violin
!bgcolor="#FFFFFF"|Inflict Break
!bgcolor="#FFFFFF"|Level 13
!bgcolor="#FFFFFF"|Wellspring Crystal
|-
!bgcolor="lavender"|Symphony Master's Drum
!bgcolor="#FFFFFF"|Successful HP Attack
!bgcolor="#FFFFFF"|Level 20
!bgcolor="#FFFFFF"|Pulsing Crystal
|-
!bgcolor="lavender"|Symphony Master's Trumpet
!bgcolor="#FFFFFF"|Ex Burst Hit
!bgcolor="#FFFFFF"|Level 100
!bgcolor="#FFFFFF"|Shimmering Crystal
|}
===Elements===
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="crimson"
!width="40%"|Elements
!width="10%"|Fire
!width="10%"|Ice
!width="10%"|Thunder
!width="10%"|Wind
!width="10%"|Light
!width="10%"|Darkness
|-
!bgcolor="lavender"|Factor
!bgcolor="#FFFFFF"|100%
!bgcolor="#FFFFFF"|100%
!bgcolor="#FFFFFF"|100%
!bgcolor="#FFFFFF"|100%
!bgcolor="#FFFFFF"|125%
!bgcolor="#FFFFFF"|75%
|}
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="crimson"
!width="40%"|Status
!width="15%"|Ignite
!width="15%"|Freeze
!width="15%"|Jolt
!width="15%"|Air-Toss
|-
!bgcolor="lavender"|Factor
!bgcolor="#FFFFFF"|Immune
!bgcolor="#FFFFFF"|Immune
!bgcolor="#FFFFFF"|Immune
!bgcolor="#FFFFFF"|Immune
|}


==Mimic Master==
==Mimic Master==


==Iron Prisoner==
==Iron Prisoner==
==Comments==
{{Xelias|time=16:47, September 29, 2010 (UTC)|vanitas=Oh, well... I could tell you you did a great job, but you should know that already... I'll add a Vile Phial and a Mandrake to the list and that's all ! And by the way, why the Symphony Master ? I mean, the Wheel Master, the Cursed Carriage and Mad Treant would have been possibilities as well. I don't mind but I'm curious.}}
{{LapisScarab|time=01:47, September 30, 2010 (UTC)|skinny=Thanks, I actually have more done than this, but I don't have time to put it up right now. As for the Symphony Master, I just had more ideas for a unique battle style that I didn't get with the WM, CC, and MT. The only other one I thought about was the Metamorphosis (I was thinking of having it be able to use Brave attacks on the stage itself, but decided against it because the Metamorphosis was a boring boss).}}
{{Xelias|time=16:47, September 29, 2010 (UTC)|vanitas=Yeah, I understand... with the instruments, isn't it ? It's true that Metamorphosis was boring.
So I guess you have BBS too ! Where are you ? I finished Last Episode, and with Terra, I have all Deck Commands (except some Shotlocks), ice creams and abilities, and having defeated the Vanitas Remnant (at Level 50 !), I'm training at Mirage Arena. The other two are far away behind.}}
{{LapisScarab|time=04:23, September 30, 2010 (UTC)|skinny=I've beaten the Last Episode, beaten the Vanitas Remnant with all three characters, and fully completed the Mirage Arena with Terra. I've nearly completed the Jounral with Terra (who is at level 60 right now) as well. With Ven I'm about 3/4 of the way through the Mirage Arena and in the 50s for levels, and I'm not sure where I am with Aqua (I don't like playing as her.}}
{{Xelias|time=16:47, September 29, 2010 (UTC)|richter=...OK. But it's been only a little more than two weeks that I received BBS, so I've got to catch up.
Terra's your favorite, too ? Dark magic spells, instant death attacks, incredible power, great command styles (Dark Impulse...) and a solid defense. Oh, and the best background story out of the three. What's not to like ? I must admit that Aqua is my second favorite (and boom ! goes the Mega Flare...) To me, Ventus is the worst of the trio. Poor attack, poor magic, poor defense, and only a few good techniques (Salvation, Holy, Tornado... what else ?) He's swift and Super Glide is awesome but that's all...
Now playing in those Command Boards to get the Pete DL. Almost completed the journal with Terra too.
Did you beat Mysterious Figure AKA Unknown ? I tried at Level 50 but he laser'd me to death in a matter of seconds. }}
{{LapisScarab|time=22:14, September 30, 2010 (UTC)|skinny=Not yet. I'm not particularly good at fighting secret bosses like that (I beat the Remant using that glitch, though I got oretty close with Terra normally). I don't see myself taking him on until I'm at like level 80 and up. Right now my actions in the game are mostly motivated by what the Wiki needs (checking the room names, etc.)}}
{{Xelias|time=16:47, September 29, 2010 (UTC)|genesis=That glitch ? Oh, the strike-raid pillar thing ? How un-fun. He's quite easy with a little strategy of mine (with Terra) : equip Square Mines, Sonic Blade, the Critical Impact Ice Cream (forgot the name) and potions. Begin the fight with Sonic Blade (prevents V.S. from using its first attack) Afterward, just avoid everything until he just runs at you. Wait a little. When he makes contact with the mines, he will either be stunned and open for two Critical impact hits before he counters, or will counter with a spinning slash which can be parried and allows a Counter Hammer (and if you got the healing guard, a free Cure). Afterward, just rinse and repeat ! And if he uses his multiple teleport slashes, block and counter, then immediately block afterward : you will land two counter hammers with a bit of luck. And then you can unleash the Finish Command (I recommend Explosion). If you aren't killed first, he will fall in the next ten minutes...
