Template talk:WKH1HBoss: Difference between revisions

 
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::Again, the whole thing seems completely arbitrary. It is not actually usable information, and seems to me like it will only lead to edit wars over "just how difficult is this boss, really?" I highly, ''highly'' recommend it be removed. Remember we have 99% of game info in the existing articles. The walkthroughs should consist of ''actionable'' information, not tzotchkes.{{User:KrytenKoro/Sig}} 20:29, 7 October 2011 (UTC)
::Again, the whole thing seems completely arbitrary. It is not actually usable information, and seems to me like it will only lead to edit wars over "just how difficult is this boss, really?" I highly, ''highly'' recommend it be removed. Remember we have 99% of game info in the existing articles. The walkthroughs should consist of ''actionable'' information, not tzotchkes.{{User:KrytenKoro/Sig}} 20:29, 7 October 2011 (UTC)
:::Though at first I thought adding the difficulty level would be a good idea, I have now decided against it.  The idea of a "difficulty level" is too subjective; a boss that one person finds very easy may be incredibly difficult for someone else, as I've discovered by talking to some of my friends.  If we want this to be a fact-based walkthrough, adding opinion-based information should not be allowed.  --{{User:As if!/Autosig}} 00:35, 8 October 2011 (UTC)
:::Though at first I thought adding the difficulty level would be a good idea, I have now decided against it.  The idea of a "difficulty level" is too subjective; a boss that one person finds very easy may be incredibly difficult for someone else, as I've discovered by talking to some of my friends.  If we want this to be a fact-based walkthrough, adding opinion-based information should not be allowed.  --{{User:As if!/Autosig}} 00:35, 8 October 2011 (UTC)
::::That's exactly why I'm against adding difficulty section. It's purely based on a person's opinion. I had a discussion at the IRC and someone said something along "walkthroughs that are made by one person includes a difficulty section.", and since the walkthrough is made by a community, clash of opinions might happen. A clear example of this is when I say "Kingdom Hearts II is just too damn easy. Almost every boss except Demyx and Sephiroth can be beaten by attacking and sometimes healing." And then there's a friend of mine, who can't even get past Land of Dragons. Oh, and I was playing on Standard Mode while she was playing on Beginner Mode. The difficulty of the game might also cause controversies. I'll use KHII again as an example, as I said before (which is PURELY based on my own opinion) KHII is easy on Beginner, Standard, and even Proud. BUT when I played Critical Mode, I got my ass whopped by Axel 3 times. And that was the very first battle against him when we were using Roxas.


::::tl;dr, IMO, strategies for bosses need to stay neutral, we can put in tips and hints for defeating the boss, but we simply can't decide the boss's difficulty. {{User:17master/Sign}} 17:21, 8 October 2011 (UTC)
===Those in favor of making a difficulty section===
===Those in favor of making a difficulty section===
#{{User:Erry/Sig}} 17:34, 6 October 2011 (UTC)
#{{User:Erry/Sig}} 17:34, 6 October 2011 (UTC)
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