Trickmaster: Difference between revisions

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TSH, replaced: HP orb → HP prize, MP Ball → MP prize (2)
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  |KHko=0.5
  |KHko=0.5
  |KHother=0.5
  |KHother=0.5
  |KHreward=[[Ifrit's Horn]]<ref>The Trickmaster drops (1) MP Ball x5 if it is knocked out, and (2) MP Ball x20 if its clubs are extinguished.</ref>
  |KHreward=[[Ifrit's Horn]]<ref>The Trickmaster drops (1) MP prize x5 if it is knocked out, and (2) MP prize x20 if its clubs are extinguished.</ref>
  |KHworld=Wonderland
  |KHworld=Wonderland
  |ability=Value Break
  |ability=Value Break
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This Heartless can only be fought while Sora's party are small, and its immense size is the only advantage it needs. Physical damage is the way to go in this fight, hop onto the table and attack its head for best results. The Trickmaster lights its juggling sticks at the stove and damage from a lit stick is doubled. Using the Fire spell on it also causes them to light. If Sora has obtained Blizzard, aim at the tips of the batons and cast Blizzard for the fire on the batons to go out.
This Heartless can only be fought while Sora's party are small, and its immense size is the only advantage it needs. Physical damage is the way to go in this fight, hop onto the table and attack its head for best results. The Trickmaster lights its juggling sticks at the stove and damage from a lit stick is doubled. Using the Fire spell on it also causes them to light. If Sora has obtained Blizzard, aim at the tips of the batons and cast Blizzard for the fire on the batons to go out.


The Trickmaster's weak spot is located high on its chest, and it can only be hit with aerial combos or from an elevated position. Occasionally, it will collapse, which is the perfect opportunity for some quick combos. It will also drop HP orbs that can be useful. Get as many hits in as possible, as it will soon regain its height. If left alone in the beginning stages of the fight, the Trickmaster will perform a dance which will cause the table in the center of the battlefield to spin, causing players to mistime their jump towards the Heartless.  
The Trickmaster's weak spot is located high on its chest, and it can only be hit with aerial combos or from an elevated position. Occasionally, it will collapse, which is the perfect opportunity for some quick combos. It will also drop HP prizes that can be useful. Get as many hits in as possible, as it will soon regain its height. If left alone in the beginning stages of the fight, the Trickmaster will perform a dance which will cause the table in the center of the battlefield to spin, causing players to mistime their jump towards the Heartless.  


On the '''Proud''' difficulty, Trickmaster becomes more of a nuisance unless the player has [[Scan]] to tell what the Heartless's health is. Without Scan, it makes it harder to use the right combination of up-close combat and long-distance magic.{{?}}<!--what does this mean?-->
On the '''Proud''' difficulty, Trickmaster becomes more of a nuisance unless the player has [[Scan]] to tell what the Heartless's health is. Without Scan, it makes it harder to use the right combination of up-close combat and long-distance magic.{{?}}<!--what does this mean?-->
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