Trinity Guard: Difference between revisions

→‎Mechanics: Fixed run-on sentence
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==Mechanics==
==Mechanics==
[[File:TA Sprite Trinity Guard KHIII.png|left|200px]]
[[File:TA Sprite Trinity Guard KHIII.png|left|200px]]
In ''Kingdom Hearts III'', Trinity Guard is a [[Situation Command]] used by Goofy, Donald, and [[Sora]] while Goofy and Donald are in the party. When used, Donald and Sora will get behind Goofy's shield which blocks attacks from the front, although the party can still be staggered if hit from the side and back, however no damage will be taken as Goofy, Donald, and Sora are invincible during this Situation Command. While the Situation Command is active, the user can preform a short ranged charging attack which deals {{c|Physical|element}} damage with '''Shield Bash''', jump with '''Jump''', end the Situation Command with '''Cancel''', or initiate the finishing move with '''Finish'''. Additionally, movement is slowed significantly during the Situation Command. If Finish is not used within 20 seconds, the Situation Command will automatically end.
In ''Kingdom Hearts III'', Trinity Guard is a [[Situation Command]] used by Goofy, Donald, and [[Sora]] while Goofy and Donald are in the party. When used, Donald and Sora will get behind Goofy's shield which blocks attacks from the front, although the party can still be staggered if hit from the side and back. Goofy, Donald, and Sora are invincible during this Situation Command. While the Situation Command is active, the user can preform a short ranged charging attack which deals {{c|Physical|element}} damage with '''Shield Bash''', jump with '''Jump''', end the Situation Command with '''Cancel''', or initiate the finishing move with '''Finish'''. Additionally, movement is slowed significantly during the Situation Command. If Finish is not used within 20 seconds, the Situation Command will automatically end.


When the Finish command is used, the party will preform a fast charging attack, dealing Physical damage to any enemies in the attack's path, after which the party will disembark from their positions behind the shield and the situation command will end.
When the Finish command is used, the party will preform a fast charging attack, dealing Physical damage to any enemies in the attack's path, after which the party will disembark from their positions behind the shield and the situation command will end.
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