...Wow. That was long. But never mind. For me, having a French game, I can't help much in this wiki with it...
I'm at the Villains' Vendetta with Terra now. I just obtained the Pete D-Link (finally !) and I'm dashing back to Mirage Arena... Afterward, all that will be left for me to do is the Ice Cream Beat, some Command Board-exclusive commands to gain, some treasures and stickers to gather and of course the feared Unknown...
}}
*Note : Naruto195 is the creator of the Mandrake Moveset, I just corrected some grammatical mistakes. <big><sup><font color=indigo>—</font>[[User:Xelias0|<font color=midnightblue>Nihil Perdere Posset </font>]][[User_talk:Xelias0|<font color=indigo>Qui Nihil Est</font>]]</sup></big>
Thats fine. [[User:Naruto195|Naruto195]] 07:22, October 2, 2010 (UTC)
I know, just to inform Lapis of your work. <big><sup><font color=indigo>—</font>[[User:Xelias0|<font color=midnightblue>Nihil Perdere Posset </font>]][[User_talk:Xelias0|<font color=indigo>Qui Nihil Est</font>]]</sup></big>
{{Xelias|time=16:47, September 29, 2010 (UTC)|terranort=Pretty good moveset for the Symphony Master, Lapis. A small mistake however - you must have used the Trinity Armor table as a template for this one, I guess, because you forgot to remove the "Alpha Rain" HP Attack from the list... As for Naruto's Mandrake, perhaps you should add elemental/status affinities and Battlegens ?
PS: 100% completion of the journal with Terra - at last ! I'm just level-grinding to reach a sufficient level to completely dominate the Unknown - if such a level exists.
}}
{{LapisScarab|time=18:27, October 10, 2010 (UTC)|skinny=Quick status report: I have all of the basic Unversed ready to go, and I'll put them up when I have time later on.}}
{{Xelias|time=16:47, September 29, 2010 (UTC)|terranort='Quirks eyebrow' ''Already'' ? Wow, you're quicker than me ! During that time, I only added around thirty accessories and created the Assist Page. Blame BBS, it's so addicting. Beaten MF with Terra, and I'm moving on with Aqua. Got all passive skills and beaten Vanitas Remnant with her.
Afterward, will you move back to character quotes outside of battle ? Some other people have tried, but I think that you're the best at it...
}}
{{LapisScarab|time=04:11, October 11, 2010 (UTC)|skinny=I'll see what I can do when I get to that point. I've fully completed the Journal with Terra and I'm aiming to do the same with Ven and Aqua before bothering with the MF.}}
{{Xelias|time=<choose>
<option><big><sup><font color=indigo>—</font>[[User:Xelias0|<font color=midnightblue>Nihil Perdere Posset </font>]][[User_talk:Xelias0|<font color=indigo>Qui Nihil Est</font>]]</sup></big></option>
<option><big><sup><font color=black>—</font>[[User:Xelias0|<font color=silver>Emptiness, </font>]][[User_talk:Xelias0|<font color=black>and yet Infinity</font>]]</sup></big></option>
</choose> 04:33, October 11, 2010 (UTC)|terranort=I see... Well, first to finish Aqua and Ven is a winner ! Where are you with Ven and Aqua ? With Aqua, I just did all the Rumble Racing and I'm ending the Fruitball right now.}}
{{LapisScarab|time=01:21, October 25, 2010 (UTC)|skinny=I completed the Journal with all three a while ago, but I've failed at battling the Unknown (I actually got farther with Ventus, until the Unknown turned invisible and started spamming attacks; Terra's Slide doesn't provide anywhere near enough invincibility). So I decided to play through on Critical mode. I unlocked Blank Points and beat the game with Aqua and Ven (I went in reverse order).
School has kept me really busy, but this past week and the upcoming weekend are longer than normal, so I should be able to get a few more movesets up.}}
{{Xelias|time=04:26, October 27, 2010 (UTC)|terranort=I just... gave up one week ago. Played to Vanitas'S. with Ven and just after crushing him, my game just closed iself. Did I mention I didn't save for ten hours of game ? And with Aqua... Well, I'm at that time when I must do this stupid Mirage Arena over and over again to gain stupid Medal Points. So, boooooored. And I'm playing FFIV right now. Ever played that game ?
"Longer than normal" ? For me, I'm in vacations, so there's no problem, really.
Noticed ? Our project now has "Lesser Nobodies", helpers aside from the first fourteen members...}}
{{LapisScarab|time=05:58, January 29, 2011 (UTC)|skinny=So, progress so far. I just need to name the Spiderchest's attacks, work on the Vile Phial, Name the Mimic Master's attacks, and the bigggest hangup is the Iron Imprisoner.
In BBS updates, I've beaten the Unknown with all three charatcers!}}
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