User:Xelias0/DissidiaKH

What is Dissidia: Kingdom Hearts ?

Dissidia: Kingdom Hearts is a dream of mine. You'd better read this only if you played Dissidia: Final Fantasy.

Dissidia: Kingdom Hearts is a fighting game involving elements from RPGs, including equipment, storylines, etc...

Scenario

Shining Prelude : Sora is in a world he doesn't know. He only remembers his friends somehow got to that world and he looks for them. He ends his quest facing a Darkside. When he is victorious, a cloaked figure appears near him and tells him that he has "so much to learn" and that he "knows so little". And so the true adventure begins.

Symphony of Fate I-1 - The Keyblade Master : Sora travels many worlds to find his friends. He somehow encounters Riku. The latter wants to test Sora's strength... They fight, and Sora wins, However, the mysterious figure appears again and catches an injured Riku. Sora runs after him, but he is stopped by a man in a black cloak, who introduces himself as "what never existed". That man fights Sora, but after being defeated, he retreats, commenting on Sora's potential. Unlock by completing Shining Prelude

Symphony of Fate II-1 - Descend into Darkness : Riku travels alone, much like Sora. But his goal is different - he seeks answers to his questions... What is the strength of the Heart ? Darkness or Light ? He finds the cloaked man, too. He proposes to give Riku "true strength", but Riku is afraid and refuses. The hooded man summons an Anti-Sora that Riku must battle. Later, Riku travels further and encounters the King - Mickey himself. The hooded man appears again, and then begins to manipulate Riku to fall into the Darkness. To stop the process, Mickey battles Riku, but the latter uses the power of Darkness in battle and is much stronger. The Symphony of Fate ends when Riku and the hooded man merge... Unlock by completing Symphony of Fate I-1

Symphony of Fate I-2 - Door to Light : Sora reaches now Riku, but he is now controlled by the mysterious cloaked figure, "Ansem". They fight and Riku is defeated. At the end, Sora manages to find Riku, but Ansem's power turns Riku's body into his own, and Ansem, with his true form, reveals his goals : to return everything to the Darkness, by opening the door to what he calls "Kingdom Hearts". Sora defeats Ansem once more... and he fades into darkness, promising that he will rise again from the darkness. Sora is taken by the darkness at the same time, and his fate remains mysterious... Unlock by completing Symphony of Fate I-1

System

Dissidia: Kingdom Hearts uses the same battle system as Dissidia: Final Fantasy, using the Bravery and HP attack system, equipment, accessory and summon system. However, abilities are character-specific, and the equipment system is now the "Gear System". You can attach different gears that provide bonuses to Attack, Defense, Bravery and HP, as well as special effects.

Gears

Here is the list of all gears (in progress, obviously). Abilities are described below :

Name Level Stats Effects
Skill Gear 1 ATK +2, BRV +9, DEF +1, HP +75 Combo +
Skill Gear + 31 ATK +8, BRV +38, DEF +9, HP +275 Combo +, Physical Damage +5%
Spirit Gear 1 ATK +1, BRV +8, DEF +2, HP +80 Magic Haste
Spirit Gear + 34 ATK +7, BRV +32, DEF +11, HP +221 Magic Hastera, Magical Damage +5%
Adamant Gear 3 ATK +1, BRV +5, DEF +3, HP +120 Bravery Rage
Adamant Gear + 33 ATK +5, BRV +29, DEF +13, HP +283 Bravery Rage, Ground Counter, Midair Counter
Nimble Gear 7 ATK +3, BRV +13, DEF +4, HP +120 Midair Combo +
Nimble Gear + 39 ATK +8, BRV +37, DEF +13, HP +270 Midair Combo +, Levitation +
Fated Gear 10 ATK +3, BRV +17, DEF +5, HP +120 Defender
Fated Gear + 42 ATK +8, BRV +39, DEF +12, HP +265 Defender, Critical Pain +
Pandora's Gear + 100 ATK +18, BRV +100, DEF +19, HP +676 Vitality Barrier, Vitality Strike, Critical Vitality +
Oath's Gear Exclusive ATK +18, BRV +105, DEF +18, HP +680 Crisis Half, Vitality Barrier, Damage +15%

Exclusives are Level 100 Gears that only one character can equip. See Character Pages for informations.

Abilities

Ability Type Description
Combo + Action On the ground, push Circle at the end of a physical combo to add one more hit to the combo.
Magic Haste Extra Shortens the charge and cooldown time of the user's spells and magical attacks.
Magic Hastera Extra Shortens the charge and cooldown time of the user's spells and magical attacks. More effective than Magic Haste.
Bravery Rage Extra When hit by a HP attacks, gain Bravery equal to 1/10 of total damage.
Ground Counter Extra On the ground, increases attack speed after successfully blocking an attack.
Midair Counter Extra On the ground, increases attack speed after successfully blocking an attack.
Midair Combo + Action In the air, push Circle at the end of a physical combo to add one more hit to the combo.
Levitation + Action In the air, hold X to slow your fall.
Defender Extra Lowers physical damage by 20% when you have low HP.
Critical Pain + Extra Increases chances of dealing a critical hit when you have low HP.
Vitality Barrier Extra Lowers all damage by 50% when at full HP.
Vitality Strike Extra Increases the power of physical attacks and sometimes allows them to perform a Wall Rush when at full HP.
Critical Vitality + Extra Increases chances of dealing a critical hit when you have full HP.
Crisis Half Extra Lowers all damage by 50% when at low HP.

Characters

User:Xelias0/DissidiaKH/Sora